GT5 Latest News & Discussion

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I read one of the more recent updates knocked the OS use down to around 30-some.


no it was knocked down to 50+, it used to be closer to 100 megs

also I'm aware that the Ps3 has 512megs total, but it can't use half of that most of the time except for displaying and processing stuff onscreen. Even the video card isn't used much for it's proper purpose anymore. It was orignally added as a stop gap until people started using the cell units to do all the graphic work it was designed form

Still GT4 was done on a PS2 with 16 megs total, 8 system 4 video card :crazy:
If 1080p wasn't such a requirement, 200 megs would be sufficient in comparison. I don't think this gen is really ready for a solid 1080p IMO

Though if you want accurate tracks more is better. In iRacing the track file sizes range from 60-150 megs
 
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No it doesn't. Explain why the races in prologue can run at 60fps but replays only run at 30fps. I'll tell you why; it uses less effects, lighting, anti-aliasing etc. than the replays. But the replays only run at 30fps because the extra effects require more processing power. So if you take the race engine and reduce the graphical effects it will require less processing power (Sure, they need to put a bit - or a lot - of work in to do that)

Higher LODs at greater distances

MOTION BLUR (this is a big one)

Pretty much every single visual aspect, distance, resolution, etc, turned up to 11. That's why.


What I did not mean, and I think you may have misunderstood my point here, is that it would take less processing power because there was nothing to reflect when it is cloudy. What I meant was, they could dumb some of the visual effects in that sort of weather without it being visually noticeable, hence reducing the processing power required and allowing enough to account for rain etc.
Whoops, I thought you said just to turn the reflectivity down to 50% opacity or whatever you'd call it.

But yeah, they wouldn't need to reflect as much.
At that close-up, the spoiler geometry at the ends looks just fine (but flat as you say). However, what leaps out WAY more, are the straight lines and angles around the lights.
I hate circles. Especially circles with beveled edges, and a smooth end like those Enzo tail lights.

They just look at your poly count and go OM NOM NOM NOM
Negative. Look closely at all that stuff. It's all polygons. Otherwise you can see normal artifacts not to mention lots of the dash detail (like horn icons, smaller stitching like in the SLS) can be done using only textures... Also, why would they render a high poly model then use the lower one in game when they use only 1 model in game anyway? Forza 3, they do those things, but GT5P uses all the same models as it shows in the showroom.

Um, because you want the detail from that high-poly model, but don't want the associated processing cost? That's kinda why normals were invented, to be baked from the delicious mesh and wrapped over the less delicious mesh.

Normal maps don't show up on a wireframe. It shows up as a texture (well of course like you said, you make the model first). Anyways, it's a fact that the PS3's rendering strength is polygons. KZ2 featured 500k polys per NPC. They only used normal maps for things like ground textures n such. Uncharted 2 is the same way. Renders a crap ton of polys but very little normal maps.
I don't think so, Tim.
It's called phong shading, it has nothing to do with normal/bump mapping. All 3D programs and renderers do it. You will never get a smooth surface in 3D without it, no matter how many polys you use. A smooth surface is infinitely smooth in real life

All those gaps between the panels are actual geometry. Those are areas where you would normally use bump/normal mapping...
Phong shading: Nice

Resulting in a smooth, creased and beveled edge along the edge joining two rectangles?
Impossible.

As for the joints between panels, you're right though. It's wonderful when you see that happen, because looing at some other games and having the gaps disappear under every other light condition kinda looks bad.
And almost all games on consoles do tricks. Consoles don't have enought power to do 100 k npc's with normal mapping parallax etc with 30-40 npc on screens nor any pc today if you consider that there is landscape etc.

This gen is about shaders and normal mapping and ART style. PS2 Era was about polygons.

Smarter always win. That's why car models in GT are godly. They bake reflections then use LOD, they give headlights and taillight lot of polys and here we have game that look like real life :) And if you close camera at point over wheel you will see some terrible lack of polys Actualy you can even count them easly because these part are very low poly...
Hell yeah smarter = win.

