GT5 Latest News & Discussion

  • Thread starter gamelle71
  • 76,879 comments
  • 9,543,109 views
Forza 3's graphics engine isn't sophisticated enough to convey its own physics engine. Other than the increase in polygons to the cars, the graphics engine in Forza 3 is essentially the same as Forza 2. Missing is the discernible weight to the cars instead they appear to float or glide on the road/pavement. There's almost no effect from the suspension which explains for the lack of body rolls.
You can set the cars up with as much bodyroll as you want in Forza 3. I have a few specific vehicles that I use just to mess with the physics. The physics are very impressive in F3. You can even get your tuning set up so as you turn and only one wheel will come off the ground. I have a Range Rover set up specifically with a TON of bodyroll just for fun. Raise the ride height way up, soften the suspension, soften the springs, and remove the sway bars. Very funny to see the results. For you to say that Forza 3 has no bodyroll is a flat out lie. That video above can easily be duplicated in Forza 3. You can also feel the tire deformation in Forza 3 but I dont think GT5 even has tire deformation.
 
Last edited:
If that is an "in game" video and not CGI then that is very nice. Just keep in mind CGI videos always look really good.

It's pre-rendered using game engine.Perfect stable frame-rate, high quality motion-blur and depth of field.
In-game will be the same, but lower quality effects and maybe some screen tearing.Maybe.
 
Forza 3's graphics engine isn't sophisticated enough to convey its own physics engine. Other than the increase in polygons to the cars, the graphics engine in Forza 3 is essentially the same as Forza 2. Missing is the discernible weight to the cars instead they appear to float or glide on the road/pavement. There's almost no effect from the suspension which explains for the lack of body rolls. Despite the addition of tire deformation, you still get the floating car effect made famous by racing games from the 90s'.

👍 That's one of the things i find wrong in Forza 3, so much it bothers me that it just keeps me away... i choice i dont regret... hopefully Forza 4 will be able to combine everything that is great from Gt5, and leave everything that is so wrong in Forza 3 behind... Only then will i get myself an Xbox.
 
It's pre-rendered using game engine.Perfect stable frame-rate, high quality motion-blur and depth of field.
In-game will be the same, but lower quality effects and maybe some screen tearing.Maybe.

Yep 👍

All the videos/trailers are done in-engine. Just with a higher level of rendering and detail.
 
Then this is the FIRST video I have seen where the GT5 physics look good. Thats actually great news. If you have any more videos that show off the physics then I would love to see them. Thats pretty much what the Forza 3 physics look like. 👍
Just not youtube because I cant see those videos.
what do you think about this
71958795.gif
 
CamaroBoy:

No Tire marks in Gt5! this subject has been bitten long time ago and confirmed
It's Kaz's middle finger to all us requesting Skidmarks...
the man is probably sick and tired of this request that he is refusing to implement it even tho he can easily do so... but just to p1ss us all ,and per GT tradition: no skidmark!

Which is fine by me if you have to ask, i dont care about it, because it's just pity details.
 
Certainly Forza 3 physics are not compariable with even Prologue. One thing that impresses me most about the GT series is how cars feel after changing settings. An example....I was using a Ferrari F430 during a Suzuka Online race. I must have raced about 10 times and became very familiar with the cars feel as I pushed it to the max. I kinda hit a brick wall as my times were not improving, at which point I decided to find a tune/ The second I took the 430 out for a test run I instantly notice how the cars feel had changed, it was quit impressive.
 
You can set the cars up with as much bodyroll as you want in Forza 3. I have a few specific vehicles that I use just to mess with the physics. The physics are very impressive in F3. You can even get your tuning set up so as you turn and only one wheel will come off the ground. I have a Range Rover set up specifically with a TON of bodyroll just for fun. Raise the ride height way up, soften the suspension, soften the springs, and remove the sway bars. Very funny to see the results. For you to say that Forza 3 has no bodyroll is a flat out lie. That video above can easily be duplicated in Forza 3. You can also feel the tire deformation in Forza 3 but I dont think GT5 even has tire deformation.

I'm not referring to Forza's physics but rather how well that's translated into car movement and animation.
 
Was the damage turned off in that video? No tire marks?

First you where talking about suspension and physic,

when i showed the gif, you changed the subject and mentioned tire marks,

i really know were your going, but you need to step off because tire markes don't make a better car physics,

and Forza 3 need to quite the arcade permanent driving aid and active steering and the floaty physics so it can be compared to games like GT and GTR.

Edit, also Forza 3's tire deformation are only visual, the don't effect car movement like in the tire flex physics in LFS.

so having them there only for sake of having is pretty much useless.
 
Warning!
GT5 Latest News and General Discussion Thread is turning into GT5 vs FM3 Thread.

Easy with the debate...
 
It's not pre-recorded...

It's all Physics Engine generated on the "fly"...
meaning they let the machine (whatever it is, PS3 or in-house PD computer) run the race, then saved (recorded) the game for later playback...

I dont have proof, but that 's what i think has been done...

