Sorry, I didn´t have a link to the screenshots because the pics were saved in my friend´s PC. But Boca took care of it. 👍Lambo88Well, could you post the exact link to these IGN damage screenshots, FatAssBR?
You must have a special GT3 edition then.McLaren_F1And i highly doubt the reverse light crap because they had reverse lights In GT3 so iThink they will be in GT4.
McLaren_F1Plus In GT4 The cars will actually handle like their physical counterparts. Nissan's test driver Tested the skyline round Laguna Seca for Polyphony Digital and their difference in lap times for the Game And Reality was less then 0.1seconds wheras in GT3 that same difference test was about 2 secs
adramireWhat part of "that forza video looks so funny" "like a toy racer" did you not understand? that's the truth it looks like crap, now just shut your mouth and stop trying to act like you are SO intelligent and eloquent that everyone else's opinions and statements are not good enough for you.
Nurburgring times in PGR2 are very unrealistic.. more than a minute of difference to the real world records with the same cars, the handling is arcadish and the track not´s very accurate.Ruf CTRYeah so...??? If i drive a Enzo around the Nurburgring in Project Gotham Racing 2, and i get a laptime that's 0.1 seconds different from the real time, does it mean that PGR2 is realistic??? No, they use that argument to fool and hype up people...
Zer0Nurburgring times in PGR2 are very unrealistic.. more than a minute of difference to the real world records with the same cars, the handling is arcadish and the track not´s very accurate.
You only can get the same real laptimes doing a bad ride. That´s not very realistic..
Driving bad in PGR2 to get real timelaps doesn´t make a point.. in GT4 to get realistic timelaps you need the best ride, that´s the difference.kinigittpsst.... that was his point.
Zer0Driving bad in PGR2 to get real timelaps doesn´t make a point.. in GT4 to get realistic timelaps you need the best ride, that´s the difference.
You have facts of his marketing in the Prologue. Laptimes are very accurate and not´s the final game.kinigittwhat he was saying is the simple fact that people get lap times that are close to real life doesn't make a game realistic; it's just another point on a bulleted list for marketing purposes.
Like I am learning with Forza, you simply cannot trust developper's commments on the realism of their game. PD have been overenthusiastic in the past, so take everything they say with a grain of salt. After all, it is their job to sell their game.
gt3_racer05so Forza is a rice game.
Zer0You have facts of his marketing in the Prologue. Laptimes are very accurate and not´s the final game.
I think that Polyphony have more proved credibility now than a new developer group with his first attempt of "GT-killer".
I must say that Forza engine sounds are amazing._ajJust to add more fuel to Forza's good looking stream of media: IGN now has added the Subaru STI from 2 days ago and a Honda/Acura NSX.
http://media.xbox.ign.com/media/682/682857/vids_1.html
enjoy!
Exactly.FatAssBRI like the videos, it´s playing more "sim like" now. They just need to fix those sparks and skidmarks, it´s too much.
FatAssBRI like the videos, it´s playing more "sim like" now. They just need to fix those sparks and skidmarks, it´s too much.
kinigittpsst.... that was his point.
tha_conHate to do this, but his point was stupid.
Okay, do you SERIOUSLY think that a Professional Driver from Nissan did a terrible run sliding around and hitting walls just to get his lap time down for Polyphony to market hte game? Think about that.
And do you SERIOUSLY think that comparing a game that has arcade physics and terrible car comparison can really be considered as a good analogy?
Come on people, if you are going to give an arguement, at least put some thought behind what you are saying before you spout it out.
Ruf CTRYup.... My point was stupid.... but you don't even get the point, so what does that make you??? The point i'm trying to make is that using laptimes to compare real-life to videogames shouldn't be a reason to show off realism... Like i said before... If i drive the skyline in Project Gotham Racing 2 and GT4 and in both games I get a lap-time of 7:30.00, does it mean PGR2 is as realistic as GT4??? Ofcourse not... That's why i said they use that to fool and hype up people... And who says you need to slide around and hit walls to get a realistic time in PGR2??? You probably haven't even played the game...
code_kevI dunno, the guy would obviously have had to practice on GT4 abit, it's not like he jumped out of his nissan, and on to the ps2 and couldn't tell the difference lol. Lap times are not really a good thing to judge realism on, as you can make the car go abit/ abit slower until you finally match the lap time.