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That failure is present in other GT and is related with the rollover limitation.
seen? Looks new.
wheelie glitch (?) posted at neogaf.
http://www.neogaf.com/forum/showthread.php?t=384853&page=48
Bugger. I thought they said they'd re-built the physics from scratch? That looks similar to the wheelie bug we've had at least since GT3.
Maybe it's an aero issue, and the aero modeling hasn't been touched since then?
Bugger. I thought they said they'd re-built the physics from scratch? That looks similar to the wheelie bug we've had at least since GT3.
Maybe it's an aero issue, and the aero modeling hasn't been touched since then?
There were a few posts over there discussing it. Seems that it only happened if the front got damaged.
Guys do you think that we will get nothing from PD until E3??I'm waiting for the Gt5 trailer(european version),Sony promised it...
Think they'll give us any info tomorrow, since that's when the game was supposed to come out?![]()
Think they'll give us any info tomorrow, since that's when the game was supposed to come out?![]()
"GT5 will come in 2010. Trust us!"
It's not a glitch, it due to damage on the front bumper, reducing front down force and mabe adding front lift, and then when you hit 140kph, the rear wing pops up and increases rear downforce, and up goes the front![]()
It looks similar because something doesnt let the car go flying.
The reason why this happens should be different.
It's not a glitch, it due to damage on the front bumper, reducing front down force and mabe adding front lift, and then when you hit 140kph, the rear wing pops up and increases rear downforce, and up goes the front![]()
It's not a glitch, it due to damage on the front bumper, reducing front down force and mabe adding front lift, and then when you hit 140kph, the rear wing pops up and increases rear downforce, and up goes the front![]()
Well, confirmed yes. Confirmed for all vehicles? Perhaps not. The "glitch" could be the result of a physics engine that allows rollover, but a car that isn't allowed to rollover.
seen? Looks new.
wheelie glitch (?) posted at neogaf.
http://www.neogaf.com/forum/showthread.php?t=384853&page=48
Sorry to bring up shifting again, but for those people complaining about it is the paddle shifting in this video alright for you?
http://www.youtube.com/watch?v=8hMZ3FeKKwU
Sorry to bring up shifting again, but for those people complaining about it is the paddle shifting in this video alright for you?
http://www.youtube.com/watch?v=8hMZ3FeKKwU
Well, I was impressed with the car behavior I saw, such as the way the cars bounced fairly realistically from the curbs of the Nurburgring. Or the way they bob along an undulating stretch of road, or take an air hop over that rise on the Nurb right after the bridge and before the long gradual first curve. To me, they looked outstanding, and indicate some pretty darn good physics.While these videos are brilliant, has not one person tried to get in touch with the author to find out whats most important? Like, oh i dont know, what the physics are like!? ...I want some real info from this demo.
Driving physics, are we talking TT or GTP level? Better than both? How?
Force feedback and general wheel feel. Improved?
Tires, how do they perform, are compounds notably, and relisticaly different?
Collision physics? Can you run barriers, do crashes carry momentum?
AI. It certainly looks leaps and bounds ahead of GTP. Is it?
Please, you have bathed my eyes in awesomeness, and for that i am grateful, but give me something to think about! 👍
I'm kind of the other way. I loved the challenge of coming to terms with the TT physics, and it helped that the DF GT wheel is such an excellent controller. I'm hoping that the physics are further developed and even more realistic, with good tire squeals to let us know how well the car is gripping the road. And a carefully done grip/loss envelope to rival even the best PC sims. Maybe GT5 needs a third performance level to cater to the true hardcore racer: Standard (arcade), Advanced (similar to Prologue), and Professional (full bore realistic). And of course with a full load of driving assists to tailor your experience even more.I'm hoping for something between Prologue and the TT demo. I love the way Prologue feels, and I had a hard time getting used to the TT demo physics. I just didn't get enough feedback through the wheel and it was way too easy to spin out. However, with all the videos we have seen I don't see many people spinning out, so that give me some hope.