GT5 Latest News & Discussion

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I was trying hard but i think i failed to explain myself :lol:

What i meant was, if there are 200 brand new to GT cars, then they will have been modelled from scratch!? Thats what i assume. There for, if they were modelled for GT5, they would be premium yes?

Well thats all the premium cars accounted for then.. 200, or there abouts.

There are what, 70 cars in prologue alone? (i'm rounding some numbers now :D) Minus those from the premiums and you are left with 130 brand new cars. IF there are 200! brand new cars, then CVG are suggesting 70 of them are standard.

I think i failed again.. maybe someone else can explain what i mean :ouch:

You didn't fail as it is confusing, Kaz mentioned recently ( if I remember correctly that is ) the only new cars to the series are the Premium ones.
Which include some classic muscle cars ( which were already in GT4 ) and some other cars previously seen ( some racecars and I think the BMW M5 was Premium for example ) before in GT4.
And if we assume all cars in Prologue are Premium as well ( as it could also perhaps be a combination of Premium and Standard cars as one of the only cars in Prologue which is confirmed to be Premium so far is the Audi R8 whilst the racing version is Standard for example ) this selection also includes a lot of cars already seen before in GT4.
And just to be sure with what I meant with "confirmed to be Premium", I meant those cars available to drive in that E3 demo which didn't include many cars already found in Prologue.
Does this mean Kaz meant new to the series as in newly modelled for GT5?
Anyway it would mean a relative few amount of new cars given the total of newly released cars in real life since GT4 was released if you deduct all the cars already seen and the ones from Prologue from that 200 number.:confused:
 
The racing-version is what I believe he meant with "concept"

FT86 Sport:
granturismo5_titel2110.jpg


FT86 Sport in racing-trim:
Gran+Turismo+5+Trailer+vs+Toyota+FT-86+G+Sports+Concept+%5BHD+VIDEO%5D+1.jpg
 
That's not a racing trim though, it's just the "sport" version called "G-Sports Concept" if I remember correctly.

EDIT: And yes, both are concept cars.
 
You didn't fail as it is confusing, Kaz mentioned recently ( if I remember correctly that is ) the only new cars to the series are the Premium ones.
Which include some classic muscle cars ( which were already in GT4 ) and some other cars previously seen ( some racecars and I think the BMW M5 was Premium for example ) before in GT4.
And if we assume all cars in Prologue are Premium as well ( as it could also perhaps be a combination of Premium and Standard cars as one of the only cars in Prologue which is confirmed to be Premium so far is the Audi R8 whilst the racing version is Standard for example ) this selection also includes a lot of cars already seen before in GT4.
And just to be sure with what I meant with "confirmed to be Premium", I meant those cars available to drive in that E3 demo which didn't include many cars already found in Prologue.
Does this mean Kaz meant new to the series as in newly modelled for GT5?
Anyway it would mean a relative few amount of new cars given the total of newly released cars in real life since GT4 was released if you deduct all the cars already seen and the ones from Prologue from that 200 number.:confused:


Let's take a mathetical approach to this problem:

1000 cars in GT5 (roughtly, more or less by 50)
======== = ============= equals =
200 Premium cars
+
800 Standard cars
======== = ============= equals = (So far, i am sure everyone follows, let's get more in detailed: )
70 cars from GT5-P (which can be considered as Premium cars)
+
30 cars from GT4 or older GTs (which has been "converted" into Premium cars, example: US muscle cars)
+
100 cars all brand news , never seen in previous GTs (which are Premium, example: Ferrari 458 Italia)
+
800 cars from GT4 or older GTs (which has NOT YET been "converted" into Premium, therefore still stuck as "standard cars).
======== = ============= equals =
1000 cars! ;)

those are rough numbers and estimated/guessed... Especially the Orange color numbers, which are Pure Speculations by me. Whatever it will be, it is 130 additional cars in Premium, other than the ones from Prologue
but it sounds "fair"....



Basically after 3 years since GT5-Prologue's released, we are getting 130 more Premium cars à la GT5-P (if not better)...

Not bad indeed! (plus Weather day/night change, damages, better smokes, rear lights, New Tracks, and old tracks in HD! etc etc... customization ...)


Pretty fair deal i would say!
 
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GT5 to be at the newly announced Playstation Beta room in Vaad Gallery at Birmingham’s Custard Factory.

Other games are there, but GT5 is what we all want. Details for when to go are HERE.

Some game footage or at least some hands previews need to happen.
 
Well CTznOfTime, those maths could be done by anyone ( no offense ) as deducting the Prologue cars from the 200 Premiums isn't rocket science.
And the 130 cars that which will be new include the ones seen in that E3 trailer and ofcourse the whole NASCAR field ( how many different cars including the different liveries which will probably count as seperate cars? ).
Is that enough? Depends on what you were expecting, what amount of cars you generally use in a GT-game, whether you think cockpit view is essential or whether you see the glass half-full or half-empty I suppose.

