code_kevAdmire, even the beloved GT4 can look pretty ****e at times, check out those sexy up close shots.
tha_conAnd as for the "up close shots", seriously who looks at the textures that close? Only codeWhen you're driving/playing you will never notice that, and rarely will you notice it on a replay...lol. Forza just looks a bit less real because it's TOO polished, if they would have done what real life does, and offered up some imperfections etc and perhaps softened up some of the edges it would have looked outstanding, but it's too sharp and too flashy, so things tend to stand out and not blend well as elements on the screen..yenno?
Zer0Juiced interview:
Total destruction is off the cards where licensed cars are concerned, but we think you'll be very surprised at what manufacturers are allowing us to do. They are certainly a lot more open minded and forgiving.
IGN: And what is a typical conversation like with the manufacturers with regard to damage to their cars? Which manufacturer is the most lenient? Which is the most conservative?
Don: They are generally all of similar mind-set penalize the player for causing damage, don't compromise the passenger compartment, don't kill pedestrians and don't set the vehicles on fire or explode them.
http://ps2.ign.com/articles/507/507293p2.html
These points are big obstacles for a realistic damage.
It was being spoken about the visual damages.erahk64The cars doesn't have to explode, that is just visual effects.
They could make the cars undrivable instead.
It's more important that the damage affects the car handling realistically.
_ajI remember reading that PD do have a damage system setup and it's effective in making 80% of all crashes fatal. PD have been and are practicing damage modelling and simulation for a few years, just to keep them upto speed for when they will finally be able to implement it.![]()
GTXLRThat will probably be 10 years After the AI is completed which according to Kaz Will take at least 10 years, by which time ill be getting close to drawing my Pension, (Opps no sorry the succesive governments will have increased retirement age to 75 by then).
My reactions will be so slow by then, that ill probably get to see the benefits of real world crash modeling a lot.![]()
Manufacturers being a bit more forgiving with their car damage rules
code_kevMyth.
Anyway, kaz should pull his finger out, and get a PROPER team for the AI. Saying that it will get better is hardly an excuse. I should be good now. It seems to be a running thing with gt..
"oh it will be in the NEXT game"
and it isn't
"oh it will be in the NEXT game"
...
Not myth. A decade ago there was NO DAMAGE period, none allowed. Now there are very strict rules, but they are indeed much more forgiving than that of the past, and given time it will be implimented.
Also, if you cannot create AI, then do not comment, because it's not that easy, and again, you are wishing to have things without making sacrifices, you forget this runs on PS2, given the physics, visuals, etc, it's really crunching the PS2, so to have it think better for AI would be pushing too much and they would have to sacrifice other aspects of the game.
Would you rather it looked like GT3 running at 30 fps, as well as shared the same physics engine, yet had better AI? Or would you rather have a better driving experience, in terms of visuals and physics, with AI that is not quite as challanging.
Sometimes I wonder if you guy's ever think about what NEEDS to be done in order for a company to survive, and go through the logic of marketing and sales...or if you just spout out things like "I want I want" even though you know next to nothing about the industry and economics.
code_kev10 years ago, mehbeh, but not now.
Just because I can't make a cake, doesn't mean I can't say "this cake tastes like crap". Granted I may not be able to create AI, but that doesn't excuse a massive dev company. Cars that zip about on rails may have been ok on my sega saturn, but on the ps2, xbox and pc I expect more. There is no excuse. With sonys MASSIVE resources, I find it rather pathetic.
So you'd rather have tarty graphics over decent AI...tbh I'll have 60 fps and AI, if it meant lower quality graphics (though I doubt it would, seems to me that PD is just being lazy). Lets remember that it's a racing game, not a sunday drive sim. I want thrilling, smart opponents.
Decent AI is NOTHING to ask for these days, it's expected. Your 30 fps comment is senseless.
Well "they want they want" our money
Then let me break this down for you. Casual gamers far outnumber us who are on this site. That is fact.
PS2 is near maxed with GT4. The 30 FPS is KEY. It uses POWER to run this game at 60FPS, power that could be used in other areas, however with both the new physics engine, the AI, and rendering the visuals, the PS2 simply does not have the power to have independant thinking for each car on screen, because each one has to work on it's own, in order to be considered "AI". And knowing you Code Kev, if GT4 were any less pretty, even if it had better AI, you would still complain because "the textures were too low in resolution".
And yes Polyphony does want your money, which is why they go through what they go through with the PS2. It's a limited system, Kaz has stated his frustrations with this, however he knows how large the Sony user base is, much larger than Nintendo and Xbox, and the fact is, GT4 would not do as well if it were on any other console.
There is a trade off. Sure, they could have made GT4 extremely sim like, BUT then they would lose a HUGE part of their user base, because they would have to sacrifice the visuals of the game, in order to harness more processing power, and that IS GT4's main selling point, it's beautiful...period. PD is NOT a large company, they only have support from Sony because of the success of the GT series. Should the lose their user base, and cater only to the "hardcore" sim crowd, they will not last very long, especially since the industry is hurting so much now a days from piracy etc. Video games only make money from sales. Period. They are not like music videos, CD's, etc, they do not get royalties etc, and extra sources of revenue, they have to sell in order to succeed, if a company cannot sell, they will not succeed...realize all of thise before you accuse them of being lazy, they ahve to sell the game, they have to do what they have to do in order to make this game appeal to everyone while still offering hte best racing experience...so there Kev, now that I have explained it to you, anything else that you say will be purely opinion and have no fact base whatsover, only the wants of a greedy consumer who cannot appreciate anything he is given...enjoy.
A large budget doesn´t make a close system more powerful(PS2), I wonder what Polyphony could do with such a hardware(high end PC).PakI expect better AI from a dev with a very big budget and team. I wonder what the LFS team could do with such a budget. =]
I wonder what Polyphony could do with such a hardware(high end PC).![]()