GT5 Latest News & Discussion

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They've got the cash flow to do big projects, funding and support from one of the largest organisations in the world helps too, just a little bit ;)

The point is, that form GT2 onwards they haven't needed it (The financial backing part at least), because they've taken enough of their revenue in their earlier sales as profit to re-invest directly into the next title.
 
Better than what?

But no, I don't think the graphics were better than the other tracks we have seen so far in the other GT5 demos. The barriers are still 2D, as are the trees. But the overall graphical experience while racing, borders on nothing less than breathtaking. The immersion is absolute and that is enough for me. 👍

The barriers look 3D to me, and look so in other videos/photos I've seen
Now GT4 had 2D barriers and look it!
 
yeap that's a newer Nurb build. The one in the SLS demo, is the same old Prologue spec one, that was done years ago, and is like a souped up GT4 Nurb

Even then, that version had 3D barriers, same as the Time Trial barriers
 
They are 3D: https://www.gtplanet.net/wp-content/uploads/2010/05/SLS-nur_04.jpg
Although, that pic could be from a newer build.
Noway,this picture is from sls demo(Mercedes museum)so it's old and look at the grass,the textures are crap!!look at this pictures
supergtgt5nurburgring.jpg

gran-turismo-5-sls-amg-nurburgring.jpg


this one is really from a latest demo,just look the textures are very good and the barriers are 3D
 
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What about circuit is that GT4 HD track or not??

If you're referring to Circuit De La Sarthe, and you use the term 'GT4 HD track' to describe a graphically improved version of GT4's track poly model, then yes, the version of La Sarthe we have seen appears to be the same as the GT4 model. It was a GT5P build, but for some reason they never released the track as DLC, so we never got to try it out.



(Don't be put off by the bad video quality)

However, that was at the start of 2009, they could have re-modelled the circuit since then. And obviously there will be improvements in the textures etc. Like we have seen at Fuji. La Sarthe is in the same situation as the 'Ring actually. We have seen old improvements of the GT4 version. But if the improvements to the likes of Fuji are done across the board, then we will see a much better looking circuit that we saw at first.

What i'd also like to point out is that the '20 circuits' argument became a little more clear in the most recent interview/translation. Kazunori stated 20 circuits, or at least thats what was translated by various sources. That may be a bad thing. But look at it this way, only creating 20 circuits for GT5 means they can focus their efforts on improving them vastly. But if they were creating 70+ circuits they would have to rush, cut corners and generally do a worse job of each individual circuit. PD have not yet utilised laser scanning technology to model their circuits. It would be a pointless waste of time for PD to model 70+ circuits in a traditional way, when they are considering using laser scanning in the future, possibly for GT6 (Can't remember where I read that, but it is quite likely anyway, Laser scanning gives much greater accuracy than traditional methods).
 
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I'm not smart on those laser scan thing, but IMO PD is the only developer who manage to make the Nurburgring more realistic than any other sim developers out there (maybe Iracing team can). Rfactor and GTR2 version IMO are a joke. But then I still like racing there, with Super GT and LMP cars on both sim.:D
 
I guess this is the thread most people read, also i guess this is just a genral question...

IF there is weather, day/night changes in GT5, could this be done simply by IRL timezones? In GT5P at the top right you see the time, weather of places bit like a weatherforcast... so it's 6 in the morning in UK now, but if i started playing on the SSR5 it would be midday in Japan... or if there's having crap weather over there, midday but raining...? or it would be about 2 in the morning in America so night racing on any of their tracks...?

What you think?

This mean you would have to have intaweb connection, so if you didn't i guess it could be chosen or random weather...?
 
Heading up at high speed to meet up with the legendary Karoussel...
The Karussell now actually works! In GT4 I have to put in quite some effort to keep a car in the Karussell, as the car tends to drift out of it, like the thing isn't banked at all. Not so in this SLS demo, the car wants to stay in the Karussell, allowing faster speeds through this corner. 👍

Do you think it an old build?
No, it is the same build as the TT.

