GT4 vs Forza [Let the battle begin]

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Thanks Boca. Damage looks damn great IMO. The best damge system I've ever seen.

On another note, it appears you will not be able to have all cars and parts by simply playing the game in stand alone but you will need to trade Online and offline to get some cars and parts. So if you can't have broadband and don't know many Xbox owners (like me),you're in deep trouble.

see ya :sly:
 
Even Though You Mite Have put up some bad reasons for not buying GT4, like reverse lights and all of that, You have to remeber that the Gran Turismo Series has been running for more than 7 years so the have much more experience so don't just trust silly facts and rumours your hear on the net or TV. Its not 500+, its 650cars+, And i highly doubt the reverse light crap because they had reverse lights In GT3 so iThink they will be in GT4. Plus In GT4 The cars will actually handle like their physical counterparts. Nissan's test driver Tested the skyline round Laguna Seca for Polyphony Digital and their difference in lap times for the Game And Reality was less then 0.1seconds wheras in GT3 that same difference test was about 2 secs
 
Lambo88
Well, could you post the exact link to these IGN damage screenshots, FatAssBR?
Sorry, I didn´t have a link to the screenshots because the pics were saved in my friend´s PC. But Boca took care of it. 👍
 
McLaren_F1
Plus In GT4 The cars will actually handle like their physical counterparts. Nissan's test driver Tested the skyline round Laguna Seca for Polyphony Digital and their difference in lap times for the Game And Reality was less then 0.1seconds wheras in GT3 that same difference test was about 2 secs

Yeah so...??? If i drive a Enzo around the Nurburgring in Project Gotham Racing 2, and i get a laptime that's 0.1 seconds different from the real time, does it mean that PGR2 is realistic??? No, they use that argument to fool and hype up people...
 
adramire
What part of "that forza video looks so funny" "like a toy racer" did you not understand? that's the truth it looks like crap, now just shut your mouth and stop trying to act like you are SO intelligent and eloquent that everyone else's opinions and statements are not good enough for you.

sorry, I was being an ass. feel better?
 
Ruf CTR
Yeah so...??? If i drive a Enzo around the Nurburgring in Project Gotham Racing 2, and i get a laptime that's 0.1 seconds different from the real time, does it mean that PGR2 is realistic??? No, they use that argument to fool and hype up people...
Nurburgring times in PGR2 are very unrealistic.. more than a minute of difference to the real world records with the same cars, the handling is arcadish and the track not´s very accurate.

You only can get the same real laptimes doing a bad ride. That´s not very realistic..
 
Zer0
Nurburgring times in PGR2 are very unrealistic.. more than a minute of difference to the real world records with the same cars, the handling is arcadish and the track not´s very accurate.

You only can get the same real laptimes doing a bad ride. That´s not very realistic..

psst.... that was his point.
 
Zer0
Driving bad in PGR2 to get real timelaps doesn´t make a point.. in GT4 to get realistic timelaps you need the best ride, that´s the difference.

what he was saying is the simple fact that people get lap times that are close to real life doesn't make a game realistic; it's just another point on a bulleted list for marketing purposes.

Like I am learning with Forza, you simply cannot trust developper's commments on the realism of their game. PD have been overenthusiastic in the past, so take everything they say with a grain of salt. After all, it is their job to sell their game.
 
kinigitt
what he was saying is the simple fact that people get lap times that are close to real life doesn't make a game realistic; it's just another point on a bulleted list for marketing purposes.

Like I am learning with Forza, you simply cannot trust developper's commments on the realism of their game. PD have been overenthusiastic in the past, so take everything they say with a grain of salt. After all, it is their job to sell their game.
You have facts of his marketing in the Prologue. Laptimes are very accurate and not´s the final game.

I think that Polyphony have more proved credibility now than a new developer group with his first attempt of "GT-killer".
 
Zer0
You have facts of his marketing in the Prologue. Laptimes are very accurate and not´s the final game.

I think that Polyphony have more proved credibility now than a new developer group with his first attempt of "GT-killer".

yeah that's all true. I agree with you.

If they can back their statements up, only then can we quote developer prose as solid proof that their game is better.

Forza has a lot to prove, but it still has time and opportunity to do so.
 
I like the videos, it´s playing more "sim like" now. They just need to fix those sparks and skidmarks, it´s too much.
 
kinigitt
psst.... that was his point.

Hate to do this, but his point was stupid.

Okay, do you SERIOUSLY think that a Professional Driver from Nissan did a terrible run sliding around and hitting walls just to get his lap time down for Polyphony to market hte game? Think about that.

