GT5 Latest News & Discussion

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I have a massive urge to drive a 2004 Audi A4 1.8T Premium Package in GT5... just about to pull the trigger on buying one for real. :drool:

The dash shot is a fair bit more appealing than the one from my '97 Wrangler. :D
 


look at 0:56-1:02, pliss this is GRAN TURISMO 5


I see what you mean there... but lifting the rear inner wheel on a real wheel driven cars mean either extreme badly setup car or just a physics problem...

It depends on what you mean. The 360 specifically? If not, in GT4, I have made just about every car I raced bounce from the track about that much (deleted images) when I got into trouble or got very aggressive in turns.

really? If you still got your copy of GT4, would you be so kind and show us, cause i remember that i was giving GT4 an extreme setup test and not one car used to bend like the subaru 360 did...

Chris
 
Will we find any of these in GT5?

Norisring-1980-06-22-051-heyer-ab.jpg


Spa-1980-06-01-051-heyer-3rd.jpg


Spa-1980-06-01-pk4-heyer.jpg


LHA105_MontecarloTurboGruppe51978_1981E_1024.jpg


and...

silhouettesitaliennesla.jpg


lancia20stratos20turbo2.jpg
 
We got the Stratos Rally car, that one is the Stratos Turbo that raced even in Le Mans 24h. We are not going to see it in GT5. Neither the Beta, because Kaz is really not that good at choosing cars. He's happy enough to fill our virtual garage with Nissans. Premium Nissans.
 
We got the Stratos Rally car, that one is the Stratos Turbo that raced even in Le Mans 24h. We are not going to see it in GT5. Neither the Beta, because Kaz is really not that good at choosing cars. He's happy enough to fill our virtual garage with Nissans. Premium Nissans.

Really?

2e55ttu.jpg
 
Did anyone ever have a good theory for the missing #3? I'm guessing that is something related to Super GT, but I wonder why they would hide it. Come to think of it, we haven't heard much about Super GT at all.

1) "Gran Turismo Karting Experience" (Level 0)
2) "Mercedes-Benz AMG driving School" (Level 0)
3) ? (Level 0)
4) "Top Gear Stig Challenge" (Level 0)
5) "Jeff Gordon NASCAR School" (Level 2)
6) "Sebastien Loeb Rally Chalenge" (Level 4)
7) "Gran Turismo Rally" (Level 15)

Looking at the way they are set out it's going to be a Level 0 (Are these unlocked via Experience Points?) so it;s unlikely it'll be race spec or difficult.

From the others it could be based on an event or a car model/manufacturer.

It could also be possible that it involves something that (a)hasn't been announced yet or that it's currently (b)being negotiated. Could it possibly be something that was added after launch, would they not just number it 1-6 at launch and slot the new item in when it was released?

(a) Could there still be something unannounced? What events/car shows could they announce this at before launch?
(b) Would they really use a screen which includes the missing number 3 if there was a chance that it may not be included due to the negotiations failing? I don't see it myself?
 
It's getting closer and closer. Never in the history of videogames have I anticipated the release of anything like this, and I get the same vibe from all the GTP members as well.

Now I hate to come up with an idea so close to the games release, because knowing PD and KY they would put the release back again if they saw a chance to include something else.
But I thought this would be quite a cool addition: We all know that the TopGear test track is gonna be in it, so why not have a leaderboard of all the 'Stars in reasonably priced cars' that have featured in the tv show, then test your own lap times in the Suzuki Lianna and Chevy Lacetti against them all, and having them posted online?
Forgive me if this has actually been confirmed as being in the game.

It would also be great if Top Gear could devote a small segment of it's time to GT5 in each show and having a mention of who is in the top 10 of the leaderboard. We all know Jeremy Clarkson is a fan of the game. I think I will Email them and suggest it.
 
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I just noticed something that I hadn't noticed all the other times this scan has been shown, which actually gives a (small) glimmer of hope for an improved Aston lineup: notice how all the list is alphabetical, until we hit Audi? Their lineup is all sorts of strange, with no discernable order. Shouldn't the R8 road car be listed somewhere ("R8 4.2 R-tronic '07" coming before the LMS, alphabetically)?

It might be a mock-up, not the final edition, and even then, the final edition is unlikely to list every car, right? It'd ruin some of the rarer prize car surprises...

Hmmm.

Well it seems to be alphabetical regarding brands but each model is categorized by drivetrain starting with FF ( when available ) and it appears that then the racing cars are the first to be listed ( before the road cars ) if this page has any logic we can analyze that is.
If it indeed is done that way ( and this page is the final one ) the absence of the DBR-9 for example ( if at all included that is ) is odd.
Maybe it will be seen in a final edition ( left out on purpose in this one ) or some cars are, like you said, not going to be listed for whatever reason.

So perhaps alphabetical first ( brands ), then drivetrain ( list order depending on whether a car is a road or race version and when the same category again alphabetical )?
 
Little preview ( or hands-on is more appropriate ) from IGN.

