GT5 Latest News & Discussion

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Thanks tenacious and alex P.




Welp I just rented F1 2010, and I'm honestly not digging it. The feeling is just not up to par with the feeling in the ferrari F12007 in GT:P, and I'm assuming won't touch GT5 (atleast from what I've played with the BB Demo which even has me more excited for the game!).

Also reminded me how GT's menus and what not are always top notch/classy/ and for the most part well presented with its own unique vibe, while other racing games are trying to create their own vibe, but they just can't match up.
 
I couldn't find a thread for this, so here it goes. I played the "new" GT5 demo that's in stores now.

I only got to play for an hour, so here are my impressions.

Graphical presentation: I was on a small 1080i screen, so the interlacing was painfully obvious. The textures are really nice though. It seems like some shaders and normal mapping is missing though, for example, in the GT NSX the wheel seemed perfectly flat... not shading at all, which is wrong, since it's carbon fiber. I'm sure it'll all be there in the final release. It's probably out of the demo for space concerns. (Which reminds me, I need to check how large the demo is...).
Also, the lighting for Toscana was great. I loved the "reflection" effect that they have for the signs. I tried the track once with a racing line, and once without. The one without the racing line was just really fun.

Sound: The sound was awfully low on the TV I was on, though the lower revs had a deeper bass than normal, kind of like the TT. Other than that, the sound was pretty much how it normally is... though once again, I'm sure they are leaving the 5.1 sound out of the demo.

Loading: Cars loaded up quickly. Tracks on the other hand was a hit or miss. Sometimes they'd load in seconds, sometimes around 30 (Nurburgring). I played my hometown IMS track a few times, and the loading was different each time, I'm sure it will be better optimized at release.

Menu: Lovely, I've always loved PD's menus.

Physics: Ok, here we go guys, this is going to take me a while to type.
In short: They are great.
In long: The physics have greatly improved. Tire spin is more apparent, and understeering isn't as prominent. The tires have very different grip levels. It's great that they fixed them. Body roll is apparent, IMS is a bumpy track, and you can see and feel every bump on it. It's just amazing. Aerodynamics is also greatly fixed not to mention the driving line seems to take into account for it as well. It was obvious going around the Nurburgring in the NSX. I'd see a turn that seems out of my turning capabilities due to my speed, but taking the turn, I'd feel glued to the ground due to the down force. It was great.

Tire locking. In Toscana, when I slammed on the breaks, I couldn't turn. I just careened into the wall. That's good. Unless I somehow missed me turning, I noticed that it wasn't there during tire lock. 👍

The physics on professional was really hard to do on controller. I struggled, and often ended up slowing down more than I usually do, just to make sure I didn't take the turn too fast and spin out. I forgot to check one thing when I was there though, it was down shifting at high revs. I wanted to see how that affected the handling, weight balance, but I totally forgot.

Damage: It looked good, didn't see many scratches, I'm sure we'll see more.. I didn't really intentionally smash into anything, but when I hit a wall, I noticed the side of the nose of the car was bulging slightly because of the way it hit the wall.

AI: Overall it's solid. There are 3 difficulties. C, B, and A. "A" being the hardest. On the Nurburgring, and Tokyo Route, they were aggressive. One thing I did notice though, which was disappointing, was IMS. The cars kept bunched up, like NASCARs.. Even though I passed them, they didn't try to use me to draft. They just kept going in the little group they were in.

I want this game...
 
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Of ALL the places to stop! :lol: (Edit: nice addition with the physics overview!)

Thanks tenacious and alex P.

Welp I just rented F1 2010, and I'm honestly not digging it. The feeling is just not up to par with the feeling in the ferrari F12007 in GT:P, and I'm assuming won't touch GT5 (atleast from what I've played with the BB Demo which even has me more excited for the game!).
Unfortunately, I have misgivings about Codemaster games since they went Need For Speed on us with DiRT and GRID. They seem to have lost the touch they used to have, though I will have to say that I still preferred Gran Turismo overall. Damage modeling is fantastic. Everything else... not so much.

