How do you guys know GT5 runs @1280x1080???
We know Prologue runs with that resolution, but since none of use has the retail copy of GT5... How you can tell me for sure that it does not run @1920x1080?![]()
Just guessing.TT demo runs at same resolution.
I think there is no way than GT5 can run at Full HD at 60fps with at least twice polys in cars.
For example take S2000 tuned in GT5P.In showroom with one car there is Full HD 1920x1080 running at 60fps.AND IT'S TEARING.(When camera goes close to the car).Very little but tearing.And this is ONE car and nothing more.Oh yes raytracing but do it as expensive as 15 more cars, track with all that textures, effects and shadows, physics(!),AI,and sounds?
What i'm trying to say that GT5P is already at very peak of PS3 performance AND it's tearing.So if dreams come true in GT5 will be same performance but without a tearing (i really doubt this).It is already unbeliveble.
Famine.
Not trying to be clever or smart but I genuinely haven't read that Interview. Sounds interesting.
Is it on this thread?
See, while I agree that saving a major franchise for the holiday season is a good move, I don't see that it has anything to do with what MS is doing. It's not like MS have anything new in the racing arena coming out that will make people who were going to buy GT5 change their minds. Sure, a number of people who own both consoles will go out and buy Halo Reach, but then a number of people who own both will go out and buy GT5. I'm sure that initally, sales of Halo Reach will eclipse those of GT5 anyway, regardless of whether they launch in the same timeframe or not.
GT at 30FPS no way!PS3 won't be outputing 120Hz picture if someone believes. It will output two picture in 30Hz (normal 60hz combined) and 3D cabable TV takes care of the rest.
I can't find it. Can you give me a link?
So 120Hz really.
Ah, yes... but if it's 720i @120 Hz, it's only a little more taxing than 720p @ 60 Hz - which I think was the point being made previously.
Apparently, those demos were 720i, but I have no "proof".
By the way: Is the rest of your post some sort of quotation?
Hz ratings are not important. I can run PS3 games in 240 FPS with my current tv but that does not change the fact that PS3 can only output 60HZ in HD. TV output and PS3 output are different thing nowdays as TVs can calculate extra frames for smoothing and 3D TVs can strobe frames even at 480Hz to make the picture suitable for 3d glasses. What makes difference is the cost of all this in input lag and image quality.
I don't really mind the FPS as long as it runs nice and smooth![]()
I don't really mind the FPS as long as it runs nice and smooth![]()
I mean instead of GT5 Prologue.![]()
only the frame interpolation on the TV causes lag. I'd suggest running no faster than the PS3's output (60 Hz nominally, 120 Hz for 3D) if lag becomes an issue.
Even XMB has about 30ms of input lag. Fastest games have about 60ms. (GTA 4 has like 170ms)
Couple that with the standard 10 - 30 ms delay on your A/V train, and it might be noticeable even before frame interpolation, I suppose.
(...) I personally would pass this first gen 3d-tvs.