GT5 Latest News & Discussion

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I remember an interview, where Kaz stated that GT5 runs on a whole new operating system, and GT6 will be based on that operating system.
I believe you mean source code or possibly engine? Windows is an operating system, Linux is an operating system.

The operating system for GT5 would be the XMB, or whatever the name of the PS3's OS itself is.
 
I believe you mean source code or possibly engine? Windows is an operating system, Linux is an operating system.

The operating system for GT5 would be the XMB, or whatever the name of the PS3's OS itself is.

I was going to add, its a strange way to put it because you are quite right, a game engine is not an operating system. I'll try and find the interview...

EDIT: Found it.

http://www.technobuffalo.com/techno...out-gran-turismo-5-release-date-and-gt6-more/

Will there be a Gran Turismo 6?

Yes. You won’t have to wait as long as you did forGT5. GT5 represents a whole new operating system.GT6 is just new apps that run on the GT5 system.
 
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I remember seeing that in an interview and something about GT6 running on that OS too. It might be possible that they've written their own handling of the devices and system parts and they may have various applications that run within it, editors, the game (online/offline), remember the appleworks thing? instead of going through the XMB drivers and stuff.
Wonder if that's got anything to do with them taking the otherOS option out of the slim.
 
So I was looking back at Amar's winds (since this is pretty much the only accurate info we've had - 3 out of the 6 winds have come to pass...)

First wind whispers that final reunion will happen thirty nights before twelve months pass and that all winds from the whole world will reunite in the same moment for the first time.

Well this was referring to this month, but we now know it's been delayed - shame. :ouch:

Third tale says that for the first time ever skypaths will not be just solid and already known but that new skypaths will be built by birdtamers from the parts of existing skypaths.

Track editor. I've been spending a lot of time trying to figure out where on earth the Rome Night circuit from GT2 goes - I've been using the obelisk (0:40 - 0:45) as my main point of reference, but had no luck with google maps to discern which obelisk it actually is...

Anyway, looking at the attached panoramic shot of the Rome circuit from the Concept Vid. Vol.2 (a.k.a "Nights trailer"), there appears to be sufficient detail to include the old full Rome circuit, and hence also the original short version. My best guess at where the Night circuit is, isn't too far from the Colosseum, though the layout doesn't fit the roads very well - I'm beginning to think it's a partial fiction.

The point is, then, that I think PD are modeling the area in great detail once and then "placing" the necessary obstructions and temporary markings etc. for each variation at load-time - this would open up the possibility for us to make our own variations.

Am I the only one who thinks this (coupled with some sort of pseudo-random road generator - like the "Tuscany" shots from the 458 trailer) is how the track editor would go down?

Fifth wind says that reunion will happen in two forms, one greater than other and birdtamers will have freedom to decide which reunion they will attend. Greater reunion will ask for great sacrifice to be made in order to get all present and future treasures without new sacrifices needed, while smaller reunion will come in form already known, asking for more sacrifices if future treasures catches the eyes of the birdtamers.

This is interesting. Perhaps NASCAR, WRC etc. won't be included in the basic version? Will they be released separately later on, or at the same time? I wonder what future content there might be - certainly sounds like we will at least get DLC.

Given the success of 3 (and a half) of Amar's winds, I think we could be fairly confident of the remaining two.
 

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The 31st they should at least release the damn video...or a couple of new pics with weather effects.
Come on PD!:ouch:
 
It would make sense if a track editor will just be large city section already modelled in which you chose the path on which to race by blocking some roads etc.
Question i have now, will there also then be some sort of free roam mode whereby you just drove through existing ( although a small area )real life roads......

Maybe as some sort of social meeting point online.
 
I remember seeing that in an interview and something about GT6 running on that OS too. It might be possible that they've written their own handling of the devices and system parts and they may have various applications that run within it, editors, the game (online/offline), remember the appleworks thing? instead of going through the XMB drivers and stuff.
Wonder if that's got anything to do with them taking the otherOS option out of the slim.
Or it might be that he says it represents a new operating system, meaning he was talking in metaphors.
 
This is interesting. Perhaps NASCAR, WRC etc. won't be included in the basic version? Will they be released separately later on, or at the same time? I wonder what future content there might be - certainly sounds like we will at least get DLC.
Very, very, very unlikely. Why make Nascar and rally such a focal point of the recent, and older, trailers when they aren't freely available to everyone?
To me the later sacrifice sounds like either DLC, or, and this is very far fetched, talking about GTMode and arcade mode. All cars will be open from the start in arcade and in gtmode you must, as always, unlock them. As I said, far fetched.
 
It would make sense if a track editor will just be large city section already modelled in which you chose the path on which to race by blocking some roads etc.
Question i have now, will there also then be some sort of free roam mode whereby you just drove through existing ( although a small area )real life roads......

