- 9,989
- Denmark
here is a list of cars i found on a dutch site:
What is that list showing? Spotted cars?
here is a list of cars i found on a dutch site:
Maybe NeoGafHaha
There will never be news on any other site before GTP get it![]()
Isn't this car list taken from the master car list?
He joined the darkside. Gooooood.SolidSnakeX posts here now![]()
http://www.prfire.co.uk/press-release/free-supercar-track-day-with-gt5-at-shopto.net-29717.html"ShopTo.Net team up with Sony to give one lucky buyer of Gran Turismo a free track day to drive ten of the worlds greatest cars."
My GT5 demo impressions - 3D version
Anyway - as far as 3D goes, good for some TV/Film, crappy for games. So not worth getting a 3D TV for it IMO.
Some of the Blue Ray footage look great, but it feels like a those pop up books, you can see and feel the depth between objects, but the objects still look flat, like cardboard cutouts. Kinda like parallax scrolling.
The Blu Ray footage of Motor Storm had a good feel of depth, but was pretty flickery.
GT5 in 3D looks quite blurry, and the 3D effect is non-existent to me compared to Motor storm and the other Blu Ray footage....
But it definitely runs at 60fps
Now onto GT5 game play/physics -
I can't get a good feel with the DS3, feels empty, it doesn't even vibrate, will have to wait till I try it with a DFGT wheel, but it's way different to Prologue, and different again to the Time Trial with a pad.
It feels more connected to the road than in Prologue, where you felt more like on skates. While it doesn't feel as twitchy as the Time Trial.
In the Time Trial, you had to use super smooth steering and throttle on the pad, but here it feels more smoothed out and easier to handle. I don't think it does 1:1 steering to wheel movement anymore like it was in the Time Trial. There is probbaly some speed sensitive steering limiting now.
The tyre model is different too, it's much more progressive, but can still snap if your not careful or over correct
I had 3 goes, all in Pro mode, Pro Physics, no traction control, everything off etc. TV was pretty loud so I could hear the sounds clearly.
1) Motul Autech GT-R on the Tokyo track, R1 tyres. Had a pretty big over steer moment on turn 1, but after that I managed to get around the track ok. It felt pretty planted with all the down force and grip. AI blew me away off course
2) Time Trial - Nascar on the Madrid track with R1. This thing is hard to control, It doesn't like to turn, and the smallest wiff of the throttle smokes up the rear tyres! Pretty loud transmission whine, so this is probably the E3 build
The low revs off idle of this is really loud and rumbley. It takes ages for the car to get moving (or stop) if you lose control and have to start up again from a dead stop
3) AMG SLS on Rome - with Traction control on 1, on S3 tyres. It's quite progressive on these tyres. You can drift it quite predictably with practise.
Graphics wise, in 3D it looks like Prologue I guess. When I switched to outside view and slide sideways the smoke looked excellent, really dense.
Pro physics is no fun on a pad, relatively speaking but easier to handle than in the Time Trial with a pad. I donb't think you'd be competitive with a pad in pro physics against a wheel user anymore.
Just watched the roll over video of the Fiat 500... and impressive!! 👍
What immediatly came into mind was if the physics in GT5 would finally allow this :![]()
In GT4 on that subaru 360 (correct me if im wrong please) you were able to replicate that but only with extreme ride height and extreme soft/hard setup.
LFS and iracing and other sims recreate that physic really well.
Discussion?
Chris
I just noticed something that I hadn't noticed all the other times this scan has been shown, which actually gives a (small) glimmer of hope for an improved Aston lineup: notice how all the list is alphabetical, until we hit Audi? Their lineup is all sorts of strange, with no discernable order. Shouldn't the R8 road car be listed somewhere ("R8 4.2 R-tronic '07" coming before the LMS, alphabetically)?
It might be a mock-up, not the final edition, and even then, the final edition is unlikely to list every car, right? It'd ruin some of the rarer prize car surprises...
Hmmm.
(...)
It looks like the cars are arranged by drivetrain first, alphabetically second. As for the R8 road car, if it is listed as "R8 4.2 R-tronic '07" it should be after the R10. If it is listed as "R8 Road car 4.2 R-tronic '07" then it would be on the next page.
I just noticed something that I hadn't noticed all the other times this scan has been shown, which actually gives a (small) glimmer of hope for an improved Aston lineup: notice how all the list is alphabetical, until we hit Audi? Their lineup is all sorts of strange, with no discernable order. Shouldn't the R8 road car be listed somewhere ("R8 4.2 R-tronic '07" coming before the LMS, alphabetically)?
It might be a mock-up, not the final edition, and even then, the final edition is unlikely to list every car, right? It'd ruin some of the rarer prize car surprises...
Hmmm.
IIRC all selection screens so far haven't mentioned "Road Car" specifically. Hmmm.
Also, if it's listed drivetrain first... they must use their own order, not alphabetical, since Audi seemingly goes FR, FF, MR... no matter if they're labeled 4WD or AWD in-game, the road-going R8's (and pretty much the rest of the four-ring road lineup) should be listed on the page we're viewing. Which makes me think this has to be some kind of unfinal mock-up.
Something I noticed.. After the straight watch the speeds through the corners, Forza is a lot faster..
[YOUTUBEHD]Wo4mJCJ0Q3k[/YOUTUBEHD]
Something I noticed.. After the straight watch the speeds through the corners, Forza is a lot faster..
Forza's hills and bumps look very flat compared to GT5.
Has this already been posted? Not as far as I remember.
Not really news, though.
[youtubehd]guFHME5hMCY[/youtubehd]
One small thing I noticed compared to past games is that turbo lag (turbo pressure build-up) seems more realisic, working in a logarithmic way.