GT5 Latest News & Discussion

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WRONG, racing sims are becoming more popular.
WRONG, pre order sales are very high right now and with the special version selling out at some retailers.

you obviously don't have a clue what you're talking about

Actually, I think he's right on the mark. And I'll tell you why. There's a curious sentiment floating in this section of GTPlanet, that everybody out there with a PS3, and many who haven't yet purchased a PS3, have just been waiting for GT5 and the PS3 gaming world is going to change upon it's arrival. The truth is, the gaming world as a whole probably doesn't care about GT nearly as much as hard core fans of the series would like to believe it does.

So here are some facts that may bring a bit of sobriety to the table.

If we're talking about worldwide hardware sales of the current generation of game consoles, the situation looks like this (figures taken from VGChartz):

1) Wii ~77,000,000
2) Xbox360 ~ 44,000,000
3) PS3 ~ 39,000,000

By comparison, over it's lifetime, Sony has sold > 140,000,000 PS2s--close to the total number of Wii, Xbox360 and PS3 systems combined. That's pretty staggering.

Yes, I've heard the arguments, I've seen the numbers and if we include all versions of Gran Turismo, it's been a perennial best seller from the beginning of the franchise. But let's not forget how many PS2s were sold and that skews the numbers if people are using past sales as a basis for how many copies of GT5 will sell. So how do individual GT game sales numbers compare to the top games of today? (On current generation hardware)

Sports (Wii) 65,000,000 (all time best seller (although it should be noted it's often pre-bundled with the Wii)
Play (Wii) 28,000,000
Mario Kart (Wii) 23,000,000
Fit (Wii) 22,000,000
Resort (Wii) 18,000,000
Super Mario Brothers (Wii) 15,000,000
-----
GT3 (PS2) 14,800,000 (highest selling version in the franchise, according to wikipedia)

It's no wonder that the top selling games of the current generation consoles are all for the Wii because it has much greater market penetration. Just as the PS2 had a much higher market penetration compared to it's competition of the day. But if we move onto the Xbox 360, the best selling game is actually COD: Modern Warefare at 11,600,000. Followed by Halo 3 at 11,200,000. Forza 3 is down there, at around 3,000,000. The Xbox360 version of NFS: Shift sold just over 1,000,000. Do you see a trend here? And you want to tell me that racing sims are becoming MORE popular? On what basis do you make this assertion? I wish it were true because racing sims are the only games I buy. And competition makes the world a better place.

The best selling game for the PS3 is not GT5:Prologue. Not even close. It's actually Modern Warefare at 8,600,000. Followed by Final Fantasy VIII at 7,800,000. And then Grand Theft Auto IV at 6,800,000. The fact is, the best selling car related game of all time, on any console (if we don't include Mario Kart) is not even Grand Turismo, 1, 2 3 or 4 (although GT3 is up there). It's actually Grand Theft Auto: San Andreas for the PS2 at 18,000,000 units.

I don't doubt that GT5 is going to be a big seller. But I really doubt it will be the game changer so many hard core fans on GTPlanet assume it will be. Perhaps in execution, but not in sales. The fact that it's a PS3 exclusive and the PS3 has lowest market share alone should make this clear. One just has to look at the Gamestop or Amazon pre-order sales figures. According to Gamestop, it's not even in the top 5. Should it be any wonder there are so many Gamestops sitting on the fence about a midnight release?

Look at the numbers. Do the math. I think it's pretty clear that family style fun games are the sales leaders today. Followed by FPS style games. I'm sad to say, that the PS2 was THE era of Gran Turismo. The franchise certainly isn't dying. It's not going away. And I don't mean to suggest that it's going to be a sales flop. Far from it. But for the PS3, GT5 (and possibly GT6) are likely to be just another two, popular, big selling titles, lost among many, many others. And it's no longer going to be the single stand out that everybody points to, the savior of the platform and the console seller it was on the PS2. It seems Sony (and Gamestop) are expecting the same. And it shows.
 
I knew this would happen. So many PS3 games have awful looking shadows, like they were cut with a buzz saw, very jittery.

Well look at the shadows on the dash in this vid.
http://www.gametrailers.com/video/nycc-10-gran-turismo/706014

Apparently this is due to the PS3s weak GPU. Even MGS4 has these, but not as bad as this.
When will you guys understand that smooth things up is one of the last steps in game development?...
Do you really believe they will keep it that way?
 
When will you guys understand that smooth things up is one of the last steps in game development?...
Do you really believe they will keep it that way?

They can tweak it a bit but there's no way to get around those shadows this gen. Any game that uses heavy self shadowing has shadows like that. It's just a negative of the current generation of hardwar.
 
And a fine one it is too :dunce: Maybe you could even make a few non numbers-spam posts soon :P

^^ :P

I was actually replying to the post that was 2 posts above me. Just had a little brouser lag and didn't get it posted soon enough. :lol:
 
They can tweak it a bit but there's no way to get around those shadows this gen. Any game that uses heavy self shadowing has shadows like that. It's just a negative of the current generation of hardwar.
Of course they will tweak it a little bit, at least reach prologue's level.
 
