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- IROC89CAMARO
- IROC89CAMARO
Maybe no one answered because the answer to your question is obvious. We will of course enjoy the game more than the discussing of it. We are fanatic about the series because we enjoyed playing the previous games.
Maybe no one answered because the answer to your question is obvious. We will of course enjoy the game more than the discussing of it. We are fanatic about the series because we enjoyed playing the previous games.
Maybe... I think Some people are in for a big surprise.... Once you cover a game for 5 years and get to play it...It's never the same after that.
Oh and I also forgot to mention that EVEN the car emblems for the lambo and Audi would actually fall on the ground if the impact was too hard! Insane detail right there:tup:Well...they definitely have it in Chicago! I just got back from my Best Buy near home (after 2 hours of playing the demo) and I certainly enjoyed it. I noticed that this demo is an early version from E3 and damage was ON. Damage was a bit more sensitive in this demo and there were smudges and real time deformation and loose body panels....I even noticed or (what appeared to be) broken headlights but the quality of the damage engine leaves a lot to wish for really, and yes I do understand is a demo, but I hope this is not the final damage version. I managed to take a few pictures with my blackberry of a destroyed lambo and enzo! OH and btw mechanical damage was ON as well...after a few crashes my lambo could barely drive in a straight line. And finally, I noticed that damage was not shown during the replays for some reason! I took the lambo and crashed it against other cars but sadly the damage didn't appeared at all during the replaysSomething worth nothing IMO.
We have discussed and analyzed just about every little detail of the game. So no one who is a regular on this site will find any surprising disappointing details when they pop in the game. Those that are not sim fanatics and not in the know about the game may be disappointed with some aspects after the wait, but everyone here pretty much knows what to expect.
Oh and I also forgot to mention that EVEN the car emblems for the lambo and Audi would actually fall on the ground if the impact was too hard! Insane detail right there:tup:
Oh and I also forgot to mention that EVEN the car emblems for the lambo and Audi would actually fall on the ground if the impact was too hard! Insane detail right there:tup:
^It's a demo man, wait till the real thing is here and it might be a little different. Shadows. Seriously the things that some of us here are concerned with are so trivial especially on a demo that's probably 3-5GB. You'd think that there'll be some things that aren't detailed to the best of standard, I don't pay attention to the 3D trees or the blocky shadows, the gameplay is whats important. The graphics will be tuned up come November. No GT game disappoints in that aspect.
I wonder if a person could bring their own controller and try to pair it with the PS3 inside of the kiosk?
There is a bug in miuras cockpit.If you look at the first video on moza you will see that rpm meter, once is on 10000 rpm it doesn't drop when the gears are changed :-)
2. No idea how big the demo is but that won't make any difference to shadows / reflections. Why refer to demo size at all?
http://play.tm/preview/31673/gran-turismo-5/
They claim: "Boasting 1,000 different cars and around 120 different tracks"
I don't think the shadows will change for the final game. Prologue was like that, as are plenty PC games, even on high settings. Perfectly smooth real time shadows are really taxing. Are we forgetting the real time lighting and time of day changes? Something has to give to allow for this....
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@ Famine.
I have a few questions for you...
On the recent Inside Sim Racing video (@ https://www.gtplanet.net/insidesimracing-gt5-special-yamauchi-interview-gameplay-impressions-more/), the topic of "jagged" shadows, door mirror reflections (not animated + no shadows) and bonnet reflections looking "pixelated" came up (29m20s). The shadows look more "blocky" to me in the interior view than bumper cam view. It seems clear this is a case of where the textures are being scaled up. I've been trying to get a good idea from various YouTube videos but I can't really make out the reflections on the bonnet well enough with YT video quality (even @ 720p). Is it a similar "blocky" effect to the shadows or something else because Venari talks about both looking "pixelated"? Do you / Venari have any high resolution photos showing the bonnet reflections? A buddy of mine says he thinks it's a simple (last-gen-like) cube map effect which is worse than Forza 3's reflections I haven't been able to confirm or actually look into the point he's making (yet), but some really good photos would obviously make for a more clear comparison.
Also, any chance you can confirm how bad the pop-in is for skid marks? Is it a problem with pop-in or is it a problem with not displaying the skid marks at all and then suddenly displaying them?
A little more info on "performance" damage would also be most welcome.
Thanks.
Sounds to me like you have already found your ideal racing gameCoolColJI've been playing Shift a bit on the PC, modded off course, removing all the bloom and improving physics and lighting, making the blow off valves louder etc. And one thing I noticed is all the effects that PD having been adding to GT5, Shift already has....
It seems like GT5 is playing catchup and adding all this stuff to bring it inline with Shift IMO
Shift already has damage that looks like the GT5 Premium car damage, sparks on wall acute angle contact etc
Sounds to me like you have already found your ideal racing game![]()
It's got more to do with other factors; notably the track.
Looking at Miura footage, the shadows are smoother on NurbGP than Monza. Why? Well, the obvious answer is that the PSTripple can only handle so many shadows; and the NurbGP has less things that cast shadows on the car than Monza, which has 99% of the track surrounded by trees.
Somewhere in the code will be some automatic quality option; turning the shadow detail down at some tracks, then back to max (nice smooth shadows) at others.
It's just a matter of lighting angle.Shadows have it's own resolution, when lighting angle becomes too high shadow resolution is not enough and we see it "jagged".Greatly depends on cockpit itself (for example Ford LM spec II and Nissan 370z from TT are "bad" for shadows) - and of course on lighting angle (track, sun position).
It seems like GT5 is playing catchup and adding all this stuff to bring it inline with other games IMO![]()
Any news on the Stunt Arena's?
I know what you mean, as much as I like racing games, I just tend to stick to GT.CoolColJNot really, the sounds are terrible - too distorted, and the physics are horrible even after tweaking it, it just doesn't feel right. Everything is so weird feeling.
There is only GT!
I know what you mean, as much as I like racing games, I just tend to stick to GT.
Not that i know of.