GT5 Latest News & Discussion

  • Thread starter gamelle71
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No it's not. The engine sounds in GT5 have always a lower pitch than the real ones. Same for the 370Z in the Time Trial.


At 4th-5th gear is still too low.


I didn't mean it sounded exactly like it, I just meant that (since I thought most people were complaining do to lack of anything other then the tone of the engine) the engine sound wasn't too bad, it's off and needs to be worked on still yeah, but it isn't too bad really
 
Youtube quality is not a good benchmark to compare the sound of a car. The best thing for it is a 5.1/7.1 and adjust bass and treble. That is, the final product at home.
 
The NSX is a N/A car so no turbos. You can hear the racing transmission whine.
Before Round3 @ Sepang it was turbocharged (in FM3 you can hear it and on the wheel it has the digital boost gauge ).
But yes in the GT5 video and real video I posted the engine is N/A.
 
Youtube quality is not a good benchmark to compare the sound of a car. The best thing for it is a 5.1/7.1 and adjust bass and treble. That is, the final product at home.

This does not work that way. Why the real car sounds good on YT then ?
 
This does not work that way. Why the real car sounds good on YT then ?

It is a little more complicated than that. The only true way to compare on youtube, would be to record a video of the real car and then record GT5 in the middle of perfect setup of 5.1 speakers, perfectly calibrated to the originals that PD tested on.

GT5P sounds aren't amazing, but at 5.1 through proper speakers with the bass turned up, they sound quite alright to me.

In fact, i may just get a lend of a video camera to do an equivalent comparison. [although admittedly, i doubt my few thousand pound sound system can compare to the 10's of thousand pound sound system PD are probably using.]
 
This does not work that way. Why the real car sounds good on YT then ?

There is a difference between recording sound coming from speakers and sound coming from the real thing. When you record sound coming from speakers it becomes distorted.
 
Lets assume 2 people are making a video about a car (real or game), both of them using different kind of video cameras and maybe processing the video differently before sendin to UT. Then other people are watching and listening to those videos, all having different sound systems on their computer. And then they start comparing their impressions about sound quality on a discussion board. Even though the original event which was recorded was the same, it is likely that all the sound processing alone would lead to wildly different impressions about the 'sound quality' of the original event.
 
There is a difference between recording sound coming from speakers and sound coming from the real thing. When you record sound coming from speakers it becomes distorted.

If you compress it to .flv it get distorted even more. And still it can sound good.
 
Good grief, what's with the ignorance?

There is a huge difference in the recording environment, the source of the sounds and the "quality" of the recording equipment.

  • The camera in the car is mounted, seemingly, to the rollcage - higher frequency sounds are more prominent by direct transduction through the metal.
  • The car itself is a volume sound source, with varying "formant" properties at every single point within that volume.
  • Game audio traditionally deals with point sources, though some progress has been made with volume approximations.
  • That car is chuffin' loud! To get the same effect, PD would have to model the distortion of either the microphone, or preferably the ear - the latter being ridiculously subjective...

PD are trying for realism as opposed to glitzy, in-your-face audio (life NFS shift...) - it's just incredibly difficult to do.
I think it's good that they're trying to be different - GT5:P's audio engine is really impressive and, coming off the back of a long GT4 session this weekend, I'm more than confident that the sounds in GT5:P are predominantly at GT4 ( / GTPSP) spec - even to the point that I'm certain the same sounds were re-used, and others only slightly remixed.

So, if PD had planned to re-do the sounds to better suit the PS3 and their new audio engine, I think we'll be in for a treat.

For the record, I think that Arta NSX sounds very similar - taking into account the differences outlined above.
 
I think the NSX sounds fine; especially if you have a good sound system and crank up the volume. What is REALLY bothering my on a visual level is the fact that his hand - his thumb to be precise - goes THROUGH the steering wheel. I understand this is not the finished product but come on PD.

I'm not just complaining for the sake of complaining: the incar view looks amazing, so much detail and then he shifts and that just shatters the illusion. I sincerely hope PD rectify this because this would totally ruin the in car view; at least for me.

Doesn't anybody else care about this?
 
GT
I think the NSX sounds fine; especially if you have a good sound system and crank up the volume. What is REALLY bothering my on a visual level is the fact that his hand - his thumb to be precise - goes THROUGH the steering wheel. I understand this is not the finished product but come on PD.

I'm not just complaining for the sake of complaining: the incar view looks amazing, so much detail and then he shifts and that just shatters the illusion. I sincerely hope PD rectify this because this would totally ruin the in car view; at least for me.

Doesn't anybody else care about this?

No not really ;) I think NOT a single one racing game this gen can get even close to the "Awesomness'' of GT5.
 
People that continue to say that GT sounds are realistic and they need high end 5.1 system to hear it, are just ridiculous.

