GT Sport vs Other Games: Comparison Video Thread

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I'm so desperate to agreeing everything one poster says (who is a hypocrite and now making up stuff) I'm simply going to triple post to express how much my game looks better than the other, and how a certain crowd can not see or understand why it's better.

This thread man.

:lol:
It is funny, but I'd ignore the baiting/bias and move on. Those posts are going to draw a mod's attention sooner or later for the worse, and probably best to not be involved when it happens.
 
How is it untrue when you yourself said that adaptive tesselation wasn't working correctly? You literally pointed that it with the WRX. How can you straight out lie so much?

Showing one car that doesn't have an issue doesn't automatically discredit that. It's odd how you're even disagreeing if you've already acknowledged it.

99% of GTS cars "doesn't have an issue", but your cherry picking friend find the 1% with a tessellation bug and immediately report it here

PS why do you have 3 FM galleries in your signature but you don't have a GTS gallery?
 
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99% of GTS cars "doesn't have an issue", but your cherry picking friend find the 1% with a tessellation bug and immediately report it here. .

PS why do you have 3 FM galleries in your signature but you don't have a GTS gallery?
So there is literally only one car? Then how are you sure it's even a tesselation issue at all? Are you just making wild guesses to try to validate your point? As for the point your making again him, that's literally what you're doing you hypocrite. So again, how is what @SDSPOWER01 said about tesselation untrue if you have already said that there is issues with it.

My Gt5 gallery sucked, I didn't buy Gt6, and I don't have a PS4 yet, that's coming for Christmas. I also have a gallery for almost every Forza created but decided those are the best 3. What absolutely ridiculous thing are you trying to insinuate by that I wonder. Acting as if you'd make some kind of point saying I don't have the game would be dumb, because the stuff we're comparing here doesn't require that. If anything, if I had the game already, I likely would have already noticed things that you keep constantly trying to downplay , rather than the other way around seeing as you seem to be a compulsive liar.
 
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Can we have at least a decent, reasonable and fair comparison here please? :rolleyes:

Okay, here is my turn. This time a comparison between FM7 vs GTS vs real life :



First of all, it is a bit coincidence that GTS and real life footage have similiar time and weather conditions as you can see from the video above. That is relative actually, because Forza sometimes could get close to real weather as well. Nothing special in this case tbh.

As for graphics, both equally looks good. I like the sharp and contrasting shadow also the dash reflection in Forza, while GTS got a very nice shadow movement and natural lighting. If there is a bit slack probably Forza to my eyes a little bit dark and GTS have problem with jagged shadows. Each has it's own hit and miss here.

Sounds however, is different case. GTS got it close, just add a little bit bass and we are there. Forza is simply too much. Need to tone down the engine notes, so it doesn't sounded like V8 instead. Could have been said GTS is better than Forza in this regard, but imo both still needs fiddling to get it right and closer to real engine sounds like.

Btw, here is the original footage of Nurb record lap. Unfortunately the audio is too noisy so we can't hear the engine notes clearly :




Because of that, here is another video with better audio :



One more thing, I know this thread is a bit cancerous sometimes, but at least keep down your bias against another. Why can't we have a worthy and healthy discussions about each games we like? I guess that's why this thread exist isn't it? To share our thoughts and evaluate each games advantage and disadvantage with reasonable opinions, arguments and most of all, facts. That's my main gripes about this thread anyway. As long you keep it neutral, it is fine. 👍 :cheers:


Great video there. GTS has more detailed car and track and the lighting especially make it realsitic, hand animation and steering movement is also better. They have improved from GT6 but Pcars is little better So slightly little lower, little more gforce affect would make it even more realistic
 
@emula Listen man I am getting pretty tired of seeing people contradicting you hard while you keep defending obvious flaws and making yourself look 'ridiculous'.

Try and please discuss reasonably like others in here while you keep showing GT in it's great light as you always do. Do not try and keep defending multiple proofs that has shown GT Sport adaptive tesselation not working properly by showing a perfect one instead.
Are we supposed to praise the good looking ones by ignoring the bad looking ones then?
A few pictures with some perfect circles does not change other pictures shown in that does not contain the same quality.

It has been known always that Gran Turismo uses a lower LOD model for the in-game photomode and a much higher LOD for the Photolocation, Scapes or whatever other photo-mode outside of the game.
While GT6 having adaptive tesselation can compensate the LOD in-game, it still does NOT change the fact that it uses a lower LOD.
You should know by now that there is a video of GT6 on youtube showing the adaptive tesselation technology in action and I have yet to see the same results in GT Sport.

Forza's Turn 10 studio has shown over the past that their quality and technology used is beyond impressive surpassing other competitors while maintaining a rock solid 60 FPS and they continue to do so.
Only this time PD's GT Sport shows similar result but in the end the quality of in-game photomode of Forza contains a higher LOD than GT Sport. This is excluding lighting and other tiny little details shown in the games (like interior modelling, materials, shading and other elements).

