GT5 Latest News & Discussion

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Drag racing term - the lights to stage you and launch you are called "the tree".
 
Drag racing term - the lights to stage you and launch you are called "the tree".

The kind of stuff you don't learn because there's no real automotive culture in your country. Thanks for taking me one step more out of ignorance Famine 👍.
 
I still don't get the point of this Top Gear Test Track Hype.

It's not only a figure 8 track, It's also completely unsuitable for competetive racing.
So what's the point of having it?
 
I still don't get the point of this Top Gear Test Track Hype.

It's not only a figure 8 track, It's also completely unsuitable for competetive racing.
So what's the point of having it?

I take it you don't actually watch the show. The track is part of a abandon airfield with a two mile long runway. It's wide enough for about six-eight cars and Top Gear has used it for drag races on several occasions.
 
I still don't get the point of this Top Gear Test Track Hype.

It's not only a figure 8 track, It's also completely unsuitable for competetive racing.
So what's the point of having it?

Some of us like time trials, and would like to recreate/compare times with the show. (Though personally I got bored of the track very quickly using it in GTR2 and rFactor).

I think I'll still use it as testing ground for cars in GT5 though.
 
Designed by Lotus engineers I believe...

"Top Gear". Series 1. BBC 2. 2002-10-20. No. 1. Richard Hammond: "Nought to sixty times? Absolutely meaningless. Top speed figures? Totally meaningless. What really matters is how fast a car can lap a test track and fortunately, we've got our own test track for that very purpose. Just under two miles of fast straights and tricky corners, designed by the test drivers at Lotus."
 
No idea where you could have read that before.

Dunsfold is an aerodrome, where TG is filmed. The TG track is laid out on Dunsfold, but was designed for TG by Lotus.

Dunsfold is just an airfield. Top Gear Test Track is a specifical layout in such airfield, designed by Lotus entirely for the show.

Oh, right.
 
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Top gear is kinda cheesy and shallow. They don't describe the car, the only message the watcher get is that the car is fast, sounds amazing, smooth, WOWOOWOOWOW, OOOOOOOOOOOOOMMMMMGGGGGGGGG..

Watch BMI, they describe every detail. The test drivers will say that the rear suspension is too loose and random stuff to make you work your brain..it's more technical for those who want more information less drama.

They did things like put 5 super cars side by side and test each horn (beeper). It's quite interesting really. Japanese, attention to detail. They don't waste their time on all episodes but they do interesting, new stuff.
 
In recent time BMI was the same parody of objective car test as TG is. Their "misshifts" in advantage to japanese cars, car staying multiple laps in the same place and suddenly overtaking everything in the final corner and such things are not good for their credibility. Both shows are more shows and fun than objective testing.
 
Your poll was only available to maybe 1% of GT owners. 1% which is more "hardcore" than the average GT buyer. I don't want to call it irrelevant but it wasn't anything concrete.
Well, but this is just what I'm getting at.

There are one hundred thousand some odd members here who have gone out of their way to be a part of the Gran Turismo community. With GT4 having sold somewhere around 11 million copies, that does indeed put our group of friends at around one percent of current GT owners, and probably more hardcore about it. Even then, with anywhere from 200 to 400 of us active members, the people who want serious damage are roughly equal to those who want no damage at all.

Some gaming journalists do harp about GT's lack of damage. It seems to be roughly two thirds or so. Do they reflect the views of the typical racing gamer? Probably not.

Will less than realistic damage make some people turn their noses up at GT5? Oh, a small number, but most likely PC sim racers and Forza fans who probably won't buy it until it's in the bargain bin anyway.

Will some gamers regret buying GT5 with a basic damage build because it's "just not as cool as Forza" or some other game that might feature a better damage implementation? Oh, possibly. This is the Earth after all, peopled by a fickle race known as Man. But any numbers would be sheer speculation, based on nothing more than personal opinion. After all, no game features realistic damage, but all games seem to sell well to their fans.
 
Im not sure if anyone is aware if what im about to say but I will say it anyway.

Just been on the phone to my local Sony centre enquiring about the Sony 3DTVs. These will be coming to the UK in June and she also told me that the PS3 will also get an update in June for these TVs.

Now im really beginning to feel as though GT5 will be released fairly soon afterwards. When you consider the console war between Sony & MS just imagine the killer combination of GT5 being played in 3D using the latest Sony 3DTVs. This will have MS shaking their heads in dispair because the 360 will have nothing to compete against such a formidable combination.

So with this in mind I reckon a GT5 release date will be in either June or July. I also believe the delay in the GT5 release date was nothing to do with the game but because Sony wanted to coincide the launch of GT5 with the 3DTVs. I wouldn't be surprised if this killer combination will be shown at E3.
 