Come on, crappy youtube video is giving more immersion and you can really hear that distinct sound of angry revving machine. It's not about scientific maths, loads of CPU power or memory or something magical. It depends only on good recording and good mixing of the samples within sound engine of the game.

And what to say when that mighty engine replicated in the game sounds like broken 50ccm moped?

Just this: PD's sound team just doesn't do the job of same quality as their graphicians do. Ehm, it's much worse, they just suck.
 
People that continue to say that GT sounds are realistic and they need high end 5.1 system to hear it, are just ridiculous.

Come on, crappy youtube video is giving more immersion and you can really hear that distinct sound of angry revving machine. It's not about scientific maths, loads of CPU power or memory or something magical. It depends only on good recording and good mixing of the samples within sound engine of the game.

And what to say when that mighty engine replicated in the game sounds like broken 50ccm moped?

Just this: PD's sound team just doesn't do the job of same quality as their graphicians do. Ehm, it's much worse, they just suck.

Nuff said 👍
 
People that continue to say that GT sounds are realistic and they need high end 5.1 system to hear it, are just ridiculous.

Come on, crappy youtube video is giving more immersion and you can really hear that distinct sound of angry revving machine. It's not about scientific maths, loads of CPU power or memory or something magical. It depends only on good recording and good mixing of the samples within sound engine of the game.

And what to say when that mighty engine replicated in the game sounds like broken 50ccm moped?

Just this: PD's sound team just doesn't do the job of same quality as their graphicians do. Ehm, it's much worse, they just suck.

Nuff said 👍

Do either of you happen to own a high-end 5.1 system that can replicate original recordings to near perfection? Next time you visit Ireland give me a shout, at the proper volume with the right positioning of multiple subwoofers, GT5P does sound exceptionally crisp and significantly better than any youtube video.
No it's not perfect, and just for record, NFS Shift at high volume is terrible. It's great at low volume stereo if you like distortion.

On top of this, GT5P replicates the sound of wind very well, in fact at times you would swear it was actually windy outside and you had a window open.
 
Do either of you happen to own a high-end 5.1 system that can replicate original recordings to near perfection? Next time you visit Ireland give me a shout, at the proper volume with the right positioning of multiple subwoofers, GT5P does sound exceptionally crisp and significantly better than any youtube video.
No it's not perfect, and just for record, NFS Shift at high volume is terrible. It's great at low volume stereo if you like distortion.

You didn't get it at all. Crisp is good thing but when there is poor basic sound not recorded under load or just extrapolated from another rpm range then crisp is not enough. We don't talk about sound quality or poorness of sound, but about it distinctivity and about emotions it can do because it should be very similar to the real racecar not only in basic tone but in all its nuances and mainly in that wonderful mechanical scream before rev limiter stops it. Crisp but boring is not the way to go, mate.

Edit: That Motul Autech GT-R is the best sounding car of those videos without any discussion.
 
I don't want to buy amazing surrond sound set ups, move, 3D tv's , gps tracking systems, Ps eye, travel costs to race track to use GPS. I'll buy a steering wheel that's my limit. Oh and the game.
 
Do either of you happen to own a high-end 5.1 system that can replicate original recordings to near perfection? Next time you visit Ireland give me a shout, at the proper volume with the right positioning of multiple subwoofers, GT5P does sound exceptionally crisp and significantly better than any youtube video.
No it's not perfect, and just for record, NFS Shift at high volume is terrible. It's great at low volume stereo if you like distortion.

On top of this, GT5P replicates the sound of wind very well, in fact at times you would swear it was actually windy outside and you had a window open.

I don't own a high-end 5.1 system but have a pretty decent one at my home. Besides this isn't the point, because even though you are getting the sound directly from the TV's speakers fact is that there are a lot of other games that have better sounding engines. They are better either on the TV speakers or through the 5.1 system.

We don't have to praise blindlessly GT series. They are the top overall driving games around but it has its flaws. Sound is one of them and its better (re)produced on other games, who in turn lack in several other areas where GT excels.
 
As long as low quality youtube videos sound better on regular headphones than the game, there is much improvement to be done other than 5.1 surround sound.
 
This does not work that way. Why the real car sounds good on YT then ?
Real world sound recording is nothing like hearing a direct recording from a stereo source with mixed 7.1 channels, that's the reason because all camera videos of GT5 sound different depending of the sound setup and record setup, in fact with the same sound equipment Prologue's sound changes dramatically depending on the game's Dynamic Range setting(living room, small theatre and big theatre).

You don't know how good it sound until you have tried on a decent 5.1, even better if you can equalize the channels at your taste. You can get very close, not perfect but miles ahead of a youtube video.

Is like playing the game on a SDTV and to state that the graphics are not that good.
 
