GT Sport vs Other Games: Comparison Video Thread

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While I agree the Pcars2 one would be a more pleasant driving experience it seems as if that is because it is unrealistically light. almost as if darkness has minimal effect. Look at all that light in the cockpit even. The GT Sport one actually looks more realistic to me except that it seems as though it's has a increased "darkness" that is due to ingame settings being too low.
One doesn't need to go to a race track to test this. Go to any well lit parking lot at night, look through your windshield and tell me whether the left or right side of this picture more resembles what you see. There is almost zero light cast by the overhead lights in GT on the right, to the point where driving on the front straight of a well lit race track isn't much different than driving on a completely dark country lane:
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The problem, in this case, is with the cockpit view. You can see it's entirely different if you use the rear camera in GTS. Everything is much brighter and more evenly lit from rear view:
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You have two completely different lighting effects on the same portion of track. They can't both be correct.
 
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Ladies and gentlemen, I present to you, irony:

Cherry picking master level :D

Like @bdj57 said up-thread, anybody going into this picking the best examples from their preferred game, and the worst from others, isn't showing much of anything outside of personal bias. Of these people, I'd be very curious to know how much hands-on time they have with the games they're comparing...
 
It is other car of very low setting of PC version though it is · · ·
Moreover, the image of Porsche is an image when demo version.
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That was literally purposely using the lowest LOD setting on PC. The person taking that photo had an agenda, and it was very obvious. No car has ever looked like that when driving on Forza, even on the weakest Xbox One. Look above in the shot I posted to see the detail of the car in question.
 
all taken before pressing the "magic" shutter button... and the game still looks gorgeous :dopey:

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another fail for the GT haters :(
Forza doesn't change anything when pressing the shutter button. Like I said if you had actually paid attention, the only thing that happens when you actually take a photo is that the effects that you put on the photo get rendered. Also, the photos you posted up above do not represent the actual non-player cars at all. If you disagree, I urge you to go into Forza Motorsport 7, and take a look. Take a new photo of the car with photomode, and then take a picture of the Ai cars.

What about these photos though?
https://www.gtplanet.net/forum/attachments/20171009195731-jpg.678557/

https://www.gtplanet.net/forum/attachments/20171009185556-jpg.678558/

What sounds just absolutely dumb is the fact that you throw in GT haters. No one is hating GT, we're just disagreeing with you're extremely outlandish claims. Most logical people realize that there is issues with both games, and that neither of them are perfect. One game may excel in an area that the other game doesn't, and vice versa.
 
You missed the versus part. And black level/contrast is still way too high in some shots, the one above in particular. Overall it looks great though.

the contrast on the HDR TV where I play looks way better than those SDR screens.... if you play on an SDR TV you can adjust the contrast from the option menù like you want
 
the contrast on the HDR TV where I play looks way better than those SDR screens.... if you play on an SDR TV you can adjust the contrast from the option menù like you want
Sure, but we're comparing direct-from-game shots. This is how it does look.
 
all taken before pressing the "magic" shutter button... and the game still looks gorgeous :dopey:

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another fail for the GT haters :(

I am a big fan of gt but there is really something wrong with AI cars overall and even player car in terms of textures, and helmet is waay worse than in gt6 and there is no face behind the glass.
(inside is from AI and outside from player car)
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I am a big fan of gt but there is really something wrong with AI cars overall and even player car in terms of textures, and helmet is waay worse than in gt6 and there is no face behind the glass.
(inside is from AI and outside from player car)
9F4n5uk.jpg

AkLIvWc.jpg

GzJ6wwJ.jpg

OZY3rYZ.jpg
Issues like this exist in both games, not just Forza. Why @emula is pretending its only one game, by cherry-picking the same vehicles over and over again, but ignoring the ones with actual issues, is obvious.
 
Forza doesn't change anything when pressing the shutter button. Like I said if you had actually paid attention, the only thing that happens when you actually take a photo is that the effects that you put on the photo get rendered. Also, the photos you posted up above do not represent the actual non-player cars at all. If you disagree, I urge you to go into Forza Motorsport 7, and take a look. Take a new photo of the car with photomode, and then take a picture of the Ai cars.

What about these photos though?
https://www.gtplanet.net/forum/attachments/20171009195731-jpg.678557/

https://www.gtplanet.net/forum/attachments/20171009185556-jpg.678558/

What sounds just absolutely dumb is the fact that you throw in GT haters. No one is hating GT, we're just disagreeing with you're extremely outlandish claims. Most logical people realize that there is issues with both games, and that neither of them are perfect. One game may excel in an area that the other game doesn't, and vice versa.

