GT5 Latest News & Discussion

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How do you guys know GT5 runs @1280x1080??? :dunce:

We know Prologue runs with that resolution, but since none of use has the retail copy of GT5... How you can tell me for sure that it does not run @1920x1080? :scared:

Just guessing.TT demo runs at same resolution.
I think there is no way than GT5 can run at Full HD at 60fps with at least twice polys in cars.

For example take S2000 tuned in GT5P.In showroom with one car there is Full HD 1920x1080 running at 60fps.AND IT'S TEARING.(When camera goes close to the car).Very little but tearing.And this is ONE car and nothing more.Oh yes raytracing but do it as expensive as 15 more cars, track with all that textures, effects and shadows, physics(!),AI,and sounds?

What i'm trying to say that GT5P is already at very peak of PS3 performance AND it's tearing.So if dreams come true in GT5 will be same performance but without a tearing (i really doubt this).It is already unbeliveble.
 
Tearing is not the fault of the renderer alone. Dropped frames, or skipping, and stuttering or general slowdown are due to the renderer. However, if the framerate falls out of sync (too fast, or too slow) with the display device, then yes tearing may be evident.

It happens when the next frame is being drawn over the previous frame as the display device updates, or could be visible if the draw rate of the screen is too slow, or if the two devices are out of sync (hence the use of v-sync in PC games).

50 Hz TVs probably tear the hell out of a 60 fps feed...
 
I'm not interested in any 3D crap, they haven't released the damn game yet because of marketing and commercial issues. Period, this is the info which we have because it has been discussed to death and also, we have already saw a 3D GT5 demo at CES, assuming that demo uses the final engine of the game, we can say for sure: The game is 3D ready, there's no development issues, technical issues, nothing.
 
Just guessing.TT demo runs at same resolution.
I think there is no way than GT5 can run at Full HD at 60fps with at least twice polys in cars.

For example take S2000 tuned in GT5P.In showroom with one car there is Full HD 1920x1080 running at 60fps.AND IT'S TEARING.(When camera goes close to the car).Very little but tearing.And this is ONE car and nothing more.Oh yes raytracing but do it as expensive as 15 more cars, track with all that textures, effects and shadows, physics(!),AI,and sounds?

What i'm trying to say that GT5P is already at very peak of PS3 performance AND it's tearing.So if dreams come true in GT5 will be same performance but without a tearing (i really doubt this).It is already unbeliveble.

Do not underestimate the power of
ibm_cell_processor.jpg

:mischievous: :bowdown:
 
Famine.

Not trying to be clever or smart but I genuinely haven't read that Interview. Sounds interesting.

Is it on this thread?

I've posted bits and bobs of it - mainly in this thread. There was a little "off-the-record" chat which I can't repeat, and one or two occasions where the answer to the question was a grin and "couldn't possibly say" - which I took as "yes" but obviously can't be taken as confirmation.

There's no full text, 'cos I didn't have a dictaphone (I wasn't expecting to get to talk to him at all, much less 40 minutes with him), but I've posted up pretty much all the yes/no answers.


I haven't said that he said he'd have to introduce me to KY after seeing the GT collection thread and some pictures from our UKGTP LANs, or that he had a C64 and an Atari ST before moving to PlayStation - whereas I went Amiga A500/A1200 - and has never played Sensible World of Soccer as a result. But these were just incidental details :lol:
 
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See, while I agree that saving a major franchise for the holiday season is a good move, I don't see that it has anything to do with what MS is doing. It's not like MS have anything new in the racing arena coming out that will make people who were going to buy GT5 change their minds. Sure, a number of people who own both consoles will go out and buy Halo Reach, but then a number of people who own both will go out and buy GT5. I'm sure that initally, sales of Halo Reach will eclipse those of GT5 anyway, regardless of whether they launch in the same timeframe or not.

Its because at that time of year a lot of people are trying to decide what console that they want to buy. Genre of games doesn't make much difference when people think "Well the 360 here comes with Halo Reach.... or I could buy this PS3 with Gran Turismo 5" because they're both major franchises for their respective consoles, and both are system sellers. Sony and Microsoft will be competing for the same customers.
 
Maybe you want to read back two months to when I interviewed Penrose Tackie, the brand manager for Sony Europe?[/QUOTE]

I can't find it. Can you give me a link?
 
PS3 won't be outputing 120Hz picture if someone believes. It will output two picture in 30Hz (normal 60hz combined) and 3D cabable TV takes care of the rest.
 
Looking to what Uncharted 2 do I have high hopes for GT6!

PS3 won't be outputing 120Hz picture if someone believes. It will output two picture in 30Hz (normal 60hz combined) and 3D cabable TV takes care of the rest.
GT at 30FPS no way!
 
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alucard, can you stop double-posting please?

I can't find it. Can you give me a link?

As I said a couple of posts up, you won't find a full-text interview because I never posted one (outside of the mods forum, that is). However, there are bits and bobs sprinkled in this thread regarding direct questions I asked and that he answered directly.


Edit: Which means no, there's no release date. Also, it was only just over a month ago. Time flies when you're having fun, eh?
 
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They probably sell more consoles in the holiday season but the decision which to choose is often made before as it is quite a big purchase for most.
It would therefor make sense to release a big title before the holiday season begins to persuade doubters and get the hype going by GT5 users posting clips on Youtube ( free advertising ).
 
The Show. Impressions are mostly positive, although WipEout appears to be running at a lower frame-rate than the original game (almost certainly down to the video encoding, I expect the actual code to be 60FPS), whereas GT5 Prologue is silky smooth and absolutely stunning: cars feel like 3D objects, scenery looking crisp and real.

