GT5 Latest News & Discussion

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I believe the mid November to early December but Game and Gamestation are still saying 25th September. Late September will not be good because it'll be to close to GT PSP and don't know if Sony would want both released at the same time. As has been said the PS3 Slim is out but so is the PSP Go.
 
This is really old now. Is it possible to make a post without bashing Microsoft or anything else Microsoft-related?
Micro$oft doesn't completely and utterly blow, mysteriously, for a pretty ruthless monopoly. Happy? ;)
 
In terms of flight physics? Yes they are, that is kinda the whole point of the exercise. Thats why pilots do hundreds of hours in simulators before they ever leave the ground, and thats why they use them to keep their hand in during their career. It'd be pointless if it wasn't accurate.

I have quite a few hours in both simulators as well as in actual aircrafts.

Are the simulators good? Indeed they are.

Is it good training for the real thing? You bet.

Is it more accurate than GT5? Absolutely, but that is mostly because flight simulators are full motion simulators.

Is it _exactly_ like flying in all aspect? Nope.
 
Flight is also a hell of a lot easier to simulate than racing, I mean, it's pretty simple when you think about it.............


Flug ist auch eine Hölle der viel einfacher als Racing, simulieren heißt, es ist ziemlich einfach wenn Sie darüber denken.............
 
Flight is also a hell of a lot easier to simulate than racing, I mean, it's pretty simple when you think about it.............

Yeah flight is easy to simulate.....the basics. Which is no different to racing.. Easier to simulate it thoroughly though..... no way in the world.
 
Micro$oft doesn't completely and utterly blow, mysteriously, for a pretty ruthless monopoly. Happy? ;)

It's not a monopoly... :indiff:

Apple, Google, Sony, various Linux groups, Mozilla (Firefox), Opera (another browser), and OpenOffice are just a few competitors and products that compete directly with their software and hardware lines.
 
GDC Europe will be at the same place though (actually the Sony conference on the 18th for the GamesCom will take place while the GDC E is still going on lol).
 
Youre confusing the GDC (Games Developers Conference) with the GC (Games Convention), the Games Convention is dead (GCOnline is in Leipzig now, which concentrates on Browser games etc.), the GamesCom is replacing it, but the GDC Europe is taking place in Köln (Cologne) too.

So we have: GDC Europe in Köln, GamesCom (GC replacement) also in Köln and the GCOnline (which means 0 to the gaming industry) in Leipzig.
 
This is how I look at it. September is out. Its too soon, not yet in the shopping season, does not give Sony enough time to market and even if the PS3 slim came out it still would not make sense.

October is also very unlikely. What, release GT5 just to counter FM3, yeah right. Sony does not play that game. Also the marketing window would be very small for such a big release. Also the main buying season is not October. Uncharted 2 is also coming out in October.

November is possible but to be honest, also unlikely. If anything it would be late, which is one of the busiest shopping periods of the year. Also not to make COD MW2 the be all end but lets face it that game will be marketed to hell and a lot of people are going to spend there money on it. Releasing close to MW2 would only dilute the marketing message for GT5. Sure they would get "first blood" of more people's money by releasing soon but I honestly think there message would get jumbled in storm of other games (not saying GT5 is small potatoes but there are just a ton of games). Also Sony has MAG (maybe) to market. After however might work...

December, to me is the best window. MW2 and most of the other big titles have passed, their "push" time is over. Now GT5 message could be clear. Sure people will have spent some of their money but Sony would have much more space to market. Sony could market GT5 all fall and winter but I suspect mid November to a December release is when they will really push. A release around December would be far enough away from most of the competition but still in the buying season. This would maximize GT5 selling potential better than any other time this holiday season (IMO). Also by this time (pending a PS3 slim release) the populous would be educated/purchasing the PS3 slim, that a GT5 PS3 slim bundle would not only push sales further but be very successful due to the exposure of both GT5 and the PS3 slim, thus maximizing the sales of both. GT also has a history of releasing in December... to great success I might add.

So after December... well this gets tricky. While some people do a decent amount of shopping after the holiday season, its not as much during. Also many of Sony's highest profile 2010 releases are coming right after the holidays (GOW, Heavy Rain, and maybe MAG, etc). I do not think they would want GT5 taking away their spotlight.