Any of you think the same way, or am i totally off??


EDIT: i am talking about GT5 and the way they "generate" those video, so i am not totally off the thread's subject, nor do i think i am feeding on the oil that is GT5vsFM3.
 
First you where talking about suspension and physic,

when i showed the gif, you changed the subject and mentioned tire marks,

i really know were your going, but you need to step off because tire markes don't make a better car physics,

and Forza 3 need to quite the arcade permanent driving aid and active steering and the floaty physics so it can be compared to games like GT and GTR.

Do you ever make a post without FM3 or permanent driving aid in it? :boggled:
 
First of all - you are wrong.

No.I have 1280x720 direct feed (not youtube one).But even from this gif I see - GT5 has no such high quality DOF effect.Just believe me - its obliviously prerecorded.

"Obliviously" prerecorded? To me that looks like any other replay we have seen many times. I might be wrong but the fact that I can't tell the difference tells me that there isn't much of a difference.
 
@mr_VOLCANO, because people should really stop comparing these 2 games, cause they are totally different.

and can you please confirm what i said is not true.
 
Last edited:
Beaten, but just like Jarmo said.

Ain't that as simple as a replay? It is generated realtime while adding bells and whistles, doesn't need to be rendered offline on a beast of a computer, see the Killzone 2 Advert or whatever that was with the flying bullet, amazing quality on a single retail PS3.
 
"Obliviously" prerecorded? To me that looks like any other replay we have seen many times.

Do you guys read my previous post?
Is PRERECORDED USING GAME ENGINE.Just like ANY OTHER GT videos.
What this mean? -
Game will be THE SAME but with lower quality effects (that already hardly visible on youtube).

Why prerecorded?
1.You can see EXACT SAME direct feed in different interviews at different times.EXACT SAME.
2.There are NO loading times between the scenes, however it's a ONE SOLID FOOTAGE.
3.Frame-rate is PERFECT, even with many cars on screen. (it's not possible because gamersyde's high quality replays from E3 has TEARING)
4.This footage looks smoother than real-time replay because of HIGH QUALITY MOTION BLUR, that GT5 can't handle in real-time (and uses lower quality one)
5.Depth of Field effect is PERFECT on this video, on real replays - it's much lower quality (very "blocky").
6.There is NO menus, logos, loading screens because it's a footage FOR game magazines.

Result: it's just a video.

except that isnt a trailer its a replay from gamespot footage
It's not a trailer but footage for showroom and for game magazines demonstrating real-time engine.But it's a recorded video.

They are gameplay, they are not higher level of rendering and detail. they only add better anti aliasing for the shadows.

It IS a game-play, but it's prerecorded!What so difficult with that?
 
Last edited:
You can see all that from a slowed-down small-sized gif?

EDIT: You are wrong btw: http://www.youtube.com/watch?v=qZOfk3WoWdk 0:37

How is he wrong?

These trailers are done with the in-game engine, that is a fact.

Take a look at this PSP intro. Everything from about 1:01 was done in-engine, but is clearly not rendered in real time, it's pre-rendered like Alucard said. The same goes for these GT5 trailers.

http://www.youtube.com/watch?v=h5h_8XgBdOM

except that isnt a trailer its a replay from gamespot footage

Is it? Oh I see what Jarmo meant by us being wrong, but we were just pointing out that GT5 trailers don't use CGI. If that was just an ingame replay, that makes it even more impressive. It also makes the guy who insisted it was CGI look even more ignorant.
 
That video @0:54

3 cars on that Toscana track? I thought it was only 2 "allowed" until now :\

@Seismica

I don't think it is ignorance, it's just someone trying to stir things up. Which btw, is even worse...
 
Last edited:
How is he wrong?

These trailers are done with the in-game engine, that is a fact.

Take a look at this PSP intro. Everything from about 1:01 was done in-engine, but is clearly not rendered in real time, it's pre-rendered like Alucard said. The same goes for these GT5 trailers.

http://www.youtube.com/watch?v=h5h_8XgBdOM



Is it? Oh I see what Jarmo meant by us being wrong, but we were just pointing out that GT5 trailers don't use CGI. If that was just an ingame replay, that makes it even more impressive. It also makes the guy who insisted it was CGI look even more ignorant.

Yeah I know the trailers are all souped-up with better everything but I was merely talking about that gif that appears to be taken from a video that is very similar to a normal replay video.
 
@mr_VOLCANO, because people should really stop comparing these 2 games, cause they are totally different.

and can you please confirm what i said is not true.

Does it really help to make the same posts over and over again? The guy you quoted didnt even mention FM3 and you still bring up permanenet driving aids... And just beacause FM3 has a more arcadey physics doesnt mean you cant compare it with gt5.
 
Yeah I know the trailers are all souped-up with better everything but I was merely talking about that gif that appears to be taken from a video that is very similar to a normal replay video.

Yes its VERY similar.It's almost exactly what do you see in game, but just in "video format" for showrooms.
 
Back