No, sir. But IT IS a car that has a decent shot of making it to GT5.

Still, it's unconfirmed.

It's noble M600, but the power is estimated between 450 and 650, there are three performance modes, hence the power varies from 450, 550 up to 650 in race mode. ;)

Hmmm, I don't know if it will be in GT5 though.
 
Exactly. The way I figure it, if Stig gets 1:19.7 in the GT-R, and I get 1:21.7, then it's accurate. If I get 1:19.6 or lower then it's way off. :lol:

👍 +1

I think maybe some of the top drivers could shave a couple of tenths off, but looking at the leaderboards on prologue and in GT Academy, there is going to be a big gap between the average/skilled drivers and the complete alien drivers. I would put Schumi in the latter category (As he's the only known stig :P, if there are more than one who do the power laps)
 
If a driving game is 100% realistic, you should be faster in the game than real life, because you always have a perfect car, in perfect conditions, you are not subjected to the physical stresses or, most importantly, the consequences of what happens when it all goes tits up.

The very best racing drivers share a dissociative personality disorder with psychopaths - they disregard consequences to the point where they don't even recognise there are any. In a racing game there aren't any consequences, so you're already up there with the best. You can always push that little bit harder because you will never suffer if you do.
 
If a driving game is 100% realistic, you should be faster in the game than real life, because you always have a perfect car, in perfect conditions, you are not subjected to the physical stresses or, most importantly, the consequences of what happens when it all goes tits up.

The very best racing drivers share a dissociative personality disorder with psychopaths - they disregard consequences to the point where they don't even recognise there are any. In a racing game there aren't any consequences, so you're already up there with the best. You can always push that little bit harder because you will never suffer if you do.

Yep, I think the same way. There was a Top Gear episode where Jeremy Clarkson drove an NSX on the same track in GT and real life. He was slower in real life becouse of fear to crash :D
 
If a driving game is 100% realistic, you should be faster in the game than real life, because you always have a perfect car, in perfect conditions, you are not subjected to the physical stresses or, most importantly, the consequences of what happens when it all goes tits up.

The very best racing drivers share a dissociative personality disorder with psychopaths - they disregard consequences to the point where they don't even recognise there are any. In a racing game there aren't any consequences, so you're already up there with the best. You can always push that little bit harder because you will never suffer if you do.

The Top Gear test track is pretty open so it doesn't matter if you make a mistake. I think Stig is pretty much pushing the limits.
 
Yep, I think the same way. There was a Top Gear episode where Jeremy Clarkson drove an NSX on the same track in GT and real life. He was slower in real life becouse of fear to crash :D

He was almost 20 seconds slower in real life, I guess it happened in Laguna Seca but he pointed the absence of fear factor as one of the causes of the virtual reckless driving, also the track temperature and tire temperature are always stable and perfect.
 
And the fact the car comes with S2 tyres by default, from memory he didn't change them.
 
In recent time BMI was the same parody of objective car test as TG is. Their "misshifts" in advantage to japanese cars, car staying multiple laps in the same place and suddenly overtaking everything in the final corner and such things are not good for their credibility. Both shows are more shows and fun than objective testing.

They might be biased but that's a million times better than trying to be funny and giving stupid comments. BMI is way better for people who acually are interessted in racing bc the guys there give "real" explanations about the cars and the tracks.
 
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Top gear is kinda cheesy and shallow. They don't describe the car, the only message the watcher get is that the car is fast, sounds amazing, smooth, WOWOOWOOWOW, OOOOOOOOOOOOOMMMMMGGGGGGGGG..

Watch BMI, they describe every detail. The test drivers will say that the rear suspension is too loose and random stuff to make you work your brain..it's more technical for those who want more information less drama.

They did things like put 5 super cars side by side and test each horn (beeper). It's quite interesting really. Japanese, attention to detail. They don't waste their time on all episodes but they do interesting, new stuff.

You obviously miss the whole point of TG. Why would you even compare one show to the other? Because they both have cars in them?

Exactly. The way I figure it, if Stig gets 1:19.7 in the GT-R, and I get 1:21.7, then it's accurate. If I get 1:19.6 or lower then it's way off. :lol:
We already have videos of people finishing the Nurburgring in under 7:20 in a modded 370z. People who aren't familiar with the track. Doesn't that already discredit the accuracy?
These unrealistic lap times are a huge disappointment. I know it would most likely be terribly difficult to make them very close to life, but at least they could make them slower than the real world, not faster. When cars are tested at the ring, they usually DO wait for the perfect conditions. In the game we don't have the option to fiddle with the engine and give it unknown power boosts, we are stuck with whatever power he game tells us the car has.
To me, that's how it should work.
 
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