I think, all on the world it is sunday now. Here in Germany it is sunday morning 8 o'clock now.
And which time zone in the US does this mean? Does anybody know this?
Old!it's GT5 preview of Spaziogames(important Italian videogame-site)Somehow everyone missed this vid?
Shows some "new footage" -
I see some RX-7 on Monza, Amuse S2000 GT1 on Madrid, R34 on Nurburgring, HPA TT on Rome, old racing cars on Indy etc
[YOUTUBEHD]lkndBHCFcbU[/YOUTUBEHD]
Old!it's GT5 preview of Spaziogames(important Italian videogame-site)
Funny how we can find the slightest bit of new information about GT5 in the deepest parts of the internet on unkown websites, and yet we miss videos right infront of our faces on Youtube!
Somehow everyone missed this vid?
Shows some "new footage" -
I see some RX-7 on Monza, Amuse S2000 GT1 on Madrid, R34 on Nurburgring, HPA TT on Rome, old racing cars on Indy etc
[YOUTUBEHD]lkndBHCFcbU[/YOUTUBEHD]
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At 00:35, you can see how the car should have been spun out, but the back end seems to right itself as if it had rear wheels that could "turn" into the push. I've noticed this in many replays and am wondering if you guys think that it is just because of standard physics?
aww I got my hopes up for nothing...for a second, I thought that was supposed to be in game sound...
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At 00:35, you can see how the car should have been spun out, but the back end seems to right itself as if it had rear wheels that could "turn" into the push. I've noticed this in many replays and am wondering if you guys think that it is just because of standard physics?
I would have assumed that AI cars in ALL racing cars do not have the same physics as the players car. Is it really possible, for example, to have 16 cars with the same level of physics calculations going on in real time as the players car?
I thought that AI cars had a kind of "fudged" physics; a simplified version with a lot of fudged calculations thrown in.
Basically AI cars will never behave exactly like the players car.
I was wondering this myself, because it does make a reasonable shortcut in many racing games to do so. It seems that Toca games did this as well, even to the only car making sound being yours. Or at least in racing, yours and the cars next to you. But in replays, no car makes any sound but yours.I thought that AI cars had a kind of "fudged" physics; a simplified version with a lot of fudged calculations thrown in.
Basically AI cars will never behave exactly like the players car.
Of course AI cars have the same physics, I played Prologue yesterday and saw a Nissan GT-R spin out right next to me after driving on grass with one tire ..AI cars in Prologue do tons of mistakes, especially on pro physics ...e. g. after the long straight on Fuji about half of the cars brake to late
About the AI in the video, I'm 99,9 % sure that that was on standard physics.