GT5 Latest News & Discussion

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It'll be different in terms of texture detail. The biggest size impact of any download is texture size and models. The model will be the same, but I bet the textures and other bits are going to be a lot better. What else uses textures? Bump map, specular and normal maps etc

Maybe even 3D grass...

The grass texture in the TT is extremely PS2 like and blurry
 
Just because it looks like it has a texture doesn't mean it will translate to a rough surface. Just look at one of the older NFS games. It has bad streets with cracks and potholes but you feel none of it when you go over.
Being super optimistic about this game and coming up with conclusions based on wishes is just getting people's hopes up.
As for the crap TT texture, yeah, we went over this, physics>graphics in TT..
 
Can you confirm that? Please link the information.

found it

http://www.theglobeandmail.com/blogs/controller-freak/heavy-rain-pours-emotion/article1399757/

For example, I finally got some hands-on time with Gran Turismo 5, and while the controls were set up in a very arcade-like fashion that kept me from getting a feel for the game’s physics—which are purportedly more advanced than those of any game to come before—I did get to see GT5’s new damage system in full effect.

For the first time in a Gran Turismo game cars can become extensively damaged, with fenders, doors, and hoods crumpling and falling off. They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves.

Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.

He also added that, according to their research, most players who want to see realistic damage—including issues that affects performance and handling—end up turning it off after just a few races. “They say, man, that’s cool, then switch it off because it makes the game too hard.”

Seems like a lot of work for a feature that ends up being used by so few people.

However, that Polyphony Digital would put such effort into something they know will be used by a niche group is likely an indication of their determination to make Gran Turismo 5 the most full-featured and authentic racing simulator to date.

My interest in this franchise, which, after the release of the disappointing Gran Turismo for PlayStation Portable, had been flagging, is officially rekindled.

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these pictures date back to mid 2008, so this version of the Ring has been around a while.... running on the Prologue engine

gt5pnurburgring01.jpg

gt5pnurburgring03.jpg

gt5pnurburgring04.jpg




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and compared to GT4 using photomode
oggmef.jpg
 
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^ 👍 Nice one CoolColJ :)

It’s interesting that road and race cars rolling over may be treated differently. Assuming that events for both road and race cars would treat all participants the same then all cars would have self righting but that then gives the possibility that a race car only event could have no self righting so if you landed on your roof that would be the end of your race! I don’t know of any other games where that can happen. That would be a pretty big penalty for a mistake but it is very realistic and it is meant to be the real driving simulator.

Under close examination of the shadows being cast across road paint on the Tokyo track in recent demos it appears that the shadows are distorted indicating that the paint is raised. If this is applied to the changes in track textures we have seen on other tracks then it is very likely that they will have physical properties and won’t be just cosmetic.
 
" They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves. "


Any thoughts?
 
Look up "robot wars SRIMECH" on youtube for how it won't be done ;)

It's still a game so it would get a fair amount of criticism from the non-hardcore majority if your car did a tortoise if it landed on its roof!

As I’ve suggested earlier it may be that race car only events don’t have self righting
 
and compared to GT4 using photomode
oggmef.jpg

So what do you reckon has been added or remodeled?

Background. Look at the mountains etc.

Not to mention the textures and lighting have all been vastly improved.

I don't see why people are complaining to be honest, it looks better than versions we have seen in other games this gen.
 
Background. Look at the mountains etc.

Not to mention the textures and lighting have all been vastly improved.

I don't see why people are complaining to be honest, it looks better than versions we have seen in other games this gen.

You can't see the mountains in the gt4 pic because of the angle. The only difference I see is lighting. Bu this was prologue spec.
 
You can't see the mountains in the gt4 pic because of the angle. The only difference I see is lighting. Bu this was prologue spec.

Theres also 5 poles modelled in the GT5 pic in the background that arn't in the GT4 pic. (3 on the right of the circlular sign, 2 on the left of it).

EDIT: Scratch that, make that 6.

Attention to detail.

Plus, the angle of the GT4 pic you should still be able to see the top of the mountain. The simple fact is it wasn't there in GT4.

To be honest its a poor comparison because it focuses on the foreground, but the GT5 pic is off screen so you can't see the textures very well.
 
Not sure if it was posted before , but did you people noticed the new textures on Fuji? Look at the asphalt and grass textures :crazy:.
This Grass on the Nurb would be wooow !

