GT5 Latest News & Discussion

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Wrong. These are what are most important in a racing game.

The physics thing: making cars behave realistically.
The immersion thing: making you feel as if you are physically in control of a car.
The vision thing: giving you driver views which suit you.
The cues thing: giving you the sense of how well the car is gripping the road through tire noise and other clues.
The accuracy thing: making sure the cars and tracks are precisely modeled.
The content thing: insuring that the car and track list is adequate, plenty of options, etc.
The depth thing: giving the player a lot to participate in off and online, numerous races and other challenges.
The modification thing: giving you the options to customize your cars through upgrades, tuning, body modification, race modification, livery editing, etc.
The world thing: adding as much life to the environments as possible, from wind noise while racing, crowd noise, making sure the sun lines up with shadows, to dynamic time transition and weather factors.

Gee, I haven't even reached the car sounds yet. ;)

But honestly, I think all these issues are more important than making sure the Corvettes can shatter windows at high volume, or the 3D trees have working windshield wipers and reverse lights. As others have said, on my audiophile stereo - just a two channel stereo with a powered sub, Prologue sounds dandy, and the TT demo was even better.


The thing is, and I'm afraid most of people aren't realizing it and therefore are not giving the due relevance to it, that Sounds, including engine sounds, and Damage are of the upmost importance for the immersion thing you mention. Without those in a sim, there's something wrong and lacking. An example, the lack of tyre wear on a Sim, is a severe handycap for both immersion and feedback.
 
And I disagree. My connection isn't the best and I don't have any suitable recording equipment to prove that I wasn't at fault in any collision where some no-mark decides he'll try and sully my reputation. I'll spend far more time offline than on - even in a game with a heavy online bias like Modern Warfare 2 and a one-hit "storyline" offline mode, I've only recently passed my offline gametime with my online gametime. GT5 won't be so linear offline, not to mention all the content there will be to plough through.

I wholeheartedly agree. Good physics and AI are the cornerstone of any good racing-game for me. Except for Rallying obviously. But there you tend to have your hands full with keeping the car on track anyway.

You can have great races offline, if the AI is close to your level of driving with the advantage that you don't have to find a full field of online racers who want to race the same kinds of races as you.
 
The thing is, and I'm afraid most of people aren't realizing it and therefore are not giving the due relevance to it, that Sounds, including engine sounds, and Damage are of the upmost importance for the immersion thing you mention. Without those in a sim, there's something wrong and lacking. An example, the lack of tyre wear on a Sim, is a severe handycap for both immersion and feedback.

On that note, how right you are. Given the five human perceptions sight, hearing, touch, smell and taste. Only three are available to us via game play. Sight ( graphics ) touch ( forcefeed back ) and sound. We can't smell or taste the game. Going on that philosophy if the sound is bad we are missing 33% potential immersion. Wow I woke up all technical this morning.
 
Hm. So, now I know so long as the SLS, or LF-A handles closely to the real thing, looks almost exactly like the real thing it can sound like a 1967 Dodge Charger and it wouldn't really matter. Because apparently a car sounding like what, well, what the car sounds like isn't really that important compared to "more important" features. Who would have guessed?

Thank you for sharing. Of course that's going to be viewed as extreme, the way I see it is too many people are far too forgiving of what GT messes up, and only acknowledges what it does well. This game is really, really starting to come off as a beauty pageant contender.
Yes, because if so-so sound made me turn my nose up at Gran Turismo, I'd be stuck with a game like Forza, with so-so physics, driver views and regurgitating truck tire sounds. And talk about a beauty pageant contender. It's only as big as it is because of the drifting, touge and livery painting community.

See, the reason we get the way we do with the whining posts is too many of them are along the lines of "(this) needs to be fixed, or GT5 is going to suck." Or "If they don't fix (this), GT5 is going to be nothing but a pretty game." ;) Whatever it is, driver animations, sounds, crowds, blowing trash, 3D trees with proper realistic damage and skidmarks... yeah, I'd like Gran Turismo to be perfect. But no game has all that, and yet, they all seem to be selling well enough. In fact, no one doubts that GT5 is going to sell like tacos. But when people could say "(something) needs some work" rather than "(something) is complete trash," that's when discussion stops being discussion. Yeah, I get to be a smart alec myself, but I don't start it.