My thoughts exactly . December is the perfect release window for Gran Turismo 5.

I have quite a few hours in both simulators as well as in actual aircrafts.

Are the simulators good? Indeed they are.

Is it good training for the real thing? You bet.

Is it more accurate than GT5? Absolutely, but that is mostly because flight simulators are full motion simulators.

Is it _exactly_ like flying in all aspect? Nope.

Well said. 👍

Flight is easier to simulate than a racing game that puts actual inertia, physics, downforce and centrifugal force on more than one vehicle in a race at once. In most flight sims [even the NASA and commercial flight training sims] only focus on one or two aircraft [some of the more advanced sims can calculate upwards of 10 aircraft at once] - yours and one other to simulate a busy airport with circling planes waiting to land or to simulate a near mid-air crash scenario.

In my opinion, the Gran Turismo series is working harder than a flight sim, because it has to calculate a ton of things on the fly; not only for you - but for all the other racers driving on the course.

Flight is also a hell of a lot easier to simulate than racing, I mean, it's pretty simple when you think about it.............

It is. The only intense number crunching calculations are done when taking off and landing. Everything else is simulating the lift, thrust, aircraft weight and drag. The maximum takeoff weight of a 747 is approximately 900,000 pounds. The empty [or standing] weight is approximately 395,000 pounds - so the physics calculations in a flight simulator needed to show how something that big gets off the ground - and then back on it again are immense. However, the in-flight physics of flight simulators are very rudimentary - bordering on SEGA Genesis levels of CPU requirement. The CPU only needs to calculate the aircraft's center of gravity, the speed of the aircraft and the amount of air being forced over and under the wings. The controls needed to steer the aircraft while in flight aren't too demanding; ailerons and elevators control ascent and decent while yaw and pitch are applied with the rudder. The calculations involved are minimal when in flight, so that's pretty much all that is needed to simulate at this point.

Now for a game like Gran Turismo 5 - there are considerably more things to simulate at any given point. The entire experience of racing in this game is like the calculations needed to simulate an aircraft taking off and landing - all the time - and with 15 other racers doing similar things on top of that. A vehicles center of gravity is constant, as is downforce and centrifugal force [especially during turns and tight chicanes]. The PS3 is crunching hundreds, if not thousands of physics calculations every second just to keep everything running smoothly and realistically. A vehicles velocity, wheel contact with the racing surface [traction], acceleration and deceleration, drag, downforce, engine torque and drive train all have to be calculated on-the-fly, every second to produce realistic movement and handling. This alone, makes racing sims the most demanding simulator experience you can have.
 
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Youre confusing the GDC (Games Developers Conference) with the GC (Games Convention), the Games Convention is dead (GCOnline is in Leipzig now, which concentrates on Browser games etc.), the GamesCom is replacing it, but the GDC Europe is taking place in Köln (Cologne) too.

So we have: GDC Europe in Köln, GamesCom (GC replacement) also in Köln and the GCOnline (which means 0 to the gaming industry) in Leipzig.


My head hurts!:sly:
 
Flight sims may not calculate all that many aircrafts at a time but it does have to calculate (ignoring the physics of the aircraft itself) dynamic weather, pressure systems throughout the atmosphere, dynamic cloud formations (which extend for 50+miles), dynamic wind which includes gusts and directions changes, avionics and full aircraft systems (extreme complexity).
I could frankly continue on all night with the detail of modern flight simulators. It's not a suprise that MS FSX is a extremely heavy CPU dependant peice of software. If you can run FSX with all sliders to the right with smooth frame rate in any condition then you can play any current PC game (including driving sims) with everything maxed out (including full car AI count) no worries at all.


Yes I am a Flight simmer, which includes aircrafts that require 1500+ page manuals just to cover the systems on that one plane simulated.
 
