GT5 Latest News & Discussion

  • Thread starter gamelle71
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Exactly. To me it's the only track or race that would require day/night cycle (and maybe the 24hr of Nurburgring). If it's ON, then I hope PD includes several 24hr scale- ie. 60, 120, 240 min so that those less inclined (and with less time on their hands) can still get the experience.

Not exactly. GT5 will be at major racing event this year.
 
Exactly. To me it's the only track or race that would require day/night cycle (and maybe the 24hr of Nurburgring). If it's ON, then I hope PD includes several 24hr scale- ie. 60, 120, 240 min so that those less inclined (and with less time on their hands) can still get the experience.

there are other races that are 24hr
Total 24hr of Spa
Rolex 24hr of Daytona
there are other endurence races that go to day to night
12hr of sebring and petit le man(i think it spelled differnt)
 
Wow all these latest videos have outstanding graphics even at youtube quality.

As for sound i think the basics are their but whats not replicated it indirectional sounds such as echoes from different surfaces apart from tunnels as thats already in GT) and wind direction carrying the sounds. Andyes the exhaust note need to be a bit more raspy so you can hear the over run etc.

No complaints so far though.
 
2m76t7m.jpg


HAHA naughty:D
 
Oh, Tokyo Route R246, if I had a nickel for every time I saw your face, I'd have about 10 dollars!


But I cannot wait to see Trial Mountain or Deep Forest Raceway. More fictional tracks, please!
 
I'm sorry, this is utter tripe!

The capture quality is of utmost importance (note, quality - meaning accuracy, fidelity - capturing all of the frequency range and all of the dynamic range of the source sound - without distortion!!)
Then, reproduction of the recording is also of utmost importance.

With music, generally it's engineered (yes, that is the correct word - a good deal of maths involved... :rolleyes:) so that it sounds good on a wide range of "reproduction devices" - Hi-Fis, portable music players (your walkmans, your iPods etc. etc.)

Back in the 60s, that gritty, fuzzy ("LoFi") vibe came from the need to match the frequency content of the music with what was best transmitted via the medium of radio waves and then reproduced by a crappy speaker...
Similarly, recent pop music has had all the dynamic range squished out of it so that it sounds "good" on iPod headphones (or similar), well known for being muddy at best. This audio compression also helps with data compression for internet broadcast, as a further example.

Listen to a recording of an orchestra, and then actually go and listen to one in person - the difference is astounding! There are some things that "audio range" recordings cannot capture, unless you can reproduce the exact same conditions when you play it back (i.e. speaker location viz. recording mic. location, volume and dynamics - big, expensive speakers, in other words.) - but extra-sonic sounds are ignored, despite the fact that we can perceive them through other means than our ears...

And electric guitars have generally awful sound quality, lots of distortion - but that's what's so appealing about them ;)


Now, to address the idiots who may think we're simply defending GT for no other reason than blind defiance: the "Sound in GT5" thread has seen the discussion go around in circles many times, and the general feeling is that the recordings that PD use in-game are lacking in clarity and fidelity over the entire rev-range, and there are general mixing issues - not to mention some apparently dubious use of synth. This, however, says nothing certain about the raw recordings they have.

The audio engine is really impressive (in my opinion) and so long as we keep getting sounds like the 370Z, the Tuned Clio, the Autech GTR etc. etc. (all of which are from old builds), then there shouldn't be any reason to worry.
The main problem PD will have (and indeed, it is the eternal problem for sound in any field) is how to make sure the audio engine can reproduce sounds to a high basic level on all possible devices.

I know what you talking about.
Don't want to go deep into tech things but i mean just speaker setup or digital compression artifacts don't make SAMPLE itself worse.Just reproduction of it will be worser.

!!!For example!!! "good" Forza sound (sample) but with compression artifacts will still sounds (<- i mean not DIGITAL QUALITY) better than "bad" GT5p sound (sample) but with better speaker setup or in lossless quaility.
(I mean you still CAN say that Forza sound (sample) is better than GT sample.FOR EXAMPLE!)

(DUH!!!All this because English is not my native.Just can't explain...DUH!!!) :))))
 
1:22 and 4:30 for high rpms!(sounds like a cross between an angry chainsaw and F1!:dopey:)
3:42 start-up and low revs!:)

p.s. the only one so far close to the real thing is the motul autech gt-r.
 
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