- 2,110
- Russia
^^^ And we have already seen another 40 new cars in latest demo plus FT86 and FT86 concept.However it has been already discussed to death...
Who told you that? Why couldn't headtracking work with "bumper" and roof/hood cam?...Can't have head-tracking without cockpits.
Why is this such a debated topic?
I was trying hard but i think i failed to explain myself
What i meant was, if there are 200 brand new to GT cars, then they will have been modelled from scratch!? Thats what i assume. There for, if they were modelled for GT5, they would be premium yes?
Well thats all the premium cars accounted for then.. 200, or there abouts.
There are what, 70 cars in prologue alone? (i'm rounding some numbers now) Minus those from the premiums and you are left with 130 brand new cars. IF there are 200! brand new cars, then CVG are suggesting 70 of them are standard.
I think i failed again.. maybe someone else can explain what i mean![]()
^^^ And we have already seen another 40 new cars in latest demo plus FT86 and FT86 concept.However it has been already discussed to death...
You didn't fail as it is confusing, Kaz mentioned recently ( if I remember correctly that is ) the only new cars to the series are the Premium ones.
Which include some classic muscle cars ( which were already in GT4 ) and some other cars previously seen ( some racecars and I think the BMW M5 was Premium for example ) before in GT4.
And if we assume all cars in Prologue are Premium as well ( as it could also perhaps be a combination of Premium and Standard cars as one of the only cars in Prologue which is confirmed to be Premium so far is the Audi R8 whilst the racing version is Standard for example ) this selection also includes a lot of cars already seen before in GT4.
And just to be sure with what I meant with "confirmed to be Premium", I meant those cars available to drive in that E3 demo which didn't include many cars already found in Prologue.
Does this mean Kaz meant new to the series as in newly modelled for GT5?
Anyway it would mean a relative few amount of new cars given the total of newly released cars in real life since GT4 was released if you deduct all the cars already seen and the ones from Prologue from that 200 number.![]()
I can't w8 for Gamescom! I hope the Shelby DAytona Coupe is going to be Premium b/c I loved that car in GT2, TDU, & FM3.
GT5 has 200 brand new premium models and 800 standard, and GT5P has 70 cars that may be considered premium. We dont yet know what we are going to be able to import over from GT5P, it could be credits, it could be cars.
If it is cars could this mean that the premium count would be close to 270, made up of what you have in your GT5P garage and the 200 BRAND new premium cars?
I think it's safe to assume when it's possible to import those cars from Prologue into GT5 they will also be available in GT5 to buy for those who don't have Prologue.
200 remains 200 ( if the cars in Prologue all are Premium which seems to be the case ).
You'll have to deduct them from those 200, not add them...
But those 70 cars could be available as DLC if those that didnt own GT5P could have the option to download the game from the store.
Well CTznOfTime, those maths could be done by anyone ( no offense ) as deducting the Prologue cars from the 200 Premiums isn't rocket science.
And the 130 cars that which will be new include the ones seen in that E3 trailer and ofcourse the whole NASCAR field ( how many different cars including the different liveries which will probably count as seperate cars? ).
Is that enough? Depends on what you were expecting, what amount of cars you generally use in a GT-game, whether you think cockpit view is essential or whether you see the glass half-full or half-empty I suppose.
Although the main question which I tried to ask ( and looking back not a very succesful attempt I have to say ) is the rather strange ( to me at least ) priority given to some cars or the choice in general which cars become Premium.
Either they tried initially to get all cars to the Premium level and had to make a compromise half-way which in my opinion lead to a rather arbitrarily chosen list of cars in Prologue ( meaning those premiums already finished ) or they intended this approach from the start which makes me wonder ( and ofcourse this is highly subjective ) why certain cars in Prologue were chosen over some other more obvious ones perhaps in GT4 even if the main goal was to get cars from every category in the Premium section.
I mean for example the Golf 4 GTi 4-door, great car don't get me wrong, but they also included the new Golf 5 GTi.
Wouldn't it be more logical to include the Mark1 Golf GTi from GT4 to get a more balanced Premium list, or is this just my strange logic?
When i first initially quoted you, and again here, it was with no offense toward you... ... but simply to answer some confusion.
I never said i was the only to be able to calculate that guess...
i know and would assume anyone to be able to do so.
What are you guys hoping for from the pitstops in the game?
What are you guys hoping for from the pitstops in the game?
I am hoping that the pit stops can have an option to manually enter buttons to get out as fast as possible. or an automatic option that makes mistake occasionally
GT5
I am hoping that the pit stops can have an option to manually enter buttons to get out as fast as possible. or an automatic option that makes mistake occasionally
GT5
I am hoping that the pit stops can have an option to manually enter buttons to get out as fast as possible. or an automatic option that makes mistake occasionally
GT5
I think that is an absolutely horrible idea. It strikes me as very arcade like not sim like (never seen a race car driver with a controller madly pressing buttons during a pitstop).
In my opinion i really don't like that system, i think it's because im not very good at it, i find it very frustrating lol![]()
Hrm, didn't think of that one. I guess the pop-up-as-you-enter menu would have to work then?
There are a few ideas I have of how to handle your pit strategy on the fly, but it's all over the place. R1 isn't used for anything with the standard button layout in GT5P; maybe during a straight you could hold the button down and a very small basic menu shows up on screen where you can pick your next tires? Then use the D-pad to pick? Stopping the fuel fill by pressing X works simple enough.
There are definitely ways to incorporate on-the-fly pit strategies, but I guess it's not entirely neccessary. The pop-up menu we get with GT4 is a pain sometimes, but it does it's job, and in the arena of online races, it would work well since we're obviously going to be focusing on the race at hand and will be able to make our choices right away...
Hmmmm.