GT4 vs Forza [Let the battle begin]

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cobragt
So the dev's went out and drove real cars with controllers and put all the data into the game? Wow! Well, since forza wont be a driving sim, it can be a "dress up your car sim" with all the proper features to dress your car up with, guess that's the only thing going for it

you're getting a kick out of this aren't you.

Being an ignorant wise-ass, I mean.
 
Cobra, the data is taken from real life cars and race teams. Don't be so stupid in future.

I think, that cobra thinks he's being pretty "funny", shame he's just coming over as being narrow minded and thick.

"HUH HUH FORZ4 IZ b4D RITE, COZ ITZ G0T CUSTAM STOOF, BUT GT4 MAN, YAH WOO< SOOOOOOO UBER R3aL MAN, YEAH! HUH HUH I ONCE SAWW A C4R GO OFF A CLIFF ON GT4, HUH HUH E,mOTION4L!"
 
Cobra, Toca is hardly aimed at the sim market in the same way as GT3 was (even though gt3 wasnt at all realistic). BUT GUESS WHAT (HUR HUR)?? THAT MEANS YOU ARGUMENT IS CRAP. You can't say toca and forza are in any way related, both games are made by different devs.
 
I'm slightly confused here. There was a whole graphic whore debate which while I think is kind of silly at least made a little sense.

Anyone can prefer the graphics of one game or another. Though anyone claiming Forza has less DETAIL(not looks realistic) is blind.

How the hell did Forza become the casual racer's game? Everything that has been released about Forza including the developers claims have shown it to be a super sim. They claimed that it would be a step ahead of everything before on a console and the only comparable games were the absolute top tier pc games(GP legends, Papyrus games, EA F1 games).

Tuning of the car includes everything as massive as an engine swap to as minute as actually setting the injector timings. The road physics cover everything from the heat and expansion of air in the tires over time to the marbles of rubber scrubbed off tires.

I'm not going to claim that is more advanced than GT4 because I haven't played either, but in terms of what the developers are promoting it sounds like they are making a rather realistic sim. On top of that there is a level of car customization which many people seem to almost take offense at. I for one don't plan on using it except maybe for a laugh, but I don't see how it makes the game as less a sim.

Real life allows plenty of car customization. Does that mean real life physics aren't actually very realistic? I've seen nothing outside a single and unique preview which claimed the Forza was slightly more forgiving to indicate that it isn't going to be a real sim and that doesn't mean anything. I can in inaccurate physics engine can be too difficult just as easily as be too forgiving.

I'm again not going to say they accomplished all their goals because I dont know, but I don't see how anyone can claim the game Microsoft claims it is making called Forza, looks like a casual racing game.

I admit the FFB wheel is a nice thing to have, but I've been playing GT3 and GP Legends and assorted F1 sims with a logitech wheel that no longer has functioning FFB. I admit there is a little something missing, but the cars still perform the same based on the same physics engine.

Even with a controller an accurate physics model will still produce accurate cars. Grip threshold etc... will still be there. You can still go beyond a cars limits with a controller so you can obviously benefit from the full extent of the physics engine.

A FFB wheel will provide the most fun I think, but the simulation aspect of the software will not be downgraded with a lesser control device.

All Done:crazy:
 
Forza wont be a step ahead of nothing. They claim this and that and can you provide me a link to where they(whoever) claims it will be a step ahead or are you assuming from all the hype you have read? And I doubt the parts, upgrades, and what not will be accurate seeing how the devs have a track record with arcade racers. They lack experience. And yes, the game if aiming for the casual. Look at the gimmicks it offers. And one thing, how many parameters does each forza car offer. Gt4's cars offer 300 parameters, gt4 is in the hardcore range.
 
I'm so god damned sorry i bumped this thread up, all it started was a constant series of idiotic posts by cobra. You f*&$%#@g fanboy. What is your problem? Seriously? You endlessly bash forza, a game that hasn't come out yet, that we know virtually nothing about. stop talking, we'll all be happy
 
This is a vs thread, there is gonna be critizing no matter how you see it. People critize gt4 here, I critize forza, simple as that. Dont like it, what ya going do about it? Might aswell dont even worry about it, because your words wont change nothing but flame the war even more.
 
OKay...forza will be a good ame

Forza will not be better than GT4.

And as far as anyone saying for people to quit bashing forza, I'm sure the arguement goes both ways, if someone cannot bash based on judgment of what they know, they it is also impossible for yout o hype it up and praise it based on what you know, is it not?

For instance, He can say forza is aimed at a casual market, and given all of the features of the game (body kits, " real life tuners" wings, etc), this is an assumption, but it's still something he's observed and made a conclusion.

Then if you get mad, and say it has great AI, great damage, and great tuning options...I get confused.

No body here has commented on the AI that has played it, nor has any preview...you are making assumptions.

You haven't seen the damage, it's been off.

And as far as I've seen, the tuning options look extremely simple.

And they will not get engine swaps accurate. At most it will be a power to weight ratio and that's all that will effect the car...weak.
 
