[YOUTUBEHD]rvGUYNOXOPs[/YOUTUBEHD]
Thanks hardvibes
here is the link (posted by HN7)
http://www.youtube.com/watch?v=rvGUYNOXOPs
Here is the comment by MIMAXIMAX (our faithful video supplier):
Gameplay of GT Nürburgring 2010 demo by a visitor driving the 2008 Dodge Viper ACR using a Driving force GT. Track is Nürburgring 24h layout/configuration with spectators around the track watching the race. There were only 8 cars on track but i'm positive there'll be more on final release.
I have no idea about the settings used in this video.
Physics seemed a little bit more like Time Trial Demo than what it was in GT5 CES 2010 demo.
Video recorded in 1080i from 1080p Bravia screen, using a tripod and a Canon Legria HF200.
Note : There were two demos around the Playstation truck running on PS3 Test : one time limited and the other with unlimited number of laps but none of them had the replay function. AI drivers now have names (selected randomly ?) : Titus, Grant, Shawn, Keagan, Jasper, Giovanni, Rodrigo, Keith, Haiden, Phoenix, Yahir, Humberto, Jimmy, Jason, Kai, Jayson, Russell, Jared, Milton, Carlos, Omari, Harper, Zachary, etc. I think it's part of the "more human IA experience" ; maybe one name is linked to one particular behaviour just like in NFS Shift. No more active stability management setting (ASM) in the option menu. Engine noises still sound a "little" poor. The sparks effect looked very poor to me as well, at least, we know sparks will be there.
Graphics seemed to have improved a little bit. Atmosphere around the Nürburgring changed, it was less yellowish than the one in GT5 CES 2010 demo (seasons changes ?). The whole experience felt more like PC sims, with subtle handling and accurate track details but low on effects or polygons ; whereas games like Dirt that have beautiful 3D moving trees and lots of visual effects but got an arcade handling.