"Forza doesn't change anything when pressing the shutter button"..... yes... it change a little before, when you enter in the photomode...
 
"Forza doesn't change anything when pressing the shutter button"..... yes... it change a little before, when you enter in the photomode...
Yes, for the most part in any game, that's what happens when you enter photomode. That's different than claiming the photomode changes when you actually press the button to take the photo. When that happens, all that changes is the visual affects added to the photo, like aperture and shutter speed.

But please, do go on and address the rest of the post.
 
the contrast on the HDR TV where I play looks way better than those SDR screens.... if you play on an SDR TV you can adjust the contrast from the option menù like you want
Nope. I'm comparing shots side by side using the same screen and the same settings, settings in game mode that I use for all games. And again, the test isn't better or worse, it's real life. When I look at a part of my car in shadow on a sunny day, like looking at a tire inside a wheel well, it's nowhere near as dark as it is on GTS. In fact I wouldn't even say it's dark at all, just not as bright as the part of the car that isn't in shadow. I should post some real life photos to illustrate my point. Maybe later.
 
I wonder what happened to their adaptive tessellation tech they used in GT6, their current LOD system is kinda weird. I do wish they swapped in their full models in photomode.

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Instead we get this low poly business
I’ve been wondering that as well, ever since PD originally said their GT6 premiums would be future-proof.
 
about this
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the reason why rims are a little downgraded on track is because them rotate... so you can't see them... full rendering the rims ingame for PD is only a waste of resources

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if you want to see rims you have an apposite section of the game

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about this
20171009185556-jpg.678558


the reason why rims are a little downgraded on track is because them rotate... so you can't see them... full rendering the rims ingame for PD is only a waste of resources

bjbuZf.png


if you want to see rims you have an apposite section of the game

98aUCO.jpg
Rendering a very visible part of the vehicle is a waste of time for PD? That's a very odd thing since everyone clamors towards the attention to detail that GT has in every car. Are these shots you posted scape shots?

And back to the Mclaren question, so does it look like that in normal gameplay instances, outside of photomode?
 
Rendering a very visible part of the vehicle is a waste of time for PD? That's a very odd thing since everyone clamors towards the attention to detail that GT has in every car. Are these shots you posted scape shots?

And back to the Mclaren question, so does it look like that in normal gameplay instances, outside of photomode?

I just received a warning for this topic.... here is the Digital Foundry Analysis for all your doubts... bye

 
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Graphic comparison in the state with the highest drawing load will be fair.
You can tell by comparing the scenes where multiple cars are running at the same time and the photo at that time.

in game
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photo
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no, I'm just tired of taking a lot of photos to defend GT from a group of users who do everything to denigrate it and receive warning as a response.

adios
So in other words, you can't have a discussion without flamebait or cherry-picking posts to try to make one game look vastly inferior? It's really not that hard, you should try it out sometime. The odd thing is, is that you're not defending, you're attacking.

Good luck in the future.
 
no, I'm just tired of taking a lot of photos to defend GT from a group of users who do everything to denigrate it and receive warning as a response.

adios
The reason you are trying so hard to defend obvious flaws of GT Sport by negating them and desperately trying to pick a similar if not worse comparison of -another game- is the reason you get contradicted by so many others.

There are things some games do better than others. In forza the photomode gives a much crisp and smoother view of the car model in comparison to GT Sport (sure there may be tessalation issues but it does not negate the fact that it is using low LOD models to compensate the framerate).

I am dissapointed to see that the highest LOD model are in the scapes only and not in the in-game photo mode.

Now lets talk about lighting: Everybody knows GT uses a camera perspective. How can I tell? Go in a tunnel and see how the light reacts IRL and in GT Sport. It seems to me GT captures the bright/shiny white looking light just before coming out of the tunnel and then back to normal. While IRL this is not the case (go in a tunnel and drive yourself to see). Therefore I can agree also with @Johnnypenso comment on how the contrast looks way too dark and unrealistic in some areas depending on the lighting condition.

Some areas look too dark while IRL your eyes do not show the same results. Kaz said this issue could be fixed with the HDR setting GT Sports offer but I have yet to see or confirm this.

If you start to accept these flaws that are pointed out instead of defending it with your hearts content and starting of a flamebait then you would have not receive a warning from the moderators.

You have showed GT Sport at it's finest in the beta/demo phase. But now it is embarrasing enough for me to see you commenting everytime defending flaws pointed out by downgrading another game in comparison. Like all said every game have their flaws and one seems to shine better than the other in different areas.

Have a good day further and remember they are just games ;)
 
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