- 4,878
- CoolColJ, GTP_CoolColJ
From GT Academy
Missing the gearbox whine. But I feel this is a very old build, I'm sure it's the same one shown back in Early 2009
[YOUTUBEHD]ofdksSlpFdM[/YOUTUBEHD]
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From GT Academy
THIS 👍 When I'm in a real car, driving at speed all I see is the road too. My visual focus and mental processing filters out the walnut or leather interior, everything is worked out in terms of where my head is, compared to the road or track.
Why people want to restrict that view anywhere from 1/3 to 1/4 just so they can check out the lovely plastic paneling on the Peugeot they're driving is utterly beyond me but it takes all sorts I guess. It's this "cockpit view is more realistic" nonsense that makes me argumentative. The very notion that driving from the back seat, looking through the invisible driver in front's helmet is more "realistic" is ludicrous and deserving of nothing less than my very finest mockery![]()
here the vid of my run. i see 20 seconds, or more left. btw, the wheels were really bad and squeezed out.
Both on and off line had 16 cars in GT5 prologue
@ oburst
You say you noticed better antialiasing, but did you notice any aliasing at all? as in was it even visible? I ask because im very interested to see if PD will employ this newly perfected MLAA technique in GT5. This would be ideal for them as it would free up a LOT of resources to make the game look (I only say look because the algorithm should make no difference to any physics calculations, I think, due to MSAA not really involving processor/ram too much amiright?) quite a reasonable bit better. They're managing to push 4xAA @ 720p and 2xAA @ 1080p with the ps3's rsx and these couplings would take up a massive amount of performance. However if they can nullify the need to use the rsx to apply MSAA whilst rendering a massive resolution then, well, coupled with the freeing up of ram on the ps3 could we not expected larger textures, better shaders, better effects and (the only thing besides aliasing stopping GT5 looking exactly like real life) higher resolution shadow maps. Plus this algorithm means they'd be pulling off a level of AA that, in some areas, is as effective as 32x and even 64xAA. GT5 is preeeeeetty![]()
Missing the gearbox whine. But I feel this is a very old build, I'm sure it's the same one shown back in Early 2009
[YOUTUBEHD]ofdksSlpFdM[/YOUTUBEHD]
yesterday i have been in stuttgart at the mercedes benz museum.
i have visited this place with my girlfriend, because she´s a bit of a mercedes fan.
so, a good chance for me to try the sls demo.
here the vid of my run. i see 20 seconds, or more left. btw, the wheels were really bad and squeezed out.
I believe its the straight cut gears. Good improvement already, hopefully you're right and its an early build. 💡