Jay
Flight sims may not calculate all that many aircrafts at a time but it does have to calculate (ignoring the physics of the aircraft itself) dynamic weather, pressure systems throughout the atmosphere, dynamic cloud formations (which extend for 50+miles), dynamic wind which includes gusts and directions changes, avionics and full aircraft systems (extreme complexity).
I could frankly continue on all night with the detail of modern flight simulators. It's not a suprise that MS FSX is a extremely heavy CPU dependant peice of software. If you can run FSX with all sliders to the right with smooth frame rate in any condition then you can play any current PC game (including driving sims) with everything maxed out (including full car AI count) no worries at all.


Yes I am a Flight simmer, which includes aircrafts that require 1500+ page manuals just to cover the systems on that one plane simulated.

I love flight sims - but I love the Gran Turismo series more. It just feels more like I am actually driving when playing a Gran Turismo game [with the proper set-up, including a Logitech G25 wheel, cockpit view and Dolby Digital 5.1 surround sound]. When I play a flight sim on my PC [which can run anything currently on the market with all settings at max], it doesn't matter what set-up I use - it just doesn't give me the sensation of actually flying - in fact, neither did the training simulator at the U.S. Space & Rocket Center. It just felt like a "ride", with hydraulics for the turns and turbulence and I really had to concentrate to get any sensation of speed or urgency - like I was trying too hard to feel that way and enjoy the simulation.

With the proper set-up, the Gran Turismo series feels like you are actually driving. I don't know, maybe it's just me. ;)
 
I love flight sims - but I love the Gran Turismo series more. It just feels more like I am actually driving when playing a Gran Turismo game [with the proper set-up, including a Logitech G25 wheel, cockpit view and Dolby Digital 5.1 surround sound]. When I play a flight sim on my PC [which can run anything currently on the market with all settings at max], it doesn't matter what set-up I use - it just doesn't give me the sensation of actually flying - in fact, neither did the training simulator at the U.S. Space & Rocket Center. It just felt like a "ride", with hydraulics for the turns and turbulence and I really had to concentrate to get any sensation of speed or urgency - like I was trying too hard to feel that way and enjoy the simulation.

With the proper set-up, the Gran Turismo series feels like you are actually driving. I don't know, maybe it's just me. ;)

Probably not just you, I mean I really enjoy GT, but its still missing a few things that would make it great. Some of those things are impossible, like seat of the pants road feel, and the effect of G-forces on the body, but apart from that there are one or two things that could be tweaked. One of the big things I've noticed is the lack of that awful feeling you get when a car understeers. In a real car you can feel the effect of the treadblocks squirming and slipping over the tarmac and it feels, well rough through the wheel, and you just don't get that in GT. That and they still haven't modelled the effect of an LSD properly, the sideways inertia that you get as a powerful rear-drive car crabs off the line and steps a little sideways. I'm guessing that in cars like the F40 and so on, it would add an extra dimension to standing starts.
 
It's not a monopoly... :indiff:

Apple, Google, Sony, various Linux groups, Mozilla (Firefox), Opera (another browser), and OpenOffice are just a few competitors and products that compete directly with their software and hardware lines.

Well, monopoly is used colloquially to describe a market that is controlled 100% by a business or corporation. But Dictionary.com, using the Random House 2009 definition is:

mo⋅nop⋅o⋅ly
  /məˈnɒpəli/ –noun, plural -lies.
1. exclusive control of a commodity or service in a particular market, or a control that makes possible the manipulation of prices. Compare duopoly, oligopoly.
And this was the basis of pursuing legal action against Microsoft Corp more than once, as a monopoly practicing hostile business practices to absorb a market and destroy competition, even though it had far less than 100% of the market. The definition stands.

While I'm gonna bite the bullet and get the Windoze we've all been waiting for, 7, I'm still praying that Linux or OSX becomes a viable alternative to WinWhatever someday soon.

Why do you have a 360/XBL if you hate Microsoft so much?
Because like an idiot, I actually trusted MS's Game Division to behave remotely differently from it's corporate software beast. The Elite was a significant hardware revision, so, silly me, I actually believed they'd actually fix something! Nope. Even the hand controller was bad out of the box. So within eight weeks, everything, and I mean everything broke in my Froza rig, except the power supply, game disc and headphones. Needless to say, I still only have one 360 game after more than two years, FM2. I don't like Ms's business philosophy (embrace, extend, extinguish), don't care for MS's PC game library flavor, and I don't like the noisy hardware, so it currently sits and collects dust. I did realize that the Live sig was kind of being wasted, so out it went.