Criticism is fine, but there's a profound difference between criticism and, as they say, whinging. Looking down noses at people who don't see things their way is just icing on the poo.

As for the A.I., the bots in Prologue are what got me into offline racing again. Racing in a server with two or three other people got old fast. Being on a track with 15 competitors again was such a breath of fresh air, and I wanted to save replays again.
 
Complaining about GT sound isn't a whinging. It's an obvious truth, because nobody ever heard combination of so advanced sound engine yet so screwed by badly recorded and badly used samples of car engines. Crisp but crappy, what a shame...

Regarding priorities, sound is on the same level as graphics. And when they show us this combination, it reminds me beautiful lady smiling with mouth full of black and rotten teeth.
 
Yes, because if so-so sound made me turn my nose up at Gran Turismo, I'd be stuck with a game like Forza, with so-so physics, driver views and regurgitating truck tire sounds. And talk about a beauty pageant contender. It's only as big as it is because of the drifting, touge and livery painting community.

See, the reason we get the way we do with the whining posts is too many of them are along the lines of "(this) needs to be fixed, or GT5 is going to suck." Or "If they don't fix (this), GT5 is going to be nothing but a pretty game." ;) Whatever it is, driver animations, sounds, crowds, blowing trash, 3D trees with proper realistic damage and skidmarks... yeah, I'd like Gran Turismo to be perfect. But no game has all that, and yet, they all seem to be selling well enough. In fact, no one doubts that GT5 is going to sell like tacos. But when people could say "(something) needs some work" rather than "(something) is complete trash," that's when discussion stops being discussion. Yeah, I get to be a smart alec myself, but I don't start it.

Criticism is fine, but there's a profound difference between criticism and, as they say, whinging. Looking down noses at people who don't see things their way is just icing on the poo.

As for the A.I., the bots in Prologue are what got me into offline racing again. Racing in a server with two or three other people got old fast. Being on a track with 15 competitors again was such a breath of fresh air, and I wanted to save replays again.

I totaly agree with you! GT5 is going to be the best racing game this gen and even al those sound, trees, etc. issues can't change it.

As goes fro the replays , I have one special with the 599 fiorano on the final S class run:tup:
 
Complaining about GT sound isn't a whinging. It's an obvious truth, because nobody ever heard combination of so advanced sound engine yet so screwed by badly recorded and badly used samples of car engines. Crisp but crappy, what a shame...
Sorry but that's an opinion shared by some but not all, as proven here in the last bunch of replies.
Sounds fine to me. :)
Regarding priorities, sound is on the same level as graphics. And when they show us this combination, it reminds me beautiful lady smiling with mouth full of black and rotten teeth.

That should be a beautiful lady with a manly voice, to help get your point across.
 
You of all people should know by now our rules about filtering profanity. Don't do this again.
Please don't tell me someone reported me for leaving half the s-word censored instead of all of it.

I wasn't exactly offending anyone, was I? If someone for some odd reason got it that way though, I apologize to that person.
 
Please don't tell me someone reported me for leaving half the s-word censored instead of all of it.

I wasn't exactly offending anyone, was I?

It doesn't matter if someone reported it or not. You know the rules - and you know that I know you do. Censor it ALL or let the filter do its job.
 
Sixaxis.com criticizes Polyphoy Digital http://www.thesixthaxis.com/2010/03/29/opinion-gran-turismo-5-release



true... isn't it?

Can't help but feel the author wants to promote her website and thought "GT 5" would be something that catches a lot of attention.

A 2007 interview with Kaz gave the impression they always thought the game would be ready by 2009 - so much for the realistic timeframe.

The author of the article also neglects the influence of Sony, both as publisher and owner of the developer.

