- 1,252
- Gottcha
To me that tuned McLaren sounds A LOT like the Pagani Zonda R that we heard in some of the Gamescom videos.
The problem some people have with the constant "Kaz has said sound will improve" defense is that he's always said that. For years. And the sound has always been weak. A few cars seem to improve, while others just sound awful (the Vette C5R being a great example).
Put yourself in his shoes though; if you were asked "are these sounds really the final deal?", in a critical tone, would you really say "yep"? I'm honest enough with myself to know that even if they were, I would say they're going to be improved.
Sound is a pretty integral part of a racing game, so I do hope a lot of quality work was invested in it, but I really don't expect GT5 to make some leaps-and-bounds improvements over past installments, sadly.
It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.
http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060
Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.
But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.
http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."
You posted that link 20 minutes ago, what's the point of doing it again?
I think they call that spamming around these parts.
People where ranting about shadows and crap :/
no one talked about finally seeing the top gear track lap for the first time
also, is it confirmed you can adjust car settings while driving?
http://www.gametrailers.com/video/gc-10-gran-turismo/703447
i randomly saw that (at 0:45) and went wtf? i guess this has already been debated since its an old video?
People where ranting about shadows and crap :/
no one talked about finally seeing the top gear track lap for the first time
also, is it confirmed you can adjust car settings while driving?
http://www.gametrailers.com/video/gc-10-gran-turismo/703447
i randomly saw that (at 0:45) and went wtf? i guess this has already been debated since its an old video?
It actually is relatively weak compared to the 360s GPU. It only has 256mb of dedicated RAM. The 360 has twice as much to work with, 512.
http://boardsus.playstation.com/t5/PlayStation-3-General/Is-PS3-GPU-really-weak/m-p/45672060
Uncharted 2 was built differently than most games, it relies more on the CPU, but as you can see from that GT5 vid, its not built the same way. Its using the GPU to render those shadows, and you can see the result. 360 games do not look like that. There are no higher end 360 games that have shadows that look like that. The 360 GPU is strong in almost every way.
But this is Sony's biggest game, why does it look like this? After 4 years, I dont get it.
http://forum.pcvsconsole.com/viewthread.php?tid=19237
"Xbox 360 has the advantage in most cases."
Does anyone know if we can use the Pre-order bonus cars in GT mode? or is exclusively to arcade/Online?
One GPU, an insane CPU which technically doubles it i guess since graphics programing is done on the cpu aswell...But, doesn't PS3 have two GPUs to the 360s one?
OK, how can you guys not understand how a piece of equipment like a PS3 works.
A PS3 only has so many capabilities. So, factor in these things that are ALL computing at once when you are driving:
-Super hi-res cars
-Top of the line physics model
-Picturesque race tracks
-Dynamic weather including rain, wind, temperature, humidity, etc... (varying by track)
-Car noises
-Dust
-Damage model (both mechanical and visual)
-15 other cars on the track besides your own
-HUD
-Music
-Shadow rendering
-Maintain 60 frames per second
Something has to give in this situation. Let's face it, everything is going to be top-notch for the most part. Some cars may not sound perfect, but even bad car sounds still factor into the computing equation. So, to maintain all those functions at once and still maintain the 60 FPS, shadows may be a little jagged.
Big deal. If they took away any other details you'd complain more than jagged shadows.
Right, because many racing game struggle to do all of the above.
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One GPU, an insane CPU which technically doubles it i guess since graphics programing is done on the cpu aswell...
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and i guess i've been out of the loop for a while XD
aw well, at least i pleased some one XP
Right, because many racing game struggle to do all of the above.
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Right, because many racing game struggle to do all of the above.
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Ah. I thought I read somewhere that the PS3 was going to have dual graphics cards. Maybe they had to get rid of one because of the...umm...overheating problem. Although, that was with the Cell Processor. Because of it's powered the PS3 uses two types of cooling: the massive processor fan and liquid cooling...and it still runs hot.
Please name me a few?