GT5 Latest News & Discussion

  • Thread starter gamelle71
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YESSSS!!!!!!!!!!!!!!!!! :D

Im so happy i could cry! those menu screens show so many goodies its insane!

Yes PD you have done it. This game is going to be absolutely friggin ridiculously awesome ahhhhhhhhhhhhhhhhhhhhhhhhh yes yes yes
 
People... do what you gotta do NOW:

- graduate school
- travel
- get a girlfriend
- get married
- buy a house
- have children
- accept your midlife crisis
- renew your vows
- realize your dreams
- and retire..


All this before Nov 2nd, 2010...
because after that date you will have no more life!!! Life as you know it!



:lol:
 
People... do what you gotta do NOW:

- graduate school
- travel
- get a girlfriend
- get married
- buy a house
- have children
- accept your midlife crisis
- renew your vows
- realize your dreams
- and retire..


All this before Nov 2nd, 2010...
because after that date you will have no more life!!! Life as you know it!



:lol:

Hey, the good news...

I'm going to save a lot of money, since I won't be spending it on alcohol. :lol:
 
Night racing on le Mans vid
http://gamersyde.com/news_tgs_gt5_by_night-9977_en.html

A little disappointed there are no water effects in the bumper cam in the rain clip...
You only get it in the cockpit, kinda makes bumper cam have an unfair advantage

Oh yeah AI names have first initials now :)

If you're racing with friends you can set up honour rules that is assuming you can't set view rule within GT5. And I would also assume anyone serious enough about racing knows that cockpit view regardless of condition, rain or shine, is always at a disadvantage compared to the bumper/hood view. Or maybe at some point before the GT5 is released PD will come up with a viable solution. They kinda have to due to standard cars' limitation.

And kudos to the first name initial- no more Jayden, Cayden, Ayden and Hayden.
 
Don't know, if it was already mentioned (EDIT: obviously in couple of posts ;)), but here are some (EDIT: additional) screenshots of

The extended Eiger Track (Take a look at the map)

gt5tgseigerextendedsmal.jpg



Glowing Discs

gt5tgsbrakessmall.jpg



and finally: Backfire

gt5tgsbackfiresmall.jpg



I think, the waiting was worth it! 👍
 
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i'm happy to see the videos so far posted are done by people who are much better drivers than what we've been seeing at e3, gamescon..etc

i just wish there would be more replay vids...i love watching replays
 
Anyone else see a lag time from when he turns the wheel to when it turns in the game?

It always did that...at least for me.

In iRacing, I got zero lag between wheel inputs and what I saw on screen. Using the same wheel for GT5P (Logitech Driving Force GT), I always had a bit of lag. That was the one downside using cockpit view in GT5P, because it was annoying to see the lag.
 
Everything looks superb and I'm very excited to finally hold a final copy of GT5 in mind hands...

...however, I am a bit concerned about the physics of the NASCAR cars. They seem a bit fast, especially in the draft, for a track like Indy. Indy is a non-restrictor plate race in NASCAR, meaning the cars go faster there than at Daytona or Talladega, but even in the draft they still don't get up to speeds of 217 mph, which is what I saw in the TGS NASCAR vid by Gamersyde (350 km/h).

So, will that be tweaked by release? Is it a byproduct of possibly being in Arcade mode as opposed to Professional mode? Either way, I'd like to see that speed come down a bit.
 
is it me or does the picture of the Eiger track look as though it's got a different gradient to Prologue ,or am I looking at another part of the track which I thought is the sharp downhill hairpins leading to the straight
 
gt5buttons.png

From what I can figure:


  1. Garage
  2. Custom Race? Allowing you to select a track and start a track day or custom event rather than a pre-planned A-Spec event.
  3. Replay Studio
  4. B-Spec Driver Management?
  5. Photo Gallery (From Photomode)
  6. Background Music (BGM) Settings/Editor
  7. Diary/Journal or Car Facts/History/Specs
Can't figure out what the suitcase represents.

b1: Information, Could be Driver Information/Journal or Car Facts/History/Specs
b2: Settings
b3: Unknown, but could be a recording feature (for uploads to youtube?), or a shortcut to something else.
b4: Help
b5: Exit to main menu, I presume.

c1 is just showing that we either choose our own avatar or the PSN avatar goes there.

Numbers by A and B in the top are your A and B Spec Level, respectively, bar is how many experience points (XP) until next level.

Car Delivery is probably regarding the "Gifting" option friends now have.

My guess would be the suitcase if for exporting/syncing (how do you spell that) your profile, that's what they are normally associated with on PC's (my suitcase).

Edit: :lol: @ PA

From,
Chris.
 
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Everything looks superb and I'm very excited to finally hold a final copy of GT5 in mind hands...

...however, I am a bit concerned about the physics of the NASCAR cars. They seem a bit fast, especially in the draft, for a track like Indy. Indy is a non-restrictor plate race in NASCAR, meaning the cars go faster there than at Daytona or Talladega, but even in the draft they still don't get up to speeds of 217 mph, which is what I saw in the TGS NASCAR vid by Gamersyde (350 km/h).

So, will that be tweaked by release? Is it a byproduct of possibly being in Arcade mode as opposed to Professional mode? Either way, I'd like to see that speed come down a bit.

I'm assuming the NASCAR video was run on R3 tires, which would explain the speed difference, if you put them on R1s it would be a bit more realistic, overall the speeds are actually lower than previous builds so they're headed in the right direction. Video Games haven't gotten spot on speeds in the NASCAR area for a while now though.

From,
Chris.
 
I'm assuming the NASCAR video was run on R3 tires, which would explain the speed difference, if you put them on R1s it would be a bit more realistic, overall the speeds are actually lower than previous builds so they're headed in the right direction. Video Games haven't gotten spot on speeds in the NASCAR area for a while now though.

From,
Chris.

Well, I'm coming from an iRacing perspective where everything is modeled incredibly accurate, but all you get with iRacing is the physics. GT5 has pretty much every aspect of owning/racing a car covered with sheer beauty of it all included, but I'd like to see the physics a little better in some relatively obvious areas.
 

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