GT5 Latest News & Discussion

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I'd like to see damage on all the car types if possible. I'd also really like to see Porsche and Lamborghini in this one in addition to Ferrari, although even if we could only get Lambo in as another "hot" licence, then keeping RUF in there would be fine by me, as well as other ones like TVR and Pagani. Heck, I'd say keep RUF in there even if Porsche would sign-on, but Lambo and Porsche together would be uber-cool.

Changing weather sounds good, too, but there are two things that I would like to see included as well: Bikes and bloody "tire tracks"! Okay, not "bloody tire tracks" as in O+, but rather, I want to see tire tracks when cars are drifting and laying serious rubber down on the track. It's been the one pet peeve of mine with the series since the beginning! I'd also love to see bikes included rather than having to wait for another Tourist Trophy. They had the bikes in GT-HD, and we already had an over-the-handlebar view in the original TT, so I would think that they could include them without that much trouble.

Looking forward to it nonetheless. I wish that Prologue were going to have a "before Christmas" release date in North America & Europe (and by "before Christmas" I mean "before Christmas in 2007!"), but that's probably just wishful thinking.
 
I knew I forgot something in the original post. Since we are getting Ferrari, and since might be getting Lambo, too, then I would love to see Maserati included as well. I would hope that they (Sony and Polyphony) could swing this since Maserati is under the Ferrari umbrella. Man, how I would love to try out the MC12 with the new advanced physics model. I can't help but wonder how the "rear-view" look through the interior would work with the MC12, though. :sly:
 
Of the subject but....

Do we know what tuning options we are getting in Prologue?

Is it a simplified version of what were used to or can we tweak everything as on GT4.
 
From PlayStation - The Official Magazine (Holiday '07): ". . a certain track in the Midwest that's intimately associated with the racing culture . . . yes the Indianapolis Motor Speedway Road Course used by the Formula One races will be apart of GT5." :drool:

go get the magazine to read the rest of the exclusive
 
-> Here's some breaking news:

GT Channel
Gran Turismo is quickly becoming the racing game to watch for 2007 and 2008. With a target number of 900 cars, Yamauchi and company are taking the kitchen sink approach of throwing everything in possible. Honestly, we're not huge fans of this method and prefer the best of the best in our racing games. Then again, with over 900 cars chances are we'll see pretty much every car we want in the game--and some we don't.

The latest news we've scooped out of Japan involves anearly complete list of vehicles form the upcoming Gran Turismo Prologue Demo as well as a very special car that will be in the complete game. Take the jump and read on to see a nearly-complete list of Prologue cars and tracks:

Source from that link

GTGTLM.jpg

Gran Turismo is quickly becoming the racing game to watch for 2007 and 2008. With a target number of 900 cars, Yamauchi and company are taking the kitchen sink approach of throwing everything in possible. Honestly, we're not huge fans of this method and prefer the best of the best in our racing games. Then again, with over 900 cars chances are we'll see pretty much every car we want in the game--and some we don't.

The latest news we've scooped out of Japan involves anearly complete list of vehicles form the upcoming Gran Turismo Prologue Demo as well as a very special car that will be in the complete game.

Our sources on the other side of the Pacific are very reliable and that's why we're pleased to know that Gran Turismo 5 and Prologue will feature, as a playable vehicle, the Ford GT LM Edition. Shown in diecast toy format, we'll be more than happy to take this Ford on the track. Kazunori is a known fan of the Ford GT (he owns two) so this is a very logical car to be included in the latest Gran Turismo.

And the last two tracks in Prologue. After our conversation, we have good reason to believe that the two remaining tracks in Prologue may be Laguna Seca, Infineon or Nordschliefe. We didn't get a solid answer, but any of those tracks are solid.

Gran Turismo Prologue Current Car List:

Acura NSX
Alfa Romeo 147 Twin Spark
Audi R8
Audi TT Coupe
BMW Z4
BMW 135i Coupe
Daihatsu Copen Active Top
Daihatsu OFC-1
Dodge Viper GTS
Ferrari F430
Ford GT LM Edition
Ford Mustang V8 GT Coupe
Delta HF Integrale
Lexus IS-F
Lotus Elise
Mazda ATENZA Sport
Mercedes-Benz SL 55 AMG
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR
Nissan GT-R Proto
Nissan GT-R
Nissan Skyline 350GT
Nissan Skyline GT-R (R32)
Nissan Skyline GT-R (R33)
Renault Clio Renault
Subaru Impreza WRX STi
Suzuki SWIFT Sport
TVR Tuscan Speed 6
Volkswagen Golf GTi
Xanavi Nissan Z
^ I hope this might cheer us up. ;)
 
there was a game expo here in aus last weekend and they had gt5:P demo going. i was hoping it would be a new/updated demo but it was a japanese one that funnily enough looked to be an unlocked version of the gt5:P demo you can download. every car from the demo was in it and driveable with the exception of the production nissan gtr (the one with the bra was in the game though) and there was no wrx sti. cant remember if the isf, atenza and suzuki was in it.

There was also 3 tracks fuji, daytona, suzuka

got to try it out 2-3 times with a few different cars and noticed this version the cars felt a little more tail happy than in the current demo.
 
Let's hope that when Prologue does come out that it'll make a huge impression on even the sim guys, but with a year or so till GT5 itself ships, the physics will probably go through a few more tweaks still.

I want that Ford GT in the game, but with a nice "5" on the side.
 
Hello Im just asking or someone who reads moonspeak to explain this page for me. Does this have anything to do with the game?

http://www.gran-turismo.com/jp/news/d1440.html

That article had nothing to do with the game. It was saying how Yamaguchi is part of a committe for the "Japanese Car of the Year" award, which was won by the brand new Honda Fit and the Mercedes C-Class was awarded "Import car of the year".