Although the main question which I tried to ask ( and looking back not a very succesful attempt I have to say ) is the rather strange ( to me at least ) priority given to some cars or the choice in general which cars become Premium.
Either they tried initially to get all cars to the Premium level and had to make a compromise half-way which in my opinion lead to a rather arbitrarily chosen list of cars in Prologue ( meaning those premiums already finished ) or they intended this approach from the start which makes me wonder ( and ofcourse this is highly subjective ) why certain cars in Prologue were chosen over some other more obvious ones perhaps in GT4 even if the main goal was to get cars from every category in the Premium section.
I mean for example the Golf 4 GTi 4-door, great car don't get me wrong, but they also included the new Golf 5 GTi.
Wouldn't it be more logical to include the Mark1 Golf GTi from GT4 to get a more balanced Premium list, or is this just my strange logic?
 
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I can't w8 for Gamescom! I hope the Shelby DAytona Coupe is going to be Premium b/c I loved that car in GT2, TDU, & FM3.

I missed that car from GT2, that was fun to drive. Always had a matchup between it and the Ford GT40 whenever my friends came over and now that Daytona is in GT5, that would be awesome to have those again.
 
GT5 has 200 brand new premium models and 800 standard, and GT5P has 70 cars that may be considered premium. We dont yet know what we are going to be able to import over from GT5P, it could be credits, it could be cars.
If it is cars could this mean that the premium count would be close to 270, made up of what you have in your GT5P garage and the 200 BRAND new premium cars?
 
GT5 has 200 brand new premium models and 800 standard, and GT5P has 70 cars that may be considered premium. We dont yet know what we are going to be able to import over from GT5P, it could be credits, it could be cars.
If it is cars could this mean that the premium count would be close to 270, made up of what you have in your GT5P garage and the 200 BRAND new premium cars?

I think it's safe to assume when it's possible to import those cars from Prologue into GT5 they will also be available in GT5 to buy for those who don't have Prologue.
200 remains 200 ( if the cars in Prologue all are Premium which seems to be the case ).
You'll have to deduct them from those 200, not add them...
 
I think it's safe to assume when it's possible to import those cars from Prologue into GT5 they will also be available in GT5 to buy for those who don't have Prologue.
200 remains 200 ( if the cars in Prologue all are Premium which seems to be the case ).
You'll have to deduct them from those 200, not add them...

But those 70 cars could be available as DLC if those that didnt own GT5P could have the option to download the game from the store.
 
They have improved everything from GT5P and that obviously will also means cars too. I am also interested to know about standard cars. Also for me cockpit is the main problem :banghead: Some 200 premium car is more than most racing games anyways so I am not sure why so much complain.
 
Well CTznOfTime, those maths could be done by anyone ( no offense ) as deducting the Prologue cars from the 200 Premiums isn't rocket science.
And the 130 cars that which will be new include the ones seen in that E3 trailer and ofcourse the whole NASCAR field ( how many different cars including the different liveries which will probably count as seperate cars? ).
Is that enough? Depends on what you were expecting, what amount of cars you generally use in a GT-game, whether you think cockpit view is essential or whether you see the glass half-full or half-empty I suppose.

Although the main question which I tried to ask ( and looking back not a very succesful attempt I have to say ) is the rather strange ( to me at least ) priority given to some cars or the choice in general which cars become Premium.
Either they tried initially to get all cars to the Premium level and had to make a compromise half-way which in my opinion lead to a rather arbitrarily chosen list of cars in Prologue ( meaning those premiums already finished ) or they intended this approach from the start which makes me wonder ( and ofcourse this is highly subjective ) why certain cars in Prologue were chosen over some other more obvious ones perhaps in GT4 even if the main goal was to get cars from every category in the Premium section.
I mean for example the Golf 4 GTi 4-door, great car don't get me wrong, but they also included the new Golf 5 GTi.
Wouldn't it be more logical to include the Mark1 Golf GTi from GT4 to get a more balanced Premium list, or is this just my strange logic?

When i first initially quoted you, and again here, it was with no offense toward you... ... but simply to answer some confusion.


I never said i was the only 1 to be able to calculate that guess...
i know and would assume anyone to be able to do so... AND YET...
... nevertheless that fact, i haven't seen anyone do it so clearly as to prevent confusion from everyone... that's why i set out to post that :scared: equation.

It's just annoyingly funny to see the same questions asked several times and by so many people confused because of a 1000-cars two-tier splits.

I am not looking for any rewards or praises from my post, just trying to clarify for everyone, so that we can go forward, not backward...



To answer your question above:
I think the main priority / criteria when Kaz/PD set out to do a first batch of premium cars (GT5-P), they first selected a few cars from each of the main car manufacturers to showcases the games ability and capabilities...

Not just for us players to enjoy, but also to win as many licences from other manufacturers as possible, so that they can include as many construtors as possible...