Gran Turismo 5: One Last Lap Before Launch
A final hands-on in New York with the GT branded wheel and 3D effects.
US, October 7, 2010
by Michael Thomsen

Gran Turismo 5 was announced in 2006, a few months before the PlayStation 3 was even released. It was before I worked in the videogame business. I've moved three times since then, fallen in love twice, had five different jobs, grown my hair halfway down my back, and then shaved it all off again. I've been to seven weddings, including my brother's, witnessed two funerals, and got to explain my Metroid Prime opus theory to Shigeru Miyamoto in a top floor suite in a Manhattan skyscraper. And that's the short version.

After all that time Gran Turismo 5 is almost here. If it hasn't already been certified and sent off to the disc-pressing factories, it will be imminently. As the November 4 launch date nears Sony came to New York with a demo build to show off GT5. For old time's sake. The demo was lovingly setup in a sturdy bucket seat with Logitech's officially licensed Gran Turismo wheel and 3D mode enabled. The demo was limited to two modes: Arcade, and Time Trial. There were two other options available in the menu—Drift Battle and 2 Player Battle—but both were crossed out with a forbidding red line. There was nothing in the demo that hasn't been shown before, but it provided one last look at the product of Kazunori Yamauchi's half-decade of love, labor, and car parts.

The most exciting thing I experienced was driving in Toscana, a dusty rally track set against the orange sky of a setting sun. I was racing with the traction control turned on but the feeling of sliding on the loose sand with the rumbling wheel pulling one way and then the other was fantastic. Completing a lap on this track in my Ford Focus RS WRC 07 '08 was a genuinely physical experience. My shoulders were tense the whole time and my forearm muscles were constantly trying to counterbalance the unbridled steering wheel. As I made it into the second lap, the sun dipped below the horizon, turning the sky dark blue and adding a small touch of eeriness to the race. The atmosphere was dramatic, a driver cutting through the desert in the middle of the night, relying on his headlights to keep him from catastrophe.

For the next race I took a tiny Fiat 500 1.2 8V Lounge SS 08 onto a city track, Tokyo R246. The aesthetic contrast with Toscana was immediate; the shifting desert sky traded for a changeless blue Tokyo afternoon, and long shadows crossing the asphalt. The feedback from the wheel provides a great sense of speed, pulling more as the speedometer climbs higher, while rumbling at different intensities when I drifted onto a patch of grass or one of the red and white safety runners. The car accelerated slowly and lost even more acceleration ability in higher gears, which felt about right for a small two-dour coupe shaped like a lunchbox from the future.

The last track I tried was the Super Speedway in Indiana, home of the Indy 500. I took a Zonda R '09 onto the track and got to let the engine roar into 6th gear with the accelerator floored for a few exciting seconds on the long straightaways. On a couple turns I'd let my speedy thrillseeker override caution and consequently went slamming into the barrier walls. This experience was disappointingly muted. After playing Need for Speed: Shift last year, I'd grown attached to the violent sense of disorientation and full body shake in that game's collisions. Going 110 miles per hour and slamming into a cement barrier only produced a small rumble and no real visual disruption. Yamauchi has reluctantly included a damage system in Gran Turismo 5, but it doesn't feel damaging. It's mechanical and detached, the product of a man more interested in the small differences of peak performance than the visceral consequence of failure.

It's easy to forget that games are built for our benefit, to give us experiences we couldn't have had on our own. The hype cycle of announcements, first trailers, and first hands-on sometimes give me the opposite impression: that we exist first as servants of the videogame industry, and as self-sacrificing buyers who funnel money into the ever-increasing pyre of visual splendor that remains so cherished in the game world.

A lot has changed since Gran Turismo 4 came out. I'm far removed from where I was the last time I sat down to tinker in Yamauchi's garage, pushing myself forward by half-second increments, fueled by millimetric tweaks. Playing Gran Turismo 5 one last time before it jumps the nest, everything felt remarkably familiar. The game has an exceptional physics simulation, bright and photorealistic visuals, a genuine cockpit view, and, at long last, car damage. Yet, it still feels the same. Or rather, the part of me that this kind of simulation appeals to feels the same. I haven't given it much attention over the last several years. GT5 reminded me it's still there. You could call that a lot of things, but one of them would have to be a gift.
 
I wonder when the first TV advertisements will appear, can't wait to see them.

Are there any major game shows left before the launch date? I wonder how/when the full car list will be shared and also any other surprises.
 
Next Wednesday GT5 will be revealed to the press at the Sony Benelux head quarters in Badhoevedorp, the Netherlands.

The people from the press will be able to play the game at this launch event and get live tips from Dutch race driver Jeroen Bleekemolen.

Source (in Dutch)
 
Next Wednesday GT5 will be revealed to the press at the Sony Benelux head quarters in Badhoevedorp, the Netherlands.

The people from the press will be able to play the game at this launch event and get live tips from Dutch race driver Jeroen Bleekemolen.

Source (in Dutch)

That sounds awesome, very jealous of all the lucky gits going to that who get to blitz the game early.
 
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