GT5 Latest News & Discussion

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If going by what Kazunori Yamauchi says he would like to see happen isn't trustworthy then what source is?

He makes the decisions and he is the one that knows best about what is going on in the development cycle. He isn't promiosing anything, but is saying that if they can get it to work properly then they can have it as DLC add-on. Why could it not be a downloadable add-on? It isn't as if we haven't had other 1.5+ gigabyte downloads before. He never said it would be a small patch.

Look, he isn't promising anything because it is not going to happen. Damage. In GT5. It simply isnt. At least he's learned not to promise everyone rocket ponies and happy endings with each successive game.

It's fine to say he "would like to see it happen"; so would I for that matter. Yet judging from history, and lots of it, it's not going to be the case. You dont just wave a wand with downloadable content and hey presto! there's a sophisticated, comprehensive damage model in a game that wasnt released with any hint of it in the driving model.

I'll borrow Clarkson's expression about ripping off my own leg and beating myself over the head with it if they ever release damage as an "update".
 
there isnt going to be any damage. are you guys kidding?

That's not on the scale of something that can just be "patched in". it's integral to the game engine.

I'm not saying there will be a damage patch but you have no idea what is included in the game engine.
IMO There must be a lot of things in the engine that will be possible because the game can now be updated with downloadable patches, that means there must be a lot of "Doors" that can be opened with a update.
Will it be damage, weather, night racing who knows, but if there is a possibility it has to be included in the engine just waiting for the update that will activate it.
 
Look, he isn't promising anything because it is not going to happen. Damage. In GT5. It simply isnt. At least he's learned not to promise everyone rocket ponies and happy endings with each successive game.
Here is the thing. We would like to see it and we have been told it is something they are trying to implement. You saying it just won't has no backing other than your own opinion, based on what?

It's fine to say he "would like to see it happen"; so would I for that matter. Yet judging from history, and lots of it, it's not going to be the case.
You kind of answer that with the "judging from history" line. But judging from history we will never have cockpit view either....oh wait.

You dont just wave a wand with downloadable content and hey presto! there's a sophisticated, comprehensive damage model in a game that wasnt released with any hint of it in the driving model.
Kind of like you don't just wave a wand and Presto! there's an online racing mode? Leading up to Prologue tons of people were saying any form of online racing would not happen and it did, as an update. There have been other updates as well, some correcting a few graphical hitches and other things that are not commonly a DLC patch.

How big of a download would damage have to be? I suggested nearly doubling the size of the initial game and you just brushed it aside. You act as if it is impossible to have it as an add-on, but why? Because it means affecting the entire gameplay? What do whole number version firmware updates do? Affect the entire system. It is far from imposible to implement.


I am not trying to say that it will happen. In fact, I personally think it will more than likely be a GT6 thing, but I am not doubting that if Kaz and PD get it how they like it and want to implement it as a download that they can. I am almost certain that if they wanted to do it that way they could.

I'll borrow Clarkson's expression about ripping off my own leg and beating myself over the head with it if they ever release damage as an "update".
Film that and put it on You Tube.
 
It's fine to say he "would like to see it happen"; so would I for that matter. Yet judging from history, and lots of it, it's not going to be the case.
You kind of answer that with the "judging from history" line. But judging from history we will never have cockpit view either....oh wait.
You dont just wave a wand with downloadable content and hey presto! there's a sophisticated, comprehensive damage model in a game that wasnt released with any hint of it in the driving model.
Kind of like you don't just wave a wand and Presto! there's an online racing mode? Leading up to Prologue tons of people were saying any form of online racing would not happen and it did, as an update. There have been other updates as well, some correcting a few graphical hitches and other things that are not commonly a DLC patch.
I'll borrow Clarkson's expression about ripping off my own leg and beating myself over the head with it if they ever release damage as an "update".
Film that and put it on You Tube.
Exactly! :lol:

That's just what I was going to say, quoted for truth. The online system wasn't built into the game, just requiring a certain key bit of software to unlock it in a small download. That thing was freaking big! Some of us in America and Europe needed several tries to get it to D/L successfully because of it's size.