That would be my most educated guess...


either that, or the car manufacturer had to pay Kaz/PD to be featured and to have their (designated) cars in GT5-P... just another guess.

Kaz doesnt do random (arbitrary) stuff...
 
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When i first initially quoted you, and again here, it was with no offense toward you... ... but simply to answer some confusion.

I never said i was the only to be able to calculate that guess...
i know and would assume anyone to be able to do so.

No offense taken and it wasn't a jab at you either ( although it may appeared that way, sorry for that ).
I was mainly saying it to point out the maths aren't the most confusing part to me at least, I just wondered on what grounds they decided to choose which cars became Premium or not ( as there were a lot of cars in Prologue as well as in the recent E3 demo which also were present in GT4 ).:)
 
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Pitstops: In and Out as fast as possible...

by the way, i just thought, another brain fart, logically as it may sound:

if we say Pitstop, we must mean, Fuel consumption calculation during race, tire wear just like in Previous GTs, possible screw up from crew member ( i doubt it ), replace body panel in case of damage and crash, suspension change in case of damage during race (i doubt there will be any animations for that), improved of handling after pitstop, pit girls wave at me... ( i doubt it) , etc etc ...
 
What are you guys hoping for from the pitstops in the game?

Maybe just me but I'm hoping that the time frame for deciding if you want to re-fuel or which tyres you want to change to is a bit larger compared to GT4 where it only became possible to give your choices when entering the pitlane.
Can't recall how many times I screwed up my tire choice by requesting the wrong ones accidentally only to have to come in the next lap and lose precious time...........or maybe I'm the only one, if so, I just have to up my game I suppose.:lol:
 
I am hoping that the pit stops can have an option to manually enter buttons to get out as fast as possible. or an automatic option that makes mistake occasionally

:bowdown: GT5

In my opinion i really don't like that system, i think it's because im not very good at it, i find it very frustrating lol :)
 
I am hoping that the pit stops can have an option to manually enter buttons to get out as fast as possible. or an automatic option that makes mistake occasionally

:bowdown: GT5

I think that is an absolutely horrible idea. It strikes me as very arcade like not sim like (never seen a race car driver with a controller madly pressing buttons during a pitstop).
 
I think that is an absolutely horrible idea. It strikes me as very arcade like not sim like (never seen a race car driver with a controller madly pressing buttons during a pitstop).

At most you need to stop on your mark, hold the wheel tight and lightly press the brake. I think that would be cool.

But this is just fantasy, I don't think it will happen.
 
In my opinion i really don't like that system, i think it's because im not very good at it, i find it very frustrating lol :)

Hey, if you want simulation, you gotta take the bad with the good ;).

I wouldn't mind pit strategy worked into the game a bit more. Obviously we wouldn't be communicating with a pit crew during the race, but maybe a menu option if we pause would work? We could predetermine what changes are going to be made whenever we next visit the pit. Then maybe get a last-second reminder like the pop-up menu GT4 gave us when we entered. So many times when swapping in and out with Bob I forgot to switch from A to B spec and would have to run another stint, or watch him lose more time, respectively.
 
Hrm, didn't think of that one. I guess the pop-up-as-you-enter menu would have to work then?

There are a few ideas I have of how to handle your pit strategy on the fly, but it's all over the place. R1 isn't used for anything with the standard button layout in GT5P; maybe during a straight you could hold the button down and a very small basic menu shows up on screen where you can pick your next tires? Then use the D-pad to pick? Stopping the fuel fill by pressing X works simple enough.

There are definitely ways to incorporate on-the-fly pit strategies, but I guess it's not entirely neccessary. The pop-up menu we get with GT4 is a pain sometimes, but it does it's job, and in the arena of online races, it would work well since we're obviously going to be focusing on the race at hand and will be able to make our choices right away...

Hmmmm.
 
Hrm, didn't think of that one. I guess the pop-up-as-you-enter menu would have to work then?

There are a few ideas I have of how to handle your pit strategy on the fly, but it's all over the place. R1 isn't used for anything with the standard button layout in GT5P; maybe during a straight you could hold the button down and a very small basic menu shows up on screen where you can pick your next tires? Then use the D-pad to pick? Stopping the fuel fill by pressing X works simple enough.

There are definitely ways to incorporate on-the-fly pit strategies, but I guess it's not entirely neccessary. The pop-up menu we get with GT4 is a pain sometimes, but it does it's job, and in the arena of online races, it would work well since we're obviously going to be focusing on the race at hand and will be able to make our choices right away...

Hmmmm.

I've got an idea. Why not (for all who use a DFGT like myself) have PD make it so that the twisty button thing (the one that lets you adjust TC, ABS, etc.) let you adjust, by means of spinning and clicking, the tires you want, how much fuel you want, and which side to change tires on and so forth. I think it'd work quite well.
 
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