And finally

Was Need For Speed Shift a worse game because of its more limited car selection and simpler graphics? If it was, then we are talking very small percentage points.

I beg your pardon, "simpler" graphics? "Percentage points"? What does she know? Both franchises have their own visual style, but she can't obviously tell the difference between GT5 still shots and actual gameplay footage. You don't have to like either visual style - the harsh, cold photorealistic GT or slightly over the top comic-esque NFS Shift. But they both make very good use of the hardware.

Last but not least, not matter what we know of the features to be included in GT 5 - it's not "stuff". "Stuff" is what another big franchise has, because it has nothing to do with driving or racing.

So, all in all, good for her she could mention her new web site thingy a couple of times.
 
That website isn't exactly user-friendly. Needs some serious work, so she was correct in that sense.

Anyway, coming up to 500 pages, 10,000 posts, anyone any real news they would care to share? :)

Famine? :sly:
 


(...) even in a game with a heavy online bias like Modern Warfare 2 and a one-hit "storyline" offline mode (...) GT5 won't be so linear offline, not to mention all the content there will be to plough through.

I was wondering on second thoughts, what exactly you meant by "not so linear". Compared to MW2? To older GT titles? To other franchises? Or am I making things up?
 
For come back to GT5 sound...

Sure sound is very important for game immersion and game felling. Just an exemple, i was playing long time at Call Of Duty game from the 1 to the 5, espacialy very long time in the COD2, and with a very good head phone i can understand my environnement game ( found ennemis with ambiant sound like recharge ammo, walk... without direct visual).

For simulation race it's same for can feeling the cars situation near me wihtout retro visual, and the gear regime. But the most important it's feel the power of immerssion to the sound engine during race.

I dont know how explain that it's just power feeling from the car egine, it's make me just better in race than play with low sound or no sound. i cant feel the road and the car without power sound.

Hope for a dirty real sound from engine.

Sorry my UK, it's dificulte to explain that. :/
 
I was wondering on second thoughts, what exactly you meant by "not so linear". Compared to MW2? To older GT titles? To other franchises? Or am I making things up?

I'm guessing he means linear as in follows a set path.

For example:

To play Modern Warfare you have to follow a set storyline and there really isn't that much deviation. This i would desribe as a linear path. The game has many contraints, online and offline that limit how you can play it.

GT5, we expect, to be pretty much pick and choose. Your game experience will vary depending on what car you buy, how you tune it, what races you choose to enter and in what order. This game has no real set path. When it comes to online championships, if we can have highly customised races, the combinations, with over 1000 cars, is endless. Even more so if the track editor rumour ends up being true.


Or i could have got the complete wrong end of the stick and Famine will correct me shortly.
 
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I'm guessing he means linear as in follows a set path.

(...)

Or i could have got the complete wrong end of the stick and Famine will correct me shortly.

Hm, but that was true for GT4, too, wasn't it? The sheer amount of possible car/upgrade/opponent combinations makes me check the 200 A spec guides quite frequently even now.

So, let's see if I'm told off by letting my imagination wander and putting words in someone else's mouth ;)
 
But when will PD learn it's about more than just graphics!? Will they ever?? :nervous:
No, in all the various playable iterations of GT that we have seen on the PS3 all they have given us is prettier graphics. No new features at all, and definitely no changes to what was there before, aside from graphics. [/sarcasm]

Really, I have to wonder how anyone can have even just seen the comments regarding everything from GTHD to the Time Trial Demo (you don't even need to have played them to know there is more than just graphics changing) and ask a question like that. Heck, even GT PSP shows a slightly better AI than what we saw in GT4.

And before someone jumps in with some comment about how something isn't good in any of the previous playable stuff: I never once said that any of it was better or worse. I am merely pointing out that we have seen many changes. Some may be positive and some may be negative, but it clearly shows that PD does know it is just more than graphics. Otherwise we would still be on GT4's physics and AI with no attempts at online mode or damage.

I realize that questions like this are off-the-cuff remarks made in frustration, but maybe we need to take a step back and think about what we are saying before we accuse PD of not doing something when it is painfully obvious they are at least trying.

