GT5 Latest News & Discussion

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Type "HD" at the end of Youtube tag before the closing bracket.

e.g. [YoutubeHD], do the same for the closing as well ["/"YoutubeHD]

- Without the quotation mark, of course

I think the video has to have an available resolution though. That much I'm not sure of, whatsoever. :lol:
 
Sounds pathetic as always, but holy carbon fiber batman, look at that roof when the camera faces backwards!:drool: Sweet detail on the CF reflections!
[YOUTUBEHD]2WDB5gajB00[/YOUTUBEHD]
 
I'm blown away by the graphics in the new vids. The detail in those cockpits are on an entirely new level. But when will PD learn it's about more than just graphics!? Will they ever?? :nervous:

Sounds Rotary-ish to me. Not far off from what the 787B sounded like in previous games.
Doesn't even sound similar to that IMO, and who said the sound of the 787B was realistic in the previous games?
 
What do you guys think about some interesting driving missions in GT5?

I would really love it to drive against an real time hot lap with the exact same conditions when that hot lap was done...

Let´s say, you race against nikki laudas best lap on the nordschleife with exact that car he drove, exact that weather and conditions from that day... If it´s the real driving simulator, the times must fit if you exactly drive like nikki lauda...

We got the F12007??? Why no time challenge against the real lap time from felippe massa on suzuka? (some people did it on youtube, I´ve seen it) Ok it´s nearly impossible with F1 cars because they´re very complex with the setup...

I don´t know if anybody remember but on the Super Nintendo there was a nice "mission mode" on pro evolution soccer or international superstar soccer... You played some historical games... For example you started an match within the 76 min. and your team was loosing 2:1, your mission was to make 2 goals within 14 minutes...

That would also be nice... You are in Le mans and start on lap 50, your opponent is 5 seconds in front of you and you got 5 laps to overtake him...

I enjoyed the driving missions in GT4 more than the other races...
 
Still has that high-pitched rotary like sound. May not be perfect (god for bid) but I guess I'm just easily satisfied.

You and I are in the same boat. Honestly, if some cars sound silly, or not perfect, I am not going to be upset. I don't know every car's sound 100%, and I doubt any one does.

And lastly: I have an ideal concept of GT5 in my head. It's wonderful. But 100% sound isn't on that list. No game will ever be 100%.

But I do admit that Lamborghini needs an edit job.


 
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what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
You say Expect Perfection but it doesnt seems right for now!
If you can not do these things be honest and say we will implement to these features in GT6!
If this game doesnt come out this year Hype will blow up in PD hands!
 
Sounds pathetic as always, but holy carbon fiber batman, look at that roof when the camera faces backwards!:drool: Sweet detail on the CF reflections!
[YOUTUBEHD]2WDB5gajB00[/YOUTUBEHD]

I thought there was a no porn rule on this site? Anyway, I don't care anymore.
 
what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
You say Expect Perfection but it doesnt seems right for now!
If you can not do these things be honest and say we will implement to these features in GT6!
If this game doesnt come out this year Hype will blow up in PD hands!

nope physics and AI
 
what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..

Fail.

The most important thing is physics. Everything else is just icing on the cake and four of those things you posted I could care less about.
 
You and I are in the same boat. Honestly, if some cars sound silly, or not perfect, I am not going to be upset. I don't know every car's sound 100%, and I doubt any one does.

And lastly: I have an ideal concept of GT5 in my head. It's wonderful. But 100% sound isn't on that list. No game will ever be 100%.

But I do admit that Lamborghini needs an edit job.




That doesn't sound like a lamborghini lp560
 
what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
Wrong. These are what are most important in a racing game.