This delay talk is troubling. Based on my calculations, the game would have had to go gold by 10/5 in order to be in the game media's hands by 10/26 (supposedly when the embargo is lifted). Could PD have ran into some bugs that took longer to fix than expected? I'm keeping my fingers crossed.
 
They can tweak it a bit but there's no way to get around those shadows this gen. Any game that uses heavy self shadowing has shadows like that. It's just a negative of the current generation of hardwar.

False, that is a reality for the PS3. 360 games do not have shadows that look like that, due to the differences in the GPU that it uses, which is known to be stronger.

Im not getting into that though. My question is why so only a select few PS3 games have smooth as butter shadows, and then their TOP franchise has these atrocious looking shadows. There was no way humanly possible to get them smoother?
 
Once this release delay SNAFU blows over, and the 2nd is confirmed once and for all, someone should really start a 'Thank you Polyphony' thread. It would be nice to show a vote of confidence and thanks after all this (censored) time, that we are almost there, and that it feels good to be a car lover with GT5 around.

The downside is, we did that on the F1 2010 forum before the game released and it was very inspiring, all the heartfelt thanks and gratitude ..then the game came out and its been knee deep in bitter complaints over there ever since :)
 
False, that is a reality for the PS3
Listen...have you seen the shadows for the rest of the cars? They're ok. Only some cars like the Jag XJ13 and the ISUZU 4200R Concept have these very low quality shadows at the moment.
 
weak GPU?How about uncharted 2?

It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.

http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060

Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.

But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.

http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."
 
It also seems to depend on the the course lighting. Here's the Jaguar on the Nurburgring and the shadowing on the cockpit looks rather night

Cool.

So there's no reason to complain cygnus_zero, it's just a matter of adjustments.

It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.

http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060

Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.

But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.

http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."
1765-96-20090311100848.jpeg
Please don't turn this thread into another 360 vs PS3 capabilities debate
 
Very true, the 360 does have a lot more power in the GPU. The PS3 often looks better (on 1st party titles) because of the cell processor.

By the way, we don't know what the shadows will look like in the final game, but I wouldn't be surprised if PD decided to focus the PS3's power somewhere else.

Edit: Sorry Hardvibes. :lol:
 
It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.

http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060

Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.

But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.

http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."

lol.. that's why the best looking games on consoles like Killzone 2, Uncharted 2, God of War 3 are on the 360

Oh wait :sly::sly:
 
:lol: McLaren on the dirt track. That would be some handful. But funny how that video has emerged or.. been released or whatever you wanna say because just 2 or 3 nights ago I had a dream about me playing GT5 and I had a Nissan GT-R Spec V (R35) on a dirt track. ;)
 
It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.

http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060

Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.

But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.

http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."

Not this crap again. Both systems are great, and are capable of a lot. However, when you compare the best looking PS3 games to the best looking 360 games, PS3 wins, period. Multiplats are a terrible example because 90% of multiplats are terribly ported to the PS3 because the Cell is harder to program for.
 
I do not know if IGN has regional websites, I just check it and now it says GT5 is going to release in nov 4, before was nov 2

The site linked is the Australian region of IGN (se the "au" in the link) and the official Australian release date is the 4th.
 
People still grasping at straws, "shadows look terrible" "sounds are way off" come on now. How many times must these same two points be brought up over and over again? Lets wait and see how the finished game looks before jumping to conclusions. I for one don't pay much attention to shadows while I'm driving. I pay attention to what the driver ahead (if any) is doing so i can set him up for a pass.
 
People still grasping at straws, "shadows look terrible" "sounds are way off" come on now. How many times must these same two points be brought up over and over again? Lets wait and see how the finished game looks before jumping to conclusions. I for one don't pay much attention to shadows while I'm driving. I pay attention to what the driver ahead (if any) is doing so i can set him up for a pass.

seriously, PD has clearly put their heart, soul, and have gone above and beyond our expectations and yet people still can't let go of 2 minor bits of the game. Granted the sound department is important but shadows?!?!?! seriously?! is that what you're going to be focusing on when you play this game..forget all the beautiful visuals of cars and tracks; forget the real time weather day and night transitions; forget the many pain staking cars they model for us, each of which requires 4-6 months. I really could go on but forget all that and let's nit pick on shadows?!?! To be honest don't buy the game if you're going to nit pick about something that trivial and minor, those of you who are don't deserve this master piece....un-!@#%ing-believable

I believe the sounds will get better, will it be the best of all racing games? maybe not but Kaz said they did improve on it, so why not have some faith? judging from Kaz's record..he thoroughly deserves it
 
The problem some people have with the constant "Kaz has said sound will improve" defense is that he's always said that. For years. And the sound has always been weak. A few cars seem to improve, while others just sound awful (the Vette C5R being a great example).

Put yourself in his shoes though; if you were asked "are these sounds really the final deal?", in a critical tone, would you really say "yep"? I'm honest enough with myself to know that even if they were, I would say they're going to be improved.

Sound is a pretty integral part of a racing game, so I do hope a lot of quality work was invested in it, but I really don't expect GT5 to make some leaps-and-bounds improvements over past installments, sadly.
 
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