GT4 vs Forza [Let the battle begin]

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I reckon you should be able to completely wreck the car = be able to wrap it around a tree if you're gonna bother doing damage.

*nod* I agree, but I could say why bother doing anything if it's not perfect...because you wouldn't have a game then. Nothing in any game is perfect.

Beacuse it doesn't look odd.

200 mph crash...

*bump*

yes nothing odd there...
 
Sad but true - most awesome games have awesome visual design as part of the package. Its a sign of a confident, well funded, committed dev team. I am pretty vain though, as I'm a visual designer myself. Now where did I put my GT4 photomode porn?
 
code_kev
.... If your trying to say the crashes look odd, ....

The photos that I linked to were not my way of trying to imply that the crashes looked odd, although I do tend to agree with you on that point. The intent was to 'try' to show you the different positions of various kinks and curves in the track map relative to the stationary viewing screen....it seems that I failed.
 
James2097
yo code we're just paying out forza... hehe
Those new damage pics look terrible - it still looks really flat shaded, also just plain BAD interface design. Also its ridiculous that if they're gonna include damage, they can't have bits completely fall off the car. I reckon you should be able to completely wreck the car = be able to wrap it around a tree if you're gonna bother doing damage. It reminds me exactly why Kaz isn't doing damage yet. he wants to do it PROPERLY!!

Let me use your analogy. If I can't have Eva Mendes as a girlfriend then I prefer not having one..

your illogical fanboyism shows
 
Yeh I know its better to have damage than not, I'm just hangin out for a GT with proper damage, as I saw an interview with Kaz that he definately wants to do damage properly. Forza seems like a halfway house kinda to me cause of that. I am also teh uber GT4 fanboi!!!1!
 
James2097
Yeh I know its better to have damage than not, I'm just hangin out for a GT with proper damage, as I saw an interview with Kaz that he definately wants to do damage properly. Forza seems like a halfway house kinda to me cause of that. I am also teh uber GT4 fanboi!!!1!

I'm quite happy to play GT4 without damage. Damage means huge repair bills, remember? ;)

So long as the realism is lifelike, I'm cool.
 
code_kev
Forza doesn't look ****ty though, it looks pretty good when you actually play it. OFC it doesn't look as nice as GT4, but it has some nice details here and there.

Here and there.

Name a bad detail in GT4. Aside from the impossible-to-retain-realism damage thingo.
 
Name a bad detail in GT4. Aside from the impossible-to-retain-realism damage thingo.

Textures. All of them.

Blacked out windows to hide interiors.

No skid marks.

Lame engine sounds.

FFS I don't wanna sound like I'm trashing GT, as I'm not, I think it's gonna be great, but no game is perfect.
 
code_kev
Textures. All of them.

Blacked out windows to hide interiors.

No skid marks.

Lame engine sounds.

FFS I don't wanna sound like I'm trashing GT, as I'm not, I think it's gonna be great, but no game is perfect.

1) Hmmm...totally a matter of opinion
2) In a non convertible car, does it really matter?
3) Yep, can't argue that.
4) Man, the only really bad thing about GT as a whole.
 
I think the choice of textures are GREAT, they fit in so well with everything, but it would be nice if they were razor sharp, that's what I meant.

Add Bad AI to that too. See no game is perfect :P

In a non convertible car, does it really matter?

If they are going for a realistic look, I'd say yes.
 
ell it's an xbox, not exactly an xbox 2 or ps3, it can only do so much, and real time damage is way out of it's league.

I am a patient man. Also smashed up cars strangely offends my aesthetic comfort level. I hate racing in Gotham for instance with a beat up motor for 90+ % of the time. I feel like reaching into the screen and straightening out that spoiler with my fingers! In colin I will always fix the bodywork even if everything else is screwed. It just makes me feel okay again.
I am okay with a game where you smash into something and it breaks beautifully and then your perfectly fixed again like Burnout2. I know I am wierd, but its a very strong feeling to me, like wanting symmetry, lining up those tetris rows etc. Dinged up cars make me feel really uncomfortable. Wierd huh?
 
... talking about skid marks:

If they were supposed to be real, you put them on the track and they stay there until the end of the race. Now imagine the Playstation to remember and compute skid marks of 6 cars doing a 100 lap race. Can you imagine how much computing power that'd take?

And the alternative is to let them disappear after you're out of sight, so next time you come round they'll be gone. I'll rather have no skid marks, thank you! :dunce:

Cheers,
the Interceptor
 
code_kev
If they are going for a realistic look, I'd say yes.

Uh, how much can you see inside of a moving car in real life? Seriously. Not much. must the persons head and the steering wheel. So why take all that processing power and put it towards that when it can go towards the physics engine?

the Interceptor
... talking about skid marks:

If they were supposed to be real, you put them on the track and they stay there until the end of the race. Now imagine the Playstation to remember and compute skid marks of 6 cars doing a 100 lap race. Can you imagine how much computing power that'd take?

And the alternative is to let them disappear after you're out of sight, so next time you come round they'll be gone. I'll rather have no skid marks, thank you! :dunce:

Cheers,
the Interceptor

Actually, it's more a matter of memory then computing power. But your point is well taken.
 
code_kev
Sigh, you have no idea. None. None what so ever. Just stop it now, your obviously a graphics whore.

