GT5 Latest News & Discussion

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Are there 230 worthy models to add?

Heck yes. The Ford GT90, dozens of Ferraris, Lamborghinis, Bugattis, and Maseratis.

Classic Ferrari Formula 1 cars

More stock cars.

The Lola Aston Martin , the Dome S102, the Audi R15, the Peugeot 908, Aston Martin GT1 cars et cetc

etc etc

etc etc

I could find 200 worthy cars in 2 hours lol

Skip all that. Just give me an E30 M3.
 
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Heck yes. The Ford GT90, dozens of Ferraris, Lamborghinis, Bugattis, and Maseratis.

Classic Ferrari Formula 1 cars

More stock cars.

The Lola Aston Martin , the Dome S102, the Audi R15, the Peugeot 908, Aston Martin GT1 cars et cetc

etc etc

etc etc

I could find 200 worthy cars in 2 hours lol

+1

But if you mean the next 2 hours, I doubt it... Pretty sure you're busy cheering Mark Martin in Bristol :)
 
GT4 has ca. 720 (i think even more in the PAL version).


Yep, GT2 had 650, GT4 has 4 different totals:

The Japanese version has 710 cars. The American version has 721 cars (loses the Mini Cooper 1.3i and Ultraflo-Esso Supra). The PAL version has the most cars 729 (again loses the Mini Cooper 1.3i but retains the Ultraflo-Esso Supra it also gets all the Vauxhalls). The Korean version has 725 cars (again no Mini Cooper 1.3i as that is only in the initial release of the game in Japan etc).

source
 
If they release DLC everyone's total will be different ;)

But i guess they will release it with the same cars from the start this time :)
 
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I don't mind driving the same cars from GT4. The question is how will they carry over those GT4 cars? Just upscale them to HD? Completely rework them? :nervous:
I think it's highly likely they'll all be brand new models. We've already seen cars from GT4 in GT5: Prologue and they're definitely not up-scaled GT4 cars.
 
I think GT5 is one of the few games that could have a ton of DLC and it would not be seen as a negative thing. Simply because the original game already has so much content anything extra, would simply be extra. Also as cars come out in real life they could also be released in GT5 (ala GTR and STi).
 
I'm thinking that the 830 cars might be up to 729 cars from GT4 with 101 from earlier GT games (1 to 3) and the 170 left could be brand new to the series. I'm probably barking up the wrong tree of course, but perhaps we'll know the truth once Tokyo kicks off.
 
I don't mind driving the same cars from GT4. The question is how will they carry over those GT4 cars? Just upscale them to HD? Completely rework them? :nervous:
Evidence suggest they've been remodeled. There are some cars in GT5:P that were in GT4 and they were new models.
 
They'd have to be remodelled or they wouldn't be in the game. The GT4 cars are built for 704x576 (PAL) 704x480 (NTSC), now they will be on a game that can be played in 1980x1080. They will be whole new cars, some of the code for the car can be ported over though. Panel shapes, etc.
 
Anyone else hoping they include synchronized replays like in GT4? I spent hours just watching replays in that mode its so awesome and gives it a top gear feel with all the lens filters and such. I hope PD include this in GT5.
 
Anyone else hoping they include synchronized replays like in GT4? I spent hours just watching replays in that mode its so awesome and gives it a top gear feel with all the lens filters and such. I hope PD include this in GT5.

I hope they sort the 2 player replays out, that split screen is annoying and the camera seems to focus on the sky alot in split screen.
 
They should also have an option to save splitscreen race replays. So many times I have had a good race with a buddy in GT5p splitscreen, and its so annoying not to be able to save the replay.
 
I did not knew where to put them.
Those are some screenshots from Gamescom.
They are clearly show the new Mitsubishi, the car model has beautifull reflecting headlamp covers.
 
Did kaz say that only selected cars will feature cockpit view or did i get something wrong?
For a fact forza will have interior models on all 400 cars but how is GT.
 
Did kaz say that only selected cars will feature cockpit view or did i get something wrong?
For a fact forza will have interior models on all 400 cars but how is GT.

Nah - the translation was something like some cars will have damage, some will have damage that affect the interior, on others it won't. What I'm thinking is competition cars will have damage which might show in the cockpit, but road-cars won't, as it'd be more difficult to model banged up bits of leather-covered plastic and so forth.
 
So let me get this straight.

As I understand it, cars in GT5 will feature damage, but only race cars i.e. WRC and NASCAR. Of these cars, some will feature interior damage, others won't. The damage will effect the cars performance. Damage to these cars is most likely variable, depending on physics selection, e.g. standard or professional?

Hummm... interesting! I've never pined for damage in Gran Turismo, its never bothered me, I focus more on the game physics, graphics and cars/tracks, but I find PD's 'willy nilly' attitude to damage, worrying. Why? Well, I've always beleived that if you're not going to do something properly, then don't do it. So if you're not going to implement damage into all 1000+ cars, then don't put damage in any of them.

