GT5 Latest News & Discussion

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Nice to see the Fuji track again.
 
this should be the "racing modification" of the normal ft86 ... in the game i mean ... like in the old gt 2 .... at least one of the racing mod of the ft86 : )

That's the G-Sports FT-86. I would hope the RACING MOD for it would be more "racing" than that.
 
Without reading most of the past posts, I just want to say that I've FINALLY played a GT5 demo after having played Gran Turismo HD in 2006 and 2007. I recently blogged about my first impressions playing the game. Long story short... I'm excited. There's a lot more character in the racing and in the driving. Plus, night racing is TOUGH at Toscana! The driving dynamics are quite amazing compared to Gran Turismo 4. It's a real quantum leap in this department. I thought the NASCAR stock cars handle and sound very decent in the demo. The off-road racing still feels a bit heavy, but there is great improvement in this department.

I explain a lot more of my first impressions in detail in my blog. For the most part based on this demo, Gran Turismo veterans and rookies will all have something to smile about and get excited about for when GT5 is released proper. Man... I FINALLY play a true GT5 demo (NEVER played GT5: Prologue) other for the first time in three or four years.

More first impressions of mine: http://johnbmarine.blogspot.com/2010/09/gt5-demo-1st-impressions.html
 
Source: http://johnbmarine.blogspot.com/2010/09/gt5-demo-1st-impressions.html

Saturday, September 25, 2010
Gran Turismo 5 Demo - First Impressions
I have finally played the Gran Turismo 5 demo at a Walmart. I haven't played any GT demo since Gran Turismo HD back in 2006 or 2007. This is my chance to evaluate and share my first impressions of the upcoming Gran Turismo 5. What you are about to read involves my thoughts and opinions in regards to my experiences playing this game.




--- GT5 Demo: First Impressions ---
To share what demo I played, here is a setup of what it had:

* Single Player and Time Trial modes
* Five tracks: Rome, Toscana, Indianapolis (Oval), Nürburgring Nordschleife, and Tokyo R246
* no karts
* options for Active Steering and Driving Setup (standard or professional)

Now that I've set things up, it's time I share some ideas.



--- Gran Turismo 5: First Impressions ---
Each section will be included with headings.

Rome (GT5 Version).
Cars used: Ferrari 458 Italia and Ferrari Enzo

I still would rather race the Rome Circuit from Gran Turismos 2 and 3, but Rome Circuit in GT5 (which I might call "Neo Rome") is still plenty challenging to race. My initial impression is that the new Rome Circuit is pretty twisty and challenging. It even has more elevation changes and undulations than the classic Rome Circuit. This is a tough course.

* 458 Italia - Automatic - no TCS - Standard driving - Single Race
Racing with the 458 Italia on Standard with no Traction Control, it feels every bit like classic GT. I raced under Beginner settings for that one because I don't know what to expect from the AI. The car does handle very well and takes the Roman roads quite well.

* Ferrari Enzo - Automatic - no TCS - Professional driving - Time Trial
Everyone knows of the immense speed the Enzo delivers. It was up to me to find out what the Enzo is like in its paces in Rome. I must say- racing with the Professional model, it really feels like you're fighting the car to keep it on track. The car feels loose, and I've even done a great deal of fishtailing with the powerful Enzo. It is TOUGH trying to keep the car on the track in Professional mode!


Toscana.
Car Used: Citroen C4 WRC 2008
Options: no TCS - Standard Mode, then Professional Mode - Intermediate Difficulty

Toscana demonstrates the transition from day to night on a rather long course. This is where you see the lights come on as skies darken. I was absolutely astounded in seeing this model being put to work. It is worth watching to see the skies go from daytime to nighttime. It's the first-ever time stars in the skies have been shown. It looks absolutely fantastic.

Because I want to see the skies transition nicely, I didn't want to use the Citroen's in-car view. So I used the roof cam to see the skies go from day to night. With the sun illuminating from a window, I had a little trouble trying to see how I was driving. Let me say this right now- racing at night is TOUGH! Gran Turismo 5 is the first Gran Turismo to properly demonstrate how difficult racing at night can be. You actually sense the darkness and have to mostly rely on your headlights to see properly. I think Polyphony Digital needs to consider adding light pods to rally cars to help enhance vision at night. In regards to driving models, the model seems much more improved in off-road racing, but still not impressive rally racing quality. It is better than GT4's model as the cars don't feel as heavy in the corners.


Indianapolis Motor Speedway (Oval).
CARS USED: Jeff Gordon's #24 Chevrolet Impala
SETTINGS USED: Intermediate Difficulty - Standard Driving - no TCS

I love Jeff Gordon. So it was great for me to pilot his Impala in this Gran Turismo 5 demo. It was my first chance to play-test NASCAR stock cars in Gran Turismo (not the cheesy Racing Modification for the Ford Taurus in GT2). I think the cars sound pretty accurate. American engine (especially V6 and V8 engines) sounds have been a problem area for GT games. The cars sound pretty well to me both from Chase camera and In-car views. On the first lap, my car kind of walked up the race track and into the wall at Turn 1. I built up enough of a draft try to chase down the other seven cars down the backstretch. I would lead either on Lap 2 or before Lap 2. I completed a lap of about 51 seconds around Indy on my second lap. The thing about Indianapolis is that you can take it at full speed or with variable throttle usage, but it's tough to keep a consistent line around Indy. I struggled to keep that consistent line. After having played the classic "NASCAR Racing" titles from Sierra/Papyrus as well as "NASCAR 07" from EA Sports, I have an idea as to how stock cars handle. I wasn't disappointed with the handling dynamics of the stock cars. Polyphony Digital was pretty much on point to me.


