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Peter Lyon's column
Peter Lyon plays games with the creator of Gran Turismo
09th October 2006
When I cornered Kazunori Yamauchi, the creator of the Gran Turismo video game, into co-driving with me in his first-ever 'real world' race - a one-hour Mazda MX-5 endurance event - he ummed and aahed for a day or so before giving me a definite "Yeah, why not?!" I guess no one had really asked him before, because he is, in reality, a very good driver. But if I thought that my propositioning was anything special, it pales into insignificance when compared to what Yamauchi has been through.
"GT might never have seen the light of day. What a boring world that would be"
Back in 1997, he asked car makers for permission to include their vehicles in his original Gran Turismo game, only to be turned away with dubious glances. He tells me if it wasn't for visionary companies such as Aston Martin, which allowed him to use its cars to make that first pilot version, then who knows...? GT might never have seen the light of day. What a boring world that would be.
And now, nine years on, Yamauchi has become a true industry heavyweight, admired and idolised by millions of gamers all over the globe. For this perfectionist, nothing was ever good enough. He strove to make the game as real as possible, and each generation got better and better.
When a World Rally Championship star such as Sebastien Loeb uses GT4 to learn the famed Sarthe circuit at Le Mans, and qualify for the actual 2005 event thanks to several hours in front of a console, I think you can say Yamauchi has succeeded. But the man himself is still not satisfied. "The best is yet to come. And it will all be done online," he says. After a sneak preview of his all-new Gran Turismo HD (High Definition) - a prelude to GT5 - at the Tokyo Game Show a couple of weeks ago, I see what he means. GT HD's clarity, impact and visual fidelity are simply mind-boggling.
Online, of course, means you'll be able to play anyone, anywhere, making it the world's first true global game. Based on Sony's new PlayStation3 platform, the new GT HD will be pushing 12 times the amount of information the current Gran Turismo 4 handles on the PS2. And because of the detail, each car takes a lot longer to program - in fact, around six months each! That's why he's split the game in two; there are Premium and Classic versions, with the former featuring only 30 cars and two tracks. You download vehicles, parts and circuits when they become available, later on.
And that's the beauty of the game. New items will be offered online every so often, keeping GT up-to-date forever! In yet another coup, Yamauchi beamed as he revealed a deal had finally been struck with Ferrari, on the same day Michael Schumacher won the Italian GP at Monza. That's the power of this guy and his creation. At first, no one would go near him. Now, no one can ignore him.
So, how did he do in his first race? As expected, having done more than 2,000 virtual laps of Tsukuba Circuit, Yamauchi needed only a dozen laps of 'real world' driving before he was posting identical times to me. And I've been circling that same track on and off for five years!
But then Kaz was only a second off Loeb's Sarthe lap time when they battled it out at GT's Tokyo HQ recently. This is the brilliance that goes into creating the game. Just don't be surprised to see Yamauchi's name, or Loeb's or Schumacher's, popping up online, challenging all-comers to a couple of hot laps.
Peter Lyon is Japan editor of Auto Express and writes for a number of influential titles worldwide
Peter Lyon plays games with the creator of Gran Turismo
09th October 2006
When I cornered Kazunori Yamauchi, the creator of the Gran Turismo video game, into co-driving with me in his first-ever 'real world' race - a one-hour Mazda MX-5 endurance event - he ummed and aahed for a day or so before giving me a definite "Yeah, why not?!" I guess no one had really asked him before, because he is, in reality, a very good driver. But if I thought that my propositioning was anything special, it pales into insignificance when compared to what Yamauchi has been through.
"GT might never have seen the light of day. What a boring world that would be"
Back in 1997, he asked car makers for permission to include their vehicles in his original Gran Turismo game, only to be turned away with dubious glances. He tells me if it wasn't for visionary companies such as Aston Martin, which allowed him to use its cars to make that first pilot version, then who knows...? GT might never have seen the light of day. What a boring world that would be.
And now, nine years on, Yamauchi has become a true industry heavyweight, admired and idolised by millions of gamers all over the globe. For this perfectionist, nothing was ever good enough. He strove to make the game as real as possible, and each generation got better and better.
When a World Rally Championship star such as Sebastien Loeb uses GT4 to learn the famed Sarthe circuit at Le Mans, and qualify for the actual 2005 event thanks to several hours in front of a console, I think you can say Yamauchi has succeeded. But the man himself is still not satisfied. "The best is yet to come. And it will all be done online," he says. After a sneak preview of his all-new Gran Turismo HD (High Definition) - a prelude to GT5 - at the Tokyo Game Show a couple of weeks ago, I see what he means. GT HD's clarity, impact and visual fidelity are simply mind-boggling.
Online, of course, means you'll be able to play anyone, anywhere, making it the world's first true global game. Based on Sony's new PlayStation3 platform, the new GT HD will be pushing 12 times the amount of information the current Gran Turismo 4 handles on the PS2. And because of the detail, each car takes a lot longer to program - in fact, around six months each! That's why he's split the game in two; there are Premium and Classic versions, with the former featuring only 30 cars and two tracks. You download vehicles, parts and circuits when they become available, later on.
And that's the beauty of the game. New items will be offered online every so often, keeping GT up-to-date forever! In yet another coup, Yamauchi beamed as he revealed a deal had finally been struck with Ferrari, on the same day Michael Schumacher won the Italian GP at Monza. That's the power of this guy and his creation. At first, no one would go near him. Now, no one can ignore him.
So, how did he do in his first race? As expected, having done more than 2,000 virtual laps of Tsukuba Circuit, Yamauchi needed only a dozen laps of 'real world' driving before he was posting identical times to me. And I've been circling that same track on and off for five years!
But then Kaz was only a second off Loeb's Sarthe lap time when they battled it out at GT's Tokyo HQ recently. This is the brilliance that goes into creating the game. Just don't be surprised to see Yamauchi's name, or Loeb's or Schumacher's, popping up online, challenging all-comers to a couple of hot laps.
Peter Lyon is Japan editor of Auto Express and writes for a number of influential titles worldwide