The physics thing: making cars behave realistically.
The immersion thing: making you feel as if you are physically in control of a car.
The vision thing: giving you driver views which suit you.
The cues thing: giving you the sense of how well the car is gripping the road through tire noise and other clues.
The accuracy thing: making sure the cars and tracks are precisely modeled.
The content thing: insuring that the car and track list is adequate, plenty of options, etc.
The depth thing: giving the player a lot to participate in off and online, numerous races and other challenges.
The modification thing: giving you the options to customize your cars through upgrades, tuning, body modification, race modification, livery editing, etc.
The world thing: adding as much life to the environments as possible, from wind noise while racing, crowd noise, making sure the sun lines up with shadows, to dynamic time transition and weather factors.

Gee, I haven't even reached the car sounds yet. ;)

But honestly, I think all these issues are more important than making sure the Corvettes can shatter windows at high volume, or the 3D trees have working windshield wipers and reverse lights. As others have said, on my audiophile stereo - just a two channel stereo with a powered sub, Prologue sounds dandy, and the TT demo was even better.

Only in the case of Yamaha NS10's...
How the HECK did you know that?? Those are the nastiest studio monitors I ever heard. How engineers can mix on those is beyond me, and I thank God I don't have to deal with them. Or listen to all the whining here. :lol:
 
what are The Least important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
You say Expect Perfection but it doesnt seems right for now!
If you can not do these things be honest and say we will implement to these features in GT6!
If this game doesnt come out this year Hype will blow up in PD hands!

Fixed it for you! :rolleyes::boggled:
 
Wrong. These are what are most important in a racing game.

The physics thing: making cars behave realistically.
The immersion thing: making you feel as if you are physically in control of a car.
The vision thing: giving you driver views which suit you.
The cues thing: giving you the sense of how well the car is gripping the road through tire noise and other clues.
The accuracy thing: making sure the cars and tracks are precisely modeled.
The content thing: insuring that the car and track list is adequate, plenty of options, etc.
The depth thing: giving the player a lot to participate in off and online, numerous races and other challenges.
The modification thing: giving you the options to customize your cars through upgrades, tuning, body modification, race modification, livery editing, etc.
The world thing: adding as much life to the environments as possible, from wind noise while racing, crowd noise, making sure the sun lines up with shadows, to dynamic time transition and weather factors.

I agree completely. Especially that physics should be at the top. That is why IMO LFS is better than NFSS. However I believe cues should be second, since they are essentially part of the physics. FM3 has a problem with this. Its engine and calculations are very advanced but the way you feel all of that does not translate as well as I believe it could. The GTR games have done both of these very well, especially in regards to FFB. When I drive a Saleen S7R I feel like I am driving something that demands serious respect BUT without being overly twitchy (GTLM in GT5p ah hem!)
 
Hm. So, now I know so long as the SLS, or LF-A handles closely to the real thing, looks almost exactly like the real thing it can sound like a 1967 Dodge Charger and it wouldn't really matter. Because apparently a car sounding like what, well, what the car sounds like isn't really that important compared to "more important" features. Who would have guessed?

Thank you for sharing. Of course that's going to be viewed as extreme, the way I see it is too many people are far too forgiving of what GT messes up, and only acknowledges what it does well. This game is really, really starting to come off as a beauty pageant contender.
 
I understand your criticism and it is warranted. That Gallardo video is unacceptably bad the other less so but still. At the end of the day, the sound can fail, the graphics can underwhelm, the features can lack but if the physics and immersion are excellent, all of that other stuff matters less. Hence why GTR2 and LFS are still to this day played by hundreds of thousands of people.
 
So you're saying if the car sounds exactly like it does in real life, it's ok if it handles nothing like the real car.

I would rather drive the STi in Prologue with the vacuum sounds that it currently has and have great racing like I had on saturday night with it, than have it sound perfect and be a pig to drive.

It's all about the drive for me honestly. Good sounds are just a bonus and not something I am thinking about while driving the car.
 
nope physics and AI
Nope, physics, sounds and a solid online mode with private rooms.

I personally don't care 🤬 about AI these days. Online is where the real races are.

One more thing. They really, really need to get rid of those slow motion driver and shifting animations. Doesn't look one bit accurate. Fix it or let us remove the driver from the cockpit view! I'm serious, I can't stand it!
 
