GT5 Latest News & Discussion

  • Thread starter gamelle71
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Either you're not getting what I'm talking about or you're just being really dense.

Everything in the picture here is done using normal mapping:

Oooo, yes. I see it. I was looking at the SLS and SuperGT cockpits as examples... which don't have any of that lmao. Man it's been forever since I've played GT5P. And yes, that is normal mapping. My bad, but beyond that, they don't use it.

Man I feel dumb now lmao cuz honestly, I do 3D art and design as my Media Arts and Science major... I just honestly forgot that any cockpit had any sort of physical texture, which is completely stupid of me.

Though I am correct that the 95%+ of their detail is done by using polygons.
 
i don't want to prove how wrong you are ... :crazy:

EVERY SINGLE THING IN QUOTE IS WRONG !

If you don't know about graphic processing then don't try prove otherwise.

Before I start, I should clarify what I've been saying. Yes, these game engines use normal mapping. It's almost impossible to go without any these days, and yes they use very little normals, BUT that is while in comparison to other engines, mainly multiplat. Source, UE2 / 3 to name a few.

Ok, to continue.

B3D has a section on different game developers with presentations on their game engines. The things I've noticed in the ND Engine 2.0, Guerrilla Engine, and Insomniac Engine (resistance 1/2) and they use very little normal maps. Like I mentioned above, these PS3 specific engines use a lot less normal maps that typical engines since the RSX is a very poor gpu in terms of normal renders. In fact, almost all normal maps are passed on to the cell, since the cell is a stream process (gpu's are also known as stream processors).

Anyway, you'll find these normals on every object, but to a lot less of the extent compared to others. For example, in Uncharted 2, there are normals on everything, ground, folds in characters clothing, etc, but the main detail comes from the lighting from a mixture of the high polys, the texture vibrancy, specular maps, and it's pairing with the NAO16 HDR ligthing. If you look at ps3 exclusive games vs multiplats, you can see, in example UC2 again, that there are a lot of objects. Trees, debri, other things, that sort of polygonal polish you don't see in other games, simply because the PS3 is more capable of doing that instead of lets say, a Normal intensive Gears of War is.

Anyway, I hope I cleared up all what I've been saying. Actually falling asleep after one of my posts allowed me to get some needed rest so i can have a post that can be more easily understood.
 
I don't know anything about graphic processing and things like that, but to me, the game is looking better at every new build. :dopey:

@Seismica - It's a shame that PD didn't give us La Sarthe on GT5P, :grumpy: rocketing down Mulsanne straight in a Daihatsu Copen would be awesome. ;)
 
Uncharted 2? Killzone 2? Gran Turismo 5? Metal Gear Solid 4?
yeah its weakest part of PS3

They all use advantages of SPU's.Not really texture and anti-aliasing showcase.
Man imagine how it may look if PS3 has more RAM and memory bandwidth...

Actually videocard and memory bandwidth are weakest.
 
I'm sure they have power left, but just not enough memory to use it :)

PS3 has plenty of grunt, but 256megs - 50+ for OS is not quite enough

the PS3 and 360 both have 512megs of RAM....the 360 is a unified pool...the PS3 is separated into 256MB of XDR RAM for the Cell...and 256MB of GDDR3 for the RSX graphics chip...

This is what I never have understand about ps3... isnt memory one of the cheaper parts? Why didnt Sony put in some extra memory to make the ps3 last longer :confused:

remember we are talking 2005/2006 here...GDDR3 was not cheap at the time...and XDR is STILL not cheap...

DDR3 memory was far from cheap when the PS3 released.

But yes it is the weakest link in the PS3's specs.

don't forget though that the PS3 does not solely use GDDR3....

They all use advantages of SPU's.Not really texture and anti-aliasing showcase.
Man imagine how it may look if PS3 has more RAM and memory bandwidth...

Actually videocard and memory bandwidth are weakest.

well that is what the SPU's are there for no??....
 
So, 1,000.000 views for this thread before the end of the month? Never thought that would happen before the final product comes out...

Is the column going to go wider? :D
 
DDR3 memory was far from cheap when the PS3 released.

But yes it is the weakest link in the PS3's specs.

There is nothing wrong with the PS3 memory. Though it uses GDDR3, not DDR3. It has a 256mb pool used for the gpu and another 256mb (XDR ram) used for the cell. The memory was honestly the least of it's problems. Even though the cell is a very powerful piece of hardware there are many bottlenecks within itself that has caused problems. Though I'm sure next time around they'll have that fixed.
 
Its 512MB overall, 256 general use, 256 dedicated for graphics.

But because of the nature of the cell processor, most of the regular RAM gets used for graphics anyway.

I read one of the more recent updates knocked the OS use down to around 30-some.
 
Everything in the picture here is done using normal mapping:

Oooo, yes. I see it. I was looking at the SLS and SuperGT cockpits as examples... which don't have any of that lmao. Man it's been forever since I've played GT5P. And yes, that is normal mapping. My bad, but beyond that, they don't use it.