I just want to add: if something sounds good - it sounds good in any situation. (any speaker setup,any "quality",soft,loud, or distorted etc...)
There is no question about speaker setup or capture sound quality!

If someone doubt about this then take a electric guitar as example ;)
 
1st. GT5P sounds are not the best, i never said they were, and yes they have lot's of room for improvement, the above videos demonstrate this clearly.

2nd. GT5P is best at 5.1, it's stereo equivalent is definately lacking in comparison.

3rd. Just because you choose to play in stereo, and record youtube videos in stereo, doesn't reflect at all on how the game sounds on the right equipment.
 
1st. GT5P sounds are not the best, i never said they were, and yes they have lot's of room for improvement, the above videos demonstrate this clearly.

2nd. GT5P is best at 5.1, it's stereo equivalent is definately lacking in comparison.

3rd. Just because you choose to play in stereo, and record youtube videos in stereo, doesn't reflect at all on how the game sounds on the right equipment.

👍
 
No not really ;) I think NOT a single one racing game this gen can get even close to the "Awesomness'' of GT5.

Test Drive Unlimited 2?....

Its not going to be as real/eye candy, but im pretty sure its going to be awesome.

Now back on Topic, Actually GT Sounds arent as bad as they were in previous iterations of the game, such as GT4 where cars like the Corvette Z06 sounded like a hair Dryer, now if the car has a bad/poor sound,it will at least resemble the real deal which is an improvement me thinks.:)
 
It's not about the sound quality. It's about how close sounds are real to life.
Don't forget that the real cars sound even better than they do in the youtube video's.

I don't like tokio hotel(a crappy band), no matter what sounds system. I like a ferrari v12, no matter what sound system.

Forza 3 has pretty great engine sounds, you can tell by the youtube video's.
 
It's not about the sound quality. It's about how close sounds are real to life.
Don't forget that the real cars sound even better than they do in the youtube video's.

I don't like tokio hotel(a crappy band), no matter what sounds system. I like a ferrari v12, no matter what sound system.

It should indeed be as close to reality regardless of which sound system you use, ofcourse a Ferrari V12 will sound even better on a high end surround system just as Tokyo Hotel will always sound crap on any system.
So not sound quality but the the way it is recorded and implemented in the game is important.
This is also a quality, just not dependant on which system you play it, like you're favourite song which will sound better on a high end system but will still move you on a crappy stereo.
 
I just want to add: if something sounds good - it sounds good in any situation. (any speaker setup,any "quality",soft,loud, or distorted etc...)
There is no question about speaker setup or capture sound quality!

If someone doubt about this then take a electric guitar as example ;)

I'm sorry, this is utter tripe!

The capture quality is of utmost importance (note, quality - meaning accuracy, fidelity - capturing all of the frequency range and all of the dynamic range of the source sound - without distortion!!)
Then, reproduction of the recording is also of utmost importance.

With music, generally it's engineered (yes, that is the correct word - a good deal of maths involved... :rolleyes:) so that it sounds good on a wide range of "reproduction devices" - Hi-Fis, portable music players (your walkmans, your iPods etc. etc.)

Back in the 60s, that gritty, fuzzy ("LoFi") vibe came from the need to match the frequency content of the music with what was best transmitted via the medium of radio waves and then reproduced by a crappy speaker...
Similarly, recent pop music has had all the dynamic range squished out of it so that it sounds "good" on iPod headphones (or similar), well known for being muddy at best. This audio compression also helps with data compression for internet broadcast, as a further example.

Listen to a recording of an orchestra, and then actually go and listen to one in person - the difference is astounding! There are some things that "audio range" recordings cannot capture, unless you can reproduce the exact same conditions when you play it back (i.e. speaker location viz. recording mic. location, volume and dynamics - big, expensive speakers, in other words.) - but extra-sonic sounds are ignored, despite the fact that we can perceive them through other means than our ears...

And electric guitars have generally awful sound quality, lots of distortion - but that's what's so appealing about them ;)


Now, to address the idiots who may think we're simply defending GT for no other reason than blind defiance: the "Sound in GT5" thread has seen the discussion go around in circles many times, and the general feeling is that the recordings that PD use in-game are lacking in clarity and fidelity over the entire rev-range, and there are general mixing issues - not to mention some apparently dubious use of synth. This, however, says nothing certain about the raw recordings they have.

The audio engine is really impressive (in my opinion) and so long as we keep getting sounds like the 370Z, the Tuned Clio, the Autech GTR etc. etc. (all of which are from old builds), then there shouldn't be any reason to worry.
The main problem PD will have (and indeed, it is the eternal problem for sound in any field) is how to make sure the audio engine can reproduce sounds to a high basic level on all possible devices.
 

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