<sarcasm> iPod vs Nomad, VHS vs Beta, Coke vs Pepsi, Ali vs Foreman... we've all seen the likes of it before... The big question is can GT4 vs Forza be added to the list ;) </sarcasm>
 
Well duh! Burger King obviously!!!

Holden vs Ford... hehehe

Celtic vs Rangers...
Yankees vs Cowboys vs Lakers (For title of most hated)
Man U vs everyone else (for the people who... "Support every team but Man U"

...
...
 
All I was saying is that the game claims to have a ton of sim content. I don't see how the addition of something some may consider less sim, like the ability to customize the exterior detracts from that.

Anyway, this is the link to the CLAIMS about Forza:

Forza.http://www.xbox.com/en-US/forza/themakers2.htm

You may need a hotmail account to login, but I'm going to put up some interesting quotes.

"Forza Motorsport is a pure simulation engine" (I know it doesn't mean much)

"Our tire and suspension model is extremely realistic. We partnered with Toyo tires to get real-world data on production and race tires to model in the game."

"Our tire model exhibits pressure, wear, heat, and load sensitivity. Tire friction is also affected by the rubber groove and marbles on the road."

"We worked with an engineer from Ferrari’s F1 program to completely simulate real-world suspensions. When configured to simulate a double “A” arm suspension, the track decreases as the suspension compresses and negative camber is introduced. In turn, the camber and weight affect the tire heat and thus pressure. Most consoles simply do not have the power to compute what we’re computing for the physics and still render a game."

"We’ve got a very passionate and well-connected team. Some are professional racers, while others are hardcore racing fans."

"This same developer drives his 360 Modena at its limit at track days—and on his way to the office. The first time I met this developer, he had just climbed out of his car at Laguna Seca, where he placed seventh in a Star Mazda open-wheel race."

"One of our artists is a professional Rally driver. Two team members have raced in open-wheel leagues. We have several accomplished motorcycle racers. We’ve also got some serious tuners and car collectors. A recent addition to the team has an AC Cobra replica making more than 600 hp in a 1500lb body."

"As for tuning and performance upgrades, let’s just say, you’ve never been able to do the level of tuning available in Forza Motorsport—ignition timing, boost pressure, fuel ratio, not to mention the standard tire pressure, camber, caster, toe, gear ratios …"

"And, of course, all of the parts are based directly on real-world upgrades you’d find on the track, from cat-bypass and cat-back exhaust to centrifugal superchargers, large surface area intercoolers, cold air intake, and triple-plate clutch."

Again, we won't know everythig until we play both games, but if they are putting in what they claim they are even if it turns out to be horrible some how it will still be a fairly deep sim.

edit: hmmm, guess that post took a little longer than I thought. I appear to be off topic. :grumpy:
 
HoboPipe
All I was saying is that the game claims to have a ton of sim content. I don't see how the addition of something some may consider less sim, like the ability to customize the exterior detracts from that.

Anyway, this is the link to the CLAIMS about Forza:

Forza.http://www.xbox.com/en-US/forza/themakers2.htm

You may need a hotmail account to login, but I'm going to put up some interesting quotes.

"Forza Motorsport is a pure simulation engine" (I know it doesn't mean much)

"Our tire and suspension model is extremely realistic. We partnered with Toyo tires to get real-world data on production and race tires to model in the game."

"Our tire model exhibits pressure, wear, heat, and load sensitivity. Tire friction is also affected by the rubber groove and marbles on the road."

"We worked with an engineer from Ferrari’s F1 program to completely simulate real-world suspensions. When configured to simulate a double “A” arm suspension, the track decreases as the suspension compresses and negative camber is introduced. In turn, the camber and weight affect the tire heat and thus pressure. Most consoles simply do not have the power to compute what we’re computing for the physics and still render a game."

"We’ve got a very passionate and well-connected team. Some are professional racers, while others are hardcore racing fans."

"This same developer drives his 360 Modena at its limit at track days—and on his way to the office. The first time I met this developer, he had just climbed out of his car at Laguna Seca, where he placed seventh in a Star Mazda open-wheel race."

"One of our artists is a professional Rally driver. Two team members have raced in open-wheel leagues. We have several accomplished motorcycle racers. We’ve also got some serious tuners and car collectors. A recent addition to the team has an AC Cobra replica making more than 600 hp in a 1500lb body."

"As for tuning and performance upgrades, let’s just say, you’ve never been able to do the level of tuning available in Forza Motorsport—ignition timing, boost pressure, fuel ratio, not to mention the standard tire pressure, camber, caster, toe, gear ratios …"

"And, of course, all of the parts are based directly on real-world upgrades you’d find on the track, from cat-bypass and cat-back exhaust to centrifugal superchargers, large surface area intercoolers, cold air intake, and triple-plate clutch."

Again, we won't know everythig until we play both games, but if they are putting in what they claim they are even if it turns out to be horrible some how it will still be a fairly deep sim.

edit: hmmm, guess that post took a little longer than I thought. I appear to be off topic. :grumpy:

Nahh.. we were getting lost there.
 

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