I'm guessing you want some examples right?
- FF XIII: there has been a steady flow of info even though the wait was very long, japanese company and they did a better job than PD.
- Bioware with ME2
- GOW III
- Heavy Rain
I understand you feel this way, but even the examples you have listed I see no actual evidence to prove your case. Not only did I follow closely the development of three out of four of those games, but I even started an
official GTP thread for Final Fantasy XIII (among several other official GTP threads for other games), and other than some pretty trailers, and some basic information about the new battle mechanics, very little was revealed until the very end, and most of it came from 3rd party sources and not Square Enix.
The
GOWIII info was extremely limited to a teaser trailer, a couple typical game trailers, an old E3 demo, and a few very short statements even after an official street date was announced.
Quantic Dream, the developers of
Heavy Rain did release more info about their game than the others you mentioned, although perhaps Irrational Games released a lot of information about
BioShock as well, but if they did I certainly never saw it, and doing some basic Google archive news searching I still am not seeing more than what PD has released.
Of course it's also understandable why there might be more info released about Heavy Rain and BioShock being that they were brand new big budget IPs.
So while I do understand you feel PD isn't releasing as much info about GT5 than other game developers, I'm afraid I have found no actual evidence that that is the case, quite the opposite. And as I mentioned before, frankly that's often come back to bite them, as things change in the developmental process and that often upsets fans who will rant about features promised and then changed.
Bottom line is that it's yet another example that there's no way of pleasing everyone. People are always going to find something to complain about. Either its not enough info or its too much info too early before they even know exactly what the end product is going to be like.
And as for all the wild assumptions made by several people in this thread on why GT5 is taking so long, or why it may have been delayed. Just ask yourself. If you ran Sony and or PD, and you understood that to stay in business you need to make a profit, and you knew you had a game that was highly anticipated and fans would likely buy whatever you threw at them... and IF the game was really and truly done and ready to be shipped as early as last November or even today, then why on earth would they hold it up just to add 3D? It simply doesn't make any sense.
Think of it. Sony and PD would stand to make sooo much more revenue and profit by releasing GT5 now, and then the following year, when there are actually some people who have 3D displays, come out with GT5 3D. It makes absolutely no sense from a business stand point to wait and sell them together as one instead of releasing two separate versions that combined would certainly sell far more than just one single game, and that the delay is very likely due to something none of us are the least bit aware of.
In fact, frankly I am amazed, although happily amazed, that GT5 is apparently covering so much of the motorsport classes. If it were I calling the shots, I'd release them as separate games. GT5, NASCAR, WRC, etc.
This way, combined sales would surely be far greater than just one game, and would allow them to release each game on its own, rather than wait for all the content to be developed for just one game.
Of course, this brings up once again the fact that you'll never please everyone, and that some people are just looking for an excuse to complain, and if they released multiple games like GT5, NASCAR, WRC, GT5 3D, etc, some would get angry suggesting they should get everything in one game... but not have to wait years for it to be developed, and not have to pay more despite how much content and how long it took to make... yes, some people can be quite irrational, or perhaps just self-centered, as proven time and time again.
I certainly wouldn't ever want to be a game developer these days. If the rabid fans demanding every last detail about a game that is still in development doesn't give them an ulcer, surely it would be the vast community of trolls just looking for any excuse to insult them at every opportunity and not hesitating to make things up and spread misinformation where ever they can.
As if that isn't bad enough, then even once your game is out there, now its success or failure may easily be left to the countless biased reviewers. And even if it's a hit with reviewers, then you have to deal with the high probability your game is going to get pirated, bootlegged and shared among a vast group of consumers who are more than happy to put their ethics aside and play pirated games.
No, I can honestly say I would never wish any of that on anyone.
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