Edit> A few more photos.







In the second picture there are two road signs indicating that passing cars is not allowed and a speed limit of 80km/h. I hope there wasn't a speedtrap, because at the end of this long straight, the SLS tops at 300km/h. :sly:
 
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Noway,this picture is from sls demo(Mercedes museum)so it's old and look at the grass,the textures are crap!!look at this pictures
supergtgt5nurburgring.jpg

gran-turismo-5-sls-amg-nurburgring.jpg


this one is really from a latest demo,just look the textures are very good and the barriers are 3D
Please tell me you didn't just judge texture quality from pictures of TVs (interlaced TVs, at that) showing moving images....:ill:
I'm not smart on those laser scan thing, but IMO PD is the only developer who manage to make the Nurburgring more realistic than any other sim developers out there (maybe Iracing team can). Rfactor and GTR2 version IMO are a joke. But then I still like racing there, with Super GT and LMP cars on both sim.:D
The laser scanned tracks are a double edged sword.

They generate brilliant tracks, with incredible accuracy and detail.

Unfortunately, the track mesh it spits out would require at least 3 PS3's to run at 60FPS with one car (for the nurburgring, Sarthe, etc). You could probably manage one nice juicy LS track, like Oran Park (r.i.p) with a single PS3, but you'd be driving around alone.
:scared:

Oh, and GTR2 never officially had a nurburgring. Neither did rFactor if I remember correctly (well, not the nord, anyway. only the Eu GP track). GTR Evo has a great nurburgring though.
I guess this is the thread most people read, also i guess this is just a genral question...

IF there is weather, day/night changes in GT5, could this be done simply by IRL timezones? In GT5P at the top right you see the time, weather of places bit like a weatherforcast... so it's 6 in the morning in UK now, but if i started playing on the SSR5 it would be midday in Japan... or if there's having crap weather over there, midday but raining...? or it would be about 2 in the morning in America so night racing on any of their tracks...?

What you think?

This mean you would have to have intaweb connection, so if you didn't i guess it could be chosen or random weather...?

One thing people keep forgetting about is the PS3's ability to talk to other PS3s around it. It's some network share thing, hunt through the download options in Prologue and you should find it. Basically, if there's a PS3 next door with what you want, that PS3 will broadcast it, and yours will download from your neighbour and the interwebs.

For time of day, it's a calculator and the PS3's internal clock. It should know what time is when, unless it thinks it's th 32nd of February again like in that PS3 firmware update. For whether, just ask the nearest PS3 down the street for a 8 bit status on each track. 00000000 could be fine, 00000001 could be cloudy, etc etc etc. Nobody would notice their internet is being hijacked so the guys next door can race around tokyo in the rain playing GT5.
 
In case you folks don't realize it... PD is very clever with their track modeling. All the trees are 2D but they give off the illusion of being 3D due to their perspective and design. I would be willing to bet this is how they fit 16 very high res car models on track at once. While it may not look perfect in still captures during gameplay the difference is almost indistinguishable.
 
Why they cannot laser scan track and then simplify model to complexity like they do with their shots?Does not it faster than reconstructing track "manually"?
They all do this with the cars.
 
Why they cannot laser scan track and then simplify model to complexity like they do with their shots?Does not it faster than reconstructing track "manually"?
They all do this with the cars.

Because you want a car to be smooth.

You model a car, firstly by laying down all the lines and creases and edges, and then the computer fills in everything and smooths and bevels and polished everything off to a perfect finish. You then take the normal and bump and whatever else maps from that, simplify the car mesh, and then apply those smooth textures to it.

For a track, you want it to be rough and bumpy (esp the nurburgring). And to maintain that could be difficult. I'm not sure if you've seen many laser-scanned tracks in their raw form, but it'd take years mashing the reduce poly button to get them in-game! Point is, either way they have to do a fair bit of manual reconstruction.
 
One thing people keep forgetting about is the PS3's ability to talk to other PS3s around it. It's some network share thing, hunt through the download options in Prologue and you should find it. Basically, if there's a PS3 next door with what you want, that PS3 will broadcast it, and yours will download from your neighbour and the interwebs.