I mean, 99% of people won't notice that the vertical bars in the Nascar cast solid shadows when they've got holes, or that none of those wires cast a shadow.

Of course, now that you've read that you can't unsee any of it.
But the ps2 had EDRAM with an insane bandwidth, so it didn't need any more that 4MB of RAM for the video card.

Hell yeah PS2.

Though I will say Sony keeps shooting itself in the foot by making the PS2 and PS3 hard to learn and develop for initially. The later results are great, GTA3 v GTA:SA, Quake whachacallit v Uncharted 2, KZ2, etc.

Maybe they should delay the next console 2 years so the price is lower and people don't need to hire Stephen Hawking to program their game engine.
 
hey maybe they try to suprize us :) You know suprize always tastes better :)

What if on E3 he wiil take stage and show trailer with Porshe, night race on n-ring, complex damage system both exterior and internal, Visual customization of car, Huge online mode with leagues provided by PD with real prizes , GT TV with almost all car,motorsport shows and own produced documents reviews etc with live streams of D1, Super GT , WRC , DTM leagues, predection of word GT Academy (not only EU), and there are actually all tracks from GT4 + new 10 , Also cars will have dirt on them and there will be skidmarks reverse lights and many more ?

You can make GTHD and add content and features every month. But it will taste better than proper GT5 ?

It's like Clify B interviews that he won't show Gear of War 3 on TV next week.... And that was GeoW3 then :)

Keep dreaming...
 
Hi! Welcome to the GT5 Latest News and General Discussion Thread :)

It should be GT5 Latest News and Off Topic Discussion Thread because that all is really the only thing that happens. I wish it didn't get so bad because I usually only check this thread (as opposed to the other useless threads created on the GT5 page) and the BS gets so heavy to weed through I almost just resort to looking at solely the front page (even though it's a few days late from this thread sometimes)
 
Keep dreaming...

hehe i just love how people know what will be delivered in full GT5

We don't know anything about game. We saw only 2-3 trailers.

As for interviews we don't trust Kaz because He clearly ALWAYS hide things from us.

Like intrview with OPM Night racing on all tracks. And yet kaz showed in newest trailer only SS ...


We must wait for E3 ..
 
But its confirmed that Porsche will not be in GT5. Kazunori Yamauchi said it in an interview (don't remember wich one). He said that Porsche is on his Wishlist for future GT titles.
 
dude you are suck at your lessons then.. not by normal maping but almost everything you spoke off. KZ2 models are 15-20k polys at best with normal mapping , uncharted gow and crysis have some most detailed main characters 20-60k polys with normal mapping.

And almost all games on consoles do tricks. Consoles don't have enought power to do 100 k npc's with normal mapping parallax etc with 30-40 npc on screens nor any pc today if you consider that there is landscape etc.

This gen is about shaders and normal mapping and ART style. PS2 Era was about polygons.

reason is simple. Game will look better with less polys and better shaders. And too many polys are just waste of power and idiocy.

That's why people say gow3 looks better that Crysis. Both uses some neat technicues. GOW3 have baked SSAO and Crysis have real time SSAO and still in this case GOW3 SSAO is about same like in Crysis with almost no power need.

Smarter always win. That's why car models i GT are godly. They bake reflections then use LOD, they give headlights and taillight lot of polys and here we have game that look like real life :) And if you close camera at point over wheel you will see some terrible lack of polys Actualy you can even count them easly because these part are very low poly...

Why would you try to hit brick wall with head if you can just go over it ?

As i said in this age lot of poly are just waste of power...

If you realy learning modeling and 3d etc . try beyond3d forum. Even non modeler will learn from them in no time about pipe lines , shaders, effective usage of memory etc etc.

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i didn't read your response for my coment sory . But if you know B3d then why are you said something that is clearly a lie. 500 k poly for a npc in KZ2 ? maybe on PS4... and all cars use normal maps for interior. even super GT

I pushed one too many 0's. I meant 50k. Cuz in one of the interviews they mentioned that each NPC consists of about 50k polys, which was the same amount of polys used to make one level in KZ1 for PS2.

