GT5 Latest News & Discussion

  • Thread starter gamelle71
  • 76,879 comments
  • 9,577,962 views
Mine has the same layout, but different photo's. E.g. one with a banner showing Ferrari's Pista di Fiorano. Oh, and Spec III i.s.o. Spec II on the top. :sly:

Well yesterday My GT TV meny had a completely new layout .Videos where presented next to each other all having bigger thumbnails (looks alot like the dealership)and it had the option to delete any video you downloaded so this might be the new GT TV
 
I checked the gamestop website and they're on is saying November 1 2010 for the u.s I'm hoping this is not true.
lol happy birthday:cheers:
Gamestop and other stores are among THE LAST to know when GT5 will truly come out. Stay tuned on GTplanet :).
 
Last edited:
You really think that for more dynamics in the environment that extra memory is the important factor and that only a 'tiny bit' of extra work from the cpu/gpu to process the extra data is required?

Yes. Like I said, if you build the pipeline properly, all the processing is accounted for, then all you're doing is adding stuff to memory, calling from it, and processing one or two extra numbers at the same time as everything else - this kind of thing needs to be built from the ground up, with specific goals in mind.

Lmao, you can't just move things around in the pipeline and with so much happening in parallel to squeeze as much as possible out the machine every instruction of every subroutine will have it's time and place.

But every instruction and subroutine has to come from somewhere. What's calling them, and how does it know which is next? Well, processor cache is the obvious point of call, but this gets filled from main memory. Memory is just as, if not more important than raw FLOPS or whatever... Next is probably memory bandwidth.
 
The GT5 trailer included on the God of War 3 disc is a brand new trailer.

I have a friend who got a review copy of the game and he says it's very impressive. I asked if it showed a Ferrari racing round a city at night getting smashed up (the secret TGS trailer) and he said it's not that, he also said that it's not the AGS trailer we saw either (showing Rome/Madrid/Tsukuba tracks and two cars racing a plane on the Top Gear track).

I'm quite excited to see it now since it appears to be completely new and made specially to show off to people that bought GOW3. So there you have it, brand new GT5 trailer on March 19th

Hopefully something new...
 
But every instruction and subroutine has to come from somewhere. What's calling them, and how does it know which is next? Well, processor cache is the obvious point of call, but this gets filled from main memory. Memory is just as, if not more important than raw FLOPS or whatever... Next is probably memory bandwidth.

Couldn't agree more. Despite Intel's protestations to the contrary modern CPU's do next to nowt these days. It's all about the ram, cache and GPU parts. For gaming anyway. You want to work out astrophysics buy a new CPU - you want to play games - upgrade everything else first (including your mouse and keyboard)
 
Yes. Like I said, if you build the pipeline properly, all the processing is accounted for....
Yep, everything has to be done in a set order and at a particular time and any part of the pipeline that has to wait on another part to finish is a waste. When you've got the Cell with 6 SPUs and PPE and the GPU it probably becomes quite a management task to add anything.

then all you're doing is adding stuff to memory, calling from it, and processing one or two extra numbers at the same time as everything else....
You can put stuff in memory and it magically does it's thing just by processing one or two extra numbers?

- this kind of thing needs to be built from the ground up, with specific goals in mind.
if it exsisted.

But every instruction and subroutine has to come from somewhere. What's calling them, and how does it know which is next? Well, processor cache is the obvious point of call, but this gets filled from main memory. Memory is just as, if not more important than raw FLOPS or whatever... Next is probably memory bandwidth.
You do realise that something like dynamic lighting does depend more on flops whereas static/precomputed lighting would depend more on data from memory. And that data in memory isn't just called and it does something, it's the processor(s) that use the data to carry out tasks.
 
Yep, everything has to be done in a set order and at a particular time and any part of the pipeline that has to wait on another part to finish is a waste. When you've got the Cell with 6 SPUs and PPE and the GPU it probably becomes quite a management task to add anything.

Yeah, I know that... that's why it's important to build it from scratch - I think I remember Kaz saying that's what they did...
And just because something's difficult, doesn't mean you shouldn't do it - in fact, it means precisely the opposite.

You can put stuff in memory and it magically does it's thing just by processing one or two extra numbers?

Believe it or not, that's all processors do.

if it exsisted.

Kaz said they'd prototyped weather effects, I bet they prototyped several lighting and shading and shadow methods before settling on the best compromise of functionality, performance and aesthetics - irrespective of whether they planned to include dynamic weather or day / night cycles. It's fairly common procedure to many disciplines.

You do realise that something like dynamic lighting does depend more on flops whereas static/precomputed lighting would depend more on data from memory. And that data in memory isn't just called and it does something, it's the processor(s) that use the data to carry out tasks.

But if the engine is configured to use dynamic lighting, using one of the new-fangled algorithms precisely for this purpose (it's been done already on both current-gen consoles), then there is no extra overhead to "add" in support, as it's already there.

And it's the data itself, at least compounded with execution / ancillary bits / data, that executes the tasks... any CPU is just a slave to the numbers.

The thing to take away from all of this is that it's perfectly possible to achieve day / night and weather cycles on the PS3 in Gran Turismo, it's now down to whether PD decided to make the necessary compromises and put in the extra graft where it was needed. There has probably been a royal ****-ton of optimisations made since GT5:Prologue, and the amazing parallelism of the Cell (relatively speaking) means that it really ought to be quite flexible.

PD won't retroactively try to add such a fundamentally important feature (at least in terms of engine design / architecture) to an existing engine, if they'd planned to do it, it's already there.
 
He takes his job pretty seriously and doesn't wanna get into trouble for spilling anything so I'm not gonna nag him.

In other words he hasn't seen squat and doesn't know squat.

This trailer on the GOW3 disc is far longer than anything released by PD, so I suspect it's not of any of the old videos

? the trailer on th eGOW3 disk is something like 2:45 right? We have a trailer that's 30 seconds shorter already.
 
The gow3 demo came out a couple of days ago.
No proof, no care. He can't be the ONLY person with the game, how would it get back to him? There's always a person boasting and bragging about having games early. Those who actually have it, show proof.
 
I hate PD because they release very little if any info about GT5. and you know whats funny they release it on a GOW 3 disc for GOW 3 fans. what about us GT fans here nothing we have to dig the info. i was going to buy GOW3 but now since its being used as a marketing strategy for GT5 (which i think is one of the reasons GT5 was delayed) im thinking of not buying it.
 
The gow3 demo came out a couple of days ago.
No proof, no care. He can't be the ONLY person with the game, how would it get back to him? There's always a person boasting and bragging about having games early. Those who actually have it, show proof.

The GOW3 demo doesn't have trophies...
 
And it should also show up as "demo" under the PSN ID.
I believe Tapey, i guess his buddy works for a mag(?) and magazines have the review copies already (game was already rated from several sources as far as i know).
 
I can wait, im pretty confident the trailer will be officially unveiled at the GDC anyway, which is way before the GoWIII release.
 
Just in case anyone was wondering, Amazon.com also points to a November 1st release. And Amazon knows all.

http://www.amazon.com/dp/B002BSA1C6/?tag=gtplanet-20
Bahahaha yeah right:lol:. Like when last yeath Amazon UK gave GT5 a December 29th 2009 release date and Sony immediately denied it?

If this time they get it right (I highly doubt it) it's not not because they "know all", it's because there are rumors since that portuguese sony representative guessed an autumn-winter release.
 
Gee, wasnt Just 3-4 months Ago when we were expecting/thinking of a December '09 Release, and now it seems to be a Post-August '10 Game release?

Sorry for the Off-Topic, but man, this release date thing stress the hell out of me.
 
Back