But that's fine, because a really HUGE present is about to be unloaded on us in just over a month. Now I just have to be careful what I read online, because I want a lot of surprises come November 2nd.
 
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Of ALL the places to stop! :lol:


Unfortunately, I have misgivings about Codemaster games since they went Need For Speed on us with DiRT and GRID. They seem to have lost the touch they used to have, though I will have to say that I still preferred Gran Turismo overall. Damage modeling is fantastic. Everything else... not so much.

But that's fine, because a really HUGE present is about to be unloaded on us in just over a month. Now I just have to be careful what I read online, because I want a lot of surprises come November 2nd.

👍 :)
 
Sorry to bring up forza but I was just reading the conversation about how long it takes PD to model cars and wondered how forza can do it so much faster.

By the way, I read that PD uses software called "Maya" by "autodesk" to model their cars.

As seen here
 
well, more news from France ;)

Paris Game Week 27-31 of october.
Kazunori Yamauchi and Sebastien Loeb will be here for a GT5 presentation...

http://www.parisgamesweek.com/actus/sebastien-loeb-et-yamauchi-kazunori-au-pgw-pour-gt-5

bring your goodies to get some autographs!

It's the biggest video game event of the year in France.
And it is supported (created...) by the "Syndicat des éditeurs de jeux video" an association of all the manufacturers and studios.
So the information displayed on the website are "officially approved".
You can read here:

http://www.parisgamesweek.com/jeux/gran-turismo-5

that GT5 will offer 4 differents playable views. DLC from Playstation network. Unlockable tunning options.
More than 1000 cars and more than 150 tracks!!!!
 
well, more news from France ;)

Paris Game Week 27-31 of october.
Kazunori Yamauchi and Sebastien Loeb will be here for a GT5 presentation...

http://www.parisgamesweek.com/actus/sebastien-loeb-et-yamauchi-kazunori-au-pgw-pour-gt-5

bring your goodies to get some autographs!

It's the biggest video game event of the year in France.
And it is supported (created...) by the "Syndicat des éditeurs de jeux video" an association of all the manufacturers and studios.
So the information displayed on the website are "officially approved".
You can read here:

http://www.parisgamesweek.com/jeux/gran-turismo-5

that GT5 will offer 4 differents playable views. DLC from Playstation network. Unlockable tunning options.
More than 1000 cars and more than 150 tracks!!!!

That 150 thing must be the total variations :drool:
 
150 tracks!? Likely to be variations though.
It's interesting to see how numbers kept growing over time:

“Gran Turismo 5 features 20 racing locations with over 70 track variations”
http://us.gran-turismo.com/us/news/d5247p2.html

“More than 40 tracks with over 100 layouts (including all versions of Nurburgring – which nobody’s ever done before). That enough for you? :)”
http://blog.us.playstation.com/2010/06/18/a-chat-with-kazunori-yamauchi-creator-of-gran-turismo/

“Gamers may choose from over 60 circuits including the newly added Tuscany, Madrid, Rome and Indianapolis tracks.”
http://www.motortrend.com/features/consumer/1009_gran_turismo_5/cars_and_tracks.html

“GT5 propose plus de 1000 voitures dont les plus puissantes jamais produites, près de 150 circuits [possibly layouts] et une experience de la course auto comme vous ne l'avez jamais vécue !”
http://www.parisgamesweek.com/jeux/gran-turismo-5

This is how I see it:

1) 20+ tracks, 70+ variations
2) 40+ tracks, 100+ variations
3) 60+ tracks, ???+ variations
4) ??+ tracks, 150+ variations

I really hope they're not counting reverse versions of city and original tracks though!
 
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I hope this is true and not a typo...

This facts sheet is not from any generic retailer web site or a fan forum ( ;) ), but from a promotional site witch is made by editors themselves... Playstation is a sponsor/founder of this gameshow and they bring Kaz and Seb Loeb in for an official public presentation for french gamers.
So we may assume that this fact sheet is pretty solid...
 
