GT4 vs Forza [Let the battle begin]

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McLaren F1GTR
I don't know about ya'll, but even with 3D wheels, when the wheels are in motion, they still look like ****. You show me a car in real life that's moving that's wheels like Forza's cars when in motion.
Lets see what GT4"s looks like if they look like ****?
 
flynn
I agree.....dont get me wrong I love the ps2 controller and all. But for driving games, that trigger range is much better than the x button.
As a PS2 player and Xbox owner I second that to the 10th degree. Xbox controller is hands down better for racing games. It easier allows more accuracy
 
Not the whole Xbox pad vs PS2 pad thing again...

The shoulder buttons suck for racing games. They are just stupid... the shoulder buttons on the DS2 are used in the right way, for shifting... pressing pad top buttons for gear shifting really does not feel right at all.

Not that I use the DS2 anymore of course *strokes DFP*.
 
code_kev
Tbh when forza is running it doesn't look plastic-y at all. Just in still shots the lighting looks a little dull.
Sorry but pics dont show when the game is in motion. Im deeply sorry to bust yur expectations.
forza_g20.jpg



forza_g02.jpg
 
McLaren F1GTR
I don't know about ya'll, but even with 3D wheels, when the wheels are in motion, they still look like ****. You show me a car in real life that's moving that's wheels like Forza's cars when in motion.
I have the demo and u maybe be suprised at the detail. Here u go.
forza_g36.jpg
 
Driftster
THAT'S WHAT I"VE BEEN SAYING!!! WHO CAN LIVE WITH THIS?!
If you don't see what i'm talking about then here.

Wow!!!! Simply the best and most totally Awesome pics!
Forza has PHOTOMODE as well....for Architectural Digest....maybe?
 
Front
Also i'd like to point out how much the graphics have improved try comparing the following pic to the pic of the Porsche in the Forza Demo and you will be amazed

forza_g03.jpg

forza911.jpg


The reflections are so much better !
One small request here....clue me in as to which is supposed to be which.
 
go for ps2 now xobx later ,besides u can play gt3 and gt2 (gt2 is my most favourite even better than gt3)
althought no info on enthusia but i'm expecting it to be a big hit as well
like sega gt i bought it (xbox) for the reason but very disapointed :nervous:
sim hardcore 👍
cheers i will get forza as well
 
The pic above of the Ferrari F40 is nice. Why can't PhonyDigital license Ferrari and Porsche in four games and newcomer Forza is able to? We have 700 cars, but they have 230 completely different cars which are cooler. ME 4-12, CC8s, Carrera GT, Enzo, F50, 360, 911 GT3, all badass cars. I don't care how fast your car is, it'll never sound better than a 360 or look as sexy as a Carrera GT.
 
I am not going to explain the license issue again, none of you other members should either.


Go search around and you'll find the answer easily.
 
I played the same Forza demo last night, and I was wondering about how I could change car colors. Apparently, I've wondered how I could change car colors. And, I couldn't. Only available track was Laguna Seca from what I've played. And there were four to a track. Since I have yet to play that demo with New York (complete with 8 cars to a track and car color choices), I'm actually curious if it drives any better than the demo I've been playing.

I did Risi Competizione proud by racing the Ferrari 333SP to victory in the Forza demo, and it was my first victory in a race car with that game. My goodness was the racing close! I think the margins when I was leading was no less than 1 second! Then, I think someone punted me off the track, and I had to fight back. Either someone knocked me off, or I had trouble going through Rainier Curve (is that the turn name after the Corkscrew?

In terms of AI, here's a few AI stories from my Friday night at a Wal-Mart. My new prescription glasses came in last night, and I of course went to the Electronics section. GT4 was sold out, so I had went over to the XBOX stand and loaded up Forza. Once I selected and modified an Acura NSX, I had a nice launch off of the line, but as I was going down the track, someone rammed into my left rear, knocking me into the wall and messed up my left taillights. I would later go on to win that race. Then I went with the pure race cars. As I picked the Risi Competizione Ferrari 333SP, I think someone rammed into me and spun me out. Later on, one car spun out- my new position: 3rd. Then the two leaders were ramming into each other side-by-side. I believe one of them spun out, and I tried to overtake the leading Audi R8, and went on to win.

