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the Enzo(Madrid),I'm sure it's new!
http://www.youtube.com/watch?v=pU3K37skRMg
I think they suck!!i think its a decent article, but like you said...except for the part about the physics...if there is anywhere the PS3's hardware shines it is in physics calculations...the cell processor is an absolute BEAST in regards to physics calculations...the 360 can match it in most other categories, but that one? no way...
Physics are the bread and butter of Forza and I don't expect Gran Turismo to match them but at the same time they can learn from them. Gran Turismo has always had a slight arcade physics engine and from what has been seen and heard of GT5 this has not changed. This can most likely be attributed to the graphical push and the PS3 not being able to handle both the physics of a game like Forza and the graphics of Gran Turismo which is also true with the Xbox 360. Forza Motorsport has made some very good advancements in this area and every game the engine has evolved and now almost matches what is seen on PC simulators. Gran Turismo 5 is just adding the ability of multi-layer tire heat physics while Forza Motorsport 3 has added tire flex fixing huge traction problems with Forza 2. Now with Forza Motorsport 3 we still see a traction problem but body flex, feeling every bump with a 360 physics frames per second and the way the cars feel going around the tracks even with a controller is amazing compared to the first Forza. The biggest problems Forza Motorsport 3 seem to have in this area is the traction physics like when drag racing where a car spins its tires like its on a gravel road trying to get traction. There is also no difference when it comes to driving on Suzuka or Sebring which have very different track surfaces. This problem gives a huge advantage to AWD vehicles and throws RWD into the dirt.
I keep waiting to see someone for T10 to enter a real world race like Kaz has done. I would love to see one them in the 24hr Ring race.
Yeah I was like AHAHHAHA PS3 having trouble with physics. Thats funny. If anything it has trouble with rendering. GT's physics have been behind the curb, but not Forza, more the PC sims. Hopefully GT5 will change that. Also all physics discussions are void when a controller is in use. FM's physics does a lot of things right (and in the end a lot better than GT5p) but is hampered by MS's stupid wheel protocols and buffering.
^at above. There is no need to get feisty. FM and GT both have their flaws in terms of physics. Although that particular comment is a bit erroneous.
GT5 has an Active Steering Aid that you can turn on and off
I can only hope they learned from the Forza 3 disaster and give us public lobbies with these options.
paskowitzAi is usually a mixed bag. Sometimes I am amazed at the Ai in both games but most of the time in both GT5p and FM3 the Ai is just plain stupid. GRiD had some good Ai. As does GTR Evo. It seems shooter Ai has come a long way, but racing games still have a ways to go.
I just fired up the F3 today for a long time. First impresion was amazing as sounds are so good. I really enjoyed driving cayman s in the ring (i will buy that car some day). But after 10min i realized how floaty physics are. Also drifting is still not fun and game does not take full advantage of the degrees. And changing steering ratio and buffer makes driving harder in tight spots. Forza seems like a pretty lady but turns out to be a drag queen every time going gets hot enough.
All that said, I do expect upgrade and customization to make a full return--in the interview with Yamauchi-san regarding hybrids in GT, he does mention that he believes that players would find if more fun to drive if they upgrade it with a turbo kit or something along those lines. Quick Tune and the PP system are impressive systems, to be sure, but they left Prologue feeling rather sterile and soulless to me.
If that is an "in game" video and not CGI then that is very nice. Just keep in mind CGI videos always look really good.I think that they should see this one!
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Then this is the FIRST video I have seen where the GT5 physics look good. Thats actually great news. If you have any more videos that show off the physics then I would love to see them. Thats pretty much what the Forza 3 physics look like. 👍but that IS in-game. PD is one of the only developers that show off actual in-game footage when they show a video of their game.
Huh, I've seen many many videos which looked amazingly lifelike.Then this is the FIRST video I have seen where the GT5 physics look good.
But what about that video they showed I think last year 2009 of the Ralli car jumping and smashing the entire front end? There has not been anything at all like that video still to this day.but that IS in-game. PD is one of the only developers that show off actual in-game footage when they show a video of their game.
If that is an "in game" video and not CGI then that is very nice. Just keep in mind CGI videos always look really good.
But what about that video they showed I think last year 2009 of the Ralli car jumping and smashing the entire front end? There has not been anything at all like that video still to this day.
But what about that video they showed I think last year 2009 of the Ralli car jumping and smashing the entire front end? There has not been anything at all like that video still to this day.
Then this is the FIRST video I have seen where the GT5 physics look good. Thats actually great news. If you have any more videos that show off the physics then I would love to see them. Thats pretty much what the Forza 3 physics look like. 👍
Just not youtube because I cant see those videos.