GT5 Latest News & Discussion

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My GT5 demo impressions - 3D version

Anyway - as far as 3D goes, good for some TV/Film, crappy for games. So not worth getting a 3D TV for it IMO.
Some of the Blue Ray footage look great, but it feels like a those pop up books, you can see and feel the depth between objects, but the objects still look flat, like cardboard cutouts. Kinda like parallax scrolling.
The Blu Ray footage of Motor Storm had a good feel of depth, but was pretty flickery.

GT5 in 3D looks quite blurry, and the 3D effect is non-existent to me compared to Motor storm and the other Blu Ray footage....
But it definitely runs at 60fps

Now onto GT5 game play/physics -

I can't get a good feel with the DS3, feels empty, it doesn't even vibrate, will have to wait till I try it with a DFGT wheel, but it's way different to Prologue, and different again to the Time Trial with a pad.

It feels more connected to the road than in Prologue, where you felt more like on skates. While it doesn't feel as twitchy as the Time Trial.
In the Time Trial, you had to use super smooth steering and throttle on the pad, but here it feels more smoothed out and easier to handle. I don't think it does 1:1 steering to wheel movement anymore like it was in the Time Trial. There is probbaly some speed sensitive steering limiting now.
The tyre model is different too, it's much more progressive, but can still snap if your not careful or over correct

I had 3 goes, all in Pro mode, Pro Physics, no traction control, everything off etc. TV was pretty loud so I could hear the sounds clearly.

1) Motul Autech GT-R on the Tokyo track, R1 tyres. Had a pretty big over steer moment on turn 1, but after that I managed to get around the track ok. It felt pretty planted with all the down force and grip. AI blew me away off course

2) Time Trial - Nascar on the Madrid track with R1. This thing is hard to control, It doesn't like to turn, and the smallest wiff of the throttle smokes up the rear tyres! Pretty loud transmission whine, so this is probably the E3 build
The low revs off idle of this is really loud and rumbley. It takes ages for the car to get moving (or stop) if you lose control and have to start up again from a dead stop

3) AMG SLS on Rome - with Traction control on 1, on S3 tyres. It's quite progressive on these tyres. You can drift it quite predictably with practise.

Graphics wise, in 3D it looks like Prologue I guess. When I switched to outside view and slide sideways the smoke looked excellent, really dense.
Pro physics is no fun on a pad, relatively speaking but easier to handle than in the Time Trial with a pad. I donb't think you'd be competitive with a pad in pro physics against a wheel user anymore.



I went back for another go on the Demo this morning.

I poked around the menus a bit more, and everything is locked apart from a cut down arcade mode. This demo is different from the others on the net.
There is no Indy Speedway in it - only Rome, Madrid, Tokyo, Nurburgring Nordschleife, and the Toscana rally track

There is the nice smoke, grass/dirt debris, but no skid marks. Also some damage, the rear bumper of the Ferrari 458 was hanging loose after a few "gentle" taps. I didn't try to ram the car to see if there was more than that though :)

All the races I did today were in Intermediate mode, with Pro physics. Ai is slower in this mode. I could be wrong, but Pro physics in Intermediate feels different to Pro physics in Pro mode... I wasn't getting the sudden snap power oversteer I had yesterday in pro mode.
Mostly S3 tyres today with or without traction control at 1 (out of 10)

It felt even more solid and connected to road than yesterday.
The first race I did was with whatever the demonstrator was using, Enzo, auto, traction control etc, on the Ring, and the Enzo is a handful even then. The rear end of this car is quite loose whenever you brake or coast into a turn, it wants to swap ends. And I spun in a blink of an eye when I rode the curbs with power on.

The grass is pretty slippery on the ring.

458 on Rome. Noticed the rear bumper hanging loose as I mentioned above.
Seemed pretty stable compared to the SLS and Enzo. I didn't have too many power oversteer moments. SLS on the same track = drift machine in comparison

SLS on the ring. Much easier to drive than the Enzo here. But once you get on the grass, you'll be sliding for a good while. Probably a tad too slippery.

Did 1 race in the Citroen Rally car on that Toscana gravel track, and it felt good! It's not as slippery like everyone says, it actually "felt" like gravel with a control pad. There was a definite gravel "texture" to it, but if you went onto the dirt sections on the side then it become more slippery. I pretty much feathered the throttle between 2nd and 3rd most of the time and it felt more or less like Richards Burns rally or something.
I guess if you try to drive like on a tarmac road, then it might be slippery...
When it gets dark it's really hard to see though :)

The Rally car sounded pretty good, as a turbo'ed inline 4 would sound, kinda boomy type note. The other street cars thin out a lot in cockpit view like in those Epsilon vids.
 
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Just watched the roll over video of the Fiat 500... and impressive!! 👍

What immediatly came into mind was if the physics in GT5 would finally allow this :
442_Toms_wheel_lifting_Cobalt.jpg


In GT4 on that subaru 360 (correct me if im wrong please) you were able to replicate that but only with extreme ride height and extreme soft/hard setup.

LFS and iracing and other sims recreate that physic really well.

Discussion?

Chris



look at 0:56-1:02, pliss this is GRAN TURISMO 5
 

Nice! 👍

I pre-ordered there, but I'm not from the UK. :indiff:

From ShopTo:

Specification

Drivers shorter than 5'0” or taller than 6'5” and/or weighing more than 18 stone may have some difficulty being accommodated. Participants must be 17 or over and must have a full UK driving licence. Your experience will last approximately 8 hours – please ensure you arrive at your chosen driving venue with plenty of time to spare before your experience. All friends and family are welcome, and passenger rides are available on the day at additional cost. Customers are required to wear trainers or soft soled shoes on the day. All dates subject to availability.