Also, I'm good at what I do.

Another thing, not much parallax is used these days when Normals do what you want just fine, and with less usage.

Anyway, if we want to talk about this sort of thing we might as well make a dedicated GT5 tech page, but there is no point right now since we are mostly basing it off of GT5P.
 
hmm i think it's just older type...

Yes it's old but worse of all that they added it in last moment.
At first Sony decided that power of Cell is enough for rendering graphics even without videocard, but there is one problem - cell outputs standard SD video.(that's why in PS3 slim ANOTHER SPU is disabled - that one used to be for graphics...)
Sony asked NVIDIA - NVIDIA says something like "for now best one is GF7800" - Sony like - ok he're we go...
XBOX360 on other side has "better" GPU.2 years before XBOX360 release ATI started to develop a GPU specially(!!!) for XBOX.No doubt - this is good one!!!

(big sorry for english!)
 
Another thing, not much parallax is used these days when Normals do what you want just fine, and with less usage.
Anything that's brick should be parallax mapped, not normal mapped. You don't need a normal, but you need a delicious bricky surface.

Apart from that, there's dozens of other scenarios I'd love to use parallax over normals. Sure leather and that plasticky stuff in the interior of a car aren't on that list, but don't write it off that blindly.
 
Agree hardvibes, not saying it is boring or irrelevant if you've got a comprehensive technical knowledge but for those who have only a basic knowledge ( including me, if at all ) it is not only hard to follow but even harder to judge who to believe.
There should maybe be a seperate GT5 general technical discussion thread although the fact I can't understand what is said half of the time is definitely my problem......:lol:
 
I don't know that much about anything you lot are talking about but who actually really cares, it makes no difference, it still plays games doesn't it?
 
I don't know that much about anything you lot are talking about but who actually really cares, it makes no difference, it still plays games doesn't it?

That is the most essential part, and the fact all those in-depth technical discussions might as well be written in Klingon for all I care doesn't really change the experience which doesn't alter no matter how long you debate the things which make it happen.;)
 
That is the most essential part, and the fact all those in-depth technical discussions might as well be written in Klingon for all I care doesn't really change the experience which doesn't alter no matter how long you debate the things which make it happen.;)

Thank God somebody agrees :)
 
Excuse spelling, just done 12 hour shift, in my 170bhp Skoda Octavia taxi, cream leather apulstrey, DSG gearbox, heated front seats, 17" rims and sports suspention.

So... back to this Porsh problem people seem to have, i've scanned thread, lurked alot, all i came acros is "are porsh in GT5?" "no, shut up" pretty much...

But wats the problem with RUF? arnt you happy with RUF? whats the diffrence?

Someone pleace enlighten me.
 
First: It's "Porsche".
Second: Search for the Porsche thread, there you will see why they won't be in GT5.
Third: RUF is not Porsche, they don't have cars similar to the GT1, 550, 917 etc.
 
First: It's "Porsche".
Second: Search for the Porsche thread, there you will see why they won't be in GT5.
Third: RUF is not Porsche, they don't have cars similar to the GT1, 550, 917 etc.
True, but I hope and I pray that PD have added the RT-12 and the CTR3 to GT5.

And what about the RGT-8?

ruf_rgt8.jpg


Those are beastly cars. RUF will now be a powerhouse manufacturer in GT5!
 
First: It's "Porsche".
Second: Search for the Porsche thread, there you will see why they won't be in GT5.
Third: RUF is not Porsche, they don't have cars similar to the GT1, 550, 917 etc.

First: grammerfags, and grammar mean nothing to me.
Second: I don't care why or if they are in GT5 i was saying whats the diffrence?
Third: Neva heared of these, i googled them and, i'm no more intrested in porsh being in GT5.
Forth: the RGT-8 looks like a porsh... get my drift...
 
