Is that the best you can come up with when you have just been proven wrong?You owe Iceland an apology!
It's dated "March 08, 2010", so what do you think?!
Didn't see the date, sorry, but i hadn't seen it linked anywhere, also doesn't say much for the AI once again, at the end of the video.Nothing new there at all, same cars, same tracks...
on other subject. I wonder if they model all engines for all cars.. ;D
Didn't see the date, sorry, but i hadn't seen it linked anywhere, also doesn't say much for the AI once again, at the end of the video.
Exactly. Tests have sown that some fighter pilots can distinguish and identify a plane on a single frame out of 280 per second. So, anybody coming on here saying the eye cannot detect frames/flicker above 22 or 24 fps or whatever, they are delusional.
One thing people fail to take into account is the difference in how video is filmed, and how games are rendered. A single frame for a movie contains a range of motion for that 1/24th of a second. As such, your brain can easily smooth things out. It's different in games, where one frame is just that - one point in time. To smooth things out means having more frames, and I can quite easily see the difference between 60fps and 30fps in something like an FPS.
Only 3 posts in 5 years?
No it isn't.
on other subject. I wonder if they model all engines for all cars.. that would be better than playboy mag ;D
Sorry to call you on this one chief, but your eyes can't recognise flicker above about 22 frames per second. So you can stop being a framerate snob.
No, they didn't.
It is a bit rich that someone who has been here for 5 years is still marked as a 'New Member'... Basing your 'rank' on number of posts is a bit odd in my opinion.
Still, not my site
The Studies show GT5 Prologue almost always gets 60 FPS and sometimes drops to as low as 50, people do notice it!!!!
Didnt they FPS analyze GT5P's race intro sequence?
I remember the AI controlled part\rolling start was at 30FPS then as soon as you gained control it went back to 60FPS.
GT5P drops lower than that on occassions. I've seen it drop to juddery levels when there's a lot of traffic on screen. 50fps is still pretty smooth to look at.
It's an interesting argument, apart from the fact that the human eye doesn't see things in frames per second. As that's the measure we use, it is understandable that this is the way we benchmark visual fluidity (oooh, hark at him with his words!).
As long as it appears smooth, & the controls are responsive I couldn't give a monkeys what the actual number of frames per second is. I'm more bothered about consistency & it not dropping down to flick book levels when the screen gets a bit busy.
As an example. If Wiki is to be believed (yeah, I know!), Halo 3 is locked at 30fps & I've not heard anyone complain about that being a problem, or affecting playability in any way. Halo 3 is a smidgen popular.........isn't it?
In my personal opinion (don't take this as fact, it isn't), if a framerate is consistent, wether it be at 30 or 60 it will be fine for the vast majority of games, but I do think it's off putting & noticeable when the frame rate goes up & down like a small boy in a bouncy castle. I'd rather have a lower, more stable framerate so that your eyes can become accustomed to what's in front of you.
No news today..................
We never get any real news.. Maybe on Thrusday in UK with the Privew of GT5.. also big E3 news. other then that, I don't keep hopes up for any news
No news today..................