By the way, you Wii fans do know that you can use a GameCube dev kit to make a Wii game, don't you? The early Wii games like Zelda were done on overclocked GC kits.
 
"While I'm gonna bite the bullet and get the Windoze we've all been waiting for, 7, I'm still praying that Linux or OSX becomes a viable alternative to WinWhatever someday soon."

^About every Windows since 95 and 98 sucked. I'll give XP the slide though, and Vista is just a virus. I hope Google's OS comes out soon.
 
When I play a flight sim on my PC [which can run anything currently on the market with all settings at max]

Sure, but not FSX max settings in all situations while remaining smooth 100% of the time, no system can do that yet. I have a overclocked Intel I7 and it's still not quite enough, especially with addons. I am not using just myself as a example I am active on flight sim forums and no one can. Yet games like Crysis run smooth as butter.


it doesn't matter what set-up I use - it just doesn't give me the sensation of actually flying - in fact, neither did the training simulator at the U.S. Space & Rocket Center. It just felt like a "ride", with hydraulics for the turns and turbulence and I really had to concentrate to get any sensation of speed or urgency - like I was trying too hard to feel that way and enjoy the simulation.

With the proper set-up, the Gran Turismo series feels like you are actually driving. I don't know, maybe it's just me. ;)


I don't know where this is coming from I never said anything about feel and sensations infact I am not comparing FS to GT in enjoyment terms at all (In the end I enjoy cars more than planes) and I'm not even trying to defend flight sims this way at all.

As for urgency though, nothing becomes more urgent than a complex aircraft on approach which has not been correctly prepared (Systems, flight management computers, nav frequencies, aproach types, charts etc) and they a failure pops up.... it becomes hectic. Flight sims go from boring to hectic in moments.
 
About every Windows since 95 and 98 sucked. I'll give XP the slide though, and Vista is just a virus. I hope Google's OS comes out soon.
XP was the most mixed bag yet, treating you like a crook if you installed one component too many and refusing to boot without authorization from MS.

I did some poking around some time back and came across some info that made Chrome/The OS sound like it was mostly for mobile devices and browsing. So I'm not sure what to think of it until it gets closer to release to even know what their ultimate plan is.

Surely some company or bunch can create an OS with some DX-like plug-n-playability, or maybe a cool enhancement to OpenGL. OSX is actually a great operating system, and Linux works pretty well on PS3.

Anyhow, back to your regularly scheduled thread... :P
 
my settings for Flight Sim X are all high, the air craft settings are ultra high and it runs smooth as. but then again ive got a really good computer
 
Fly into JFK, in a storm with max AI, max draw distance and max everything. If you can average more than 20fps at all times (just take a screenie of frame rate) then you need to share your system settings to the flight sim community.
 
Jay
I don't know where this is coming from I never said anything about feel and sensations infact I am not comparing FS to GT in enjoyment terms at all (In the end I enjoy cars more than planes) and I'm not even trying to defend flight sims this way at all.

As for urgency though, nothing becomes more urgent than a complex aircraft on approach which has not been correctly prepared (Systems, flight management computers, nav frequencies, aproach types, charts etc) and they a failure pops up.... it becomes hectic. Flight sims go from boring to hectic in moments.

I know you weren't comparing a flight sim to the Gran Turismo series - I was. :sly:

I was saying from my point of view [read: opinion] I would much rather play GT5 [with a G27 and surround sound] than any flight sim. But that's just me. I disagree with you about the feeling of urgency in a flight sim, only because I don't feel that way when playing one. Take Pilotwings 64 for example. For some reason, since Paradigm Software worked with Nintendo on it - it is listed as a simulator.

Anyway, it doesn't feel like anything more than a game to me and neither do any of the flight simulator games; whether they are on my high-end PC, or at NASA, or anywhere - they just don't do it for me the way a racing game with the proper set-up does. I can feel all the turns, white-knuckled and almost sweating as I pass the lead car to take 1st place. No flight sim can do that for me.

Ahh, I love it! I prefer racing games to flight sims.
 
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