OH my god did you see the sparks at :37
Yeah they look improved!
People... do what you gotta do NOW:
- graduate school
- travel
- get a girlfriend
- get married
- buy a house
- have children
- accept your midlife crisis
- renew your vows
- realize your dreams
- and retire..
All this before Nov 2nd, 2010...
because after that date you will have no more life!!! Life as you know it!
Night racing on le Mans vid
http://gamersyde.com/news_tgs_gt5_by_night-9977_en.html
A little disappointed there are no water effects in the bumper cam in the rain clip...
You only get it in the cockpit, kinda makes bumper cam have an unfair advantage
Oh yeah AI names have first initials now
Anyone care too label all this stuff with buttons?
Anyone else see a lag time from when he turns the wheel to when it turns in the game?
It always did that...at least for me.
My guess would be the suitcase if for exporting/syncing (how do you spell that) your profile, that's what they are normally associated with on PC's (my suitcase).
Everything looks superb and I'm very excited to finally hold a final copy of GT5 in mind hands...
...however, I am a bit concerned about the physics of the NASCAR cars. They seem a bit fast, especially in the draft, for a track like Indy. Indy is a non-restrictor plate race in NASCAR, meaning the cars go faster there than at Daytona or Talladega, but even in the draft they still don't get up to speeds of 217 mph, which is what I saw in the TGS NASCAR vid by Gamersyde (350 km/h).
So, will that be tweaked by release? Is it a byproduct of possibly being in Arcade mode as opposed to Professional mode? Either way, I'd like to see that speed come down a bit.
I'm assuming the NASCAR video was run on R3 tires, which would explain the speed difference, if you put them on R1s it would be a bit more realistic, overall the speeds are actually lower than previous builds so they're headed in the right direction. Video Games haven't gotten spot on speeds in the NASCAR area for a while now though.
From,
Chris.