I'm thinking if some knowledgble people might know this.
Will the 3D image be as colourful, vibrant and sharp as the HD version or does something take a hit.
It will depend on the source material, the hardware used, and which 3D display format is being used, of which there are many, like Checkerboard
(which is what Samsung DLP 3D TVs are using now), Under & Over, Time Sequential, Line Sequential, etc.
There are more than enough variables that no simple yes or no answer would suffice. However, from the demos I've seen on they didn't suffer in the least, and it's probably safe to say upcoming flatpanel 3D HDTVs will be just as impressive if not more so.
Also, unless that article in that "renowned" German magazine was improperly translated, they are completely off their rocker if they think the brightness level is reduced
to 10%. If anything, maybe it is reduced
by 10%, but if so, it's not discernible.
I find it interesting that audio transitioned from mono to stereophonic and quadraphonic then a surround channel badly encoded in a stereo channel, 5.1 6.1 and now it seems GT5 will support 7.1.
I wonder if the transition from mono to stereo for audio had all the naysayers and haters that video has from mono (HD) to stereo (3D HD).
I read all these things about people not being able to correctly judge 3d in real life once they become to accustomed to the static distance stereo images and all sorts of crazy notions.
I for one have embraced stereo audio over mono, even my guitar amp is stereo, and I look forward to GT in 3D when all the bugs are ironed out of the technology.
Well said, and yes, I believe much of what you are suggesting is true, and as I mentioned, there is always initial resistance to change and new technology by some, but history has also proven most naysayers wrong.
And just to be clear, I don't foresee 3D dominating 2D content. In fact, at least for several years 3D will likely be treated as a "special event" in most households that have 3D capable displays, and the same will likely be the case with gaming as well, although with games, unlike films, in the hands of a capable developer, 3D can be used as a very useful tool to add new functionality to a game instead of just a visual enhancement.
Despite my loathing for the "delays", and thinking that we could be already playing GT5 if it wasn't for marketing reasons and pushing 3D Tv, and having accepted that "fact"
Just so there isn't any more misunderstanding for those just tuning into this discussion, it is not a "fact" that GT5 is "delayed" due to marketing reasons and pushing 3D TV. In fact, it is purely speculation at this point, and most likely not very good speculation at that considering that one doesn't need to be a marketing genius with an MBA to understand that Sony and PD would much better benefit by releasing GT5 now
(if it were truly ready), and then release a GT5 3D version the following year, thus getting many people to buy it all over again - but that to is purely speculation.
I'm now convinced that this 3D thing is gonna make our GT experience better than one could ever imagine.
Here is an example of a 3D gaming experience:
http://gizmodo.com/5493828/screw-avatar-3d-gaming-is-what-will-get-you-to-buy-a-new-tv
While I agree with the overall tone of the article, and much of it mirrors my own experience with 3D gaming, there are several inaccuracies in that article.
For instance:
even when the PS3 and Xbox 360 get 3D support you'll need a new 3D HDTV that supports HDMI 1.4 to run em
You do not need HDMI 1.4, if you did then the 360
(which only has HDMI 1.2) and the PS3
(which has always had HDMI 1.3) wouldn't work in 3D, and at least the PS3 is already demonstrating 3D gaming. Not only that, but there are plenty of 3D capable displays already on the market, as this has been a supported feature for several DLP RPTVs, most of which have HDMI 1.3.
The main reason for HDMI 1.4 is for commercial use, and for those who have a "4K"
(~4000 x ~2000 resolution) projector, but HDMI 1.4 is also capable of supporting more 3D frame packaging formats than 1.3 does, including those that output 1080p/60fps in 3D.
The
Xbox 360 is going to be even more limited to its 3D capabilities as HDMI 1.2 has half the maximum signal bandwidth of 1.3 & 1.4, half the maximum TMDS bandwidth of 1.3 & 1.4, half the maximum video bandwidth of 1.3 & 1.4, and half the color depth bit rate of 1.3 & 1.4. Also, unlike 1.3 and 1.4, HDMI 1.2 also doesn't support Deep Color, color space xvYCC, Dolby TrueHD bitstream, and DTS-HD Master Audio bitstream.
However, depending on the type of 3D format being used, HDMI 1.3 may not be able to display the full original resolution or frame rate, but there are many variables to this as well, including the use of the new high speed HDMI 1.3 cables.
Also keep in mind, even if you have a display and player with the HDMI 1.4 chip set, that in no way insures you'll be able to watch 1080p/60fps 3D video. You'll also need a pixel clock of around 300 MHz, of which only recent HDMI 1.4 chip sets do.
But, I have a doubt. I think 3D will reduce the current image quality in some way. After all, the PS3 will have to process 2 images at a time. But the added perspective will most surely compensate for this or even make it unnoticeable.
So, any thoughts from you the "graphics experts" ?
The PS3 is more than capable of outputting HD 3D video, even at 1080p. As mentioned before, just like we see in 2D video, the quality of the 3D video will depend on many variables including source, hardware, and which 3D format is being used.
Indeed. A renowned
German magazine claims that only 10% of the brightness makes it through because of the way 3D TVs and shutter glasses work. Now that doesn't sound too promising.
Nor does it sound correct, based on what I have seen for myself, what others have seen and reported on, and based on the actual engineering and scientific data that's already been published about the multiple digital 3D frame packaging and display formats.
Unless it's a poor translation or a poor typo then they are completely wrong. I suspect either it says or it was meant to say that the brightness level drops by 10%, which is not only practically indiscernible, but easily compensated for.