GT5 Latest News & Discussion

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I rather have the animation and speed from GT5 than from GRID and Shift, even if its sometimes a bit too slow in GT5, the movement itself is at least natural.
 
One thing though I'd personally would like to see dropped from GT5 that occurs in GT5P is the drivers' hand moving for the gear level prior you change gear - in antecipation whenever the game's consider suitable to up/down shift. It's not a major issue but, personally, in name of immersion, I'd like this to happen only when you actually change gears.
 
They both seem a bit spastic. Race drivers anticipate turns and gear shifts, most of the time the shifting is quite slow and deliberate. I do agree that sometimes the hand stays on the shifter a tad too long in GT5P even when going through tough corners (when it should be on the wheel). Hopefully at some point motion detection will be more than just head-tracking and include hand/arm detection so that the hands on the screen move exactly an yours do.

If you look at this video you can see that sometime the driver is fast and sometime he's slow when moving his shifting hand. But compare to the SHIFT/GRID video, it's never quite as fast.

[YOUTUBEHD]o35rZaJdpHs[/YOUTUBEHD]

The reason I think PD decides to slow down the movement from the wheel to the shifter ( and vice versa) is to make sure that in case of short-shifting, the motion will not seem impossibly fast.

[YOUTUBEHD]UND4T1H27cg[/YOUTUBEHD]

Nice 👍 looks like GT only if GT was a tad bit faster, however i am very pleased with the shift animations now.
 
I agree the animations themselves are almost spot on in GT5 as they are, but the speed is still way off. How about if they made the driver have the hand on the lever within a certain RPM? And then just speed the movements up a bit?

If you look at this video you can see that sometime the driver is fast and sometime he's slow when moving his shifting hand. But compare to the SHIFT/GRID video, it's never quite as fast.
You missed the Super GT vid I posted, in which the guy shifts even faster than in the Shift/Grid vids...
 
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You missed the Super GT vid I posted, in which the guy shifts even faster than in the Shift/Grid vids...

You seem to forget that the shifting animations are programmed to fit to certain types of cars. Every car with a sequential gearbox will get the same animation you see in the GT5 videos. A shifting animation as fast as in your SuperGT video would look completely stupid in slower cars with a similar gearbox.
 
One thing though I'd personally would like to see dropped from GT5 that occurs in GT5P is the drivers' hand moving for the gear level prior you change gear - in antecipation whenever the game's consider suitable to up/down shift. It's not a major issue but, personally, in name of immersion, I'd like this to happen only when you actually change gears.

Well it is logical come to think of it as it actually makes the gearchange more fluently visual at least, otherwise it would probably look less real and rather ad-hoc and it isn't indeed a major issue.
However it seems to work anyway when you short shift, so you may have a point. ;)
 
You seem to forget that the shifting animations are programmed to fit to certain types of cars. Every car with a sequential gearbox will get the same animation you see in the GT5 videos. A shifting animation as fast as in your SuperGT video would look completely stupid in slower cars with a similar gearbox.
I didn't say they should be that fast. But for the 5052nd time, it's way too slow as it is! And the shifting in normal cars shouldn't be slow either, unless it's supposed to be a "sunday drive to Wal-Mart" game.
 
Well it is logical come to think of it as it actually makes the gearchange more fluently visual at least, otherwise it would probably look less real and rather ad-hoc and it isn't indeed a major issue.
However it seems to work anyway when you short shift, so you may have a point. ;)

Yes exactly, whenever you shift, the animation follows (just a fraction of a second later) that action. My dislike is the antecipation in situations where you aren't shifting (example - Fuji's straight, the drivers arm moves away towards the gear lever seconds prior to your shifting).

Not a major issue though...
 
I can just imagine the conversation at PD today:

KY: "So what are they talking about at GT Planet today?"

Staffer: "They are saying that the shifting animation is too slow."

KY: "Oh no! That's terrible! It must be fixed and perfect before we launch GT5!"

Staffer: "But sir, that will add at least 3 more weeks to the bug fixing schedule, which is already very long!"

KY: "No matter, it must be done!"


*sigh*
 
I can just imagine the conversation at PD today:

KY: "So what are they talking about at GT Planet today?"

Staffer: "They are saying that the shifting animation is too slow."

KY: "Oh no! That's terrible! It must be fixed and perfect before we launch GT5!"

Staffer: "But sir, that will add at least 3 more weeks to the bug fixing schedule, which is already very long!"

KY: "No matter, it must be done!"


*sigh*

KY: "So what are they talking about at GT Planet today?"

Staffer: "They're beyond their 10000th post in the news thread. They seem quite desperate for GT5".

KY: "Hmmm...Really? I must talk to the PR department".

KY TALKING TO A DEAD CORPSE: "So? Shall we give them a release date? Duuuuude...Are you there? If you think we should give them one say something. Ohh boy...he isn't the same after he went into that meeting with the big boys of Sony...:guilty:.
 
KY: "So what are they talking about at GT Planet today?"

Staffer: "They're beyond their 10000th post in the news thread. They seem quite desperate for GT5".

KY: "Hmmm...Really? I must talk to the PR department".

KY TALKING TO A DEAD CORPSE: "So? Shall we give them a release date? Duuuuude...Are you there? If you think we should give them one say something. Ohh boy...he isn't the same after he went into that meeting with the big boys of Sony...:guilty:.
lol @ deadcorpse :P
 
I can just imagine the conversation at PD today:

KY: "So what are they talking about at GT Planet today?"