Man I feel dumb now lmao cuz honestly, I do 3D art and design as my Media Arts and Science major... I just honestly forgot that any cockpit had any sort of physical texture, which is completely stupid of me.

Though I am correct that the 95%+ of their detail is done by using polygons.

dude you are suck at your lessons then.. not by normal maping but almost everything you spoke off. KZ2 models are 15-20k polys at best with normal mapping , uncharted gow and crysis have some most detailed main characters 20-60k polys with normal mapping.

And almost all games on consoles do tricks. Consoles don't have enought power to do 100 k npc's with normal mapping parallax etc with 30-40 npc on screens nor any pc today if you consider that there is landscape etc.

This gen is about shaders and normal mapping and ART style. PS2 Era was about polygons.

reason is simple. Game will look better with less polys and better shaders. And too many polys are just waste of power and idiocy.

That's why people say gow3 looks better that Crysis. Both uses some neat technicues. GOW3 have baked SSAO and Crysis have real time SSAO and still in this case GOW3 SSAO is about same like in Crysis with almost no power need.

Smarter always win. That's why car models i GT are godly. They bake reflections then use LOD, they give headlights and taillight lot of polys and here we have game that look like real life :) And if you close camera at point over wheel you will see some terrible lack of polys Actualy you can even count them easly because these part are very low poly...

Why would you try to hit brick wall with head if you can just go over it ?

As i said in this age lot of poly are just waste of power...

If you realy learning modeling and 3d etc . try beyond3d forum. Even non modeler will learn from them in no time about pipe lines , shaders, effective usage of memory etc etc.

edit

i didn't read your response for my coment sory . But if you know B3d then why are you said something that is clearly a lie. 500 k poly for a npc in KZ2 ? maybe on PS4... and all cars use normal maps for interior. even super GT
 
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It's pathetic how much news actually comes out about GT5.

win

sory for DP

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funny if you will read first post you will see that almost all in interview ware true back then :) hope rest of features are in especialy all gt4 tracks and cars
 
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No.It used like this because videocard is crap...


hmm i think it's just older type.. Hope GOW3 style of MLAA will be standard in Sony games (please make it happen for GT5) because i hate QAA that RSX support. GOW 3 look just staggering with it's MLAA. I'm yet to see any game that look better than gow 3 in therm of IQ.
 
It's pathetic how little this thread actually discusses GT5

+56,680 (so true and that's why many users avoid even joining the worthless banter)👍

It's pathetic how much news actually comes out about GT5.

+45,780 (so true and that's why many users join the worthless banter) 👍



And -78,990 to Sony or PD. [sarcasm]News is sacred. News is precious. Cannot show fans a single thing[/sarcasm]👎
 
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It's pathetic how little this thread actually discusses GT5

It's pathetic how much news actually comes out about GT5.

Agree, although with no real news for months ( apart from some interviews which only brought confusion at best ) and every aspect of GT5 having its own thread apparantly this thread is on life support for now it seems.
Hope E3 will give us an OD of info, or worse, leave us with a Cold Turkey aftermath whereby we have to wait for that Tokyo one in September or something.
Maybe you know a topic relating to GT5 which isn't discussed yet or doesn't have its own thread?
 
As I have mentioned in the past, what gets to me if Sony/PD complete lack of RESPECT for their fans. Just as every other time in the past, when it comes to PD/GT5 they, directly or indirectly, tell us "more news soon", but nothing, niente, nada.

I am sure the word "soon" is not so damn hard to translate.
 
.....but nothing, niente, nada.

coupled with condescension......:indiff:.........that is really the only part that gets to me. They can take as long as they need, just please act like 'you have our interests at heart'. Don't let us decide if you do.
 
As I have mentioned in the past, what gets to me if Sony/PD complete lack of RESPECT for their fans. Just as every other time in the past, when it comes to PD/GT5 they, directly or indirectly, tell us "more news soon", but nothing, niente, nada.

I am sure the word "soon" is not so damn hard to translate.

LOL, I'm sorry that you feel that way. I'm really, really sorry for you.
 
As I have mentioned in the past, what gets to me if Sony/PD complete lack of RESPECT for their fans. Just as every other time in the past, when it comes to PD/GT5 they, directly or indirectly, tell us "more news soon", but nothing, niente, nada.

I am sure the word "soon" is not so damn hard to translate.


hey maybe they try to suprize us :) You know suprize always tastes better :)

What if on E3 he wiil take stage and show trailer with Porshe, night race on n-ring, complex damage system both exterior and internal, Visual customization of car, Huge online mode with leagues provided by PD with real prizes , GT TV with almost all car,motorsport shows and own produced documents reviews etc with live streams of D1, Super GT , WRC , DTM leagues, predection of word GT Academy (not only EU), and there are actually all tracks from GT4 + new 10 , Also cars will have dirt on them and there will be skidmarks reverse lights and many more ?

You can make GTHD and add content and features every month. But it will taste better than proper GT5 ?

It's like Clify B interviews that he won't show Gear of War 3 on TV next week.... And that was GeoW3 then :)
 
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