GT5 Latest News & Discussion

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They have to, when you are converting an instantaneous input in to a mechanical action, there has to be some pre-meditation. The GTR2 video is an example of what it looks like when it's wrong, and it is utterly awful.

Oh and, why are people moaning about shift animations? It's like the reverse lights/trees thing all over again.

Exactly. 👍

For the shift animation to look flawless, the game would need to know exactly when you intend to shift, so it could begin the shifting animation at just the right time so that the actual shift occurred when you pressed the button.

On the Playstation 3, it's impossible. On future consoles, perhaps the buttons on the controller will be able to sense when your finger is approaching to potentially press it. That'd be some pretty insane stuff.
 
While these videos are brilliant, has not one person tried to get in touch with the author to find out whats most important? Like, oh i dont know, what the physics are like!? GT was always going to look stunning, driver animations or not, most of us are buying it for the simulation. GTP is good but can be improved upon. I want some real info from this demo.

Driving physics, are we talking TT or GTP level? Better than both? How?
Force feedback and general wheel feel. Improved?
Tires, how do they perform, are compounds notably, and relisticaly different?
Collision physics? Can you run barriers, do crashes carry momentum?
AI. It certainly looks leaps and bounds ahead of GTP. Is it?

Please, you have bathed my eyes in awesomeness, and for that i am grateful, but give me something to think about! 👍
 
Oh and, why are people moaning about shift animations?

Because if I chose to drive with a manual gearbox, I need no other indication of when to shift except what the engine tells me. When I've done a couple of hundred laps (either on the car or the track or both), I should jolly well know when to shift.

If I can't be bothered, there's always automatic.

Besides, you'll no doubt will be able to customise gear ratios. You're going to have some corners and some straights you'll optimise it for. That could very well mean, that I will be redlining at some point and I jolly well do not wish to change gear. Yet the animation will suggest I do. And that's going to be so irritating I can't think of any AUP compliant words right now.

I tend to brake first with both hands on the wheel, and then if the car has settled for deceleration, shift down and have both hands back at the wheel before I enter the corner. I know there are complexes where you can't do this, but as a general statement it's good.

So, if a game looks as polished as GT5, then such details stick out like a sore thumb. To me at least, because I don't care that much about tuning in general but about gear ratios very much so.

I need a good shifting rhythm because otherwise I can't find my braking points. Sting once said he can't sing without playing the bass. I can't race without shifting when my intuition tells me.

Finally, when I will have both my hands on the wheel, it's bugging me when I see the hand of my alter ego leaving the wheel.

It might be good for controller users, but to me it looks half hearted. I wish GT5 had the option to turn off the wheel display altogether. Everybody happy, no complaining. But that would be too simple I guess.
 
I hope you guys realize that the anticipation of shifting is 100% intentional, for two reasons: One: to make the animation smooth when the player actually does shift (the game can't read minds and begin the shifting animation as soon as you start moving to press the shift button), and two: to make it easier for the player to know when to shift. If you're going down a straight and the driver moves his arm to shift, you know you should be shifting without even glancing at the HUD.

So, in other words... don't expect it to change. It hasn't bothered me. It at least looks like fluid, realistic human movement, even if in real life somebody would shift faster.
I still think he is way too slow and relaxed. I know they could make it faster without ruining it.

The moment when he actually pulls/push the lever is too slow and simply too gentle.

Even on the straights, when he takes the hand off the wheel before the player shifts, he is like: "Look carefully now ladies and gentlemen. I'm about to move this gear lever backwards about an inch, and then I'm slowly going to release it and get my hand back onto the steeringwheel... and there you have it. Did you see how I took care of that gear lever as if it was Virgin Mary herself?"
 
While these videos are brilliant, has not one person tried to get in touch with the author to find out whats most important? Like, oh i dont know, what the physics are like!? GT was always going to look stunning, driver animations or not, most of us are buying it for the simulation. GTP is good but can be improved upon. I want some real info from this demo.

Driving physics, are we talking TT or GTP level? Better than both? How?
Force feedback and general wheel feel. Improved?
Tires, how do they perform, are compounds notably, and relisticaly different?
Collision physics? Can you run barriers, do crashes carry momentum?
AI. It certainly looks leaps and bounds ahead of GTP. Is it?

Please, you have bathed my eyes in awesomeness, and for that i am grateful, but give me something to think about! 👍

Captain Roh for president! :D
 
I still think he is way too slow and relaxed. I know they could make it faster without ruining it.

The moment when he actually pulls/push the lever is too slow and simply too gentle.

Even on the straights, when he takes the hand off the wheel before the player shifts, he is like: "Look carefully now ladies and gentlemen. I'm about to move this gear lever backwards about an inch, and then I'm slowly going to release it and get my hand back onto the steeringwheel... and there you have it. Did you see how I took care of that gear lever as if it was Virgin Mary herself?"

Yeah, you're right. But it hadn't bothered me. If I had to choose between quicker shifting animations and 1:1 steering animation, I'd choose steering without hesitation.

Oh, and Captain Roh makes an excellent point. We really ought to be beating on mimaximax's door for information on how the physics feel.
 
GTP is good but can be improved upon. I want some real info from this demo.

Driving physics, are we talking TT or GTP level? Better than both? How?

I'm hoping for something between Prologue and the TT demo. I love the way Prologue feels, and I had a hard time getting used to the TT demo physics. I just didn't get enough feedback through the wheel and it was way too easy to spin out. However, with all the videos we have seen I don't see many people spinning out, so that give me some hope.
 
With an exception for the animations, the interior replay camera angles looks almost like real life. We will be able to make some very accurate on board videos around some of the greatest race tracks around the globe that will blow even the most faithful Forza fanboy away!