I would hate to be racing a Focus RS WRC and someone (i.e. blind bots) in a jacked up GTR comes along mashes me into the tyre wall. Don't get me wrong, I love the damage I've seen so far, it looks fantastic, but if it's a half-hearted attempt to match Forza 3 in this area, I'd rather PD push more effort into tracks... Red Rock Valley anybody? :sly:
 
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I would hate to be racing a Focus RS WRC and someone (i.e. blind bots) in a jacked up GTR comes along mashes me into the tyre wall(...)

Supposedly you will only have damage when racing against other damageable cars, or racing alone in rally stages. So it couldn't happen that way.You saw that in the Demo because, well it's a demo. Just a prof of concept to show us how it works.

Supposedly...
 
Supposedly...

I cling to those words lol :)

Anyway, another thought has occured to me. If damage is switchable, i.e. it can be turned off. Then it would stand to reason, we could revert back to the good old days of GT4 style? I.e. a level playing field? Unless, having damage turned on will release financial rewards (Cr) in the game, like it doe's in Forza?

Also, departing from the damage issues, the AI of GT5 seems to be improving. I know its talked about in other threads alot, and there seems to be mixed reaction to how the bots drive, some feeling they drive better/worse than GT5P. The reason I feel its improving (slowly), it it now see's you making a pass. However, it is still not nearly as good as Forza's system. T10 have annoyingly got their AI pretty much perfect in alot of areas.

The issues I have with GT5P AI are:

- No innovation, will not attempt to pass unless you leave an oil tanker sized gap. Likewise, will not block you, it will only follow the racing line, which, granted sometimes makes a clean pass hard.

- Limited sight, still plows into the back of you, rams into the side of you. That racing line tarmac is damn precious to the bots, no human is aloud anywhere near it. A case in point is the Fuji straight and first corner in GT5P.
 
However, it is still not nearly as good as Forza's system. T10 have annoyingly got their AI pretty much perfect in alot of areas.

Couple recent videos I have watched of Forza 3 the AI appears to run into the player hard without any attempt to avoid or stop, I don't think any ai in any game is pretty much perfect IMO.

The issues I have with GT5P AI are:

- No innovation, will not attempt to pass unless you leave an oil tanker sized gap. Likewise, will not block you, it will only follow the racing line, which, granted sometimes makes a clean pass hard.

Gamescom demo the AI appears much more aggressive when it comes to passing. Watching some of the videos you can see how pressured the driver is by them if he can't outrun them
 
I had a thought the other day. It doesn't deserve its own topic but I haven't really heard it meantioned.

They've gone through all the trouble of suggesting which tires are most realistic for every car, then they go and lock time trial to S2s and under. Surely it would make more sense to lock the time trials to the tire that is best representative of the car in real life. Non?
 
They've gone through all the trouble of suggesting which tires are most realistic for every car, then they go and lock time trial to S2s and under. Surely it would make more sense to lock the time trials to the tire that is best representative of the car in real life. Non?
Or even better, let you run whatever settings you like in time trial, but only add times set in standard cars on S2 tyres (or recommended real life representative tyres 👍) to the online rankings. :irked:
 
Or even better, let you run whatever settings you like in time trial, but only add times set in standard cars on S2 tyres (or recommended real life representative tyres 👍) to the online rankings. :irked:

I prefer realistic tyres for time trial, so you can compare different cars with realistic settings with lap times (I mean like stig in top gear)
 
In Forsa, the AI doesn't care one bit about you and would rather have you off the road or hit you in such a way that you're going to hit a wall with damage that keeps you out of the race.
I couldn't tell you how many times in close racing in FM2 that you're on the last lap and some knucklehead AI car comes barreling behind you, smashing you hard in the rear, causing you havoc with your car, and eventually making you wreck.

It's so frustrating too.
Even in the GT games, you can't follow a good line to pass because the AI keeps that line so you have to go out of line which in some situations can get you into trouble especially when you're at the pace that is already at the point of going sour.

Hopefully GT5 will have a smarter AI than previously.
It would be nice when you're lapping a car and going by slower cars that they'll actuall move out of the line and get out of your way so you can pass.
Just like in real life, that's the way the makers of the game should proceed with their AI.
Let's hope it happens.
 
What I dont understand is, in the E3 trailer, the rally car gets a dent in the front bonet, but in the damage in the Gamescom demo, there is none of that, just bumpers and doors falling off... which makes me think, there is hardcore damage, and there is rookie damage.

Hardcord damage - Some of those crashes in the Gamescom demo in real life would end your race so you have to be extra careful. (which is a good thing)

Standard damage - Crash and u only lose your bumper, people who cant be arsed to re-do races cause they cant stay out of the wall.

Anyone agree?
 
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