Read this article if you wanna know more about the JCOTY award: http://www.edmunds.com/insideline/do/News/articleId=123626#5

*I declare I am neither directly, nor indirectly affiliated or associated or in any way form or shape will directly or indirectly benefit from posting the link of the edmends article. I don't work for edmunds and I don't own or in part own their site.
 
In the last 24 hours, I have seen two references to a North American release date of February 19th. Both of them were "definite", but neither of them were from SONY. It also mirror's GT4's release date and it fits GT's 9-12 week release lag here in North America.

It's coming, we just don't know exactly when.

MasterGT
 
PSU'S GT5P PREVIEW:

Gran Turismo. These two words are enough to light the gaming community on fire. The popular racing series has been a staple for both hardcore and casual racing fans alike for over ten years. While the series has always managed to impress gamers in all areas such as graphics, realism, and computer AI, the series has been long overdue for a next generation sequel to match the pace of modern racing titles. Thankfully, we won’t have to wait for much longer.

Most appropriately titled Gran Turismo 5: Prologue, Polyphony's latest game may appear at first to have a deceiving title. However, further playtime quickly proved to solidify the game's release as more than a trivial tech demonstration.

The game is a mix of next generation and time-tested features that have made the series so popular. Some of the newer changes include the title screen. Gone are the days where you were given the option of arcade and simulation mode of previous titles, or even the newer single-player, multi-player and option dialogues to grace modern racers.
site_gran-turismo-5-ss-166.jpg


Instead, gamers will find themselves graced with a 3D representation of their car in front of a vividly animated backdrop of a city of their choice from a list of locations. A clock and temperature read-out shows the current time and temperature reading of the location you set. A calendar also displays upcoming racing events.

Below all of these visuals are seven distinct icons, including icons titled drive, garage, TV, photo, and profile. While many of these are self explanatory, some require a small explanation. TV will offer various video clips that may include tips for improving times and personally submitted videos. Photo will function in the same way, except in picture format of course. Finally, the profile icon will offer a social networking-esque interface that will allow racers to share information with one another.

By now you must be wondering about the actual game-play rather than all of these nice extras. The great news is that the game-play has evolved as much if not even more than that of the extras Polyphony has added to GT5 Prologue. Driving in the game feels natural and maintains the series philosophy on realism, so don't expect your car to make a tight u-turn at 80 mph. Likewise, if you drive on the grass, expect a huge delay getting back onto the track. Just like its predecessors and in reality, your tires are going to lose a lot of traction while in that sand pit.

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You'll also be able to tell if you have any mods installed in your car by simply listening. That super charger you just installed sounds just like its real life counterpart. Many fans of the series may also be pleased to learn that damage modelling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a 'bumper car simulator' are over.

The control scheme is just the same as ever for any Gran Turismo title. Triangle will reverse your car out of a wall. Square and circle are your emergency and normal brakes, and finally, X is used to accelerate. Master the last three, and it is easy to leave the computer-controlled cars eating your dust.

The game will run in full 1080p at 60 fps, an impressive feat considering how few titles can make this claim. The amount of cars to race has also race has also been increased to an impressive 16, including the human player of course. In addition to the standard camera modes, a first-person view has been included. The amount of details inside the each car was deeply emphasized in this mode. The time spent recreating each nuance of every car is both appreciated and a welcome addition.

site_gran-turismo-5-ss-191.jpg


The old physics based system that served the previous four games well has been removed and replaced with a much more detailed and accurate system. The entire graphics system has also received a much-needed overhaul. Yamauchi, one of the creators of the series, has claimed that the new engine is so powerful, a professional drifter was able to perform manoeuvres inside the game similar to the one's he performed during races.

Besides the updates in the physics department of the game, the graphics portion has also received an equally impressive upgrade. Cars in Gran Turismo 4 were composed of an average of 4000 pixels. In GT5: Prologue, cars will be composed of an average of 200,000 pixels. The 50-fold increase in resolution shows, as cars in GT5: Prologue appear to have the best models of a car game to date. Polyphony also spent a considerable amount of time ensuring each car was exactly as the manufacture wanted them to be recreated, right down the to pit crew's uniforms. This may seem a petty detail, but it helps serve to even further immense gamers into the races.

The game's AI has also received significant improvements in order to keep racers on their toes. However, as the series has had a reputation of being difficult, the game will include two difficulties, standard and professional. Both are designed to make the game challenging, but standard should allow beginners to the series some breathing space.

site_gran-turismo-5-ss-206.jpg


Albeit not the final incarnation of Gran Turismo 5, Prologue should serve as a welcome and fine addition to the Gran Turismo line of games. On the heels of the announcement of the Dual Shock 3 controller, the racer will also support full rumble to help feel gamers like they are in the cockpit themselves. The game is currently set to release on December 13 in Japan, with no definite US or EU release. However, the popularity of the series should hopefully help carry the game from Japanese shores.
http://www.psu.com/Gran-Turismo-5--Prologue-preview--a0002132-p1.php
 
what the f...
Many fans of the series may also be pleased to learn that damage modelling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a 'bumper car simulator' are over.
littlebit skeptic with this
 
Please forgive me if this was posted already. There's an interview with Kazunori Yamauchi on Garage419:

http://www.garage419.com/

He mentions, among other things, a US/European release of GT5:P "after the holidays" and the possibility of inclusion of such things as changeable weather and time of day (and also damage) in downloadable updates.
 
There sure is some new info go to car section I haven't checked anything else yet but I just saw new E92 M3 in BMW secition. Just wanted to share, now back to checking if any other new cars are there :D :cheers::cheers::cheers:

p13a.jpg

very nice, I am sure many people will be pleased to see the corvette in the background as well.
 
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