I don't get why people ripped into my comment that they are the same view. Because it is, cockpit view. All it proves is headtracking?
4 more months! Exactly 4 more months!
I don't get why people ripped into my comment that they are the same view. Because it is, cockpit view. All it proves is headtracking?
interesting news about Collectors edition
http://www.indianvideogamer.com/2010/07/confirmed-two-gran-turismo-5-collectors-editions/
Already been posted in related thread
It proves adjustable point of view (POV). In one of the images, the head is further forward than in the other, which as a feature had not been confirmed.
I doubt it will be just for headtracking either, they will allow users without a PSeye to adjust it in menus, or from controls on their wheel/pad (Like the left/right view in Prologue).
I couldn't get them to match up. The driver's mirror and the edge of the window are in tune, though.
I couldn't get them to match up. The driver's mirror and the edge of the window are in tune, though.
What is so difficult about that???
Camera moves up and down when car accelerates and brakes...
How about the second vid during time 0:47 - 0:50?
Can you explain to me what happens there?
It proves adjustable point of view (POV). In one of the images, the head is further forward than in the other, which as a feature had not been confirmed.
I doubt it will be just for headtracking either, they will allow users without a PSeye to adjust it in menus, or from controls on their wheel/pad (Like the left/right view in Prologue).
Yeah it looks as if they have 2 cockpit views. I have seen that in other racing games too. I also like how the camera shakes little bit in cockpit view.
How about the second vid during time 0:47 - 0:50?
Can you explain to me what happens there?
Yes, he looks to the right and the eyetoy sees it, headtracking.
Headtracking I agree. And for sure I won't start to argue with you about this.. know the track record.
But, really I mean the up-down movement. You must have noticed that.. yes, no?
Yes, noticed it. I just chalk it up to interference from people around the eyetoy confusing it maybe. It's most likely another part of headtracking.
It doesn't matter what triggered it. The point is that it obviously is possible 👍
Yeah, but I thought free movement in the cockpit was a given with headtracking confirmed? If you can look left and right and down and diagonally, why not look up?
I can see over the bonnet in standard cockpit view.
Why the need to simulate sitting on a booster cushion?
Imagine being able to peak around a blind spot, or raise your head up a bit to see up and over the hood when heading up over a crest.
Live and learn.
How did those latter two work? The 3D effect did boost immersion but, other than making the rear-view mirror stand out, wasn't as noticeable as other, more in-your-face games. And the face tracking? Sadly that was being freaked out by the bright lights in the convention center. It worked occasionally, letting us look over one shoulder at looming competitors, but most of the time it completely ignored our movements. It's a shame, as we were eager to see how this feature could compare to something like a TrackIR unit on a PC, but we are told that (when it's working) you're able to turn your head in any direction even look down into your lap if you like.