While Polyphony has a propensity to output rendered videos derived from game assets in the GT engine, this is assuredly in-game and from a technical sense the standout video of the bunch, featuring plenty of gameplay from both internal and external views plus some replay footage. Probably the most impressive sense of immersion is gleaned from the cockpit view - your on-screen hands on the wheel are clearly realised 3D objects right in front of you, the A-pillars are set further back, exactly as you would expect. The view outside has a subtle, real depth.

"Driving really is a massive area of interest for 3D and you can really see it giving you an 'in-car feeling' owing to the immersion," Benson says. "It makes sense really and GT really shows what's possible."

So 120Hz really.
 
So 120Hz really.

Ah, yes... but if it's 720i @120 Hz, it's only a little more taxing than 720p @ 60 Hz - which I think was the point being made previously.
Apparently, those demos were 720i, but I have no "proof".



By the way: Is the rest of your post some sort of quotation?
 
Ah, yes... but if it's 720i @120 Hz, it's only a little more taxing than 720p @ 60 Hz - which I think was the point being made previously.
Apparently, those demos were 720i, but I have no "proof".



By the way: Is the rest of your post some sort of quotation?

Digital Foundry.And it said progressive all the time.There is no point of using interlaced - that's not a television.

http://www.eurogamer.net/archive.php?platform=digitalfoundry

There is a lot of usable information.
 
Hz ratings are not important. I can run PS3 games in 240 FPS with my current tv but that does not change the fact that PS3 can only output 60HZ in HD. TV output and PS3 output are different thing nowdays as TVs can calculate extra frames for smoothing and 3D TVs can strobe frames even at 480Hz to make the picture suitable for 3d glasses. What makes difference is the cost of all this in input lag and image quality.
 
Lol i just looked at the website of my local game store...
a couple of weeks a go (could be a month tough).. the release date was september or october...

Now it is 2Q of 2010...
 
Hz ratings are not important. I can run PS3 games in 240 FPS with my current tv but that does not change the fact that PS3 can only output 60HZ in HD. TV output and PS3 output are different thing nowdays as TVs can calculate extra frames for smoothing and 3D TVs can strobe frames even at 480Hz to make the picture suitable for 3d glasses. What makes difference is the cost of all this in input lag and image quality.

Well, they are important, otherwise they wouldn't distinguish them (e.g. for 3D use)

As long as the refresh rate is a whole-number multiple of the framerate of the source (PS3) it shouldn't matter, yes. 120 Hz (with or without interpolation) works fine with 60 fps.

However, going back to something you mentioned previously, 3D shouldn't incur any input lag, since the PS3 is running at 120 fps (internally) - only the frame interpolation on the TV causes lag. I'd suggest running no faster than the PS3's output (60 Hz nominally, 120 Hz for 3D) if lag becomes an issue.
 
I don't really mind the FPS as long as it runs nice and smooth :)

I don't mind FPS, tearing, Hz tax or whatever, mostly because I don't understand almost nothing they're talking about, I just want the replays back in 60FPS like GT4, to the hell with anti-aliasing. :grumpy:

I noticed tearing many many times in Prologue too.
 
only the frame interpolation on the TV causes lag. I'd suggest running no faster than the PS3's output (60 Hz nominally, 120 Hz for 3D) if lag becomes an issue.

Even XMB has about 30ms of input lag. Fastest games have about 60ms. (GTA 4 has like 170ms)
 
Even XMB has about 30ms of input lag. Fastest games have about 60ms. (GTA 4 has like 170ms)

Fair enough, I ought to have said appreciable lag.

Really, 60 ms is nothing, 170 ms might be pushing it though...
Couple that with the standard 10 - 30 ms delay on your A/V train, and it might be noticeable even before frame interpolation, I suppose.
 
Couple that with the standard 10 - 30 ms delay on your A/V train, and it might be noticeable even before frame interpolation, I suppose.

Actually most HD TVs have over 50ms of lag in fastest mode. 3d-technology might mean that TVs have to have much more prosessing power(and hopefully they do) Input lag does not however hinder movies, so hopefully all new TV's 3D-modes take games in to account. I personally would pass this first gen 3d-tvs.
 
I'm not really interested in the 3D option.

I would rather go for the multi screen set up, although I suppose space is the killer with that option. Did GT4 support multiscreen?

I'm not sure how much a 3D TV is going to be but you can pick up decent size 1080p's for £400 so you could probably kit yourself out with that set up much cheaper.
 
Well, I'm not into the 3D thing for now. Not with the glasses and very little "real" 3D stuff around to watch. But I guess by the time I finish GT5 (eventually, like a year after...), having a good 3D Tv and doing it all over again will be very interesting :)


Edit: then again, GT5 may take so long to come out that I may need some 4D gizmo of sorts
/sarcasm
 
Yep, time flies... and hopefully all the way to the release date.

And chances are pretty high that GT5 will go 3D at some point. And we seem to agree on that it's not the 3D thing that is the reason why we haven't seen that release date yet.

And after reading some more web articles (by which almost everyone is hopelessly without proper sources... god, someone has got to do something about this internet-thingy...) I'm getting a slightly new picture of the AI improvements. One source stated pretty clearly that it was in fact AI modifications that had caused the japanese release date to be cancelled, but in some other sources it appears that these AI modifications has been going on scince at least 2007, so there shouldn't be THAT much work left to do on that specific area (unless they were so unsatisfied with how it turned out that they had to start pretty much all over again?). Maybe it's just some general polishing? Maybe it's the weather dynamics? Maybe it's marketing reasons? I really don't have any ideas on what it could be anymore. But my personal hope is that they are adding some artificial adrenaline to the artificial intelligence... (and building kick-ass weather & daylight dynamics)
 
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