Even if it is track variations, and I value much more the base number of locations/base tracks, it's still a massive number! One hundred and fifty... Wow
 
Thanks guys, after reading the last ten pages or so, I completely forgot I'm waiting on GT5.

Never actually saw anyone admit defeat, I suppose it's the same argument that you need a PS3 to play a ps3 game, but IN THEORY you could use an emulator on a Pc. Few years away at least, I'm not convinced MS could easilly sacrifice processing power to emulate forces for logitech steering wheels. If it was that easy, someone would create a mod-box that would sit between the logitech and the xbox.

But then again, I'm not all that smart compared to some of the clever clogs around here, so don't quote me.

@famine, you'll be missed around release day, in fairness I'll be avoiding here like the plague. I think Jordan should declare release week a national holiday and close the forum for the week.
 
How can forza have 500 cars with fully modeled interiors in so much less time than GT5? I know Gt5 has very high standards and all but it doesn't seem like it should take THAT much longer.

So how does forza do it?

There are two types of modelers. Their in-house staff, and their outsourced eastern asian friends they got contracts with. The cars they do themselves use a scanner... There is a thread about converting Forza 3 models for PC use. There was an example, showing a high res scan of some screws in a panel, and the scan was slightly messed up. so the screws showed up as odd looking shapes instead. That just shows that they depend on the scans, and don't actually model them completely themselves.. otherwise they would have caught that...
 
I really hope this isn't another occasion where someone's dragged something from GTPlanet - and I'm thinking of Kazunori's "more than seventy" comment - translated it, got the wrong idea (if there's more than seventy tracks, then adding on all the reverse ones will double it!) then pushed it as fact.

Also, 150. Lawks.
 
If you check out this list I just assembled, not even counting reverse variations of known original/city tracks and possible/plausible tracks (63 in total, at least in my list), 150 variations can be reached.
However if it's true, I hope the count doesn't include reverse variations. That would be a very cheap way in boosting game figures.

But so are standard cars and car doubles after all ...
 
I really hope they're not counting reverse versions of city and original tracks though!
They undoubtedly are, but... WHO CARES! And keep in mind the Track Maker! I can hardly believe we'll be getting a Gran Turismo game with essentially unlimited tracks! Oh, the pain of waiting...

By the way, isn't anyone interested in the unlockable tuning options?? I know this was mentioned briefly before, but aren't you guys curious?
 
Original Playstation France press release about Paris Game Week

Nothing about the number of tracks, but the confirmation that this game show will be a huge thing for Sony Europe:
1500 square meters booth, 400 PS3, 30 new games from the next 6 months, creators of each of those games (as Kaz...), the Move conceptor Richard Marx and Sebastien Loeb


* 29.09.2010
* PlayStation s’expose à Paris Games Week

PlayStation s’expose à Paris Games Week.

Un stand de 1500 m²,

400 bornes de jeux PS3,

Gran Turismo 5 présenté par Yamauchi Kazunori, son créateur, et Sébastien Loeb réunis sur scène pour la première fois en France



Paris, le 29 septembre 2010 : Sony Computer Entertainment France annonce sa présence à Paris Games Week, la première édition du salon dédiée aux jeux vidéo et aux divertissements numériques qui se tiendra du 27 au 31 octobre à la Porte de Versailles.

C’est sur plus de 1500 m² que Sony Compter Entertainment France mettra en scène l’ensemble de ses nouveautés des 6 prochains mois. En effet pas moins de 30 jeux PS3 et PSP seront proposés aux visiteurs.

Les amateurs de course automobile seront à l’honneur avec Gran Turismo 5, jouable dans sa version finale quelques jours avant sa sortie officielle le 3 novembre. L’ensemble de la gamme de jeux compatibles avec le PlayStation Move sera l’autre temps fort de l’espace PlayStation avec les très attendus, Sorcery, Little Big Planet 2, The Fight, Socom 4 ‘Special Force et Killzone 3. Nombre de ces jeux ne seront commercialisés qu’en 2011, ce qui fait du PGW une véritable plate-forme de lancement pour ces jeux présentés pour la toute première fois en France.