Maybe as some sort of social meeting point online.

I'd thought of this, too - it's just not very Gran Turismo... still, Kaz did say GT5 is a different take on the idea! 💡

Editing in this manner also means that sharing the tracks is easy, since the game generates it on the local machine from just a few pointers to stick objects in certain places... Handling of the circuit itself is harder, so it must be constrained to certain sections - especially if the AI is to race there... :scared:

Very, very, very unlikely. Why make Nascar and rally such a focal point of the recent, and older, trailers when they aren't freely available to everyone?
To me the later sacrifice sounds like either DLC, or, and this is very far fetched, talking about GTMode and arcade mode. All cars will be open from the start in arcade and in gtmode you must, as always, unlock them. As I said, far fetched.

They are freely available to everyone, for a price ;) But anyway, I also think it'd be unlikely, so the only alternative is new content via download.

I think you meant that the cars were unlocked in GT mode (you just couldn't afford them all) and you had to unlock stuff in arcade mode? Either way, what does it matter? If the car / track database in the game is designed in such a way, it'd easily accept DLC. I think the basic version and premium versions will contain an identical game at launch, just that the premium grants you free downloads later on?
 
I'd thought of this, too - it's just not very Gran Turismo... still, Kaz did say GT5 is a different take on the idea! 💡

Editing in this manner also means that sharing the tracks is easy, since the game generates it on the local machine from just a few pointers to stick objects in certain places... Handling of the circuit itself is harder, so it must be constrained to certain sections - especially if the AI is to race there... :scared:



They are freely available to everyone, for a price ;) But anyway, I also think it'd be unlikely, so the only alternative is new content via download.

I think you meant that the cars were unlocked in GT mode (you just couldn't afford them all) and you had to unlock stuff in arcade mode? Either way, what does it matter? If the car / track database in the game is designed in such a way, it'd easily accept DLC. I think the basic version and premium versions will contain an identical game at launch, just that the premium grants you free downloads later on?

No I meant unlocked in arcade and "locked" in gt unless you can afford them or win them. That wouldn't be any different than previous GT games but the ARCADE part would be something new.
And, yes. I also think that the upfront premium would grant you free DLC down the road.
 
Well, the arcade mode always had a limited selection of cars (although, you could use your own cars for certain things). The tracks needed unlocking by completing events. That's how an arcade game plays. The cars in sim mode are not locked, if you transfer credits at the start, you could have whatever you wanted.

So you're essentially suggesting that the arcade mode becomes a sandbox, of sorts?
 
Cool old GT pics - looks like they had planned to have co drivers in rally cars all along, many years back.

gthd2_qjpreviewth.jpg
gthd1_qjpreviewth.jpg


92837920060922screen002.jpg


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LOL

92837920061130screen018.jpg



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Fuji has come a long way since then!

92837920061130screen024.jpg
 
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Cool old GT pics - looks like they had planned to have co drivers in rally cars all along, many years back.

ALL the images from the previous posted requoted, just in case anyone missed any of them the first time round

Are those GT5 pics because that is a newer Miata MX-5, and there is more than 6 cars on the Group C race...


Edit:I just saw the GTHD branding
 
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Cool old GT pics - looks like they had planned to have co drivers in rally cars all along, many years back.
Co-drivers sitting in the rally cars isn't anything new to GT. You can see the silhouette of the co-driver sitting in the rally cars in GT3 and 4.
 
Here's something interesting, Probably been mentioned before but who's ever noticed how the FT86 Trailer (and screen shots) the guy driving the car isn't wearing a helmet, gloves or race suit. Instead just casual clothes.

photo06a.jpg
 
I'm very impressed at how far the graphics have come along since GTHD. That set of pictures really puts it into perspective.
 
Here's something interesting, Probably been mentioned before but who's ever noticed how the FT86 Trailer (and screen shots) the guy driving the car isn't wearing a helmet, gloves or race suit. Instead just casual clothes.

photo06a.jpg

What track is this?
 
some unknown point to point (I think) track based in the Alps, or mountain pass in Italy, Stelvio Pass area etc

a432_stelvio090504114245_515x343.jpg
photo-x-$7046129$350.jpg
 
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Jeepers... can you imagine the grand spectacle of racing up and down a mountain like that?? And people say graphics aren't that important... :lol:
 
These kind of roads are too narrow to race on, but the GT5 one looks wider, or it maybe based on a different area in that region which does have wider roads, but still twisty and windy. Perfect for Touge, which may officially make it's way into GT5. So you do 1 vs 1 races based on distance between you and your opponent, so no overtaking needs to be done in these types of roads.

Tarmac rally or hillclimbs as well off course

I mean the Sony rep did say rally, race, drift, Nascar and MORE recently :)
 
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