:)
 
@ Cool J Yes the ENZO Is a BEAST. Went to gamestop today and played for 2 hours straight my wife was so pissed but it was worth it. I asked the guy could I please bring their PS3 home for one night and that I would bring it back in the morning you guys Probably already Know what his answer was. All I can say GT5 Is going to be amazing point blank. Doesn't matter what view you use the driving is excellent.
 
I just noticed something that I hadn't noticed all the other times this scan has been shown, which actually gives a (small) glimmer of hope for an improved Aston lineup: notice how all the list is alphabetical, until we hit Audi? Their lineup is all sorts of strange, with no discernable order. Shouldn't the R8 road car be listed somewhere ("R8 4.2 R-tronic '07" coming before the LMS, alphabetically)?

It might be a mock-up, not the final edition, and even then, the final edition is unlikely to list every car, right? It'd ruin some of the rarer prize car surprises...

Hmmm.

It looks like the cars are arranged by drivetrain first, alphabetically second. As for the R8 road car, if it is listed as "R8 4.2 R-tronic '07" it should be after the R10. If it is listed as "R8 Road car 4.2 R-tronic '07" then it would be on the next page.
 

I said old cars, we were 2 post away from the Fiat 500 post, was on topic about GT5, and people replied appearing to fully understand my point.

Anyway, I still would like the need to double clutch those older non-synch gearbox cars to be in the game in some pro/simulation mode.

As well as manual/automatic only cars, to be so. And gear change times to be different in every car as they are in real life. And that when you shift using a paddle in a dual clutch Ferrari, the gear changes become fast in GT5 and not stuppidly slow as in Prologue.

Generally, I wish that older or modern gearboxes, sequential or not, synched or not, to be depicted as accuratelly as possible. The need to double clutch is a part of that. And the possibility to power shift as well, as some require/allow you to do those in real life.

I'm sure that now that this has been clarified (and restated so that peolpe don't have to read previous pages), you agree with me.
 
It looks like the cars are arranged by drivetrain first, alphabetically second. As for the R8 road car, if it is listed as "R8 4.2 R-tronic '07" it should be after the R10. If it is listed as "R8 Road car 4.2 R-tronic '07" then it would be on the next page.

IIRC all selection screens so far haven't mentioned "Road Car" specifically. Hmmm.

Also, if it's listed drivetrain first... they must use their own order, not alphabetical, since Audi seemingly goes FR, FF, MR... no matter if they're labeled 4WD or AWD in-game, the road-going R8's (and pretty much the rest of the four-ring road lineup) should be listed on the page we're viewing. Which makes me think this has to be some kind of unfinal mock-up :).
 
I just noticed something that I hadn't noticed all the other times this scan has been shown, which actually gives a (small) glimmer of hope for an improved Aston lineup: notice how all the list is alphabetical, until we hit Audi? Their lineup is all sorts of strange, with no discernable order. Shouldn't the R8 road car be listed somewhere ("R8 4.2 R-tronic '07" coming before the LMS, alphabetically)?

It might be a mock-up, not the final edition, and even then, the final edition is unlikely to list every car, right? It'd ruin some of the rarer prize car surprises...

Hmmm.

Famine already confirmed the DBR9 07' 08' Lemans GT1 car. So it must not be the final version.
 
Pretty disappointed that there seems to be no S1 in the Audi line up.

The push to recreate classic racing series with the inclusion of the 60s Jaguar, Ford and Ferrari Le Mans car is fantastic, would have been nice to make more of a virtue of the classic Group B from the mid 80s and feature the big four of Peugeot, Audi, Lancia and Ford. Hell, maybe even the Metro 6R4 and and the Lancia 037 if you were going to town on it.
 
IIRC all selection screens so far haven't mentioned "Road Car" specifically. Hmmm.

Also, if it's listed drivetrain first... they must use their own order, not alphabetical, since Audi seemingly goes FR, FF, MR... no matter if they're labeled 4WD or AWD in-game, the road-going R8's (and pretty much the rest of the four-ring road lineup) should be listed on the page we're viewing. Which makes me think this has to be some kind of unfinal mock-up :).

It is FR>FF>MR>4WD but it also seems that withing that order you get the RACE CARS first then the road cars. I see no other explanation. Of course it could be just an early mock up and not all cars are there.
 
Has this already been posted? Not as far as I remember.
Not really news, though.

[youtubehd]guFHME5hMCY[/youtubehd]

One small thing I noticed compared to past games is that turbo lag (turbo pressure build-up) seems more realisic, working in a logarithmic way.
 
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Something I noticed.. After the straight watch the speeds through the corners, Forza is a lot faster..

Not only that look at how the GT5 car dances on the straight vs the FM3 which looks perfectly fine.

Forza's hills and bumps look very flat compared to GT5.

Yes sir cant agree more with you. When you guys play GT5 and go on the Nur that will be everyones problem, trying to keep the cars and your vision straight because its so damn bumpy.
 
Has this already been posted? Not as far as I remember.
Not really news, though.

[youtubehd]guFHME5hMCY[/youtubehd]

One small thing I noticed compared to past games is that turbo lag (turbo pressure build-up) seems more realisic, working in a logarithmic way.


beep beep beep buh beep lol. :lol:
 
Something bothers me a little, in a new IGN article relating to GT5, they say November 4[in NA], even though we've all seen the trailer and other places say November 2[in NA]. Does that possibly mean a delay by a few days? [Really, I hope not, because I'm too anxious for the game. Although, if it's for polishing reasons, then maybe I can understand.]

http://ps3.ign.com/articles/112/1126663p1.html
 
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