Staffer: "They are saying that the shifting animation is too slow."

KY: "Oh no! That's terrible! It must be fixed and perfect before we launch GT5!"

Staffer: "But sir, that will add at least 3 more weeks to the bug fixing schedule, which is already very long!"

KY: "No matter, it must be done!"


*sigh*

KY: "So what are they talking about at GT Planet today?"

Staffer: "They're beyond their 10000th post in the news thread. They seem quite desperate for GT5".

KY: "Hmmm...Really? I must talk to the PR department".

KY TALKING TO A DEAD CORPSE: "So? Shall we give them a release date? Duuuuude...Are you there? If you think we should give them one say something. Ohh boy...he isn't the same after he went into that meeting with the big boys of Sony...:guilty:.

:lol:👍 You both should write a script for a PD sitcom.
 
I agree the animations themselves are almost spot on in GT5 as they are, but the speed is still way off. How about if they made the driver have the hand on the lever within a certain RPM? And then just speed the movements up a bit?

Prologue had this.
 
Your belief isn't based on facts.👎
For example, GRID and Shift:



The NFS SHIFT animations look awful. While the grid one looks to be automatic trans and the player isn't changing gears. With GT5, the shifts are anticipated, so if the game thinks you will shift at redline but you actually shift later, the hand will go to the paddle/shifter near redline and sit there til you shift.
 
Are you being sarcastic?

I ask because that is NOT a new feature.

If you think this is gameplay, then you should know that its actually replay mode, where that Feature has been there since maybe even before GT3.

I thought it was the actual gameplay, not a replay.
 
The Game That Never Was...

Target_Gran_Turismo_5.jpg
 
My dislike is the antecipation in situations where you aren't shifting (example - Fuji's straight, the drivers arm moves away towards the gear lever seconds prior to your shifting).

Not a major issue though...

I hope you guys realize that the anticipation of shifting is 100% intentional, for two reasons: One: to make the animation smooth when the player actually does shift (the game can't read minds and begin the shifting animation as soon as you start moving to press the shift button), and two: to make it easier for the player to know when to shift. If you're going down a straight and the driver moves his arm to shift, you know you should be shifting without even glancing at the HUD.

So, in other words... don't expect it to change. It hasn't bothered me. It at least looks like fluid, realistic human movement, even if in real life somebody would shift faster.
 
I didn't say they should be that fast. But for the 5052nd time, it's way too slow as it is! And the shifting in normal cars shouldn't be slow either, unless it's supposed to be a "sunday drive to Wal-Mart" game.

I know what you mean but at the moment (until hand motion detecting)- it's a compromise to get a more fluid movement.

Here's a good example why PD decides to slow down the motion to and from steering wheel to shifter(see around 12sec mark):

[YOUTUBEHD]HgUAKEjcO3U[/YOUTUBEHD]

Note: While it is a Simbin's game, GTR2 is developed by the same team responsible for SHIFT (Slightly Mad Studios but formerly known as Blimey! Games)
 
The Game That Never Was...

Target_Gran_Turismo_5.jpg

Where's my Johnny Walker Blue bottle? :indiff:

Just kidding... I'm saving it to celebrate the release of the game, looks like it will take some more months to enjoy both, the game and the whiskey. ;)
 
Where's my Johnny Walker Blue bottle? :indiff:

Just kidding... I'm saving it to celebrate the release of the game, looks like it will take some more months to enjoy both, the game and the whiskey. ;)

You're gonna drink when the game is released?

Well, we now know who'll be the first one to discover how is the damage system ;).
 
Here's another way of explaining it:

When you press the shift button or shift with your shifter, you expect the shift to occur at the same time in the game, right? Well if you just shifted up or down a gear, but the driver's hand has been comfortably grasping the wheel up until this point, then the shift animation has to be ridiculously quick (i.e. instantaneous) otherwise the game would either shift gears before the animation occurred or there would be an annoying delay before the shift occurred.

That's why the drivers in GT5 anticipate the shifts, and that's why they seem slow. 👍
 
They have to, when you are converting an instantaneous input in to a mechanical action, there has to be some pre-meditation. The GTR2 video is an example of what it looks like when it's wrong, and it is utterly awful.

Oh and, why are people moaning about shift animations? It's like the reverse lights/trees thing all over again.
 
I know what you mean but at the moment (until hand motion detecting)- it's a compromise to get a more fluid movement.

Here's a good example why PD decides to slow down the motion to and from steering wheel to shifter(see around 12sec mark):
Yeah, that looks horrible indeed. But GT5's animation is so much better in the movement itself, so if it had the same speed as in that GTR2 clip, it would not look as horrible. Especially not since in GT5, the hand comes off the wheel a little before you're supposed to shift, unless you shortshift.
 
Here's another way of explaining it:

When you press the shift button or shift with your shifter, you expect the shift to occur at the same time in the game, right? Well if you just shifted up or down a gear, but the driver's hand has been comfortably grasping the wheel up until this point, then the shift animation has to be ridiculously quick (i.e. instantaneous) otherwise the game would either shift gears before the animation occurred or there would be an annoying delay before the shift occurred.

That's why the drivers in GT5 anticipate the shifts, and that's why they seem slow. 👍

Perfect explanation that everybody (no matter thier education level) SHOULD be able to understand.
 
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