GT5 Latest News & Discussion

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Considering there isn't a game out there that does damage well, I don't think it's such a bold statement.

I would be perfectly happy with mechanical damage, and no visual damage. It seems to me the only people who really "care" about visual damage are the Burnout crowd.

Exactly! Mechanical damage is what I want the most in GT5. Tire failure, engine overheating, suspension damage,(busted shocks, messed up allignment) and tranny damage, etc.etc. I use bumper cam so cosmetic damage doesn't bother me if it is good or not.
 
Yeah, right, we don't know how it will be implemented, I just hope there will be enough options to make everyone happy, i.e. off/ cosmetic/ mechanical/ full, if it is in online mode anyways.
Everyone seems to assume damage will make it online, but I never seen this confirmed, so I tend to think it won't.
 
dumb americans.

Indeed. I'm all for more real life tracks and including every track created in previous GT's. But then again, there are other way older games that have good damage, so why not want it all? It's the American way!

Jerome
 
right, damage<cars and tracks.

I don't understand what you mean, but I believe damage>cars and tracks. Personally, I found Need for Speed: High Stakes to be incredibly fun, and it only had a few cars (around 20, playstation). You can bet damage added to the fun.

Confused much? Driving simulator this gen without damage = epic FAIL.

My opinion exactly.
 
who said online is the biggest part?

The guy who made the game? They're concentrating on online more than anything.

I don't understand what you mean, but I believe damage>cars and tracks. Personally, I found Need for Speed: High Stakes to be incredibly fun, and it only had a few cars (around 20, playstation). You can bet damage added to the fun.



My opinion exactly.

Need for speed:anything = arcade=crashes. I remember playing all the need for speed games. I remember it getting old in 2 weeks because there wasn't much to do after getting all the 15 cars and racing few tracks over and over. The game came out 10 years ago and thank god things got better. Accidents made the game bearable. That's why burnout is such a success. It concentrates on crashing and damage and not making it an afterthought. Either way, comparing a 10 year old arcade game to what is supposed to be the definite simulator doesn't even belong in this argument.
This whole damage discussion doesn't either.
 
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Confused about what? Can't wait to go online and have every race turn into destruction derby.
You're using "epic fail" in your sentence and you expect me to take you seriously?



And I would wholeheartedly disagree. Only americans seem to get their priorities mixed up so often.

That is why there are going to be private rooms.
Damage is a huge factor in real racing, GT5 wouldn't be a complete sim without it either way you cut it, from brake wear to blown engines.. just hope the visual damage will also add to the realism, which I haven't seen a console sim do yet.
 
who said online is the biggest part?

KY did here http://wot.motortrend.com/6629343/e...ate-from-creator-kazunori-yamauchi/index.html

What are some of the features your most excited about releasing to the public?

With GT5, we're striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We've worked so hard on it and we're hoping it's a hit.

Will users be able to set up car clubs and racing leagues?

Yes, they will. But I'm sorry but I can't elaborate much at this point




Regarding damage being included in the online mode. It's not confirmed either way but as the damage is not meant to be predrawn I assume it takes up more memory than if it was predrawn therefore it would require more information to be sent over each of the (16?) racers internet connections which might be prohibitive for people with poor broadband. The extra information relating to the damage of each car may have to be updated many times a second or it may just be updated when it changes, I'm not sure how it works on a technical level but I do hope it can be incorporated online.
 
Either way, comparing a 10 year old arcade game to what is supposed to be the definite simulator doesn't even belong in this argument.
This whole damage discussion doesn't either.

Actually, damage is an important feature if you want this game to be the definitive simulator. Which is precisely why I would rather have damage than 1000 cars: having many cars doesn't make the game a better sim. Damage does.
 
Actually, damage is an important feature if you want this game to be the definitive simulator. Which is precisely why I would rather have damage than 1000 cars: having many cars doesn't make the game a better sim. Damage does.

Yeah, look at what it did for Forza. :rolleyes:
 
Actually, damage is an important feature if you want this game to be the definitive simulator. Which is precisely why I would rather have damage than 1000 cars: having many cars doesn't make the game a better sim. Damage does.

but the damage has to be done RIGHT. If it isnt good enough for KY, then I dont want it. Damage done wrong will absolutely kill GT as a franchise. NO damage is better than UNREALISTIC damage.
 
I'll admit that I was in the "damage can't hurt" crowd until I played NFS: Shift and Forza 3. After that I couldn't understand why damage modeling was considered a bonus in those games. At best they acted as an aid in replays to see where/when I got hit so I could see my mistake, assuming it was my mistake.

I'll have to see what GT5 does, but hopefully it will have a mechanical only option instead of the Off/visual/full options I see way too often.

Exactly. 👍

why bother with damage at all if it won't be in online, the biggest part of GT5?

If online is the biggest part of GT5, I for one will be very disappointed. The offline "Career Mode" has always been the heart of a GT game. I am hoping this continues to be the case.

The guy who made the game? They're concentrating on online more than anything.

I suggest you post a link to confirm that. As it is, I have seen nothing to support your claim. (the link already posted does not confirm anything)



;)
 
Yeah, look at what it did for Forza. :rolleyes:

I have no idea, since Forza has had damage since day one, and praised for it.

but the damage has to be done RIGHT. If it isnt good enough for KY, then I dont want it. Damage done wrong will absolutely kill GT as a franchise. NO damage is better than UNREALISTIC damage.

What I think exactly, from a gaming point of view. 👍

If online is the biggest part of GT5, I for one will be very disappointed. The offline "Career Mode" has always been the heart of a GT game. I am hoping this continues to be the case.