And do you SERIOUSLY think that comparing a game that has arcade physics and terrible car comparison can really be considered as a good analogy?

Come on people, if you are going to give an arguement, at least put some thought behind what you are saying before you spout it out.
 
tha_con
Hate to do this, but his point was stupid.

Okay, do you SERIOUSLY think that a Professional Driver from Nissan did a terrible run sliding around and hitting walls just to get his lap time down for Polyphony to market hte game? Think about that.

And do you SERIOUSLY think that comparing a game that has arcade physics and terrible car comparison can really be considered as a good analogy?

Come on people, if you are going to give an arguement, at least put some thought behind what you are saying before you spout it out.

Yup.... My point was stupid.... but you don't even get the point, so what does that make you??? The point i'm trying to make is that using laptimes to compare real-life to videogames shouldn't be a reason to show off realism... Like i said before... If i drive the skyline in Project Gotham Racing 2 and GT4 and in both games I get a lap-time of 7:30.00, does it mean PGR2 is as realistic as GT4??? Ofcourse not... That's why i said they use that to fool and hype up people... And who says you need to slide around and hit walls to get a realistic time in PGR2??? You probably haven't even played the game...
 
Ruf CTR
Yup.... My point was stupid.... but you don't even get the point, so what does that make you??? The point i'm trying to make is that using laptimes to compare real-life to videogames shouldn't be a reason to show off realism... Like i said before... If i drive the skyline in Project Gotham Racing 2 and GT4 and in both games I get a lap-time of 7:30.00, does it mean PGR2 is as realistic as GT4??? Ofcourse not... That's why i said they use that to fool and hype up people... And who says you need to slide around and hit walls to get a realistic time in PGR2??? You probably haven't even played the game...

Lets look at this for a moment before I son you.

The Nurburgring is extremely accurate in modeling. So much that is is only off in spots at most 15mm. Then we take a nissan Driver, who drives skylines very often, and has driven the Nurburgring. He runs a lap time of say, 7:34.

He goes to play GT4, and runs a lap time of 7:35 in the exact same skyline.

Now in order for that car to run the same time (faster is not important here, consistency is) then the data on that car must be pretty in depth. I.E. engine response must be pretty close, cornering force, and the amount of G's the car can handle before it slides, must be pretty accurate. Not to mention the physics of the rest of the track. Otherwise the time would either be faster/slower would it not? I mean to stay consistent then the conditions must be similar, otherwise there would be apparent differences.

Then we take your scenario. To seriously run a competitive lap in PGR2 the times would be no where near close, simply because none of the car physics nor the real word rules apply, the game has it's own rules. The times would not and are not consistent with their real life counter parts. Can they be made to be consistent? Yes, however, driving the same line on both courses on both games, then in the real world application, the differences are there, so yes, it can be used to boast brag about a games realism, because given the same race line, they are extremely close, you cannot and I mean CANNOT say that about PGR2. Thank you ahve a nice day....son.
 
I dunno, the guy would obviously have had to practice on GT4 abit, it's not like he jumped out of his nissan, and on to the ps2 and couldn't tell the difference lol. Lap times are not really a good thing to judge realism on, as you can make the car go abit/ abit slower until you finally match the lap time.
 
code_kev
I dunno, the guy would obviously have had to practice on GT4 abit, it's not like he jumped out of his nissan, and on to the ps2 and couldn't tell the difference lol. Lap times are not really a good thing to judge realism on, as you can make the car go abit/ abit slower until you finally match the lap time.

Well, I love your arguement so much I'm going to use it against you :) You don't know because you haven't played the game.

My point is. Given the same line, same driver, even if only one lap, he is going to do better on GT4 and it will be much closer.

Hell even in reality someone has to drive a course at least twice before they are comfortable, just to warm up, not like you leave with a great lap time, then come back and duplicate it every single lap from the start.

This arguement will go no where, but to argue that lap times are nothing to boast about is a bit redundant, as it's been shown and said time and time again, and the acuracy of the tracks is nearly dead on as far as modeling goes.
 
OH I'm not saying the tracks are not accurate, these days with lasers scanners, GPS etc etc etc, this is easy, but my point is that a PS2 simply can not do the kind of realism needed in terms of handling, physics etc. I meant that the cars can be tweaked in terms of speed etc to give realistic lap times.
 
Those damage pics from forza look alright, it's pretty strange how forza can look great at times and on some pics and videos it looks so fake, I guess it's like PGR2 some screenshots look awsome but when you play it it just doesn't cut it IMO.
 
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