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  • Thread starter gamelle71
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It was all meant tongue in cheek and I knew exactly what you meant no need to apologise 👍

Incidentally, you will experience exactly 1 G while travelling in a straight line at a constant 200 mph ;)



lol, I aim to please!!

Still i don't experience 1 G sitting on the couch, not under normal circumstances at least, even considering i'm rarely travelling in a straight line.

That is mentally or psychologically ofcourse, not literally or physically or metaphorically for that matter. ;)
 
Not true at all

img_track_infineon_raceway.png


What it should say is the difference between Nascar and motorsports



... okay I'm trolling, I'll shut up now :embarrassed:

Ironically:
A. You posted the Motorcycle circuit
B. NASCAR does race there, but not as big a circut.
 
Considering the Nascar video ,at the credits it says 2009 so it is as many of you have come to notice another old build.
 
Does look a bit empty with 16(?) cars
I wonder, since the cars are all the same basic model anyway, if Nascar races might be able to increase the car count in races a bit

Other than it looks jaw dropping!

No. Wasn't the number of cars raised to 16 because of NASCAR being included?
 
Is that the best you can do?

No matter how you shake it, the interior cam is going to offer a much more "realistic" experience than the bumper cam. Pure and simple. If it gives you better lap times (bumper cam), than that's wonderful. Yet, don't expect everyone to have the same experience. My lap times are much better utilizing the interior cam, as it gives me a similar view to what I see looking out of my real car, and thus allows me to judge distances/outer dimensions of the vehicle. I'm sure many other people also have a similar experience.

That being said, both views are perfectly fine, and offer something for everyone. Neither is "far superior" as you implied.

;)

Here's the facts that I believe support 'bumper cam' as 'more realistic':

Viewing angle. When I sit in my real vehicles, while looking straight ahead, I can see the full of my rearview mirror, the whole width of the front of my car and even the passenger side mirror, in my peripheral. Interior cam cuts you off at about a 100* viewing angle. Not that realistic, unless you're a Pirate (or what ever other reason you might only have your left eye). Bumper cam gives you a properly balanced, centered, wide field of vision, almost 180*, more akin to what a person sees from the seat of a real car.

The nose of the car. Interior camera places the drivers hands right at the vertical plane of the television. So, unless you sit with your TV directly over your wheel, you're more or less driving from the back seat, with the driver's body and the driver's seat invisible, between you and your television. With bumper cam, the virtual nose of the car is at a realistic distance from my hands, my real hands. The TV screen is at a vertical plane directly over the front wheels of the car, which is best simulates the area that a driver looks through, when driving.

The borders of my TV, and the G25 wheel in front of me do a fine job of replacing the interior of the car I'm driving, when I'm actually driving, since the track is what I want to pay attention to anyways. The dashboard view looks like someone stuck a sticker of a dashboard on my windshield.:nervous:
 
^^^^ agree. With bumper cam the TV screen is my windshield, I'm looking out through it, not gazing at the dashboard. The drivers hands are my hands, the wheel is my wheel.

With cockpit cam ... I see two wheels and two pairs of hands. And the "TV" ones have nicer gloves, but aren't mine, and not even sincronized with mine, so it's a "game "gimmick" without any interest ... or realism.
 
Here's the facts that I believe support 'bumper cam' as 'more realistic':

Viewing angle. When I sit in my real vehicles, while looking straight ahead, I can see the full of my rearview mirror, the whole width of the front of my car and even the passenger side mirror, in my peripheral. Interior cam cuts you off at about a 100* viewing angle. Not that realistic, unless you're a Pirate (or what ever other reason you might only have your left eye). Bumper cam gives you a properly balanced, centered, wide field of vision, almost 180*, more akin to what a person sees from the seat of a real car.

The nose of the car. Interior camera places the drivers hands right at the vertical plane of the television. So, unless you sit with your TV directly over your wheel, you're more or less driving from the back seat, with the driver's body and the driver's seat invisible, between you and your television. With bumper cam, the virtual nose of the car is at a realistic distance from my hands, my real hands. The TV screen is at a vertical plane directly over the front wheels of the car, which is best simulates the area that a driver looks through, when driving.