For time of day, it's a calculator and the PS3's internal clock. It should know what time is when, unless it thinks it's th 32nd of February again like in that PS3 firmware update. For whether, just ask the nearest PS3 down the street for a 8 bit status on each track. 00000000 could be fine, 00000001 could be cloudy, etc etc etc. Nobody would notice their internet is being hijacked so the guys next door can race around tokyo in the rain playing GT5.

Wait wait wait wait...

People with PS3s can steal my internet because I have PS3s and vice versa?

LOL WUT?
 
I think the whole 'mimic real life time of day and weather' idea SUCKS.

I usually only play at a certain time of day, so i'll be playing the same old tracks at night, and the same old tracks at day, it'll be no different to having a night only SSR5/11 and day only everywhere else. I would rather it was determined by the race event.

The only race events i'm even slightly bothered about day/night cycles are the endurance races, or more specifically the 24 hour races. 24 hour races usually have a pre-set start time right? That is usually consistent year by year? I don't want to start my 24 hour race at night, like what may happen if the track environment was determined by what it was like in real life at the time.

It also brings up the problem of the fictional circuits, they have to be random really. It's too much work to mimic the real life conditions, when the coding for the random elements has to be in the game anyway for users without internet access and also for the fictional circuits. It's simply not worth the effort.

The only easy way to implement that would be to code into the game the time differences of circuits. Then it could check your local time and adjust the conditions of the track accordingly, giving the feel that it is mimicking the real life conditions, when infact it's just based on the timezone. That could work, but would not be 100% accurate. I still disagree with it though, it should just be random, or pre-set for particular events.

As for the weather, it should just be random. Providing it's not like F1:CE (where the AI absolutely trounces you in the wet even on medium difficulty) it should be fine.
 
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how about having options.. "use real time weather, off, on, changeable" if weather really gonna be on GT5 theres no reason why it wouldnt have those kinda options

Well, we'll see what happens. Neither day/night cycles or weather are confirmed to be in the game anyway. They have a weather system but it might not make it into the game.

For Weather i'm not too against it, it's just problematic for offline users. I would almost always pick the conditions myself or set it to random. But for day/night cycles I think it's just a bad idea full stop to have it real time.
 
I think it's empty discussion about weather.I think no way PS3 can handle it.Yes Kaz says that it's already done BUT he says they unsure about quality of it.Than means big fps drop at least for graphics, not talking about wind calculation etc.
 
If not then explain me how it can be done?Rain for example.
Game is already drops lot of fps when more than 3 cars on screen close.
Maybe less cars per race but this means at least no dynamic weather.
 
If not then explain me how it can be done?Rain for example.
Game is already drops lot of fps when more than 3 cars on screen close.
Maybe less cars per race but this means at least no dynamic weather.

What evidence do you have to back it up?

I have my own theory;

When it starts to rain it is cloudy. When it is cloudy, there is no bright sunlight, and that means they could tone down the lighting/reflection effects during rain to make up for the extra processing power needed for the rain effects, without reducing the visual quality of the game.

Simples. :dopey:

It would get problematic with dynamic weather though... But then again, in GT5P when there is a rolling start it runs at 30fps with the added effects you get in the replays, but when the race starts those effects reduce and you get 60fps again, so it is clearly possible for the game to change graphic effects during a race. To be honest, rain is not really a problem for the hardware, they can always cut some slack in the processing power by reducing effects in other areas.
 
I'm with Seismica in that if I'm bothered about weather and time of day at all, the only races I'd want anything dynamic in would be the longer endurance races. For all others, time of day and weather can be fixed for all I care.

Now, IF they have day/night and weather models, I would expect those to be selectable options at the start of the race. If you are online, it would be very easy for them to set the time of day and weather to that of the location where the track is (if real), or the time of day and weather where you are. You could override these if you wanted, or if you are offline, you'd have to manually select them or go random anyway.
 