Imagine a replay of the Ruf CTR Yellowbird around Nordschleife using the camera angle used from 1:39 in that Arta NSX video! :crazy:
 
Yeah, you're right. But it hadn't bothered me. If I had to choose between quicker shifting animations and 1:1 steering animation, I'd choose steering without hesitation.
Me too, any day of the week! But both would be orgasm.

EDIT: Sorry for double post, didn't mean to...
 
I apologise for what I'm about to express, but I personally beleive that the videos that are coming from a 'mimmaximax' are soon to reveal some of the finer details, which failed to emerge from CES some time ago.

Since 'mimmaximax' has or had or perhaps simply had all the time in the world to play the CES build of GT5, I'd say (DO NOT REFERENCE ME ON THIS), that cars such as the Suzuki SX4 (WRC), the Focus (WRC), 458, the ACR Viper, and others available for driving at CES, may emerge.

I'm sure some of you probably reckonerd the same.

Just thought I'd get that out there.

P.S Mimmaximax ought to be this months saviour in terms of providing SOMETHING fresh in the world of GT. Oh look, a month has seemingly passed already! Kudos 'mimaximax'.
 
Because if I chose to drive with a manual gearbox, I need no other indication of when to shift except what the engine tells me. When I've done a couple of hundred laps (either on the car or the track or both), I should jolly well know when to shift.

If I can't be bothered, there's always automatic.

Besides, you'll no doubt will be able to customise gear ratios. You're going to have some corners and some straights you'll optimise it for. That could very well mean, that I will be redlining at some point and I jolly well do not wish to change gear. Yet the animation will suggest I do. And that's going to be so irritating I can't think of any AUP compliant words right now.

I tend to brake first with both hands on the wheel, and then if the car has settled for deceleration, shift down and have both hands back at the wheel before I enter the corner. I know there are complexes where you can't do this, but as a general statement it's good.

So, if a game looks as polished as GT5, then such details stick out like a sore thumb. To me at least, because I don't care that much about tuning in general but about gear ratios very much so.

I need a good shifting rhythm because otherwise I can't find my braking points. Sting once said he can't sing without playing the bass. I can't race without shifting when my intuition tells me.

Finally, when I will have both my hands on the wheel, it's bugging me when I see the hand of my alter ego leaving the wheel.

It might be good for controller users, but to me it looks half hearted. I wish GT5 had the option to turn off the wheel display altogether. Everybody happy, no complaining. But that would be too simple I guess.

Your basically saying that PD should customize shifting options for you :|, furthermore how is this going to affect your "shifting rhythm, its just an animation. Turning off the wheel display is more unrealistic, since its an important part of the cockpit view.
All this complaining is really irritating. I shift with my left hand as a lot of people do, don't see anyone else complaining.
 
Time is psychological. All you have to do is keep your mind occupied in all matters not related to Gran Turismo 5. Tend to your kids, work hard, study well at school, do your homework, visit your friends, and check up on GT5 every so often. That'll make "soon" even "sooner"!

So much easier said than done, though :(


👍
 
P.S Mimmaximax ought to be this months saviour in terms of providing SOMETHING fresh in the world of GT.

Maybe he/she is a sanctioned 'leak' to keep afficianado's on the edge of their race seats :sly:

Just as GT5 hopes wane; what da ya know a new trailer!:)

I'll play GT5 when its in my dead cold hands :dopey:

I just hope I do not have to wait that long! :scared:
 
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Wait... Did you just give yourself a thumbs up? :lol:

But I do agree.

I'm losing interest... I no longer bother with this forum as much as I did 1-2 months ago. So, start to do other things :)

Absolutely. It's fun to quote yourself. But only if it's worth quoting. And it was in that moment:sly:
 
Yeah I'm cheating on here with an f1 forum since the season began. Still come back mid week though :D. Too many vids I can miss.
 
Guys do you think that we will get nothing from PD until E3??I'm waiting for the Gt5 trailer(european version),Sony promised it...
 
Because if I chose to drive with a manual gearbox, I need no other indication of when to shift except what the engine tells me. When I've done a couple of hundred laps (either on the car or the track or both), I should jolly well know when to shift.

If I can't be bothered, there's always automatic.

Besides, you'll no doubt will be able to customise gear ratios. You're going to have some corners and some straights you'll optimise it for. That could very well mean, that I will be redlining at some point and I jolly well do not wish to change gear. Yet the animation will suggest I do. And that's going to be so irritating I can't think of any AUP compliant words right now.

I tend to brake first with both hands on the wheel, and then if the car has settled for deceleration, shift down and have both hands back at the wheel before I enter the corner. I know there are complexes where you can't do this, but as a general statement it's good.

So, if a game looks as polished as GT5, then such details stick out like a sore thumb. To me at least, because I don't care that much about tuning in general but about gear ratios very much so.

I need a good shifting rhythm because otherwise I can't find my braking points. Sting once said he can't sing without playing the bass. I can't race without shifting when my intuition tells me.

Finally, when I will have both my hands on the wheel, it's bugging me when I see the hand of my alter ego leaving the wheel.

It might be good for controller users, but to me it looks half hearted. I wish GT5 had the option to turn off the wheel display altogether. Everybody happy, no complaining. But that would be too simple I guess.

You're lost, and just not understand what is going on. If the virtual driver does not anticipate the shift, and prematurely move his hand away from the wheel then the shift animation will be off. The game can not read your mind and know when you are going to shift...

When i hit the button to shift, or shift on a wheel for that matter, I expect the gear to be changed instantly....but if the driver still has to move his hand from the wheel and shift, that means either the car won't shift when i want it to, or the animation will be TOTALLY off. This defeats the purpose of the animation in general...

If you can't understand this, then I have no idea how else to explain it.
 

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