The borders of my TV, and the G25 wheel in front of me do a fine job of replacing the interior of the car I'm driving, when I'm actually driving, since the track is what I want to pay attention to anyways. The dashboard view looks like someone stuck a sticker of a dashboard on my windshield.:nervous:

Nope, still not convinced, not even slightly. All great arguments why bumper cam might be considered more real compared with a real car.
But the main reason i will stick with interior view is not how it compares with real life concerning view points or angles, etc. but the simple reason it replicates the experience ( in my head ) of me sitting in a car, and recognising the car i'm sitting in by looking at a perfectly modelled dash and the simple joy and fun it gives me.
I may see slightly less, but still more than enough, i may be slightly slower, but still fast enough.
It may be far from reality, but most of the time i am too.;)
 
^^^^ agree. With bumper cam the TV screen is my windshield, I'm looking out through it, not gazing at the dashboard. The drivers hands are my hands, the wheel is my wheel.

With cockpit cam ... I see two wheels and two pairs of hands. And the "TV" ones have nicer gloves, but aren't mine, and not even sincronized with mine, so it's a "game "gimmick" without any interest ... or realism.

:)
 
I really just need the same in car camera as GT5P/TT but with no wheel or hands rendered and the camera a little further forward in the cockpit.
 
I really just need the same in car camera as GT5P/TT but with no wheel or hands rendered and the camera a little further forward in the cockpit.

I'm fine with the current interior view, but i can see the point from those who are playing with a steering wheel.
Perhaps several interior views like in Dirt for example would solve that.
PD, if someone of you is reading this, go back to work and don't take any new suggestion seriously...
 
The bumper cam is centered at the driver's eye level, and the vertical plane of the screen is directly over the front wheels.

If you line up painted lines on the road with the edge of the screen, and watch the replay, you can figure it out like I did a while back.

MasTV.jpg
 
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No. Wasn't the number of cars raised to 16 because of NASCAR being included?

Nope, 16 cars already in GT5 prologue


---


Anyway like I said there is a proper bonnet cam in GT5, as shown in one of the Euro expo demos. Not to be confused with the nose cam we have seen, or the roof cam in GT4.
Kaz said Gt5 will have 4 views - bonnet, nose, incar and outside


---

HD version of Nascar trailer

[YOUTUBEHD]COCr0CqVmc0[/YOUTUBEHD]
 
Here's the facts that I believe support 'bumper cam' as 'more realistic':

Viewing angle. When I sit in my real vehicles, while looking straight ahead, I can see the full of my rearview mirror, the whole width of the front of my car and even the passenger side mirror, in my peripheral. Interior cam cuts you off at about a 100* viewing angle. Not that realistic, unless you're a Pirate (or what ever other reason you might only have your left eye). Bumper cam gives you a properly balanced, centered, wide field of vision, almost 180*, more akin to what a person sees from the seat of a real car.

The nose of the car. Interior camera places the drivers hands right at the vertical plane of the television. So, unless you sit with your TV directly over your wheel, you're more or less driving from the back seat, with the driver's body and the driver's seat invisible, between you and your television. With bumper cam, the virtual nose of the car is at a realistic distance from my hands, my real hands. The TV screen is at a vertical plane directly over the front wheels of the car, which is best simulates the area that a driver looks through, when driving.

The borders of my TV, and the G25 wheel in front of me do a fine job of replacing the interior of the car I'm driving, when I'm actually driving, since the track is what I want to pay attention to anyways. The dashboard view looks like someone stuck a sticker of a dashboard on my windshield.:nervous:

THIS 👍 When I'm in a real car, driving at speed all I see is the road too. My visual focus and mental processing filters out the walnut or leather interior, everything is worked out in terms of where my head is, compared to the road or track.

Why people want to restrict that view anywhere from 1/3 to 1/4 just so they can check out the lovely plastic paneling on the Peugeot they're driving is utterly beyond me but it takes all sorts I guess. It's this "cockpit view is more realistic" nonsense that makes me argumentative. The very notion that driving from the back seat, looking through the invisible driver in front's helmet is more "realistic" is ludicrous and deserving of nothing less than my very finest mockery :dunce:
 
I will give a good hood/bonnet camera a fair shake.

Something I think would help alleviate some of the criticism of 'bumper cam' would be if they went back to solid backed gauges.
 
You see the little grey box? (I don't know if it's a roof scoop or some sort of protection for a camera)
subaru-sti-rally.jpg
 

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