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Hm. So, now I know so long as the SLS, or LF-A handles closely to the real thing, looks almost exactly like the real thing it can sound like a 1967 Dodge Charger and it wouldn't really matter. Because apparently a car sounding like what, well, what the car sounds like isn't really that important compared to "more important" features. Who would have guessed?

Thank you for sharing. Of course that's going to be viewed as extreme, the way I see it is too many people are far too forgiving of what GT messes up, and only acknowledges what it does well. This game is really, really starting to come off as a beauty pageant contender.

Maybe because the stuff that it does well is one that really matters to most people and the stuff that it messes up isn't as bad as some made it out to be. But you don't have to look too hard to find that there's quite a bit of complaining and criticism on this site when it comes to GT but that doesn't mean those who disagree with the criticism can't voice their opinion. After all, it is a forum for dissenting views.
 
I personally don't care 🤬 about AI these days. Online is where the real races are.

You of all people should know by now our rules about filtering profanity. Don't do this again.

And I disagree. My connection isn't the best and I don't have any suitable recording equipment to prove that I wasn't at fault in any collision where some no-mark decides he'll try and sully my reputation. I'll spend far more time offline than on - even in a game with a heavy online bias like Modern Warfare 2 and a one-hit "storyline" offline mode, I've only recently passed my offline gametime with my online gametime. GT5 won't be so linear offline, not to mention all the content there will be to plough through.
 
Nope, physics, sounds and a solid online mode with private rooms.

I personally don't care 🤬 about AI these days. Online is where the real races are.

One more thing. They really, really need to get rid of those slow motion driver and shifting animations. Doesn't look one bit accurate. Fix it or let us remove the driver from the cockpit view! I'm serious, I can't stand it!

Good luck finding a full grid with Pro physics races with damage then.
Most GT5 players will be pretty causal and won't touch Pro Physics and Damage

Just look at GT5:P over 4 million sold and where are all the players? Most seem to hang out in Standard Physics races, and even then it's not a full grid. Even time trials are hardly used compared to the total number of copies!

What if you want to have a race with a specific car, and certain conditions? What about endurance races? Your not going to find 15 other players that are as willing as you are, at a specific point in time

And one day the servers will be shut down, and if AI is no good, what your gonna do? :)
 
If you have a good "friend" list, or can be bothered to make contacts through external sites like GTP, online can be fun.

My experience is that usually you either run into punters, or over competitive blokes who have centred their whole life around one "hobby". Which leaves about 5% decent folks you'd actually want to spend your evenings with.

Furthermore, I can't compete with people who spend 8 hours a day gaming, nor is it fun to constantly outrun casual players.

Been there, done that, back to offline play and enjoying the game.
 
I care about offline more than online as i have to change my connection to wireless. It is about 6.5Mb but it has too much latency to do any online gaming.

Good racing game needs:
-good physics
-good sound
-good graphics
-and good AI (at least i need now :) )
Everything else is just a bonus but those four things have to be right to immerse you totally into the experience.
 
CoolColJ, GT5:P was just showcase how far they are with GT5 when released and a little bone for us, hungry GT dogs. But as a game it sucks a lot. Six tracks, 70 road cars featuring few older supercars and few fantasy (GT tuned) cars without any real behaviour, few races with uncompetitive AI driving in its own simplified physics and one boosted car in the front and the worst online mode in the world to that and it's almost all it can Prologue offer. I'm not surprised at all.
 
Good racing game needs:
-good physics
-good sound
-good graphics
-and good AI (at least i need now :) )
Everything else is just a bonus but those four things have to be right to immerse you totally into the experience.

Exactly my sentiments. A proper racing game needs to deliver in all of these areas in 2010. Sound to me is even more important than graphics, because it works on such a basic level.

Fail.

The most important thing is physics. Everything else is just icing on the cake and four of those things you posted I could care less about.

GT5 should sell millions of copies, not thousands.
 

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