 
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Theres also 5 poles modelled in the GT5 pic in the background that arn't in the GT4 pic. (3 on the right of the circlular sign, 2 on the left of it).

EDIT: Scratch that, make that 6.

Attention to detail.

Plus, the angle of the GT4 pic you should still be able to see the top of the mountain. The simple fact is it wasn't there in GT4.

To be honest its a poor comparison because it focuses on the foreground, but the GT5 pic is off screen so you can't see the textures very well.

Looking at the thing crossing the track, it's made of two horizontal bars, on the top image look at the outline of the tree where the top bar meets the trees on the left hand side, that part of the tree in the lower image appears much higher than the bar meaning the camera in the lower image is lower down, I have no idea if they are there or not but the mountains in the background wouldn't be visible. This is also backed up by where the armco goes off the screen at the bottom left.
 
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Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.

dumb americans.
 
" They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves. "


Any thoughts?

Yes, atutomatically right themselves, WTF!!!!:ouch::ouch:👎
This should be an option when you create a match, is not the same a casual match than a hardcore match. In hardcore matches, if you rollover and your car is on his roof, the race should be over. If you make a big flip o big rollover, you car will be screwed, and most of pepople willl abandon the race.
🤬 makes, always touching our 🤬. The makes dont pay to PD, but the makes writes the rules, i cant understand that.
 
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I will say the opposite: they are the smartest gamers out there. 👍

right, damage<cars and tracks.
If you lived here, you'd be surprised at the amount of people lacking... lets just say a lot of things.
90% of the people asking for damage are the same ones who will be here asking for a game save with 100 billion dollars, all the cars unlocked along with all licenses and races to be finished with a gold.
 
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The makes dont pay to PD, but the makes writes the rules, i cant understand that.
They own the rights to those cars. If you created something you would have the ability to tell me how I can and can't use its image.

right, damage<cars and tracks.
Good thing we are getting plenty of those too then.

If you lived here, you'd be surprised at the amount of people lacking... lets just say a lot of things.
I have never grasped how my fellow citizens can think so poorly of each other. I would bet money that there are a similar percentage of people in any other country that lack"...lets just say a lot of things."
 
Confused about what? Can't wait to go online and have every race turn into destruction derby.
You're using "epic fail" in your sentence and you expect me to take you seriously?

I would bet money that there are a similar percentage of people in any other country that lack"...lets just say a lot of things."

And I would wholeheartedly disagree. Only americans seem to get their priorities mixed up so often.
 
Confused much? Driving simulator this gen without damage = epic FAIL.

Considering there isn't a game out there that does damage well, I don't think it's such a bold statement.

I would be perfectly happy with mechanical damage, and no visual damage. It seems to me the only people who really "care" about visual damage are the Burnout crowd.




;)
 
Confused about what? Can't wait to go online and have every race turn into destruction derby.
You're using "epic fail" in your sentence and you expect me to take you seriously?

Yeah, because I really mean it, think about it... what would happen if there really was no damage at all. You think reviewers and casuals would be happy and say great game, well it lacks everything other games feature for years, go buy it?
I don't think so.
Also damage online is confirmed, from who?

Edit: @DR Actually I would be happy with only mechanical damage, too.
That's basically what's really important, I wouldn't mind some nice dents and scratches tho. :)
 
Considering there isn't a game out there that does damage well, I don't think it's such a bold statement.

I would be perfectly happy with mechanical damage, and no visual damage. It seems to me the only people who really "care" about visual damage are the Burnout crowd.
I'll admit that I was in the "damage can't hurt" crowd until I played NFS: Shift and Forza 3. After that I couldn't understand why damage modeling was considered a bonus in those games. At best they acted as an aid in replays to see where/when I got hit so I could see my mistake, assuming it was my mistake.

I'll have to see what GT5 does, but hopefully it will have a mechanical only option instead of the Off/visual/full options I see way too often.
 
Yeah, because I really mean it, think about it... what would happen if there really was no damage at all. You think reviewers and casuals would be happy and say great game, well it lacks everything other games feature for years, go buy it?
I don't think so.
Also damage online is confirmed, from who?

why bother with damage at all if it won't be in online, the biggest part of GT5?
As long as I can turn off damage, I'll be happy. The fact that adding damage to the game possibly caused the game to be delayed by a year, is not ok. Just think about it. Take away the 2-4 months of developing the damage engine, and the game could've came out before the whole SONY not meeting quarterly goals fiasco. It's of course speculation but it makes more sense than most of the things on here.
 
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