After what Kaz and the lads have done with Prologue, I wouldn't be surprised at what they can wedgie in. Damage, night racing, weather, anything.
 
holy hell! online racing in a ps3 game, whoda thunk it? i guess anythings possible!

anyway, watch and see, you cheerful little scamps. if the patch doesnt come by 2010, drive your car into a tree as protest.

in the meantime keep an eye out for my youtube video
 
I personally hope they don't put in damage, too many cars on track and too many reckless drivers online. But to the real point I'm making this post, does anyone know what tuning will be like in GT5, not the parts you can buy but actual settings. Do you think each setting will have the same units and effects as GT4. I'm talking camber, brake balance and the such here.
 
No Damage to Manage...Ever! The folks that license these cars(they are the long list of Auto Makers under the heading "credits" in the instruction manuals that accompany each game disk sold) do not want their product represented badly on millions of gamer's lcd sets. Its the same reason VW pulled their realistic "you live to drive another day after the collision when you drive a VW" ad. These ad men do want to see their products all squashed up. It must be a negative subliminal they fear. Best you can hope for is degraded performance factors programmed to match the severity of damge sustained but don't look for crumpled fenders & caved in door panels after being sideswipped by your GT5 racing buddy. Its not going to happen...EVER.
 
No Damage to Manage...Ever! The folks that license these cars(they are the long list of Auto Makers under the heading "credits" in the instruction manuals that accompany each game disk sold) do not want their product represented badly on millions of gamer's lcd sets. Its the same reason VW pulled their realistic "you live to drive another day after the collision when you drive a VW" ad. These ad men do want to see their products all squashed up. It must be a negative subliminal they fear. Best you can hope for is degraded performance factors programmed to match the severity of damge sustained but don't look for crumpled fenders & caved in door panels after being sideswipped by your GT5 racing buddy. Its not going to happen...EVER.

For me, those types of things sound reasonable. While seeing the damage would be nice, I think it would be fair compromise to have the cars behavior respond to damage. Tires, breaks, transmission, etc. Maybe having your radiator fluid spill as a result of intensive front end damage would be acceptable??? How about showing the car motionless with flat tires after severe tire damage??? Possibly the car could veer more to one side as result of suspension & link damage??? I'm sure the folks at PD could get very creative if they could sell a damage model that focused less body damage and more on the mechanical aspects of it. Just my two-cents. :)
 
That could possibly be what KY ment. He didn't specify what type of damage MAY be released as a patch...nor did the guy that asked him, specify. So all in all, KY might release something like that, where something mechanical fails or breaks. Once people realize that GT5 doesn't include body damage, the kiddies will be like oh noes. Honestly..i'm glad there has never been damage...and I hope it will stay like that for GT5. It's just gonna be a pain in bum I think. Not to mention those pesky online noobies.
 
That could possibly be what KY ment. He didn't specify what type of damage MAY be released as a patch...nor did the guy that asked him, specify. So all in all, KY might release something like that, where something mechanical fails or breaks. Once people realize that GT5 doesn't include body damage, the kiddies will be like oh noes. Honestly..i'm glad there has never been damage...and I hope it will stay like that for GT5. It's just gonna be a pain in bum I think. Not to mention those pesky online noobies.

Speaking of people new to GT... how many of you are under the impression non-visual damage would be a new thing to the series?

Perhaps all you "veterans" should go get a copy of GT2. There's mechanical damage back in there, ride a wall on the right side and your car will want to turn right for the rest of the race. For whatever reason though, it was absent from GT3...
 
Speaking of people new to GT... how many of you are under the impression non-visual damage would be a new thing to the series?

Perhaps all you "veterans" should go get a copy of GT2. There's mechanical damage back in there, ride a wall on the right side and your car will want to turn right for the rest of the race. For whatever reason though, it was absent from GT3...

it was half assed and made little sense in practice. but yeah, I remember that. they could refine that somehow and give you a little graph/chart/icon to show the condition of your car. Now THAT, that could be "patched in".
 
I just got the February issue of Electronic Gaming Monthly and they talked about games that are coming up for '08 and guess who was the leadoff game for the PS3 part? Need I say more? Unforantly, I forget all what all the article said because I don't have the issue in front of me, and my computer's broke down, so I typing you from my local library.:grumpy:

Edited to add, here we go...