Not a rant, but I said to myself then... "so, Forza's AI is supposed to be better than GT4? If this is substantial proof, then someone's been telling lies!"
 
JohnBM01
Since I have yet to play that demo with New York (complete with 8 cars to a track and car color choices), I'm actually curious if it drives any better than the demo I've been playing.

John, I don't think the New York deal is a public demo.
I think the only demo out for people to get is the Laguna Seca.
 
I bet the primary argument over all of this would be "John, who cares about the AI? Because this game is XBOX Live-enabled, AI wouldn't be an issue." But you kind of know how I feel about AI. During talks about Gran Turismo AI, my thing is, to say that the AI of a game is not going to be perfect. In real racing, don't you normally see unsuspecting racers not see you spin out and accidentally hit you? I don't think there's a game that intentionally has bad AI so that you can play with the cars online in order to rectify for the computer's bad driving. The CPU's AI is just that- the CPU's AI. It doesn't know how you race, but the driving is just enough so that it can be an act of what you have to do to stay competitive. And to say that a game company can spend all sorts of money and time into making a game beautiful and presentable but not on AI... well, I think it's pretty rough to state that. AI is just AI. Can't cry over spoiled milk. It can only be as realistic as the programmers did with all their work. But let's say Forza did NOT have XBOX Live (many XBOX gamers would be p*ssed the HELL off)? How do you rate the AI? How would it be when other human gamers race the cars the way the gameplay is all set up and the driving mechanics are all set up?

In playing Forza after remembering my GT4 experience, I noticed the brakes don't lock up. That's not a rant against Forza, it's just something I did in experimenting the Forza demo from. I normally tap the brake trigger in about a 1/2 second interval, then do it two more times to get the best possible stop. It's worked in GT4, but don't really see it work in the Forza demo. So that was something I kind of noticed. But as I said, it's more of an observation, like that observation I made about another rear wing on top of the stock Acura NSX's wing when the car is modified.
 
The AI in the demo can't learn, this is the reason it's notihng special. In the game the AI learns after every race, in the demo it's just the same race re-run in different cars, the AI isn't learning between races or doing any of the clever stuff it's supposed to do. As for the brakes, take ABS and TCS off and then they lock up, it's harder to drive on the limit in Forza than in GT with no driving aids.
 
those new forza pics are nice.

and to mclaren, the wheels do look worse when they're stopped than when in motion in the demo, because they're so disproportionate. When they're spinning it's harder to notice, and they're well animated to boot. Except the EVO VIII and 350Z, which look nice all the time.

GT4 wheels look superb while spinning, most of the time. they look awful at a standsill though, because they're just 2d cutouts with goofy textures. Kind of ruins the realistic look of the car models. In photo-travel they're fully 3d, so a lot of people might be expecting them to be during gameplay, but they're not.
 
kinigitt
those new forza pics are nice.

and to mclaren, the wheels do look worse when they're stopped than when in motion in the demo, because they're so disproportionate. When they're spinning it's harder to notice, and they're well animated to boot. Except the EVO VIII and 350Z, which look nice all the time.

GT4 wheels look superb while spinning, most of the time. they look awful at a standsill though, because they're just 2d cutouts with goofy textures. Kind of ruins the realistic look of the car models. In photo-travel they're fully 3d, so a lot of people might be expecting them to be during gameplay, but they're not.

