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Check out this post in the Master track list. I need peoples help to identify if there is anything missing. Let me know and i'll update the image.
https://www.gtplanet.net/forum/showpost.php?p=3795262&postcount=362
Good stuff, though I will echo what the others have said RE: Deep Forest, etc.
And that UK village is not in the UK (there's a poster of a bell that says Glocke on the wall - I'm guessing it's in Germany, Austria or Switzerland - Bern?
Well it's a great deal worse than just a misunderstanding if it's true, as has been suggested here, that "A renowned German magazine claims that only 10% of the brightness makes it through because of the way 3D TVs and shutter glasses work."
That is entirely false and shows a tremendous lack of understanding on how the technology works.
More importantly, if as you are now suggesting, they were not even taking in account what we humans would and are seeing through the shutter glasses, then they are even more misguided. I'm sorry, but if what you say is true in regards to what the article claims, then they have done their readers a great injustice - as they have clearly already had at least two people in this thread convinced that shutter glass would cause the brightness (what we actually can see) to drop to dramatically low levels, which is absolutely untrue.
Their claim for 50% drop due to using two lenses is clearly a misunderstanding, as the glasses cannot be considered as a whole unit, since that is not how they are used (i.e. you don't use both lenses in parallel on one eye...)
The second claim, that the "shutter" LCD is only fully open for 3 milliseconds, instead of 8.3, is also a misunderstanding - as the LCD does not flip instantaneously from opaque to transparent, rather it (I assume) fades gradually in either direction, probably at different rates and non-linearly.
Hence, the time averaged "transmission" of light per lens is probably much higher than 18% (3.0 / 16.6 ). In fact, if we assume the lens is fully opaque for 3 ms also, that leaves ~ 11 ms to fade in and out - ~ 5 ms transition time? - so it's probably about 66 % transmission over a complete cycle, assuming a linear transition.
Interestingly, 3 ms is about the temporal limit of aural resolution - I'm not sure what the temporal resolution of our visual system is...? Must be around 10 ms, if we believe the 100 fps thing - anything less than this figure (whatever it is) is not discretely perceived, i.e. it blends with the previous and next few ms, which means our eyes have a "burn-in" of at least a few milliseconds. This should close the remaining 34 % down nicely...