Even for the talented gearheads at Polyphony Digital making yet another compelling racing sim poses a really tough challenge. the solution will start with finally taking their first steps online-and Polyphony will be anything but tentative. Sure Prologue will support online races, but as Associate Producer Chris Hinojosa-Miranda explains, "our vision has always been beyond gaming. we're looking forward to creating more 'live' experiences through new features such as GT-TV, an in-game channel where you'll be able to download video content from around the world"

(third verse, better than the first)

While we like the extras, online comes down to racing first, online comes down to racing first, and on that front Polyphony is still a novice. "The trouble starts when you're involving all that data for up to 16 players to race online" says Hinojosa-Miranda "Needless to say, we've had to run numerous public/internal beta test that has taught[ us a lot about online gaming, the limitations of the average DSL/cable line, and optimizing the code." Even the most experienced online developers face a tough time going smoothly from beta to full-scale gaming.

If you want to read the entire article, pick up the issue. Next month, they're doing a blowout about the PS3, and guess who's going to be in that issue? in case you didn't figure it out, it's GT5!! That's right, not GT5: Prologue, but GT5, THE FULL GAME!!! Needless to say, I am DEFENENLTY looking forward to the March issue of EGM.

Toodles!!
 
60 cars? Quick tune? I hope these are true.

Also behind the scenes video, I hope the EU/PAL version has this stuff aswell (they should), I will snap it up right away even though I own the JP version.
 
Perhaps all you "veterans" should go get a copy of GT2. There's mechanical damage back in there, ride a wall on the right side and your car will want to turn right for the rest of the race. For whatever reason though, it was absent from GT3...

It was poorly implemented, was not consistent, it was a rubbish attempt to please the calls for damage to be added. Hence it was put on the scrapheap. Until manufacturers allow their cars to be trashed ingame, any damage model will be a poor substitute for what we really want.
 
It was poorly implemented, was not consistent, it was a rubbish attempt to please the calls for damage to be added. Hence it was put on the scrapheap. Until manufacturers allow their cars to be trashed ingame, any damage model will be a poor substitute for what we really want.
Agreed, but I think PD may be shooting too high.

Realistic damage is great visually and adds to gameplay, but to the degree they want they would have to factor in different safety features for every car or assume that they all have race style frames put into place. If they do that then I can't see why manufacturers wouldn't allow it as the safety element is equal across platforms and no one looks better or worse.
 
The level-pegging idea for the safety features is a good idea -> no cabin deformation means your driver won't die, either - bonus!
Would this safety feature be in the form of a roll-cage? If so, would that render the roll-cage "upgrade" obsolete? Maybe a lighter and stiffer rollcage could be an upgrade...
Having a rollcage raises a visual problem: they'd have to be visible in the car...

Maybe we (and PD) should just gloss over the whole thing and just 'pretend' there's no cabin deformation inherently in all of the cars' design... :D

I am conscious that what I've just written reads as a stream of, er, consciousness... meh. It's been a long day :P
 
I am conscious that what I've just written reads as a stream of, er, consciousness... meh. It's been a long day :P
It made sense. And you get my point. Just treat them all as if the cars have racing-spec safety features. And any manufaturers that can't agree on that point are being stupid.

I'd say we don't need them, but I don't know which ones we are talking about.
 
Mmmm, roll cage..I just cannot see PD designing roll cages for each car in the game...That would be very time consuming unless they design a generic design thats universal for all vehicles. Im certain that if you buy race vehicles, or tuned vehicles, the rollcage will be already modeled into them. I am eager to find out what they have done to replace GT auto where you can purchase modifications and wheels....drool.....HDR slammed S2K with VOLK rims...negative camber....single canister exhaust...Or J's Racing S2K...who knows!
 
Please notice that they haven't said anything about the US release. There is the possibilty that you could just order the US version when it comes out. At least Im hoping that this is a possibility for you guys.
 
So far with every release the Japanese version is released before any other version by atleast a couple months, very unlikely this is going to change.

Although it seems to me this is likely the case (2009 release) the information was given to Kotaku by the retailer GAME......... which is hardly official.
 
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