It should be as you say, but expect people to spend most of their time racing online. Nothing compares like racing against actual people instead of AI, no matter how good it is.
 
KY did here http://wot.motortrend.com/6629343/e...ate-from-creator-kazunori-yamauchi/index.html

What are some of the features your most excited about releasing to the public?

With GT5, we're striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We've worked so hard on it and we're hoping it's a hit.

Will users be able to set up car clubs and racing leagues?

Yes, they will. But I'm sorry but I can't elaborate much at this point




Regarding damage being included in the online mode. It's not confirmed either way but as the damage is not meant to be predrawn I assume it takes up more memory than if it was predrawn therefore it would require more information to be sent over each of the (16?) racers internet connections which might be prohibitive for people with poor broadband. The extra information relating to the damage of each car may have to be updated many times a second or it may just be updated when it changes, I'm not sure how it works on a technical level but I do hope it can be incorporated online.
The question is "what are you most excited about releasing? Not what will be the biggest part of GT5. He say's he's most excited about giving the public Gt5's online gameplay because they've worked so hard on it. He doesn't anywere suggest that GT5's online will be as big as or a bigger part of the game than the offline GT mode.
 
KY did here http://wot.motortrend.com/6629343/e...ate-from-creator-kazunori-yamauchi/index.html

What are some of the features your most excited about releasing to the public?

With GT5, we're striving to redefine the racing game that we started with GT1. The game as a whole is completely new. But online functionality has to be at the top. We've worked so hard on it and we're hoping it's a hit.

.


Hes saying that online is one of the new features hes most excited about.

Thats far from saying its the biggest part.


Lucas- I have played gt5p online and if that is the type of racing that will be in gt5 then i would be happy to see it cut off the disc completely. In one way your right trying to have a race against a pack of utter morons cant be compared to a AI.


And if did gt5 did turn out to be completely MP centric and filled with the usual idiots then that will certainly be disappointing but the £40 saved would be appreciated.
 
I have no idea, since Forza has had damage since day one, and praised for it.

Actually, Turn 10 has been getting a lot of crap about their flawed damage system. With Forza it isn't just the visual damage that's a problem (although it is pretty bad). The mechanical damage is far from being perfect, as is well documented on Forza's own Forums...

It should be as you say, but expect people to spend most of their time racing online. Nothing compares like racing against actual people instead of AI, no matter how good it is.

Well, that is all well and good for racing. Drifting on the other hand always seems to suffer from it's inclusion.

Beyond that, I for one have had a lot more fun racing/drifting/hot lapping offline than online, in any automotive game. I understand people who are only interested in online, but to suggest "most" will feel the same is a bit daft.




;)
 
Beyond that, I for one have had a lot more fun racing/drifting/hot lapping offline than online, in any automotive game. I understand people who are only interested in online, but to suggest "most" will feel the same is a bit daft.
My personal feeling is that any game with too much focus on online and not enough on single player has failed at a major component.

I do make exceptions for online-only games, such as Warhawk, and MMOs, but if a single player mode is there and quickly ignored by most due to being average (Halo, Modern Warfare 2), then the game designers have failed to make a well rounded game. It is even worse in the instances of franchises that have been around long enough to have known a time before online and were once known for being a good single player experience.

No matter how good online is in GT5, if the single player is lacking in something then I will be very disappointed. As for racing games in general: I have not been online to race in PGR, Forza or NFS: Shift, and even in Burnout I only went online long enough to get my trophies. With Prologue I did a handful of stuff online, but prefer to do time trials.

All that said, I am excited for online as it is not as easy at my age as it used to be to just hang out at a friend's house every Friday.
 
but the damage has to be done RIGHT. If it isnt good enough for KY, then I dont want it. Damage done wrong will absolutely kill GT as a franchise. NO damage is better than UNREALISTIC damage.

Uhhh no damage is unrealistic! Isn't it?
 
The question is "what are you most excited about releasing? Not what will be the biggest part of GT5. He say's he's most excited about giving the public Gt5's online gameplay because they've worked so hard on it. He doesn't anywere suggest that GT5's online will be as big as or a bigger part of the game than the offline GT mode.

🤬 online am old school gamer I want THE BEST GTmode in GT5!!! That is most important part of game for me. The end
 
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🤬 online am old school gamer I want THE BEST GTmode in GT5!!! That is most important part of game for me. The end

I used to think the same, until I saw the GT academy nurb video, now I want to give it a try.
 
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Yeah, because I really mean it, think about it... what would happen if there really was no damage at all. You think reviewers and casuals would be happy and say great game, well it lacks everything other games feature for years, go buy it?
I don't think so.

GT4 was given such low reviews due to its lack of damage and online mode. Its a shame how reviewers seemed to disregard the fact is was the best racing game of its time by a large margin.

PD has rectified both of these shortfalls, and now people are struggling for things to poke fun at. People seem to think the game won't be good enough if the visual damage isn't better than rival games, just because its GT. If the damage is worse than the damage in Forza, what would you think of the game as a whole? It will still be a better game. I can't say for sure, but i'm fairly confident even without the inclusion of damage GT5 would be a better overall game than Forza 3.

We'll see anyway. In my opinion damage doesn't matter. And the single player mode is where i will spend 90%+ of my time ingame. It will be a big mistake for PD to downsize the single player mode just because there is an online mode. I am expecting better things than we got from GT4, more variety, more races to tackle, particularly endurance races. More challenging races aswell, there were very few races in GT4 that were particularly challenging, unless of course you used a car that was inferior to the opposition. If S10 in Prologue is anything to go by, we will have a good share of challenging races in GT5.

Online is nice, but as Foolkiller stated, the offline mode is effectively the heart of a GT game. They should cater for all audiences.
 

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