GT5 Latest News & Discussion

  • Thread starter gamelle71
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Regarding what time on Monday... It says "Monday in the AM", and it comes from the US Playstation Blog. But yes, it is Sunday for vast majority of the world at this point.
 
Are we talking about times now??

in the Netherlands Sunday 8:30 and I need coffee:boggled:


but to come beack on GT5.
I know I'll be happy when it comes out. no matter what number of tracks or premium cars they put in......
 
A couple of Nissans

tmy135j27z1h24je3s7n8t2.jpg
 
Somehow everyone missed this vid?

Shows some "new footage" -
I see some RX-7 on Monza, Amuse S2000 GT1 on Madrid, R34 on Nurburgring, HPA TT on Rome, old racing cars on Indy etc

[YOUTUBEHD]lkndBHCFcbU[/YOUTUBEHD]
 
Somehow everyone missed this vid?

Shows some "new footage" -
I see some RX-7 on Monza, Amuse S2000 GT1 on Madrid, R34 on Nurburgring, HPA TT on Rome, old racing cars on Indy etc

[YOUTUBEHD]lkndBHCFcbU[/YOUTUBEHD]
Old!it's GT5 preview of Spaziogames(important Italian videogame-site)
 
Funny how we can find the slightest bit of new information about GT5 in the deepest parts of the internet on unkown websites, and yet we miss videos right infront of our faces on Youtube! :lol:
 
Spotted these new replay camera angles from a Spaziogames video - the Nurburgring GP track has so much depth! 👍

Plus the new wind swept dust effects
[YOUTUBEHD]_Av92T7MKKk[/YOUTUBEHD]
 
Somehow everyone missed this vid?

Shows some "new footage" -
I see some RX-7 on Monza, Amuse S2000 GT1 on Madrid, R34 on Nurburgring, HPA TT on Rome, old racing cars on Indy etc

[YOUTUBEHD]lkndBHCFcbU[/YOUTUBEHD]

👍

At 00:35, you can see how the car should have been spun out, but the back end seems to right itself as if it had rear wheels that could "turn" into the push. I've noticed this in many replays and am wondering if you guys think that it is just because of standard physics?
 
👍

At 00:35, you can see how the car should have been spun out, but the back end seems to right itself as if it had rear wheels that could "turn" into the push. I've noticed this in many replays and am wondering if you guys think that it is just because of standard physics?

Probably standard physics and the fancy diff on the Subaru WRX. If you're lucky, you can haul yourself out of contact like that providing you send power to the front wheels and you've got enough steering angle to point the fronts in the direction you're actually moving.
 
How long do you reckon until its gets a patch?
im gonna guess at a big one within 48 hours. they always happen when you dont want them to! you just want to play!
 
I would have assumed that AI cars in ALL racing cars do not have the same physics as the players car. Is it really possible, for example, to have 16 cars with the same level of physics calculations going on in real time as the players car?
I thought that AI cars had a kind of "fudged" physics; a simplified version with a lot of fudged calculations thrown in.:confused:
Basically AI cars will never behave exactly like the players car.
 
👍

At 00:35, you can see how the car should have been spun out, but the back end seems to right itself as if it had rear wheels that could "turn" into the push. I've noticed this in many replays and am wondering if you guys think that it is just because of standard physics?

You would expect the cars to swing back like that however you would expect at least alittle pedulumn effect not for it to straighten out straight away. I think however that since it is ai the computer would correct so quickly that this may not happen.
 
I would have assumed that AI cars in ALL racing cars do not have the same physics as the players car. Is it really possible, for example, to have 16 cars with the same level of physics calculations going on in real time as the players car?
I thought that AI cars had a kind of "fudged" physics; a simplified version with a lot of fudged calculations thrown in.:confused:
Basically AI cars will never behave exactly like the players car.

Of course AI cars have the same physics, I played Prologue yesterday and saw a Nissan GT-R spin out right next to me after driving on grass with one tire ..AI cars in Prologue do tons of mistakes, especially on pro physics ...e. g. after the long straight on Fuji about half of the cars brake to late :lol:

About the AI in the video, I'm 99,9 % sure that that was on standard physics.
 
I thought that AI cars had a kind of "fudged" physics; a simplified version with a lot of fudged calculations thrown in.:confused:
Basically AI cars will never behave exactly like the players car.
I was wondering this myself, because it does make a reasonable shortcut in many racing games to do so. It seems that Toca games did this as well, even to the only car making sound being yours. Or at least in racing, yours and the cars next to you. But in replays, no car makes any sound but yours.

I've watched replays in Prologue though, and in long shots down the second straight on High Speed Ring, fudged physics or not, the car behavior is very realistic. So however GT5 works, I'll be happy.
 
zod
Of course AI cars have the same physics, I played Prologue yesterday and saw a Nissan GT-R spin out right next to me after driving on grass with one tire ..AI cars in Prologue do tons of mistakes, especially on pro physics ...e. g. after the long straight on Fuji about half of the cars brake to late :lol:

About the AI in the video, I'm 99,9 % sure that that was on standard physics.

Still can't master that hairpin with FR Supercars (all aids off) :crazy:
 
One thing I found interesting was that in f12010 they don't simate ai times in qualifying because it's too complicated to simulate 24 cars going that fast, especially when it's sped up. Now GT4 had bspec that could go 4X as fast as normal I believe. So I wonder how GT5 will handle 16 cars with better physics, and how fast it can simulate Bspec races,if at all.
 
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