I know that this discussion is annoying some one in this forum,but only 20tracks in gt5 will suck me at all!!Yes I love the Ring,Sarthe,Suzuka and Fuji but come on Pd give us some new tracks;Pau,Monza,Imola,Spa.....I don't care about damage and day/night cycle but I do about more layouts!!
GT5 with 500cars,60tracks>>>>>>>>1000cars and only 20tracks:nervous:
 
There are about 20 locations and more than 70 variations, thats more than enough for now, I would suggest to start complaining when GT5 is out and not before, because right now we don't know for sure what will be in and when we get that.
 
^ Actually all of PD's cars are laser scanned, and they don't use normal maps to increase detail. All the detail is geometry in GT5!

see all the creases and what not? It's actual polygons there
http://images.eurogamer.net/assets/articles//a/7/8/6/3/0/0/GT5_exclusive_FOR_ONLINE_ONLY_007.jpg.jpg
http://images.eurogamer.net/assets/articles//a/7/8/6/3/0/0/GT5_exclusive_FOR_ONLINE_ONLY_008.jpg.jpg

They use normal maps on the interior, though, and I wouldn't be surprised if certain external elements (tire tread for example) use normal maps.
 
They use normal maps on the interior, though, and I wouldn't be surprised if certain external elements (tire tread for example) use normal maps.

Nope. Even the stitching on leather interiors are polys. Which is nuts. Sometimes you'll find a shot of them working on a wireframe model and you'll see it's all polys. Considering the PS3 is better at rendering pure polygons vs normal maps, I'd see why that's a good call. That's why Unreal Engine 3 has had several "bad" years for the PS3 in terms of optimization, it's because the PS3 is bad at those normal maps.
 
What evidence do you have to back it up?

I have my own theory;

When it starts to rain it is cloudy. When it is cloudy, there is no bright sunlight, and that means they could tone down the lighting/reflection effects during rain to make up for the extra processing power needed for the rain effects, without reducing the visual quality of the game.

Simples. :dopey:
Nope.

It's not the quality of the lighting effects that's the problem. It's that they exist. You can turn the reflective properties of a material down 50%, it still uses the same power.

Think of it as typing 1111 + 1111 into a calculator. Uses the same amount of memory as calculating 2222 + 2222.

That said, there are a few things to think about for rain.

Firstly, the track. It's gotta be darker, a darker flat texture (which would be used for the tarmac) needs a bit more contrast, which drives up texture size.
Then, and probably most importantly, water pools and reflects! Reflection = huge performance hit. And these won't just reflect the world, they need to reflect the cars moving in it, so double that performance hit.
Add in some dry and drying lines, another hit.

Now to the cars.
For the strange uncivilized people who use chase cam, you'll need water flowing over the body of the car. This is a nightmare - remember those scratches? You've got to animate them to move over the texture of the body of the car.
Then there's the spray coming off the car, it's wheels, spoilers (remember those flick up a lot of spray). Nightmary.

For us legendary gentlemen who use driver cam, we've got wipers. Easy to animate the blades, pain to animate them WIPING OFF WATER FROM THE WINDSHIELD. And the way that happens will be different at different speeds, because the water won't fly up and over the top if you're standing still, will it?
And that spray has to appear in the rear view mirror (can't forget those).

That said, there are some tricks and gains to be made.

You won't be able to see as far, so you can drop the LODs for anything and everything by about ~35%. Save a couple of hundred thousand polys, a few meg of textures.

Shadows on the world won't be as noticable - those small things that cast visible but faint shadows in full light don't need them anymore. And you don't need anywhere near as much quality in the rest of the world because you're not going to see it.


Actually, those are the only two 'good' things to come from racing in the rain. P.D., good lock and god speed.







hahahaha, Polyphony, speed, etc
They use normal maps on the interior, though, and I wouldn't be surprised if certain external elements (tire tread for example) use normal maps.

Pretty sure everything on screen for more than 10 seconds in every game released this generation has a normal map. Poly budgets aren't THAT high...yet.
 
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