The video in Digital Foundry has proofed that PD focuses in obsessive detail for the interior materials and car modelling but falls short in how clear and sharp the quality looks given the resolution difference (see how the road textures in Forza looks more clear than the one in GT Sport?).
 
@emula
It has been known always that Gran Turismo uses a lower LOD model for the in-game photomode and a much higher LOD for the Photolocation, Scapes or whatever other photo-mode outside of the game.
While GT6 having adaptive tesselation can compensate the LOD in-game, it still does NOT change the fact that it uses a lower LOD.
You should know by now that there is a video of GT6 on youtube showing the adaptive tesselation technology in action and I have yet to see the same results in GT Sport.

Forza's Turn 10 studio has shown over the past that their quality and technology used is beyond impressive surpassing other competitors while maintaining a rock solid 60 FPS and they continue to do so.

What is LOD? does it has something to do with head lights?

DOebDxQXcAABgOY.jpg
 
LOD is the level of detail, and headlights can fall under it as a car with a high LOD (such as the Scapes) can have an eye-watering LOD to where manufacturers names are shown clearly, or how sharp/clean the glass and bulbs are in the headlamp. A lower LOD car will show more jagged edges or blur/leave out certain details of the headlamp to compensate.

In Forza, on certain cars, the manufacturer name could be omitted from a brake caliper whilst playing. In photomode however, it could reappear because photomode uses a higher LOD model.
 
A comparison between GT Sport, Forza 7 and Project Cars 2


I have to say all these games offer a unique experience in each their own way. Unfortunatley flaws of each game are also visible in here but nontheless it is a very good comparison IMHO.




I have to say though crash physics and damage modeling is simply a joke for GT Sport in comparison to these two.. -_-
 
@emula Listen man I am getting pretty tired of seeing people contradicting you hard while you keep defending obvious flaws and making yourself look 'ridiculous'.

Try and please discuss reasonably like others in here while you keep showing GT in it's great light as you always do. Do not try and keep defending multiple proofs that has shown GT Sport adaptive tesselation not working properly by showing a perfect one instead.
Are we supposed to praise the good looking ones by ignoring the bad looking ones then?
A few pictures with some perfect circles does not change other pictures shown in that does not contain the same quality.

It has been known always that Gran Turismo uses a lower LOD model for the in-game photomode and a much higher LOD for the Photolocation, Scapes or whatever other photo-mode outside of the game.
While GT6 having adaptive tesselation can compensate the LOD in-game, it still does NOT change the fact that it uses a lower LOD.
You should know by now that there is a video of GT6 on youtube showing the adaptive tesselation technology in action and I have yet to see the same results in GT Sport.

Forza's Turn 10 studio has shown over the past that their quality and technology used is beyond impressive surpassing other competitors while maintaining a rock solid 60 FPS and they continue to do so.
Only this time PD's GT Sport shows similar result but in the end the quality of in-game photomode of Forza contains a higher LOD than GT Sport. This is excluding lighting and other tiny little details shown in the games (like interior modelling, materials, shading and other elements).

The video in Digital Foundry has proofed that PD focuses in obsessive detail for the interior materials and car modelling but falls short in how clear and sharp the quality looks given the resolution difference (see how the road textures in Forza looks more clear than the one in GT Sport?).

This is your opinion... the reality is different
 
This is your opinion... the reality is different
:lol: :lol:

Jesus Christ man.

A comparison between GT Sport, Forza 7 and Project Cars 2


I have to say all these games offer a unique experience in each their own way. Unfortunatley flaws of each game are also visible in here but nontheless it is a very good comparison IMHO.




I have to say though crash physics and damage modeling is simply a joke for GT Sport in comparison to these two.. -_-

It's interesting how beautiful all games look when you don't have someone unnecessarly zooming in to extreme lengths to try to find minor flaws within extremely minute details. They all look beautifully rendered. Ironically enough, the rims that someone keeps trying to say are the best in GTS, don't seem to be the case here. Either way, all three games are looking pretty damn good in my opinion. I'm actually really tempted to give Pcars2 a shot as I've heard it runs and looks amazing on the One X.

I wonder if the reason why GTS has more polygonal issues, in some cases, during gameplay is due to the fact that they put more detail into things like tree's and tire barriers? Interesting tidbit, in my opinion.

Gotta hand it to Pcars2 with the damage though, that looks great. GTS is extremely lack luster, and while Forza's appears to be better than GTS', it's hardly so.
 
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A comparison between GT Sport, Forza 7 and Project Cars 2


I have to say all these games offer a unique experience in each their own way. Unfortunatley flaws of each game are also visible in here but nontheless it is a very good comparison IMHO.




I have to say though crash physics and damage modeling is simply a joke for GT Sport in comparison to these two.. -_-

For the most part it is a very good comparison, and I agree about flaws in all three, but why would you do a skid test with all the aids on for only one of the three games.:odd:

I would own all three if I had the means to, and think the graphics in Assetto Corsa are not as good as these three, but they are certainly good enough or me.
 
