GT5 Latest News & Discussion

  • Thread starter gamelle71
  • 76,879 comments
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Didn't see the date, sorry, but i hadn't seen it linked anywhere, also doesn't say much for the AI once again, at the end of the video.

Don't apologise to TD. He's just being a pain in the arse again :sly:. It wouldn't have been the first time a video had passed the attention of GTP.

Only 3 posts in 5 years? Then again, with attitude of some people on here, no wonder.
 
Exactly. Tests have sown that some fighter pilots can distinguish and identify a plane on a single frame out of 280 per second. So, anybody coming on here saying the eye cannot detect frames/flicker above 22 or 24 fps or whatever, they are delusional.

One thing people fail to take into account is the difference in how video is filmed, and how games are rendered. A single frame for a movie contains a range of motion for that 1/24th of a second. As such, your brain can easily smooth things out. It's different in games, where one frame is just that - one point in time. To smooth things out means having more frames, and I can quite easily see the difference between 60fps and 30fps in something like an FPS.

Framerate is very important. The higher the better, though 60fps seems to be a standard measure, and a lot of displays aren't capable of more than that, so it makes sense.
 
"Tests have sown that some fighter pilots can distinguish and identify a plane on a single frame out of 280 per second."

lol. did he read also S/N ? :) I Doubt it..

but solid 60 FPS is welcome more than better graphic.
 
So, would an average person notice the difference between 24 fps and 60 fps while playing a game on a 50hz TV? Assuming that a 50hz TV (PAL standard) has a max of 50 fps.
 
Sorry to call you on this one chief, but your eyes can't recognise flicker above about 22 frames per second. So you can stop being a framerate snob.

FUNNY!!! eyes can see beyond 60FPS..
also so why so many people complain a bout GT5 Prologue which is 60 FPS to have few frame rate drops?
The Studies show GT5 Prologue almost always gets 60 FPS and sometimes drops to as low as 50, people do notice it!!!!


So don't cal me a snob, people do notice this things. With FPS games I do not care, but Racing game going 120 MPH down the road, everything is noticeably. All racing games should have over 45FPS.
 
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No, they didn't.

We don't know that. At least I haven't seen any evidence that we won't see modelled engine bays. I remember a wire-frame mode video which had no polygons in the engine area, but that was for Prologue, they could have implemented it since then. Then again, there isn't a single piece of evidence that we will see modelled cockpits, aside from the fact that PD take photographs of cars with the bonnet/hood up (Which is no indication).
 
It is a bit rich that someone who has been here for 5 years is still marked as a 'New Member'... Basing your 'rank' on number of posts is a bit odd in my opinion.

Still, not my site :)

Yeah I'm still a "Junior Member" after 6 years... I'm hoping to reach 100 posts before GT5 comes out :)

Woohoo! Here's one more!
 
The Studies show GT5 Prologue almost always gets 60 FPS and sometimes drops to as low as 50, people do notice it!!!!

GT5P drops lower than that on occassions. I've seen it drop to juddery levels when there's a lot of traffic on screen. 50fps is still pretty smooth to look at.

It's an interesting argument, apart from the fact that the human eye doesn't see things in frames per second. As that's the measure we use, it is understandable that this is the way we benchmark visual fluidity (oooh, hark at him with his words!).

As long as it appears smooth, & the controls are responsive I couldn't give a monkeys what the actual number of frames per second is. I'm more bothered about consistency & it not dropping down to flick book levels when the screen gets a bit busy.

As an example. If Wiki is to be believed (yeah, I know!), Halo 3 is locked at 30fps & I've not heard anyone complain about that being a problem, or affecting playability in any way. Halo 3 is a smidgen popular.........isn't it?

In my personal opinion (don't take this as fact, it isn't), if a framerate is consistent, wether it be at 30 or 60 it will be fine for the vast majority of games, but I do think it's off putting & noticeable when the frame rate goes up & down like a small boy in a bouncy castle. I'd rather have a lower, more stable framerate so that your eyes can become accustomed to what's in front of you.
 
Didnt they FPS analyze GT5P's race intro sequence?
I remember the AI controlled part\rolling start was at 30FPS then as soon as you gained control it went back to 60FPS.
 
Didnt they FPS analyze GT5P's race intro sequence?
I remember the AI controlled part\rolling start was at 30FPS then as soon as you gained control it went back to 60FPS.

true. But i think people don't see difrence between frame drop and screen tearing. So when screen tears they think omg frame drop.

Small framedrops aren,'t problem, tearing is a problem...

/ edit

i will love more pd if they bring back 60 fps replays.
 
GT5P drops lower than that on occassions. I've seen it drop to juddery levels when there's a lot of traffic on screen. 50fps is still pretty smooth to look at.

It's an interesting argument, apart from the fact that the human eye doesn't see things in frames per second. As that's the measure we use, it is understandable that this is the way we benchmark visual fluidity (oooh, hark at him with his words!).

As long as it appears smooth, & the controls are responsive I couldn't give a monkeys what the actual number of frames per second is. I'm more bothered about consistency & it not dropping down to flick book levels when the screen gets a bit busy.

As an example. If Wiki is to be believed (yeah, I know!), Halo 3 is locked at 30fps & I've not heard anyone complain about that being a problem, or affecting playability in any way. Halo 3 is a smidgen popular.........isn't it?

In my personal opinion (don't take this as fact, it isn't), if a framerate is consistent, wether it be at 30 or 60 it will be fine for the vast majority of games, but I do think it's off putting & noticeable when the frame rate goes up & down like a small boy in a bouncy castle. I'd rather have a lower, more stable framerate so that your eyes can become accustomed to what's in front of you.

With halo, you are a Person, going on foot most of the time, 30 FPS is FINE. WIth racing games, 30 FPS and going down 150 MPH will hurt your eyes because everything will be weird looking.

I rather see 60FPS drop to 50 on occasions rather then steady 30 FPS in GT5!
 
No news today..................

lol, last real news from pd was night trailer that showed SS route ... (ofc SS route always was at night/dusk.

GT planet people make news :D We are analyzing almost every pinch of every photo/news/story..

I'm amazed by this comunity and even more amazed that there weren't ANY leak from PD about GT5. I mean this is 300 people forum in everymoment and the biggest gaming (neogaf) forum is like 4500. 300 users surfing and the game is still not in our PS3.

They are givin us what they want. And even thing like model of engine on one of photos still gives us no clue what they are makin for us.

In recent interview KY said himself that GT1-4 was same formula but with GT5 he will try to make something diffrent.

I'm dayin from lack of any news as rest but probably E3 will be like chrstmas to Us when KY will take stage and he will show what he have for us.

There wasn't any E3 with Full GT5 coverage. On last E3 there was only concept trailer of GT5....

E3 this year will give us happiness. Full uncover of GT5 project with wordwide release.

Edit:

lol it's more like 1 k users now not 300 !! I saw only 300 on gt5 thread ...
 
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^^ That's true, people are eager for news, and we've been suffering due the lack of them since the development started. This thread will be boiling when E3 arrives, wheter it will be due to awesome news or lack of them is up to Sony. ;)

Sincerely, E3 is the biggest shot for Sony to show the game, I don't know what to think if they don't. I'm expecting these 40 days until E3 will be fullfilled with the sound of silence, even interviews will be quite rare, I'm sure Sony don't want leave room for the press to create another "Cockpit view scandal".
 
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