And swift, ffs, don't take the piss, obviously I'd rather have the cpu power used on the physics, I was only making a point. I'm FULLY aware of limitations.

Lets see how fast that chip seems when it actually DOES come out eh ;)

Playing GT4 right now and I am pissed off more about the engine sound more than anything knowing how good the engine noise is in the Forza demo....yeah and the physics.

My only hope is that Enthusia does sound and physics better than both of them.
 
In terms of balancing exactly what the PS2 can do speed wise and memory wise, they've definately got the compromises spot on with GT I reckon. If it had skidmarks/damage/full car interiors etc it would look and run like arse
 
THe physics are crappo in teh Forza. like i go to do teh turn like the corner mate and it just goes straight ahead into the fence. Man this game is like crappo compared to Burnout or NFS:U. GT3 is like better cause you can use like the fence to turn man, like do the corner. BWAHAHAHA!!
 
code_kev
And swift, ffs, don't take the piss, obviously I'd rather have the cpu power used on the physics, I was only making a point. I'm FULLY aware of limitations.

Lets see how fast that chip seems when it actually DOES come out eh ;)

I was just making a point. That's all. I'm very not worried about the interiors of non-convertibles. You can't see them in real life, so why in a game?
 
I played forza (demo) at EB games the other day and it wasn't good in my opinion. :(

Still haven't played GT4 or gt4: P. :(

However, based on my time with forza, I say it will not be hard to gt4 to take the best racer title.

Don't get me wrong, forza was cool.
The graphics were amazing... But it just didn't play that well (I didn't think it sounded too good either but how much can you expect from a store display demo :lol: ).

Oh well. :indiff:

Btw, post quality needs to go up immediately for all of you using teh inta-net typin'. :irked:

No joke either, consider this the moderator warning. :)
 
Kent
I played forza (demo) at EB games the other day and it wasn't good in my opinion. :(

Still haven't played GT4 or gt4: P. :(

However, based on my time with forza, I say it will not be hard to gt4 to take the best racer title.

Don't get me wrong, forza was cool.
The graphics were amazing... But it just didn't play that well (I didn't think it sounded too good either but how much can you expect from a store display demo :lol: ).

Oh well. :indiff:

How can you expect to have a good experience playing with a 13inch tv in a store ? I just don't get it.

Some of people impression is beyon any comprehension. Some nose must be brown at the end of the day...

Gt4 demo was cool once I sit down and took the time to enjoy Nurb.
 
hey guys do you reckon in the next gen, GT and Flopza will try and do cars wrapping around a tree kind of damage? Or is it all just idealistic talk (excusing himself from damage modelling) from Kaz? Will the car companies even let them do the kind of damage we want? Is there any precedent set in other games for reallyfull on damage? Burnout doesn't have licensed cars, probably for this reason...
 
Stinky Chicken
So are you telling me you'd put up with **** graphics if the gameplay was good?

Is that even possible?

In a word, yes. I play games to enjoy them, good gameplay means enjoyment.

Stinky Chicken
Okay, so the trees all look square. Next!

Blind Freedy can see the outlines of the drivers in the interior.

Though I would liek the windows to be a bit clearer, no racing window is THAT dark.

I've always wondered about this. But not for too long. I just look at the physics, gameplay and graphics in general of GT4 and it blows me away. Though I HAVE seen my fair share of **** photomode shots.

Now this I don't agree on. The road-going NSX sounds different to the Takata Dome NSX, for example.

Just like Forza has weirdly distorted graphics and bad damage. What are the physics like? Nothing on GT, I bet.

Oh, and I reckon the skid marks would look like **** as well.

1 The graphics in GT4 LOOK fantastic, they arn't that mpressive technically but the overall look of them is great. But yes, GT4 has square tree's.

2 The windows are a bit dark but so what, I don't really care about that one.

3 No skid marks, this I'd like to see for effect, but they'd have to look spok on, I've seen some pretty bad one where I'd rather not have them.

4 Yes they sound different, but do they sound right. GT4 does have crap sounds, especially compared to Forza.

5 I don't know how many times this has to be repeated, but a member on this board Tha_com is a games reviewer and is currently playing the Beta build of Forza. Tha_con is an avid GT fan and will defend GT4 with his life, yet he has said the physics in Forza are about on par with GT4.

A bad thing you haven't touched up on is the AI, no excuse for bad AI. a few guys in a bedroom can do better than what PD has done in this regard.

Damage is a selling point for me, I like damage and even if it's not perfect in Forza it's better than what GT offers in this regard. I know theres osme games where the damage is so bed you'd rather it was'nt visual but it's not bad in Forza.
 
Symtex
How can you expect to have a good experience playing with a 13inch tv in a store ? I just don't get it.

Some of people impression is beyon any comprehension. Some nose must be brown at the end of the day...

Gt4 demo was cool once I sit down and took the time to enjoy Nurb.


It took me 3 goes with the Forza demo before I could set aside my GT fanboyism to really see what Forza offers and I was pleasently surprised. Forza >>>>> GT4 with Dualshock2. Forza = GT4 with driving force pro.
 
So your saying that to you, Gek54, Forza with the Xbox pad is as good as GT4 with DFP!? Seems VERY generous... Do you think you'll like the overall game more than GT4 though?
 
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