First: grammerfags, and grammar mean nothing to me.
Second: I don't care why or if they are in GT5 i was saying whats the diffrence?
Third: Neva heared of these, i googled them and, i'm no more intrested in porsh being in GT5.
Forth: the RGT-8 looks like a porsh... get my drift...

It's a porsche body and chassis so why wouldn't it?
 
It's a porsche body and chassis so why wouldn't it?

My point exactley, a porsh with a diffrent badge on it... like me going out and sticking a VW badge on my Skoda... So i don't get why people are disapointed in not having Porsh in GT5.... just becaus of the badge?

Edit: and before pople say like before, there's not going to be the GT1, 917, y not complain about not having the Ford Monday ST, Escort Cosworth road car, and all the other models not included in diffrent manifacturas, we lived without Lambo and Ferrari since GT1...

Trolling is a art. but whats so god dam good about Porsche that RUF don't have? an add at the bottom of this page?
 
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First: grammerfags, and grammar mean nothing to me.

Tough crap. You agreed to the Acceptable Use Policy when you signed up. Forgot it already? Well it's linked at the bottom of every page on the site.

Oh and if you use "fag" perjoratively again, you won't be posting after that.
 
My point exactley, a porsh with a diffrent badge on it... like me going out and sticking a VW badge on my Skoda... So i don't get why people are disapointed in not having Porsh in GT5.... just becaus of the badge?

Edit: and before pople say like before, there's not going to be the GT1, 917, y not complain about not having the Ford Monday ST, Escort Cosworth road car, and all the other models not included in diffrent manifacturas, we lived without Lambo and Ferrari since GT1...

Trolling is a art. but whats so god dam good about Porsche that RUF don't have? an add at the bottom of this page?
Don't you mean your Skoder? :rolleyes: If you are going to refer to Porsche as a brand, then do so rather than using a daft shorthand. Constantly misspelling it like that just to wind people up, along with the myriad of child-like spelling mistakes (no, your 12 hour shift is not to blame), is getting old already. If you are old enough to work a 12 hour shift, you are old enough to post like an adult. What's up, did you not bother to read the AUP?

No, it's not like sticking a VW badge on a Skoda, because the cars are not the same. Nor is the lack of Porsche comparable to the lack of cars such as the Mondeo ST, Escort Cosworth etc.

Quite clearly, Porsche is a major brand, and having it missing from Gran Turismo does leave a big hole that needs filling. Granted, that hole is not as big as it used to be now we have Ferrari and Lamborghini, and RUF are a fine alternative. However, RUF is not Porsche, the badge is different, the range is different, and Porsche has far more racing herritage.

If you cannot understand why it's on the top of Kaz's wishlist of manufacturers to get in the game, and why fans of the series also want Porsche in the game, that's your problem. I personally don't care either way about Porsche being in the game, but I can certainly understand why lots of people do.
 
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My point exactley, a porsh with a diffrent badge on it... like me going out and sticking a VW badge on my Skoda... So i don't get why people are disapointed in not having Porsh in GT5.... just becaus of the badge?

Not to have a go at you, but if you do a little research through RUF's history, you'll see that they have legendary suspension tunes, they tune the flat engines from Porsche making them feel different and add aesthesical and aerodynamical improvements over the normal Porsches. So no, they aren't rebagded Porsches, RUF is a sportscar manufacturer and is recognized as one by the auto industry and public in general. The fact of getting Porsche engines and chassis doesn't make RUF a tuner, because the cars are built in RUF's own factory and have RUF specs.
 
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No, i guess not, it is just my option to type like this, if you do not like it, then it is your problem.

But my Skoder is a VW golf chaise, Bora body and DSG kinda doesn't fit anywhere... but yeah it's just like sticking a badge on a diffrent car, my friend has the manual L&K Skoder, another a Bora, but the friend with the GTI is Pertol, but the only diffrence is that the DSG makes it faster than the other three, they all handle the same, if you had a generic dash, you wouldn't know the diffrence. So in a game i could drive a Bora and pretend it has a Skoder badge :) like the Porsche people can with RUF.
 
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