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DittoCFMReduce the rear toe setting and you'll probably find getting clean laps will be a bit easier...if not I'll give you your money back.
DittoCFMReduce the rear toe setting and you'll probably find getting clean laps will be a bit easier...if not I'll give you your money back.
I hate how it is in GT4 with toe settings... I could've sworn last week that positive settings for toe were toe out. Made my Jag turn better anyway, or so it appeared when I tried things and that's how I finished the race out, with toe at 4/3. *sigh* Negative toe in RL is usually toe in... Isn't it? I dunno. But thanks CFM, and I'll probably have another go at this, I guess my splits weren't as bad as I thought. I had tried rear toe of 0 too, but I don't think I tried enough with it because I don't remember it handling nicer, we'll see!CFMA quick tip for people having trouble with spinning out:
The Formula 1 car is unique in GT4 as it is the only car to come standard with a negative toe setting for the rear wheels. (Wheels pointing away from each other) In fact the stock toe setting is something crazy like -6.
CFMA quick tip for people having trouble with spinning out:
The Formula 1 car is unique in GT4 as it is the only car to come standard with a negative toe setting for the rear wheels. (Wheels pointing away from each other) In fact the stock toe setting is something crazy like -6. This causes the car to turn very fast but it is highly unstable, resulting in spinning out when slowing down under braking. Set the rear toe angle to zero and then try a lap or two, you should notice a big difference. If you want to increase stability even more change it to a positive setting of 1 or 2. Any more than +2 is a waste really however. Once you get a feel for how this setting works, find the happy medium where the car acts repsonsively but is not out of control, you should be a happy camper. You can do the same for the fronts also. It is a useful setting to remember for all cars to adjust how easily each end of a car turns into the corners. After that, only a cuople dozen more settings to play with and adjust and you'll be golden.
KentMakes me feel like D3 is the place for me without a doubt.
Doesn't matter though.
ballstothewall41.151
41.132
Done, sorry Nat!KolyanaNeil, have a look at those second set of splits, please.
T13RAccording to this thread though, https://www.gtplanet.net/forum/showpost.php?p=948453&postcount=12, Toe out is negative, and toe in is positive, which actually makes sense since toe out brings about oversteer, and toe in brings about understeer ( on the rear wheels ). And in GT3 I used to often run -0.5 or -1.0 toe out to make turning easier.
Link is from no other than Duke himself taken from the OLRacing sub-forum.
Why did PD make this so complicated??? Has anyone spent any time reading what it says at the bottom of the screen when highlighting that part in the settings? Maybe they explain it somewhere in the manual?SHigSpeedTrue that, but he was posting about toe in GT3 if I read it correctly. In GT4, things may have changed, and since a JDM version of GT4 apparently has a clearer explanation as reported in my originally referenced thread (which due to that clarification said that toe in was negative), Duke's comments may not apply. Of course if the JDM vs. domestic (US) versions of the game are coded differently when it comes to alignment specs, then all bets are off.
I'll have to go to the Gymkhana course tonight and play with toe to verify for myself one way or the other.
heh... maybe I should be racing, but who'se to say? :^)
-SHig
GTmaniacI strongly belive that you will always go faster in free run then in actual race because in the race you have fuel in your car which makes you slower!To test it I just drove 1 lap in free run and beaten my best lap2 race time by one second with no problems! 👍
CFMA quick tip for people having trouble with spinning out:
The Formula 1 car is unique in GT4 as it is the only car to come standard with a negative toe setting for the rear wheels. (Wheels pointing away from each other) In fact the stock toe setting is something crazy like -6. This causes the car to turn very fast but it is highly unstable, resulting in spinning out when slowing down under braking. Set the rear toe angle to zero and then try a lap or two, you should notice a big difference. If you want to increase stability even more change it to a positive setting of 1 or 2. Any more than +2 is a waste really however. Once you get a feel for how this setting works, find the happy medium where the car acts repsonsively but is not out of control, you should be a happy camper. You can do the same for the fronts also. It is a useful setting to remember for all cars to adjust how easily each end of a car turns into the corners. After that, only a cuople dozen more settings to play with and adjust and you'll be golden.
jump_aceI'm gonna try no tcs tonite and start in 3rd and see where that gets me. I had my toe angle at -3 last nite and it seemed to do fine, I like timbrad only have one turn to really worry about . However I am a whole second behind Fasj on lap 2, but I am faster than him on lap 1 at t2...strange. If there is one thing I HATE/DESPISE about these 2 lap piles of garbage, is that I have no ghost to help judge my speed thru turns!!!
KentI still say that toe out and toe in do different things depending on the where you use it (front vs back).
Again I must point to the idea of 4 wheel steering systems.
\-----/
/-----\
That pattern is the ideal for minimizing your turning radius in a 4 wheel steering system.
Not that you all don't know this, I am just trying to re-iterate that point.
I want to support my statement about toe having different affects on front and rear.
With that in mind, negative toe on the rear could create oversteer and positive toe on the front could create oversteer.
Like I've said, I could be wrong.