Nürburgring Nordschleife.
CAR USED: Audi R8 V10... - ??? Driving - Beginner Difficulty - Single Race - no TCS

While there are others that love racing the Nürburgring Nordschleife, I loathe racing this course. I'm terrible at it. On a positive note, it looks great in this game. I was racing the beautiful Audi R8 V10 road car around the famed Nordschleife. The car handled very well around the menacing narrow roads I unintentionally whacked the front of cars I was I trailing through the race. At one point, a blue Corvette C6 was leading the race. I tried to overtake the 'Vette heading into a kink. I ended up whacking him off the road, my car hits the outside wall HARD, and the Corvette was still having trouble getting back on the road! Completely unintentional, but it's safe to say that Gran Turismo can now challenge Forza for intense crashes. The Forza Motorsport has even more intense crashes, but Gran Turismo is starting to show a lot more character in racing than ever before.


Tokyo R246.
CAR USED: Motul Pitwork GT-R
SETTINGS USED: Automatic Transmission - Professional Driving - no Traction Control - Professional Difficulty - Single Race

Tokyo R246 is one of my favorite courses in the Gran Turismo series. So to challenge myself, I put the difficulty on Profesisonal and the driving on Professional. The racing line is gone in Professional Mode. And boy... I had my butt handed to on this one. The failing began when I spun out my GT-R out of Turn 1 after flooring the gas immediately. Afterwards, I became more defensive racing my car. The in-car view is great! Super GT/JGTC cars are usually great-handling machines, and the GT-R is no different in taming the streets of downtown Tokyo. I ended up losing the race, completing my misery. I finished 8th and basically wanted to play-test the damage model by intentionally hitting a tire wall heading into the backstretch. Finally, it's great to see the lights on the race cars even during a daytime race.





--- Other First Impressions ---
Here are some brief thoughts on other impressions:

* It's just a demo, but I can already see the improvement in AI and in driving dynamics compared to GT4. GT5 should be a tremendous boost from GT4. Conversely, GT4 was a big boost from GT3.

* The particle effects are really amazing and adds some great environmental detail to Gran Turismo 5.

* I was greatly pleased with the lighting model as well as the night dynamics. It is TOUGH racing at night! I expect to see the night driving experience become much more intense and realistic as the best simulation of darkness and lighting are demonstrated here.

* The one thing I didn't notice about the racing line is that it is dynamic. The blue dashed line becomes a solid red line when you need to brake. I think Forza Motorsport still does a better job with racing lines. I tend to like a consistent line rather than the dashed line we've seen in past Gran Turismo titles.

* While people have complained of slow-looking replays, I tend to look at it as a great cinematic experience. You can not fault the quality of the replays. It feels more like you're watching a racing documentary or movie rather than a race that was just completed.





All in all, I can say that I'm pretty excited for Gran Turismo 5. I can only imagine what eight more cars to a track can be like compared to the eight to a track for the demo races. I would have loved to have raced in the rain and in other night races, but this experience has done just enough for me. I'm sold and convinced that Gran Turismo 5 may end up becoming the greatest Gran Turismo game ever. GT5's release will only make us wonder what Gran Turismo 6 will provide.
 
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Little kid doing a Time Attack against the Datalogger ghost, with a Lexus IS-F on the "new" tweaked version pf Fuji Speedway and doing rather well!!!

You can just barely make out the new improved V8 sound of the IS-F

[YOUTUBEHD]kEO68aHyQlQ[/YOUTUBEHD]
 
Yeah, I noticed that too. Maybe it's because they're all FT-86'es.

Nah, their will be 16 cars on track whether it be the same make race or not.


Kinda old builds. There will 16 cars in the final game

Yep i know, but is also good to get reassurance. And for the past year or so we haven't seen any demo with more than 8 cars in it. I will ask again (because of the new page) anybody know where the demo came from.
 
Sorry to dig this up again... But the only thing wrong with the sound of the tyres in GT is that all cars sound the same, everywhere.

I know my car sounds different with different tyres. Even the same brand and model may produce a different sound if the compound changes on a more recent tyre (like the new fronts I have now).

More, it sounds different on different roads, and even on the same one on different times of the year with very different temperatures and humidity.

So yes, it's very close to the real thing IMO, but it is also a very "generic" sound.
 
Sorry to dig this up again... But the only thing wrong with the sound of the tyres in GT is that all cars sound the same, everywhere.

I know my car sounds different with different tyres. Even the same brand and model may produce a different sound if the compound changes on a more recent tyre (like the new fronts I have now).

More, it sounds different on different roads, and even on the same one on different times of the year with very different temperatures and humidity.

So yes, it's very close to the real thing IMO, but it is also a very "generic" sound.
for that I think we have to wait GT6 maybe GT7:nervous: for this moment I'm content with an engine sounds like NFS-Shift.
 
for that I think we have to wait GT6 maybe GT7:nervous: for this moment I'm content with an engine sounds like NFS-Shift.

I agree. I think the GT academy demo already had different sounds on the cement run off areas or painted surfaces (but I may be wrong), and we may get different sounds for different tyre types (N, S or R). But it will take another few years and a new GT until we have different brands with different sounds, and different sounds on each track, or part of tracks (some corners or parts with more recent tarmac change the grip/friction and the sound of the tyre).
 
Here is something that got lost in the E3 coverage. Personally, I think head tracking is going to be better than a lot of other people anticipate. Here is the reason why:

 
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