what are most important things in a racing game?
-Engine Sounds+
-Damage+
-Skidmarks
-Tire Smokes
-Dynamic Environment issues.
These are most important things to implement to racing game..
Wrong. These are what are most important in a racing game.
The physics thing: making cars behave realistically.
The immersion thing: making you feel as if you are physically in control of a car.
The vision thing: giving you driver views which suit you.
The cues thing: giving you the sense of how well the car is gripping the road through tire noise and other clues.
The accuracy thing: making sure the cars and tracks are precisely modeled.
The content thing: insuring that the car and track list is adequate, plenty of options, etc.
The depth thing: giving the player a lot to participate in off and online, numerous races and other challenges.
The modification thing: giving you the options to customize your cars through upgrades, tuning, body modification, race modification, livery editing, etc.
The world thing: adding as much life to the environments as possible, from wind noise while racing, crowd noise, making sure the sun lines up with shadows, to dynamic time transition and weather factors.
Gee, I haven't even reached the car sounds yet.
But honestly, I think all these issues are more important than making sure the Corvettes can shatter windows at high volume, or the 3D trees have working windshield wipers and reverse lights. As others have said, on my audiophile stereo - just a two channel stereo with a powered sub, Prologue sounds dandy, and the TT demo was even better.
Only in the case of Yamaha NS10's...
How the HECK did you know that?? Those are the nastiest studio monitors I ever heard. How engineers can mix on those is beyond me, and I thank God I don't have to deal with them. Or listen to all the whining here.