I know this sounds sad but i think gt4 has the best moving wheel animations around? it looks exactly like a real wheel when in motion

i have played games that dont get this right and it totally ruins the sense that the car is connected to the road, i can live with 2d wheels as most of the time they will be spinning at high speed anyway

it looks really strange when 3d rims switch too 2d once in motion

Certain rims looks better when stopped in gt4 than others, solid hubs tend to be fully 3d so they look good, its the more intricate wheels that look flat, then again they all look good when moving
 
akak
I know this sounds sad but i think gt4 has the best moving wheel animations around? it looks exactly like a real wheel when in motion

i have played games that dont get this right and it totally ruins the sense that the car is connected to the road, i can live with 2d wheels as most of the time they will be spinning at high speed anyway

it looks really strange when 3d rims switch too 2d once in motion

Certain rims looks better when stopped in gt4 than others, solid hubs tend to be fully 3d so they look good, its the more intricate wheels that look flat, then again they all look good when moving

yeah, I agree.

the crossover from 2d to 3d is hit or miss in alot of games. PGR2 looked awesome with some cars and awful on others (for example, the Ford GT: awesome. Bentley Continental GT: awful).
 
They had a Review of Forza On 3DMotors on MotorsTv last night & they said that they felt the handling was really off compared to GT4 & that it felt arcadey. They even compared it to Ridge Racer & said that the colors seemed faded but that is an issue with allX-Box games.
 
stefmeister
They had a Review of Forza On 3DMotors on MotorsTv last night & they said that they felt the handling was really off compared to GT4 & that it felt arcadey. They even compared it to Ridge Racer & said that the colors seemed faded but that is an issue with allX-Box games.
First off, how can they review an incomplete game, secondly if thats what they said about the handling they had the driving aids on, no if's or but's, thats what they did.
 
4000post of mostly complete crap in my eyes lol, some people have the oppertunitly to have both systems, on my case i only have ps2, which im gratefull 2have.
forza looks unbelievible as anyother xbox game, and gt4 is also highly detailed, the only thing i dont like about gt4 is the ai's no skidmarks and car flips and damage. and that pic of the porshe gt3 looks like crap, and th pic of the rx8 in gt4 looks horible, wheels look much much better than that.
 
Have you read 4000 posts. If you had then you'd know that in between all the GT v Forza fanboys theres some good info and debates going on. Pity it is almost blotted out by fanboys.
 
There is nothing dead about a topic as juicy as this: Two behemoths set to battle it out, Forza -vs- GT4. "Roboteers... Ahh you ready!" :D

Anyway, we often are cursed by technology raising the bar. GT4 is brand new, yet the series itself is more than 7 years old. We all know that while Kazanori & company may be 'perfectionists' they are not exactly visionaries who embrace innovation and easily change with the times.

Long since the GT series came on scene in summer of 1998, we have been spoilt for such niceties as 3D rims - such a simple, trivial visual detail really - but we have become accustomed to that and now, fully-realized vehicle models is what we demand in our games.

!!HELLO PolyD!! We like oggling over our rides. I mean come on man, esp. in a mode like Photo Mode: seeing them with paper-thin "rims" is lame. I am still dumbfounded that GT still has that. At the same time, I will concede they nailed the animation; in motion GT4 wheels look like nothing I've seen to date.

Rallisport Challenge 2 of course raised the bar to almost hopeless levels in its environment accomplishments, and neither GT4 nor the coming Forza with its cardboard cut-out tree-lined locales can possibly measure up to the volumetric, interactive, and texture-rich goodness that is RSC2's environments.

All that established... You know, there was one kid on gamefaqs.com recently who really got it right: He said if ever there was a time to drop brand-loyalties and just embrace BOTH, this is it. Both these games are simply must-haves for any self-respecting racing sims freak like myself.

The topic says 'Let the battle begin' but you know what? Prolly there can be no definitive winner for the simple reason that each title has such distinct (and numerous) advantages/features that the other doesn't.

Imo, in this case: you choose, you lose. ;) For me, time to hunker down and enjoy both.

Cheers,
-GNJ-
 
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