I know the trendy complaint of the moment appears to be engine sounds in these videos, but seeing a video with disappointing engine sounds does not mean that PD just made pretty graphics and then chose to forget the rest.

what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
I have to wonder: Why have you been playing GT this long and stuck with the series. If these are the most important things to you then you have been repeatedly disappointed by GT. You must just be a glutton for punishment.

I personally don't care 🤬 about AI these days. Online is where the real races are.
It has to be balanced. Otherwise you wind up with throw away single-player experiences like you find in Halo, or a racing campaign that rarely involves more than 3 laps in a race. A poor offline experience is a poor game, plain and simple. I have said it before in regard to many games: If defenders of a game can only fall back on, "But it has a great multiplayer" then the game is not a well-rounded great game. It ignores people that have issues with online, such as Famine described, or people that just prefer not to play with idiots that aren't within slapping distance, like me.

There are exceptions to this rule: Those are games that are purely designed as a single-player experience (God of War) or purely designed as a multiplayer experience (Warhawk). But if you are including both don't cram one in while focusing attention on the other.

I was wondering on second thoughts, what exactly you meant by "not so linear". Compared to MW2? To older GT titles? To other franchises? Or am I making things up?
I believe he meant compared to MW2 (or any story driven game), where there is a set story that you follow from Point A to Point B. Full console-based Gran Turismo titles have always laid out an open world where your only limitations to what you can do are based on your ability to earn money and licenses. In a few instances it may require that you complete a set of beginner races to open everything else up, but after that you can basically jump in any race you have the car and license for.

The GT4 driving missions are the small exception to the rule.
 
New Video
*GT5 SuperGT AI Roof Replay Lexus Weds Sport IS350 on Nürburgring*

Awesome, the camera on the beggining of the video getting the left side of the HKS Lancer is just fantastic!

I'm still playing prologue on a 480p 4:3 SDTV, but I guess it's better to buy my '42 Full HD LCD as soon as possible. :drool:
 
I have to wonder: Why have you been playing GT this long and stuck with the series. If these are the most important things to you then you have been repeatedly disappointed by GT. You must just be a glutton for punishment.

Personally I have never given much thought to sound other than it let me hit my shifting points and gave me generic clues when I was entering a corner too hot.

Rockstar made me not turn off the in-game music, and with Shift I first truely enjoyed the sound.

Have to say I wouldn't really judge GT5 just now, because after all one has to hear it in full surround glory, but I realised just how important a "good" engine noise has become to me.

When I played GT4 first, there was no YouTube littered with thousands of on board videos featuring race cars. You could be glad if you got some on board F1 footage on telly. Today, everyone can jump into a race car by visiting YouTube, F1 races feature on-board cams with proper sound regularly.

So I think the bar has risen a bit pleasing the audience.

I believe he meant compared to MW2 (or any story driven game), where there is a set story that you follow from Point A to Point B.

(...)

Thanks!
 
I'm guessing he means linear as in follows a set path.

Or i could have got the complete wrong end of the stick and Famine will correct me shortly.

No, you're on the money there.

The point was that MW2 is a massive online game. Online is the major part of it. Offline is just a play-it-through-once story that, when you're done with it, you're done with it and you'd only do it again if you fancied the same challenge. And even despite this, someone like me who plays it most nights has only just passed my total offline play time with my online play time.

GT5, on the other hand, if it is anything like GT4, will have an offline that'll take you 6 years to explore in its entirety and offer you new challenges with literally every race you try. I don't think the balance of GT5 will be so heavily tilted towards online as games like MW2/BC2 with a minimal offline component.

So I'd quite like my offline play to be pretty good, since that's where I'll be spending most of my time. "AI doesn't matter because of online mode" misses that by some margin.
 
You know one major thing I am seeing with all these new videos is that the lighting is incredible.

Looks even better when seeing it first person. The effect was pretty cool when i first saw the Tokyo track in Dublin. Just wait till you get the game, you'll be even more impressed.
 
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