This is your opinion... the reality is different
*sighs loud* .....ok :rolleyes:

It's interesting how beautiful all games look when you don't have someone unnecessarly zooming in to extreme lengths to try to find minor flaws within extremely minute details. They all look beautifully rendered. Ironically enough, the rims that someone keeps trying to say are the best in GTS, don't seem to be the case here. Either way, all three games are looking pretty damn good in my opinion. I'm actually really tempted to give Pcars2 a shot as I've heard it runs and looks amazing on the One X.

I wonder if the reason why GTS has more polygonal issues, in some cases, during gameplay is due to the fact that they put more detail into things like tree's and tire barriers? Interesting tidbit, in my opinion.

Gotta hand it to Pcars2 with the damage though, that looks great. GTS is extremely lack luster, and while Forza's appears to be better than GTS', it's hardly so.
Agree they all shine beautifully and yes even on the PS4 PRO it shows those imperfect circles.
Actually if you look back into all the pictures that someone posted and zoom in enough in the car models you could STILL see imperfect circles.
But yes I specifically picked this video so EVERYONE can see indeed that NEITHER games are perfect and the one that MOST PEOPLE praises to be the best (even on the PRO) showed more of it's imperfections.
They all seem to have their unique differences which each of us individually like.
And well again about the crash physics and damage model there is simply nothing to discuss about.
I mean seriously NOTHING to discuss it is all visible here in the video.

For the most part it is a very good comparison, and I agree about flaws in all three, but why would you do a skid test with all the aids on for only one of the three games.:odd:
Well the video belongs to ElAnalistaDeBits you could ask him, but you should know that the latest (1.05) update FORCES traction control on when going off the road so there is really not much of a difference only when going back on the road.
 
Well the video belongs to ElAnalistaDeBits you could ask him, but you should know that the latest (1.05) update FORCES traction control on when going off the road so there is really not much of a difference only when going back on the road.
It doesn't all the time in Time Trial, I just tried it. edit 2: Tried it again and in chase cam my white Porsche turns pink when it ghosts. :odd: Also being reset to the track can be an issue.:indiff:

Edit 1: In Arcade Race the TC is only activated (no ASM or Countersteer Assist), and not all the time. It is still possible to have the wheels spinning all through the gears in the same spot on Brands.
 
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emula
no, I'm just tired of taking a lot of photos to defend GT from a group of users who do everything to denigrate it and receive warning as a response.
Tell me what you're defending now by reviving a thread a week later after its last post just to compare camera men? Makes you guilty of the bold....
 
GT Sport vs Other Games: Comparison
How exactly is that an answer to the question?

If anything, you should probably start putting what consoles you're taking photos from, to help out with the comparisons.

@emula, I remember you saying that the WRX where cherry picked shots. Would you mind going in game and confirming that the car doesn't look like that, and that was actually a tessellation issue?
 
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I'm sure if @emula tried I'm sure he could make FM7 look even worse. Here's what a similar shot looks like on my Xbox. I'd recommend clicking the image to see it full size so you can appreciate the detail. And I can promise you this pic does not do the game justice, on my 4K HDR OLED TV the game looks incredible.

zYa21EL.jpg


I'm sorting a GTS shot for comparison as we speak.
 
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:lol: :lol:

Jesus Christ man.


It's interesting how beautiful all games look when you don't have someone unnecessarly zooming in to extreme lengths to try to find minor flaws within extremely minute details. They all look beautifully rendered. Ironically enough, the rims that someone keeps trying to say are the best in GTS, don't seem to be the case here. Either way, all three games are looking pretty damn good in my opinion. I'm actually really tempted to give Pcars2 a shot as I've heard it runs and looks amazing on the One X.

I wonder if the reason why GTS has more polygonal issues, in some cases, during gameplay is due to the fact that they put more detail into things like tree's and tire barriers? Interesting tidbit, in my opinion.

Gotta hand it to Pcars2 with the damage though, that looks great. GTS is extremely lack luster, and while Forza's appears to be better than GTS', it's hardly so.
That to me sounds like the exact reason. In order to have as much detail as possible but also hit 60fps, they had to cut corners somewhere. In this specific case, they decreased the amount polygons on other cars in game to achieve a stable 60fps.
 
I'm sure if @emula tried I'm sure he could make FM7 look even worse. Here's what a similar shot looks like on my Xbox. I'd recommend clicking the image to see it full size so you can appreciate the detail. And I can promise you this pic does not do the game justice, on my 4K HDR OLED TV the game looks incredible.

zYa21EL.jpg


I'm sorting a GTS shot for comparison as we speak.

Pzr Slim, this is not the same Forza 7 BMW you are showing us. do you have a picture of the same BMW shown in Emula's comparison?
 
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