La quasi-totalité des créateurs de jeux proposés seront présents. Certains d’entre eux sont de véritables stars, à l’image de Yamauchi Kazunori, Président de Polyphony et créateur de la série Gran Turismo, ou de Richard Marx, l’inventeur du PlayStation Move. Ce sera l’occasion pour eux d’être directement confrontés à leur public puisqu’ils présenteront leurs créations sur scène.Une véritable salle de cinéma 3D au sein du stand PlayStation proposera aux visiteurs d’expérimenter de nouvelles sensations sur grand écran avec Gran Turismo 5, Killzone 3, Motorstorm Apocalypse, The Fight, Little Big Planet 2 et Virtua Tennis 4 tous jouables en 3D.

La PS3 s’enrichit de nouvelles fonctionnalités au fil des mois et des années. Le PGW sera l’occasion de célébrer le lancement de MUBI un nouveau service de vidéo à la demande sur PS3 disponible le 27 octobre. MUBI est une émanation du site The Auteurs, une offre en VOD dédié au cinéma indépendant.

Espace Kids, espace SingStar, espace réservé aux jeux recommandés aux + de 18 ans, l’ensemble des espaces seront clairement identifiés avec les logos et la charte européenne PEGI. Ceci pour permettre aux visiteurs d’être parfaitement informé sur la nature et le contenu de chaque jeu présenté.


Prenez date, nous vous donnons rendez-vous au Paris Games Week, du 27 au 31 octobre, sur l’espace PlayStation, Hall1.1, allée B, stand 40.​
 
They undoubtedly are, but... WHO CARES! And keep in mind the Track Maker! I can hardly believe we'll be getting a Gran Turismo game with essentially unlimited tracks! Oh, the pain of waiting...
In my opinion randomly generated tracks are not a substitute for proper PD-made ones, though.

By the way, isn't anyone interested in the unlockable tuning options?? I know this was mentioned briefly before, but aren't you guys curious?
Literally, that's customization options, not tuning options, from what I read.
I think that will mean spoilers, body kits/parts, driver customization (helmet, suit, etc), etc.
If they've got anything to do with paid DLC, then personally I'm not interested.
 
By the way, isn't anyone interested in the unlockable tuning options?? I know this was mentioned briefly before, but aren't you guys curious?

I'm thinking of the "wind tunnel", which we saw in several trailers. I think this thing is so damned cool, oh how awesome it will be to play with it. (case it is implemented)
 
A Stig suit would be stupendous! :lol:

But as usual, if we can customize our suits, I'll try to be my own dude.

In my opinion randomly generated tracks are not a substitute for proper PD-made ones, though.
I know what you mean, but I'm sure that the Track Maker team worked on it to the point that Kaz is pleased with it, or we wouldn't see it.
 
In my opinion randomly generated tracks are not a substitute for proper PD-made ones, though.

Really it depends on the ratio of good randomly generated tracks to PD original. Surely they'll (the random) lack the elegance of a PD original, but there will be some real beauties out there. It is very exciting and who knows, maybe someone like Hermann Tilke will get some improved ideas by using it. :)
 
A Stig suit would be stupendous! :lol:

But as usual, if we can customize our suits, I'll try to be my own dude.


I know what you mean, but I'm sure that the Track Maker team worked on it to the point that Kaz is pleased with it, or we wouldn't see it.

and the fact no other game is anywhere near what GT5 is track wise, @Akira no reason to belittle the idea, and brush it off as it's nothing because 150 tracks regardless if reverse is implemented in that number it's still pretty astonishing.
 
I know I am a little late for TopGear vs. 5th Gear, but I have seen Sabine Schmitz on TG many times but never on 5th, therefor TG > 5th.

As for EA/MS/Sony monopolies, they will all correct themselves in the end... but the end may not come in my lifetime.
 

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