- 6,804
- The Netherlands
I've driven all the cars in GT4 more than once ( every single car ) so I really like the variety PD offers and really used it instead of only driving the more obvious choices time and time again.
The way I see it, and please correct me if I'm wrong, is that PD tries to obtain as many different licences they can aquire from the start of developing ( and I believe PD knows what is available both from present and past and know what may be interesting to their audience ) and try to make any game as diverse as possible with all posssible brands and types.
To model all those different cars takes time and money, modelling different types of the same car is relatively less time-consuming and costly ( perhaps same licence ).
Now if for whatever reason some cars may not be included ( Porsche, etc.) it may be that they can't obtain the licence ( or too costly ), can't obtain the permission to model a rare classic car from its current owner, run out of time to model it before a deadline, or changed the decision for inclusion for an entirely different reason only known to PD, they still have all those Skylines ( most of them would probably still be featured anyway ) to act as, dare I say it, filler.
They don't take up space for any possible other cars but probably fill the void and I'd rather have some more types of Skyline/Evo/etc. ( since there are probably more variations of these cars than any other IRL ) than having all sorts of special colour/action models, or worse nothing at all, created to fill the gap.
Yes, it is probably boring to have 50 slight variations of the same thing and I know the "I'll rather have these than 50 Skylines" phrase is used more as a saying than actual fact, but at least all those Skyline-fans will have as much fun driving those variations as I will have driving those classic Ferrari's.
One men's filler may be the other one's killer......
The way I see it, and please correct me if I'm wrong, is that PD tries to obtain as many different licences they can aquire from the start of developing ( and I believe PD knows what is available both from present and past and know what may be interesting to their audience ) and try to make any game as diverse as possible with all posssible brands and types.
To model all those different cars takes time and money, modelling different types of the same car is relatively less time-consuming and costly ( perhaps same licence ).
Now if for whatever reason some cars may not be included ( Porsche, etc.) it may be that they can't obtain the licence ( or too costly ), can't obtain the permission to model a rare classic car from its current owner, run out of time to model it before a deadline, or changed the decision for inclusion for an entirely different reason only known to PD, they still have all those Skylines ( most of them would probably still be featured anyway ) to act as, dare I say it, filler.
They don't take up space for any possible other cars but probably fill the void and I'd rather have some more types of Skyline/Evo/etc. ( since there are probably more variations of these cars than any other IRL ) than having all sorts of special colour/action models, or worse nothing at all, created to fill the gap.
Yes, it is probably boring to have 50 slight variations of the same thing and I know the "I'll rather have these than 50 Skylines" phrase is used more as a saying than actual fact, but at least all those Skyline-fans will have as much fun driving those variations as I will have driving those classic Ferrari's.
One men's filler may be the other one's killer......